Skaeren's page

Organized Play Member. 101 posts. No reviews. No lists. No wishlists. 1 Organized Play character.




Hello there, welcome to "how to become a god"
Are you tired of your life as an adventurer? Taken one too many arrows to the knee? Do you think you could be a better god than those already present? Have you ever wanted to fight Asmodeus on equal footing? Well have I got a deal for you!

For the low, low cost of being a 20th level psychic and not selecting your 19th level phrenic amplification, you, too, can become a god! Note: it may constitute an evil act, it might not. It depends on if depriving an AI of godhood is evil.

First off, do not confront the 'final boss' in Iron Gods.
Secondly, when you hit level 19, do not select your phrenic amplification.

Now, you are 20th level, and have not yet dealt with the divinity drive. Find yourself a robot. Any robot (so long as it has 10HD or more). It does not matter which. Spend your 19th level phrenic amplification and select Psi-Tech discovery Artificial Ascension. Now, using your new ability and your robot, transfer your consciousness into that robot.

Now go defeat the final boss. Once he is out of the divinity drive you can upload your consciousness into it. The same way you would do it with a certain character from the adventure path. Now launch the shuttle. Congratulations. You are a god. Enjoy your new found godhood.

You know, one could write an article entitled Wizards: How to Play God. But for Psychics, it would be How To Be A God.


Ok, so two hypothetical situations.

You are a sorcerer who has readied an action to counterspell. You have an enemy. This enemy is already under the effects of invisibility and they cast a silent lightning bolt at you.

Can you identify it? If so, how? As I understand it, you need to be able to see or hear the spell as it is being cast, to be able to counter it.

And before you respond with your answer, consider the next hypothetical situation.

You are a sorcerer who has readied an action to counterspell. You see an enemy spellcaster (you think). Sitting on a chair 40 ft away is someone you don't know. He does not appear to be involved.

Can you identify his spell? If so, how?

Why did I not describe any special circumstances about his spell? Because he is a mesmerist, casting charm person. He has no verbal components. He has no somatic components. All he need do is focus intently.

Now, occult magic says identifying them works the same way, but how can you identify what you cannot see or hear? There is nothing, in any book, about sensing the magic forming. After all, that is why a blind wizard cannot identify a silent spell.

So could we get an actual dev to help here? How, exactly, does identifying a spell work? Not the mechanics of rolling the spell, but what triggers the chance to identify? Can everyone sense when magical energies are being used? Is that what you attempt to identify?

I'm not trying to be pedantic, or get something to hold over my GMs head (as I love psychic casters. They are far superior, in most ways). I want to know so I know how they work, both as one and for when I GM. If we encounter a psychic user, can I attempt to counter their spells? even though I cannot see or hear anything about the spell DURING casting?

Don't forget people, this is what I am talking about: identifying and possibly countering a spell, during the casting process, not dispelling an active spell, or identifying what it is after it has already been cast.


I read on a post once that you can select Earth languages with linguistics? Is that true? What languages can one select?


So I am joining a pathfinder game. Paizo only stuff. I opted to make a Caligni Kineticist. We are only 5th at the moment. 20 point buy, I went 7/16/16/18/11/7. Final stats, after 4th level bonus and race ends up at:

Strength 7 (-2)
Dexterity 18 (+4)
Constitution 18 (+4)
Intelligence 13 (+1)
Wisdom 12 (+1)
Charisma 7 (-2)

No magic items are bought yet, but with WBL I retrained hit points to max, from average, for a grand total of 65 hit points.
For traits/drawbacks, I took Power-Hungry, Hedonistic and Pride as the character's personality is somewhat based on Freeza and Frost, mixed with a little Nacor (Raymond E. Fesit books). The traits are Defensive Strategist, outcast's Intuition, Awakend from Stasis, Indomitable Faith, Reactionary.

Instead of standard feats, I have taken the VMC route, picking Wizard (Divination) and have taken a sage hare familiar, named Brain. 5 of his ranks, thusfar, have been spent on Linguistis to learn 5 languages. The other 5 will go into Spellcraft. My chosen element with my class is Aether. I will go Void at 7th, picking up gravity blast. This will neet me both boosts, allowing my TK blast to be 4d8+8, and thanks to a recent discovery, when empowered it becomes 6d8+18.

This is because empower also increases by 50%, any bonus numbers added to the dice. so if you normally get +2 per dice of damage (such as with an orc/dragon sorcerer casting burning hands), that becomes +3 per dice, in addition to the extra dice.

My chosen talents so far are TK Finesse and TK Haul, plus Extended Range and Bowling Infusion. For feats, I have gone with Expertise and Improved Steal. Next level I pick up TK invisibility.

What do people think? Can I get thoughts, ideas, suggestions?


I was wondering if anyone knows of a 3 element version of the Fusion Kineticist archetype from Kineticists Of Porphyra II?

I am looking to build a character inspired, somewhat, by Beerus and Whis. The elements I will NEED are Fire, Time and Void. Void is needed for breathlessness and (if I remember correctly) void based flight, which is essentially nullifying gravity.
Time has some useful utlities, but is mostly for it's defence. Fire is for the kinetic blast, to produce the massive blast we see in Battle of Gods.


I was wondering if someone could knock together a Mewtwo race. I am making an Aetherkineticist as backup character for a PF Curse of Crimson Throne, and seen an image of Mewtwo using Psychic on Ash, and thought that would be fun!


I am looking for expanded information on (or even how other GMs have handled it) weather effects, such as what might occur from control weather or the weather talent in Spheres of Power.

Things in particular I am interest in is how much water falls from rains of various degrees, likewise snow. The main reason is for how long it takes for things to happen, such as a building (or a dungeon) to flood from a downpour.


Hello guys, I would like to post my Saiyan race for critique. Will be used with Kineticist.

https://docs.google.com/document/d/1btIpFEZ4TWkzT3AU4Lp4lQXe-V558tij2C9EMTI smZc/edit?usp=sharing


I am not sure if this has been covered before or not, but a Duergar Tyrant gets

Spoiler:
Telekinetic Adept: A duergar tyrant has access to the basic telekinesis, kinetic form, telekinetic finesse, telekinetic haul, and telekinetic invisibility kineticist wild talents with an effective kineticist level equal to her total character level.

Does this mean they can use the abilities as a kineticist of their character level, regardless of what class they pick (so they could be rogue and sneak attack with their kinetic blast), or does it mean that they get these abilities in addition to what they normally get when they take kineticist levels?

Also, "Duergar tyrants have all of the racial traits of duergar characters (Pathfinder RPG Bestiary 117) except spell-like abilities, in addition to the following.", does this mean that a Duergar Tyrant gets the listed attributes, or both the listed and those published for the original Duergar?


I am not interested in the player companion this month, but have not been able to find the option to cancel my subscription. Could someone from customer service help me please?


I was wondering if anyone knows of any third party or homebrew class that is, essentially, the eidolon from the summoner, but as a player? similar to the aegis, with customisation points, but with more of a natural focus.

I ask because I am considering playing a frieza-inspired character (not personality inspired, just appearance and ability inspired), and while the summoner archetype that has you merge with your eidolon seems the closest fit (meditation time required not withstanding), the rest of the abilities do not fit at all.

So that leaves me with the Aberrant, but it lacks any spellcasting, and we would be in an almost no-psionics campaign. There would be little to nothing in the way of psionic items and such.


Girlfriend and I looking for Pathfinder group in Sydney. Public transport (or friendly lift) a must. We live in Greenacre, did regularly play in Burwood good games, but that fell apart due to GM being forced to choose between being a gamer or paying rent... he chose to give up the gaming.

Had a second game that seems to be falling apart due to GM not being able to do weekends or weekdays.

We have both played dragons, both used psionics, and her most recent character was a barbarian nymph. As such, GMs willing to consider ideas from outside the box (as I don't do human, unless it is a human barbarian wearing a mask carrying a chainsaw ;-)) is a huge boon.


Hello, I am a long time player, my girlfriend not so much. Both of us looking for a game.

We would prefer something using skype or google hangout or something, not play-by-post, really. Though a game with forum involvement is fine.

I have been interested in the new iron gods, she doesn't really mind so much.

As for what sort of characters we are interested in, I have ideas for a barbarian wielding a chainsaw, as well as an android aegis/soulknife character. I know my dear is quiet interested in a barbarian nymph.

There is a homebrew post on the paizo forums here that has a bestiary level progression for the nymph, to allow them to be played from level 1.

Aside from these, though, there are many other ideas we have had.
On a side note: If anyone is running real-life games in Sydney, Australia, please, let us know. We have had two groups collapse because of GMs not having time.


This is double posted: homebrew and general discussion.

I was wondering if anyone has made their own map of Golarion, or, at the very least, the area surrounding the stolen lands (perhaps reaching as far west as Numeria)?


This is double posted: homebrew and general discussion.

I was wondering if anyone has made their own map of Golarion, or, at the very least, the area surrounding the stolen lands (perhaps reaching as far west as Numeria)?


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Ok, a bit of backstory first.

Our group is playing with 2 dragons in it. I am playing the red dragon, my partner the blue. So far, they are quiet balanced with what a fighter could be doing (sheer number crunching, as well as allowing for a significantly more restrictive array of abilities, and other drawbacks that occur from being a dragon in general), and they both fought comparably to an Aegis. In fact, the player on player fight had the Aegis almost kill the red dragon.

My prior character was a faerie dragon telepath psion, and we have learned through play that psionics balances really well with core as well.

So for my red dragon I have put together a class that will replace his existing class (red dragon, using the bestiary levels pdf floating around on these forums. Amazing work!) that is divinely flavoured. My red dragon is a devotee of Tiamat, who will soon lose everything, and in a moment of true and utter desperation, give up everything he has left, including draconic pride and ego to appeal to Tiamat's benevolence (read the dragon origin story in the various dragon material Paizo published, Tiamat is FAR from evil!) to let him serve her.

https://docs.google.com/document/d/1nEcL7WFPE4m65pwnFsH9Rt4lg5QI0dOOdNYln8j 5glo/edit?usp=sharing

I would like to get the views of people on how it looks. It is very much 'custom dragon', in that you need to pick and choose abilities. To look exactly like any dragon in the book would require, pretty much, burning through every feat to take ones listed in the document.

Keep in mind the comparison is not with wizard, or psion, or even fighter. The comparison is with ALL of paizo's published dragons, and on a scale of 1 to 10, with white's sitting at 3, reds at 10, blues at 7 and blacks/greens at 5, it sits at between 4 and 5.


I was wondering if anyone knows of any homebrew/has worked on homebrew/has advice for adapting either kingdom building or AEGs Empires rules into a realm building system - think of each player playing a God, creating their own realm in the multiverse, populating it, etc.


I am wondering what people's general views are on Pathfinder's Mythic vs 3.5e SRD (d20srd.org)'s Divine Rank. Are they comparable? Would it be balanced to have a party of both in level play above 20, assuming everyone in the party used the same rules for class progression, etc above level 20 and it was just divine rank and mythic that differed between players.


Does anyone know of a summoner class that works more like Yuna's summon? So you get more than a single creature, each with different abilities, etc but that also has some level of customisation.


So I knocked up a progression across 20 levels for playing as a red dragon.
I would love to get some feedback on this.

https://docs.google.com/spreadsheet/ccc?key=0Alnrj5vjOndadG5aMkdTbi1vZFN4VW lFOW1HWXdzTGc&usp=sharing

I am retiring my current character in our Kingmaker campaign, once we get to the next module, and wanted to play a Red Dragon. I put this together in an effort to make something relatively balanced (please, I know it might seem op on paper, but there are many factors that don't translate to paper, like how red dragons are likely to be hunted, and making equipment for them would be very expensive)

The only other thing I could think of would be to ditch racial hit dice entirely, and assign them a level adjustment. What do you guys think an appropriate level adjustment for them, by age category, would be?