Siwar Kurash

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199 posts. Alias of Nathan Davis (Obsidian Entertainment).


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Deck Handler // Searching for: Item 6 > Ally 6 > Spell 6

Loot: Replace Bound Elemental with Alise Grogblud

Siwar wrote:

Hand: Priest of Pharasma, Sihedron Ring, Codex of Conversations, Wayfarer, Binder's Tome, Blessing of the Seventh Veil, Eagle Aerie,

Displayed:
Deck: 15 Discard: 0 Buried: 0
Current Location: Fort Hazard
Hero Points: 6
Product Reroll: Unused
NOTES:
Available Support: Local Skirmish or Task Barrier: Use my Diplomacy (1d12 + 7) (1d12 + 9 with Princeling)

Local Checks to Defeat Henchmen or Villain or Checks to Close: +2

Blessings Available
Movement: Keep me with the crew unless it's giving me a rough start of turn power
Other: Recharge freely for d4s in hand order. (Allies reload)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Valet, Fire Snake, Alise Grogblud, Icicle Swarm, Princeling, Cleric of Nethys, Blessing of Nethys, The Lady of Mysteries, Holy Feast, Create Mindscape, Blessing of Qi Zhong, Ruby of Charisma, Samisen of Oracular Vision, Blessing of Osiris, Swipe
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d4 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☑ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Charisma +1
Diplomacy: Charisma + 3
Divine: Charisma +1

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
☐ Weapons
POWERS:
You may recharge a card to add 1d4 (☐+1) (☐+2) to a check by (☐ you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.
When you attempt (☑ or another character at your location attempts) to defeat a barrier that has the Skirmish or the Task trait, you may use your Diplomacy skill in place of any listed skill for the check.
☑ Add 2 to any check to defeat a henchman (☑ or villain) (☑ or a check to close a location) by another character at your location.
☑ If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
☐ When you play a blessing on another character's check, and that character succeeds, you may recharge the blessing instead of discarding it.

Evade the Draugr Captain
It goes to 1-F,2-C,3-T,4-L: 1d4 ⇒ 4 Lini. I was hoping to send that to Telessel

Display Eagle Aerie

At the end of turn after everyone else has had a chance to move, recharge Priest of Pharasma to move to Shrine to Besmara

Siwar wrote:

Hand: Sihedron Ring, Codex of Conversations, Wayfarer, Binder's Tome, Blessing of the Seventh Veil,

Displayed: Eagle Aerie,
Deck: 16 Discard: 0 Buried: 0
Current Location: Shrine to Besmara
Hero Points: 6
Product Reroll: Unused
NOTES:
Available Support: Local Skirmish or Task Barrier: Use my Diplomacy (1d12 + 7)

Local Checks to Defeat Henchmen or Villain or Checks to Close: +2

Blessing Available
Movement: Keep me with the crew unless it's giving me a rough start of turn power
Other: Recharge freely for d4s in hand order. (Allies reload)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Fire Snake, Samisen of Oracular Vision, Icicle Swarm, Swipe, The Lady of Mysteries, Cleric of Nethys, Princeling, Ruby of Charisma, Valet, Create Mindscape, Holy Feast, Alise Grogblud, Blessing of Osiris, Blessing of Nethys, Blessing of Qi Zhong
Recharged: Priest of Pharasma,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d4 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☑ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Charisma +1
Diplomacy: Charisma + 3
Divine: Charisma +1

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
☐ Weapons
POWERS:
You may recharge a card to add 1d4 (☐+1) (☐+2) to a check by (☐ you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.
When you attempt (☑ or another character at your location attempts) to defeat a barrier that has the Skirmish or the Task trait, you may use your Diplomacy skill in place of any listed skill for the check.
☑ Add 2 to any check to defeat a henchman (☑ or villain) (☑ or a check to close a location) by another character at your location.
☑ If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
☐ When you play a blessing on another character's check, and that character succeeds, you may recharge the blessing instead of discarding it.


Deck Handler // Searching for: Item 6 > Ally 6 > Spell 6

Upgrade
Replace Item 4 Magnetic Grimoire with Item 6 Sihedron Ring


Deck Handler // Searching for: Item 6 > Ally 6 > Spell 6

Upgrade Preferences
Item 6: 1d1000 ⇒ 201
Ally 6: 1d1000 ⇒ 179

Hero Point
Skill Feat
Intelligence d8 ☑ +1 ☑ +2 ☑ +3


Deck Handler // Searching for: Item 6 > Ally 6 > Spell 6

Siwar moves with Lini. Summons and encounters a Buccaneer. Evades
Who encounters the Buccaneer 1.Telessel 2.Lini: 1d2 ⇒ 2
Botting Lini's Combat (including the +2 I give)
Combat 8+6: 1d10 + 6 + 1d6 + 1 + 1d8 + 2 ⇒ (6) + 6 + (2) + 1 + (7) + 2 = 24 Thank you kindly

Hour of Abadar

Start of turn Dexterity 8: 1d8 ⇒ 2 Summon and encounter Gholdako. Evade
Who encounters the Gholdako 1.Telessel 2.Lini: 1d2 ⇒ 1 then Telessel evades. Easy peasy

Move to Hall of Champions
Free explore and encounter Blasting Pistol +2
Location

Dexterity 13: 1d8 + 1d6 ⇒ (4) + (1) = 5 Banished!

Discard Blessing of the Seventh Veil to explore and encounter Flaming Falcata +3
Bury Princeling to Automatically acquire


On reset, discard Flaming Falcata +3 and Codex of Conversations

Siwar expertly hides away from the dangers that assault her ship. She then sneaks off to the Hall to sift through the weaponry there in hoped of finding something her companions could use in the coming fights.

Siwar wrote:

Hand: Wayfarer, Blessing of Qi Zhong, Ruby of Charisma, Blessing of Nethys, Magnetic Grimoire, Fire Snake, Swipe,

Displayed:
Deck: 13 Discard: 3 Buried: 3
Current Location: Ghol-Gan Ruins
Hero Points: 6
Product Reroll: Unused
NOTES:
Available Support: Local Skirmish or Task Barrier: Use my Diplomacy (1d12 + 7) (1d12 + 9 with Princeling)

Local Checks to Defeat Henchmen or Villain or Checks to Close: +2

Blessings Available
Movement: Keep me with the crew unless it's giving me a rough start of turn power
Other: Recharge freely for d4s in hand order. (Allies reload)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Valet, Eagle Aerie, Wall of Blades, Daji, Blessing of Osiris, Binder's Tome, Create Mindscape, Holy Feast, The Lady of Mysteries, Bound Elemental, Cleric of Nethys
Recharged: Icicle Swarm, Samisen of Oracular Vision,
Discard Pile: Blessing of the Seventh Veil, Flaming Falcata +3, Codex of Conversations,
Buried Pile: Master of the Gales, Priest of Pharasma, Princeling,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d4 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Charisma +1
Diplomacy: Charisma + 3
Divine: Charisma +1

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
☐ Weapons
POWERS:
You may recharge a card to add 1d4 (☐+1) (☐+2) to a check by (☐ you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.
When you attempt (☑ or another character at your location attempts) to defeat a barrier that has the Skirmish or the Task trait, you may use your Diplomacy skill in place of any listed skill for the check.
☑ Add 2 to any check to defeat a henchman (☑ or villain) (☑ or a check to close a location) by another character at your location.
☑ If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
☐ When you play a blessing on another character's check, and that character succeeds, you may recharge the blessing instead of discarding it.


Board Status
Notes for Flenta: Summon and encounter a Buccaneer
Notes for Crimsi: Healed for 2
Summon and encounter a Buccaneer

Siwar - Ghol-Gan Ruins CLOSED
Lini, Telessel - Ruined Amphitheater 1-8 remain // Brineborn Giant, Freezing Sphere
Teleportation Chamber CLOSED
Siwar - Hall of Champions CLOSED 1-3 remain // Flenta's Dragonbane Greatsword + 2 random weapons
Crimsi - Great Stone Bridge CLOSED
Flenta - Eye of Serenity 1-3 remain // 1=Mugslup, 2=Gargoyle Sniper, 3=Crawling Cyclops Hands
Scar Bay CLOSED


Deck Handler // Searching for: Item 6 > Ally 6 > Spell 6

Hour of Erastil

Free explore and encounter Master of the Gales
Recharge Telessel's The Winged Serpent. Probably overkill, but I want to make sure we get it.

Diplomacy 12: 1d12 + 7 + 1d12 ⇒ (5) + 7 + (8) = 20 Acquired!

Discard The Lady of Mysteries to draw Codex of Conversations, Eagle Aerie, and Blessing of the Seventh Veil, then recharge Eagle Aerie, Daji, and Blessing of Osiris, then explore and encounter Brineborn Giant

BA Random Character at location. 1=Siwar,2=Lini: 1d2 ⇒ 2 BA: Lini takes 2 Combat Damage. Likely Cloud Puffed away.
Location Adds Difficulty. Banish Icicle Swarm to recovery. Recharge Lini's Shadowcat
Combat 22+6: 3d6 + 15 + 1d10 + 7 ⇒ (4, 1, 5) + 15 + (5) + 7 = 37 Banished. HEal Cleric of Nethys
To close, bury Master of the Gales to succeed at Strength 11
When Permenantly closed shuffle a random barrier into Ruined Amphitheater, Great Stone Bridge, and Eye of Serenity. A little sorry, but I was also hoping to snag more boons in this one so their may be more opportunities

Bury Priest of Pharasma

Heal Cards: 1d4 + 1 ⇒ (3) + 1 = 4 Heal the rest of the discards
Siwar ends her turn.
Siwar attempts to recover all cards in her Recovery pile.
Icicle Swarm: Arcane 15: 1d12 + 5 ⇒ (12) + 5 = 17 -> Icicle Swarm recharged.
Siwar resets her hand.

Siwar wrote:
Hand: Samisen of Oracular Vision, Ruby of Charisma, Codex of Conversations, Blessing of the Seventh Veil, Princeling, Fire Snake, Swipe,

After the start of Flenta's turn, recharge Samisen of Oracular Vision to examine:

Ruined Amphitheater: Sargassum Fiend
Great Stone Bridge:Brineborn Giant
Eye of Serenity: Magic Spyglass

Siwar recruits a Master of Gales to harness the wind and drive us straight to the massive heft of the the Brineborn Giant. Lini sends a shadowcat to lure it into Siwars trap, where she lays waste to it with a shredding onslaught of magic icicles.

Siwar wrote:

Hand: Codex of Conversations, Ruby of Charisma, Blessing of the Seventh Veil, Princeling, Fire Snake, Swipe,

Displayed:
Deck: 17 Discard: 0 Buried: 2
Current Location: Ghol-Gan Ruins
Hero Points: 6
Product Reroll: Unused
NOTES:
Available Support: Local Skirmish or Task Barrier: Use my Diplomacy (1d12 + 7) (1d12 + 9 with Princeling)

Local Checks to Defeat Henchmen or Villain or Checks to Close: +2

Blessing Available
Movement: Keep me with the crew unless it's giving me a rough start of turn power
Other: Recharge freely for d4s in hand order. (Allies reload)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Holy Feast, Eagle Aerie, Wall of Blades, Valet, Magnetic Grimoire, Bound Elemental, Blessing of Osiris, Wayfarer, Cleric of Nethys, Create Mindscape, Binder's Tome, Daji, The Lady of Mysteries, Blessing of Qi Zhong, Blessing of Nethys
Recharged: Icicle Swarm, Samisen of Oracular Vision,
Discard Pile:
Buried Pile: Master of the Gales, Priest of Pharasma,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d4 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Charisma +1
Diplomacy: Charisma + 3
Divine: Charisma +1

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
☐ Weapons
POWERS:
You may recharge a card to add 1d4 (☐+1) (☐+2) to a check by (☐ you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.
When you attempt (☑ or another character at your location attempts) to defeat a barrier that has the Skirmish or the Task trait, you may use your Diplomacy skill in place of any listed skill for the check.
☑ Add 2 to any check to defeat a henchman (☑ or villain) (☑ or a check to close a location) by another character at your location.
☑ If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
☐ When you play a blessing on another character's check, and that character succeeds, you may recharge the blessing instead of discarding it.


Board Status

Notes for Telessel: Recharge The Winged Serpent
Notes for Lini: BA: 2 Combat Damage. Likely Cloud Puffed away.
Recharge Shadowcat

Lini, Siwar - Ghol-Gan Ruins CLOSED
Telessel - Ruined Amphitheater 1-10 remain // 1=Sargassum Fiend. Brineborn Giant, Freezing Sphere
Teleportation Chamber CLOSED
Hall of Champions CLOSED 1-5 remain // Flenta's Dragonbane Greatsword + 4 random weapons
Crimsi - Great Stone Bridge 1-4 remain // 1=Brineborn Giant
Flenta - Eye of Serenity 1-5 remain // 1=Magic Spyglass. Mugslup
Scar Bay CLOSED


Deck Handler // Searching for: Item 6 > Ally 6 > Spell 6

After taking a shellacking from the the bomber, Siwar sails to a known Insanity trap that Lini was primed to destroy.

Siwar wrote:

Hand: Daji, Blessing of Osiris, Priest of Pharasma, The Lady of Mysteries, Ruby of Charisma, Swipe, Icicle Swarm,

Displayed:
Deck: 13 Discard: 4 Buried: 0
Current Location: Ghol-Gan Ruins
Hero Points: 6
Product Reroll: Unused
NOTES:
Available Support: Local Skirmish or Task Barrier: Use my Diplomacy (1d12 + 7)

Local Checks to Defeat Henchmen or Villain or Checks to Close: +2

Blessings Available

Daji: Recharge to add 1d4 to any Intelligence or Wisdom check

Priest of Pharasma: Heal local 1d4 + 1
Movement: Keep me with the crew unless it's giving me a rough start of turn power
Other: Recharge freely for d4s in hand order. (Allies reload)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Nethys, Valet, Codex of Conversations, Eagle Aerie, Holy Feast, Create Mindscape, Blessing of the Seventh Veil, Wayfarer, Binder's Tome
Recharged: Fire Snake, Magnetic Grimoire, Samisen of Oracular Vision, Bound Elemental,
Discard Pile: Blessing of Qi Zhong, Wall of Blades, Cleric of Nethys, Princeling,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d4 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Charisma +1
Diplomacy: Charisma + 3
Divine: Charisma +1

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
☐ Weapons
POWERS:
You may recharge a card to add 1d4 (☐+1) (☐+2) to a check by (☐ you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.
When you attempt (☑ or another character at your location attempts) to defeat a barrier that has the Skirmish or the Task trait, you may use your Diplomacy skill in place of any listed skill for the check.
☑ Add 2 to any check to defeat a henchman (☑ or villain) (☑ or a check to close a location) by another character at your location.
☑ If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
☐ When you play a blessing on another character's check, and that character succeeds, you may recharge the blessing instead of discarding it.


Board Status

Notes for Crimsi: Recharge Achaekek's Claws

Lini, Siwar - Ghol-Gan Ruins 1-9 remain // 1=Master of the Gales
Telessel - Ruined Amphitheater 1-9 remain // 1=Brineborn Giant 2=Freezing Sphere
Teleportation Chamber CLOSED
Hall of Champions CLOSED 1-5 remain // Flenta's Dragonbane Greatsword + 4 random weapons
Crimsi - Great Stone Bridge 1-6 remain // 1 - Giant Spyglass Octopus
Eye of Serenity 1-8 remain // 1 - Werecrocodile
Flenta - Scar Bay CLOSED


Deck Handler // Searching for: Item 6 > Ally 6 > Spell 6

Off turn. Recharge Magnetic Grimoire. Reload Daji
BA Fire Damage: 1d4 ⇒ 2 Bury Bound Elemental to reduce to 0
AA Poison Damage: 1d4 ⇒ 3 Discard Wall of Blades, Cleric of Nethys, Princeling
Recharge Samisen of Oracular Vision
Siwar attempts to recover all cards in her Recovery pile.
Bound Elemental: Divine 12: 1d12 + 5 ⇒ (8) + 5 = 13 -> Bound Elemental recharged.

Hour of Milani

Lini possibly Angelsteps Flenta
Move with Lini to Ghol-Gan Ruins
Free explore and encounter Symbol of Insanity. Evade and pass it on to Lini


Deck Handler // Searching for: Item 6 > Ally 6 > Spell 6

Treasure Hunt: Charming and Princeling
Diplomacy 7+6: 1d12 + 9 ⇒ (4) + 9 = 13 Draw: Potion of Flying
Lini didn't realize she got the same roll for her Treasure Hunt
Diplomacy 7+6: 1d12 + 9 ⇒ (5) + 9 = 14 Drew before her last turn: Ring of Regeneration
Recharge Blessing of Osiris

Hour of the Gods

Move to Eye of Serenity
Recharge Samisen of Oracular Vision to examine, empowered by the location:
Scar Bay: 1=Slip 2=Albatross Soup
Ghol-Gan Ruins:1=Symbol of Insanity 2=Master of the Gales
Ruined Amphitheater:1=Brineborn Giant 2=Freezing Sphere


Banish Potion of Flying to move to Teleportation Chamber then explore and encounter Wall of Blades

Divine 11: 1d12 + 5 ⇒ (6) + 5 = 11 Acquired!

Discard Blessing of Nethys to examine:
Tetrolimulus
Daji
Rearrange 21 with Daji on top.


Reveal Blessing of Qi Zhong to heal Blessing of Nethys, then discard to explore and encounter Daji
Banish Fire Snake to Recovery. Reveal Magnetic Grimoire

Survival Divine 8: 1d12 + 5 + 1d4 ⇒ (12) + 5 + (4) = 21 Acquired!

Siwar ends her turn.

Siwar attempts to recover all cards in her Recovery pile. Reveal Magnetic Grimoire
Fire Snake: Divine 8: 1d12 + 5 + 1d4 ⇒ (11) + 5 + (4) = 20 -> Fire Snake recharged.

Siwar resets her hand.

Siwar plays the Samisen atop the Eye of Serenity and reveals a great many secrets. She then takes flight to gather a witchy a fox and scroll of blades in an arcane chamber.

She is ready to play yet again.

Siwar wrote:

Hand: Magnetic Grimoire, Bound Elemental, Daji, Wall of Blades, Cleric of Nethys, Princeling, Samisen of Oracular Vision,

Displayed:
Deck: 16 Discard: 1 Buried: 0
Current Location: Teleportation Chamber
Hero Points: 6
Product Reroll: Unused
NOTES:
Available Support: Local Skirmish or Task Barrier: Use my Diplomacy (1d12 + 7) (with Princeling 1d12 + 9)

Local Checks to Defeat Henchmen or Villain or Checks to Close: +2

Blessings Available

Princeling: Local, reveal to add 2 to Diplomacy

Daji: Recharge to add 1d4 to any Intelligence or Wisdom check

Wall of Blades: Display: Any character who attempts a combat check this turn may recharge 2 cards to add 2d8 and the Slashing trait
Movement: Keep me with the crew unless it's giving me a rough start of turn power
Other: Recharge freely for d4s in hand order. (Allies reload)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Create Mindscape, Swipe, The Lady of Mysteries, Codex of Conversations, Valet, Wayfarer, Eagle Aerie, Blessing of Osiris, Priest of Pharasma, Icicle Swarm, Binder's Tome, Ruby of Charisma, Blessing of Nethys, Blessing of the Seventh Veil, Holy Feast
Recharged: Fire Snake,
Discard Pile: Blessing of Qi Zhong,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d4 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Charisma +1
Diplomacy: Charisma + 3
Divine: Charisma +1

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
☐ Weapons
POWERS:
You may recharge a card to add 1d4 (☐+1) (☐+2) to a check by (☐ you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.
When you attempt (☑ or another character at your location attempts) to defeat a barrier that has the Skirmish or the Task trait, you may use your Diplomacy skill in place of any listed skill for the check.
☑ Add 2 to any check to defeat a henchman (☑ or villain) (☑ or a check to close a location) by another character at your location.
☑ If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
☐ When you play a blessing on another character's check, and that character succeeds, you may recharge the blessing instead of discarding it.


Board Status
Notes for Flenta: Optional check against Treasure Hunt
Notes for Crimsi: Optional check against Treasure Hunt

Notes for Lini: Drew Ring of Regeneration from Treasure Hunt before her last turn.

Ghol-Gan Ruins 1-10 remain // 1=Symbol of Insanity 2=Master of the Gales
Telessel - Ruined Amphitheater 1-9 remain // 1=Brineborn Giant 2=Freezing Sphere
Siwar - Teleportation Chamber 1-10 remain // 1 - Tetrolimulus
Flenta - Hall of Champions CLOSED 1-5 remain // Flenta's Dragonbane Greatsword + 4 random weapons
Crimsi - Great Stone Bridge 1-9 remain // 1 - Potion of the Ocean
Eye of Serenity 1-8 remain // 1 - Werecrocodile
Lini - Scar Bay 1-9 remain // 1=Slip 2=Albatross Soup. Pirate Bomber


Deck Handler // Searching for: Item 6 > Ally 6 > Spell 6

Starting at Scar Bay

Siwar wrote:

Hand: Samisen of Oracular Vision, Blessing of Osiris, Magnetic Grimoire, Blessing of Qi Zhong, Princeling, Blessing of Nethys, Fire Snake,

Displayed:
Deck: 15 Discard: 0 Buried: 0
Current Location: Pinnacle Atoll
Hero Points: 6
Product Reroll: Unused
NOTES:
Available Support: Local Skirmish or Task Barrier: Use my Diplomacy (1d12 + 7) (with Princeling 1d12 + 9)

Local Checks to Defeat Henchmen or Villain or Checks to Close: +2

Blessings Available

Princeling: Local, reveal to add 2 to Diplomacy
Movement: Keep me with the crew unless it's giving me a rough start of turn power
Other: Recharge freely for d4s in hand order. (Allies reload)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Swipe, Binder's Tome, Cleric of Nethys, Icicle Swarm, Priest of Pharasma, Create Mindscape, The Lady of Mysteries, Wayfarer, Codex of Conversations, Holy Feast, Bound Elemental, Eagle Aerie, Valet, Ruby of Charisma, Blessing of the Seventh Veil
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d4 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Charisma +1
Diplomacy: Charisma + 3
Divine: Charisma +1

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
☐ Weapons
POWERS:
You may recharge a card to add 1d4 (☐+1) (☐+2) to a check by (☐ you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.
When you attempt (☑ or another character at your location attempts) to defeat a barrier that has the Skirmish or the Task trait, you may use your Diplomacy skill in place of any listed skill for the check.
☑ Add 2 to any check to defeat a henchman (☑ or villain) (☑ or a check to close a location) by another character at your location.
☑ If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
☐ When you play a blessing on another character's check, and that character succeeds, you may recharge the blessing instead of discarding it.

Will plan to use Samisen at the Eye of Serenity on my turn


Deck Handler // Searching for: Item 6 > Ally 6 > Spell 6

Upgrade
Replace Spell 4 Cloudburst with Spell 6 Icicle Swarm


Deck Handler // Searching for: Item 6 > Ally 6 > Spell 6

Upgrade Preference
Spell 6: 1d1000 ⇒ 339

Hero Point
Card Feat
Blessing 4 ☑5
Add Blessing of Nethys to empty slot.


Deck Handler // Searching for: Item 6 > Ally 6 > Spell 6

Off turn: Recharge Magnetic Grimoire. Reload Princeling

Hour of Zogmugot

Free explore and encounter Enemy Ship

Ship: 1d24 ⇒ 15 Reroll
Ship: 1d24 ⇒ 3 Merchantman
Banish Fire Snake to recovery
Survival 5+1: 1d12 + 5 ⇒ (3) + 5 = 8 Defeated!
2 Plunder Rolls
Plunder: 1d6 ⇒ 2
Plunder: 1d6 ⇒ 4
Choose Spell instead of Item

Banish Cleric of Nethys to close! We win!


Deck Handler // Searching for: Item 6 > Ally 6 > Spell 6

Siwar reloads Princeling

Bury Priest of Pharasma to heal Lini

Heal Cards: 1d4 + 1 ⇒ (2) + 1 = 3

Eagle Aerie: Recharge Binding Tome to move to Pinnacle Atoll

Siwar sends the fiercest pilot at all of the enemy ships and Lini does not disappoint.

Siwar wrote:

Hand: Magnetic Grimoire, Princeling, Holy Feast, Cleric of Nethys, Swipe, Fire Snake, Cloudburst,

Displayed: Eagle Aerie,
Deck: 9 Discard: 2 Buried: 1
Current Location: Pinnacle Atoll
Hero Points: 6
Product Reroll: Unused
NOTES:
Available Support: Local Skirmish or Task Barrier: Use my Diplomacy (1d12 + 7) (with Princeling 1d12 + 9)

Local Checks to Defeat Henchmen or Villain or Checks to Close: +2

Eagle Aerie: Local Recharge a card at the end of a turn to move.

Princeling: Local, reveal to add 2 to Diplomacy
Movement: Keep me with the crew unless it's giving me a rough start of turn power
Other: Recharge freely for d4s in hand order. (Allies reload)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Seventh Veil, Codex of Conversations, Ruby of Charisma
Recharged: Bound Elemental, Blessing of Qi Zhong, Samisen of Oracular Vision, Valet, Wayfarer, Binder's Tome,
Discard Pile: Create Mindscape, Blessing of Osiris,
Buried Pile: Priest of Pharasma,

Skills and Powers:
SKILLS
Strength d4 [ooc]☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d4 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Charisma +1
Diplomacy: Charisma + 3
Divine: Charisma +1

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
☐ Weapons
POWERS:
You may recharge a card to add 1d4 (☐+1) (☐+2) to a check by (☐ you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.
When you attempt (☑ or another character at your location attempts) to defeat a barrier that has the Skirmish or the Task trait, you may use your Diplomacy skill in place of any listed skill for the check.
☑ Add 2 to any check to defeat a henchman (☑ or villain) (☑ or a check to close a location) by another character at your location.
☑ If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
☐ When you play a blessing on another character's check, and that character succeeds, you may recharge the blessing instead of discarding it.


Board Status
Notes for Flenta: Ship: Wormwood
Notes for Crimsi: Ship: Dowager Queen
Notes for Telessel: Ship: Magpie Princess
Notes for Lini: Ship: Truewind
Heal 3

Notes for Siwar: Ship: Sanbalot

Flenta, Siwar - Pinnacle Atoll 1-6 remain // 6=Sandbar
Scar Bay CLOSED
Lonely Island 1-8 remain
Fringes of the Eye 1-9 remain // 1= Enemy Ship 8=Ambush 9=Teleportation Trap
Crimsi. Lini - Raker Shoals CLOSED
Telessel - Shark Island 1, 2 remain // 1=Enemy Ship, 2=Shark-Eating Crab


Deck Handler // Searching for: Item 6 > Ally 6 > Spell 6

Hour of Hshurha

Move to Raker Shoals
Free explore and encounter Enemy Ship
Evade and send to...

Crimsi 1, Lini 2: 1d2 ⇒ 2 Yay for Lini!


Deck Handler // Searching for: Item 6 > Ally 6 > Spell 6

Hour of Norgorber

When Lini heals, discard Blessing of Osiris

Additional healing: 1d4 ⇒ 1

Give card to Crimsi: The Lady of Mysteries
Move to Pinnacle Atoll
Free explore and encounter Illusory Wall

Hirgenzosk?: 1d12 ⇒ 6 No
Flenta recharges Blessing of Norgorber
Arcane 12: 1d12 + 5 + 1d12 ⇒ (9) + 5 + (12) = 26 Banished. Reload Sandbar

End of turn, Eagle Aerie: recharge Valet to move back to Fringes of the Eye

Siwar sails in to remove the illusory Sandbar from Flenta's path.

Siwar wrote:

Hand: Priest of Pharasma, Wayfarer, Princeling, Binder's Tome, Swipe, Fire Snake, Cloudburst,

Displayed: Eagle Aerie,
Deck: 10 Discard: 2 Buried: 0
Current Location: Fringes of the Eye
Hero Points: 6
Product Reroll: Unused
NOTES:
Available Support: Local Skirmish or Task Barrier: Use my Diplomacy (1d12 + 7) (with Princeling 1d12 + 9)

Local Checks to Defeat Henchmen or Villain or Checks to Close: +2

Eagle Aerie: Local Recharge a card at the end of a turn to move.

Princeling: Local, reveal to add 2 to Diplomacy

Priest of Pharasma: Heal local 1d4 + 1
Movement: Keep me with the crew unless it's giving me a rough start of turn power
Other: Recharge freely for d4s in hand order. (Allies reload)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Magnetic Grimoire, Holy Feast, Codex of Conversations, Ruby of Charisma, Blessing of the Seventh Veil, Cleric of Nethys
Recharged: Bound Elemental, Blessing of Qi Zhong, Samisen of Oracular Vision, Valet,
Discard Pile: Create Mindscape, Blessing of Osiris,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 [ooc]☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d4 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Charisma +1
Diplomacy: Charisma + 3
Divine: Charisma +1

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
☐ Weapons
POWERS:
You may recharge a card to add 1d4 (☐+1) (☐+2) to a check by (☐ you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.
When you attempt (☑ or another character at your location attempts) to defeat a barrier that has the Skirmish or the Task trait, you may use your Diplomacy skill in place of any listed skill for the check.
☑ Add 2 to any check to defeat a henchman (☑ or villain) (☑ or a check to close a location) by another character at your location.
☑ If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
☐ When you play a blessing on another character's check, and that character succeeds, you may recharge the blessing instead of discarding it.


Board Status
Notes for Flenta: Ship: Wormwood
Recharge Blessing of Norgorber

Notes for Crimsi: Ship: Dowager Queen
Crimsi should've taken 2 Structural Damage on the last turn.
Given The Lady of Mysteries

Notes for Telessel: Ship: Magpie Princess
Notes for Lini: Ship: Truewind
Heal 1 more card

Notes for Siwar: Ship: Sanbalot

Flenta - Pinnacle Atoll 1-7 remain // 7=Sandbar
Scar Bay CLOSED
Lini - Lonely Island 1-8 remain
Crimsi, Siwar - Fringes of the Eye 1-9 remain // 1-Teleportation Trap
Raker Shoals 1-10 remain // 1-Fuse Grenade
Telessel - Shark Island 1-6 remain


Deck Handler // Searching for: Item 6 > Ally 6 > Spell 6

We'll say that d4 came from Create Mindscape so no song needed

On Close, Create Mindscape sent to recovery.
Display Eagle Aerie
End of turn, recharge Blessing of Qi Zhong to move to Fringes of the Eye

Siwar ends her turn.

Siwar attempts to recover all cards in her Recovery pile.
Create Mindscape: Divine 11: 1d12 + 5 ⇒ (5) + 5 = 10 -> Create Mindscape discarded.

Siwar resets her hand.

Seeing that her work here is done, Siwar sails into the fringes.

Siwar wrote:
Hand: Samisen of Oracular Vision, Valet, The Lady of Mysteries, Princeling, Swipe, Blessing of Osiris, Cloudburst,

After the start of Flenta's turn, recharge Samisen of Oracular Vision to examine:

Pinnacle Atoll: Blessing of Besmara
Fringes of the Eye: Cannonade
Raker Shoals: Fuse Grenade

Siwar wrote:

Hand: Valet, The Lady of Mysteries, Princeling, Swipe, Blessing of Osiris, Cloudburst,

Displayed: Eagle Aerie,
Deck: 13 Discard: 1 Buried: 0
Current Location: Fringes of the Eye
Hero Points: 6
Product Reroll: Unused
NOTES:
Available Support: Local Skirmish or Task Barrier: Use my Diplomacy (1d12 + 7) (with Princeling 1d12 + 9)

Local Checks to Defeat Henchmen or Villain or Checks to Close: +2

Eagle Aerie: Local Recharge a card at the end of a turn to move.

Princeling: Local, reveal to add 2 to Diplomacy

Blessings Available
Movement: Keep me with the crew unless it's giving me a rough start of turn power
Other: Recharge freely for d4s in hand order. (Allies reload)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Codex of Conversations, Fire Snake, Ruby of Charisma, Blessing of the Seventh Veil, Priest of Pharasma, Binder's Tome, Cleric of Nethys, Holy Feast, Wayfarer, Magnetic Grimoire
Recharged: Bound Elemental, Blessing of Qi Zhong, Samisen of Oracular Vision,
Discard Pile: Create Mindscape,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d4 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Charisma +1
Diplomacy: Charisma + 3
Divine: Charisma +1

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
☐ Weapons
POWERS:
You may recharge a card to add 1d4 (☐+1) (☐+2) to a check by (☐ you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.
When you attempt (☑ or another character at your location attempts) to defeat a barrier that has the Skirmish or the Task trait, you may use your Diplomacy skill in place of any listed skill for the check.
☑ Add 2 to any check to defeat a henchman (☑ or villain) (☑ or a check to close a location) by another character at your location.
☑ If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
☐ When you play a blessing on another character's check, and that character succeeds, you may recharge the blessing instead of discarding it.

Board Status
Notes for Flenta: Ship: Wormwood
Notes for Crimsi: Ship: Dowager Queen
Notes for Telessel: Ship: Magpie Princess
Notes for Lini: Ship: Truewind
Notes for Siwar: Ship: Sanbalot

Flenta - Pinnacle Atoll 1-10 remain
Lini - Scar Bay CLOSED
Lonely Island 1-10 remain
Crimsi, Siwar - Fringes of the Eye 1-10 remain
Raker Shoals 1-10 remain
Telessel - Shark Island 1-10 remain


Deck Handler // Searching for: Item 6 > Ally 6 > Spell 6

Hour of Achaekek

Free explore and encounter Enemy Ship
Evade and send it to Lini


Deck Handler // Searching for: Item 6 > Ally 6 > Spell 6

In the interest of fairness I would've honestly started at Scar Bay. So I'll be getting some Fire damage too.

Siwar wrote:
Hand: Cloudburst, Swipe, Eagle Aerie, Create Mindscape, Bound Elemental, Valet, Blessing of Qi Zhong,

On Lini's check against Blood Hag, Display Creat Mindscape

Bury Bound Elemental to Reduce Fire Damge to 0!

Siwar attempts to recover all cards in her Recovery pile. Create Mindscape
Bound Elemental: Divine 12: 1d12 + 5 + 1d4 ⇒ (8) + 5 + (2) = 15 -> Bound Elemental recharged.

Siwar wrote:

Hand: Blessing of Qi Zhong, Valet, Swipe, Eagle Aerie, Cloudburst,

Displayed: Create Mindscape,
Deck: 15 Discard: 0 Buried: 0
Current Location: Scar Bay
Hero Points: 6
Product Reroll: Unused
NOTES:
Available Support: Local Skirmish or Task Barrier: Use my Diplomacy (1d12 + 7)

Local Checks to Defeat Henchmen or Villain or Checks to Close: +2

Eagle Aerie: Local Recharge a card at the end of a turn to move.

Create Mindscape at Scar Bay
Movement: Keep me with the crew unless it's giving me a rough start of turn power
Other: Recharge freely for d4s in hand order. (Allies reload)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Osiris, The Lady of Mysteries, Priest of Pharasma, Magnetic Grimoire, Princeling, Samisen of Oracular Vision, Ruby of Charisma, Cleric of Nethys, Binder's Tome, Blessing of the Seventh Veil, Codex of Conversations, Holy Feast, Fire Snake, Wayfarer
Recharged: Bound Elemental,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d4 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Charisma +1
Diplomacy: Charisma + 3
Divine: Charisma +1

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
☐ Weapons
POWERS:
You may recharge a card to add 1d4 (☐+1) (☐+2) to a check by (☐ you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.
When you attempt (☑ or another character at your location attempts) to defeat a barrier that has the Skirmish or the Task trait, you may use your Diplomacy skill in place of any listed skill for the check.
☑ Add 2 to any check to defeat a henchman (☑ or villain) (☑ or a check to close a location) by another character at your location.
☑ If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
☐ When you play a blessing on another character's check, and that character succeeds, you may recharge the blessing instead of discarding it.


Deck Handler // Searching for: Item 6 > Ally 6 > Spell 6

Upgrade
Replace Ally 4 Ice Chemist with Ally 6 Princeling

Hero Point
Power Feat
☑ Add 2 to any check to defeat a henchman (☑ or villain) (☑ or a check to close a location) by another character at your location.


Deck Handler // Searching for: Item 6 > Ally 6 > Spell 6

Upgrade Preferences
Ally 6: 1d1000 ⇒ 60
Spell 6: 1d1000 ⇒ 885


Deck Handler // Searching for: Item 6 > Ally 6 > Spell 6

Evade
Who encounters, F,C,T: 1d3 ⇒ 1 Flenta


Deck Handler // Searching for: Item 6 > Ally 6 > Spell 6

Off turn, gets Fiery Glare. Reload Cleric of Nethys. Discard Blessing of Osiris and Blessing of the Seventh Veil
Treasure Hunt, Charming
Knowledge Diplomacy 7+6: 1d12 + 7 ⇒ (6) + 7 = 13 Hunt a Seer's Headdress

Hour of Norgorber

Give card to Crimsi: Seer's Headdress
Move Crimsi, Telessel and Siwar to Tempest Cay


Free explore and encounter Tessa Fairwind
Botting Crimsi

Dexterity 7: 1d10 + 3 ⇒ (4) + 3 = 7
Create Mindscape
Diplomacy 9: 1d12 + 7 + 1d4 ⇒ (9) + 7 + (3) = 19 Acquired!

Reveal Blessing of Qi Zhong to heal Ice Chemist then discard blessing to explore and encounter Goblin Buckler Gun
Botting Telessel

Ranged 9: 1d8 + 5 ⇒ (5) + 5 = 10
Banish Swipe to automatically succeed in Con/Fort 9! Acquired!

Siwar ends her turn.

Siwar attempts to recover all cards in her Recovery pile. Create Mindscape
Swipe: Divine 10: 1d12 + 5 + 1d4 ⇒ (6) + 5 + (4) = 15 -> Swipe recharged .

Siwar resets her hand.

Siwar takes swiftest shootiest team to track down Brinebones and collects friends and firepower along the way.

Siwar wrote:

Hand: Goblin Buckler Gun, Ice Chemist, Tessa Fairwind, Ruby of Charisma, Reflecting Buckler, Fiery Glare, Samisen of Oracular Vision,

Displayed: Eagle Aerie, Create Mindscape,
Deck: 10 Discard: 6 Buried: 1
Current Location: Tempest Cay
Hero Points: 6
Product Reroll: Unused
NOTES:
Available Support: Local Skirmish or Task Barrier: Use my Diplomacy (1d12 + 7)

Local Checks to Defeat Henchmen or Villain: +2

Eagle Aerie: Local Recharge a card at the end of a turn to move.

Create Mindscape at Tempest Cay

Tessa Fairwind: Reveal this card and recharge another card to add 1d6 and the Swashbuckling trait to any check

Ice Chemist: Local Invoke Cold add d4
Movement: Keep me with the crew unless it's giving me a rough start of turn power
Other: Recharge freely for d4s in hand order. (Allies reload)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Codex of Conversations, Cloudburst, Cleric of Nethys, Blessing of the Gods, The Lady of Mysteries, Fire Snake, Bound Elemental, Binder's Tome, Magnetic Grimoire
Recharged: Swipe,
Discard Pile: Slip, Valet, Tsunami , Blessing of Osiris, Blessing of the Seventh Veil, Blessing of Qi Zhong,
Buried Pile: Priest of Pharasma,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d4 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Charisma +1
Diplomacy: Charisma + 3
Divine: Charisma +1

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
☐ Weapons
POWERS:
You may recharge a card to add 1d4 (☐+1) (☐+2) to a check by (☐ you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.
When you attempt (☑ or another character at your location attempts) to defeat a barrier that has the Skirmish or the Task trait, you may use your Diplomacy skill in place of any listed skill for the check.
☑ Add 2 to any check to defeat a henchman (☑ or villain) (☐ or a check to close a location) by another character at your location.
☑ If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
☐ When you play a blessing on another character's check, and that character succeeds, you may recharge the blessing instead of discarding it.

After the start of Flenta's turn, recharge Samisen of Oracular Vision to examine:
Assassination Attempt
Cryptic Runes
Phantom Fog

Board Status
Notes for Flenta: Can encounter Treasure Hunt
Notes for Crimsi: Given Seer's Headdress

Flenta - Ghol-Gan Ruins CLOSED
Sacred Spring CLOSED
Crimsi, Telessel, Siwar - Tempest Cay 1-5 remain // 1=Assassination Attempt, 2=Cryptic Runes 3=Phantom Fog. Brinebones
Lucrehold CLOSED
Lini - Jungle 1-3 remain // Large Chest; Pirate Bomber, Random barrier
Mancatcher Cove CLOSED
Fort Hazard CLOSED


Deck Handler // Searching for: Item 6 > Ally 6 > Spell 6

Then off turn, reload Bound Elemental

Hour of Erastil

Give Card to Telessel: Wayfarer


Move to Fort Hazard to support Flenta
Bury Priest of Pharasma and discard Blessing of Osiris to heal self

Heal cards: 1d4 + 1 + 1d4 ⇒ (2) + 1 + (2) = 5 Blessing of the Seventh Veil, Fire Snake, Magnetic Grimoire, Blessing of Osiris, and Cloudburst

Siwar choose this time to regroup as she was clearly spent from her epic battle.

Siwar wrote:

Hand: Create Mindscape, Swipe, Ruby of Charisma, Cleric of Nethys, Blessing of Osiris, Blessing of Qi Zhong, Blessing of the Seventh Veil,

Displayed: Eagle Aerie,
Deck: 10 Discard: 4 Buried: 1
Current Location: Fort Hazard
Hero Points: 6
Product Reroll: Unused
NOTES:
Available Support: Local Skirmish or Task Barrier: Use my Diplomacy (1d12 + 7)

Local Checks to Defeat Henchmen or Villain: +2

Eagle Aerie: Local Recharge a card at the end of a turn to move.

Create Mindscape available

Blessings available
Movement: Keep me with the crew unless it's giving me a rough start of turn power
Other: Recharge freely for d4s in hand order. (Allies reload)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Bound Elemental, The Lady of Mysteries, Reflecting Buckler, Blessing of the Gods, Fire Snake, Cloudburst, Magnetic Grimoire, Binder's Tome, Samisen of Oracular Vision, Codex of Conversations
Recharged:
Discard Pile: Slip, Valet, Ice Chemist, Tsunami ,
Buried Pile: Priest of Pharasma,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d4 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Charisma +1
Diplomacy: Charisma + 3
Divine: Charisma +1

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
☐ Weapons
POWERS:
You may recharge a card to add 1d4 (☐+1) (☐+2) to a check by (☐ you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.
When you attempt (☑ or another character at your location attempts) to defeat a barrier that has the Skirmish or the Task trait, you may use your Diplomacy skill in place of any listed skill for the check.
☑ Add 2 to any check to defeat a henchman (☑ or villain) (☐ or a check to close a location) by another character at your location.
☑ If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
☐ When you play a blessing on another character's check, and that character succeeds, you may recharge the blessing instead of discarding it.

Board Status

Notes for Telessel: Given Wayfarer
Notes for Lini: Encounters another Chelish Marine

Ghol-Gan Ruins 1-8 remain // 1=Cryptic Runes, 2=Blood Hag, 3=Firedrake Trap
Sacred Spring CLOSED
Tempest Cay 1-6 remain // Brinebones, Cryptic Runes
Lucrehold CLOSED
Telessel, Lini - Jungle 1-2 remain // 1=Large Chest; 2=Pirate Bomber
Crimsi - Mancatcher Cove 1-3 remain // 1: Falchion +3
Flenta, Siwar - Fort Hazard CLOSED


Deck Handler // Searching for: Item 6 > Ally 6 > Spell 6

Off turn, discard Blessing of the Seventh Veil
Encounter Chelish Marine. Evade and send to someone else!
Telessel or Lini encounters...: 1d2 ⇒ 2
Sorry Lini, you get another Chelish Marine


Deck Handler // Searching for: Item 6 > Ally 6 > Spell 6

Off turn: Recharge Blessing of the Gods

Hour of the Gods

Move with to Fort Hazard
Free explore and encounter Gargiya
Banish Cloudburst to Recovery. Reveal Magnetic Grimoire. Recharge Lini's Blessing of the Green Faith

Combat 25: 1d12 + 5 + 3d6 + 1d4 + 1d12 ⇒ (11) + 5 + (5, 4, 1) + (3) + (12) = 41 Defeated
Fire Damage: 1d8 ⇒ 5 Discard Valet, Ice Chemist, Magnetic Grimoire, Fire Snake, Tsunami. Cloudburst sends me back to Jungle. Gargiya banished

Siwar ends her turn.

Siwar attempts to recover all cards in her Recovery pile.
Cloudburst: Divine 13: 1d12 + 5 ⇒ (5) + 5 = 10 -> Cloudburst discarded.

Siwar resets her hand.

It was only a matter of time until Siwar would face larger and more dangerous Fire Snake. She unleashed lightning and rains and storms at it, felling the burning serpant, but not before it cooked her.

She fled, barely intact back to Lini hoping to get another feast.

Siwar wrote:

Hand: Bound Elemental, Blessing of Qi Zhong, Blessing of the Seventh Veil, Priest of Pharasma, Wayfarer, Blessing of Osiris, Create Mindscape,

Displayed: Eagle Aerie,
Deck: 9 Discard: 7 Buried: 0
Current Location: Jungle
Hero Points: 6
Product Reroll: Unused
NOTES:
Available Support: Local Skirmish or Task Barrier: Use my Diplomacy (1d12 + 7)

Local Checks to Defeat Henchmen or Villain: +2

Eagle Aerie: Local Recharge a card at the end of a turn to move.

Create Mindscape available

Blessings available
Movement: Keep me with the crew unless it's giving me a rough start of turn power
Other: Recharge freely for d4s in hand order. (Allies reload)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Swipe, Samisen of Oracular Vision, Binder's Tome, Codex of Conversations, The Lady of Mysteries, Cleric of Nethys, Ruby of Charisma
Recharged: Reflecting Buckler, Blessing of the Gods,
Discard Pile: Slip, Valet, Ice Chemist, Magnetic Grimoire, Fire Snake, Tsunami , Cloudburst,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d4 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Charisma +1
Diplomacy: Charisma + 3
Divine: Charisma +1

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
☐ Weapons
POWERS:
You may recharge a card to add 1d4 (☐+1) (☐+2) to a check by (☐ you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.
When you attempt (☑ or another character at your location attempts) to defeat a barrier that has the Skirmish or the Task trait, you may use your Diplomacy skill in place of any listed skill for the check.
☑ Add 2 to any check to defeat a henchman (☑ or villain) (☐ or a check to close a location) by another character at your location.
☑ If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
☐ When you play a blessing on another character's check, and that character succeeds, you may recharge the blessing instead of discarding it.


Board Status

Notes for Lini: Recharge Blessing of the Green Faith

Ghol-Gan Ruins 1-8 remain // 1=Cryptic Runes, 2=Blood Hag, 3=Firedrake Trap
Sacred Spring CLOSED
Tempest Cay 1-7 remain
Flenta - Lucrehold CLOSED
Lini, Siwar - Jungle 1-5 remain
Crimsi, Telessel - Mancatcher Cove 1-5 remain
Fort Hazard 1-7 remain // 7=Owlbeartross


Deck Handler // Searching for: Item 6 > Ally 6 > Spell 6

Off turn, reload Bound Elemental. Heal The Lady of Mysteries nad Blessing of Qi Zhong

Hour of the Gods

Move with Lini and Telessel to Fort Hazard
Free explore and encounter Slip
Reveal Ice Chemist to add the Cold Trait. Then reveal Magnetic Grimoire

Diplomacy 9: 1d12 + 7 + 1d4 ⇒ (12) + 7 + (3) = 22 Acquired!

Discard Slip to examine Owlbeartross. Recharge it, then explore and encounter Flaming Longbow +2
Letting that go. Banished!


Eagle Aerie: End of turn, recharge Reflecting Buckler to move the group to Jungle

Siwar employs a sneak to bypass a nast Owlbeartross, then quickly seeks safe harbor.

Siwar wrote:

Hand: Blessing of the Gods, Cloudburst, Valet, Ice Chemist, Magnetic Grimoire, Fire Snake, Tsunami ,

Displayed: Eagle Aerie,
Deck: 15 Discard: 1 Buried: 0
Current Location: Jungle
Hero Points: 6
Product Reroll: Unused
NOTES:
Available Support: Local Skirmish or Task Barrier: Use my Diplomacy (1d12 + 7)

Local Checks to Defeat Henchmen or Villain: +2

Eagle Aerie: Local Recharge a card at the end of a turn to move.

Magnetic Grimoire: Local invokes the Acid, Cold, Electricity, Fire, or Poison trait. Reveal for d4

Blessing available
Movement: Keep me with the crew unless it's giving me a rough start of turn power
Other: Recharge freely for d4s in hand order. (Allies reload)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Create Mindscape, Codex of Conversations, Blessing of the Seventh Veil, Bound Elemental, Priest of Pharasma, Blessing of Qi Zhong, Binder's Tome, Samisen of Oracular Vision, Wayfarer, Blessing of Osiris, Cleric of Nethys, Swipe, Ruby of Charisma, The Lady of Mysteries
Recharged: Reflecting Buckler,
Discard Pile: Slip,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d4 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Charisma +1
Diplomacy: Charisma + 3
Divine: Charisma +1

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
☐ Weapons
POWERS:
You may recharge a card to add 1d4 (☐+1) (☐+2) to a check by (☐ you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.
When you attempt (☑ or another character at your location attempts) to defeat a barrier that has the Skirmish or the Task trait, you may use your Diplomacy skill in place of any listed skill for the check.
☑ Add 2 to any check to defeat a henchman (☑ or villain) (☐ or a check to close a location) by another character at your location.
☑ If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
☐ When you play a blessing on another character's check, and that character succeeds, you may recharge the blessing instead of discarding it.


Board Status

Notes for Telessel: Heal 3

Flenta - Ghol-Gan Ruins 1-8 remain // 1=Cryptic Runes, 2=Blood Hag, 3=Firedrake Trap
Sacred Spring CLOSED
Tempest Cay 1-7 remain
Lucrehold 1-10 remain
Lini, Siwar, Telessel - Jungle 1-9 remain
Crimsi - Mancatcher Cove 1-9 remain // 1 - Distance Musket +1
Fort Hazard 1-8 remain // 8=Owlbeartross


Deck Handler // Searching for: Item 6 > Ally 6 > Spell 6

Off turn, recharge Blessing of Osiris

Hour of Hshurha

Give Card to Lini: Holy Feast (this will work great with Recast!!)


Free explore and encounter Blessing of the Gods. Automatically acquire


Discard The Lady of Mysteries to draw Bound Elemental, Ice Chemist, Magnetic Grimoire. Then recharge Ruby of Charisma, Codex of Conversations, Bound Elemental. Then explore and encounter Tsunami
Reveal Ice Chemist to add the Cold Trait, then reveal Magnetic Grimoire. Discard Blessing of the Gods to copy Blessing of Hshurha

Arcane 15: 1d12 + 5 + 1d4 + 2d12 ⇒ (2) + 5 + (1) + (5, 7) = 20 Acqured!

Reveal Blessing of Qi Zhong to heal Blessing of the Gods, then discard Blessing of Qi Zhong, then explore and encounter Reflecting Buckler
Banish Swipe to Recovery to automatically acquire.

Siwar ends her turn.

Siwar attempts to recover all cards in her Recovery pile. Reveal Ice Chemist to add the Cold Trait, then reveal Magnetic Grimoire.
Swipe: Divine 10: 1d12 + 5 + 1d4 ⇒ (9) + 5 + (4) = 18 -> Swipe recharged .

Siwar resets her hand.

For any chance at facing Brinebones, Siwar's going to need a Tsunami. Fortunately, she has one right here!

Siwar wrote:

Hand: Bound Elemental, Reflecting Buckler, Ice Chemist, Magnetic Grimoire, Eagle Aerie, Fire Snake, Tsunami ,

Displayed:
Deck: 14 Discard: 2 Buried: 0
Current Location: Sacred Spring
Hero Points: 6
Product Reroll: Unused
NOTES:
Available Support: Local Skirmish or Task Barrier: Use my Diplomacy (1d12 + 7)

Local Checks to Defeat Henchmen or Villain: +2

Eagle Aerie: Local Recharge a card at the end of a turn to move.

Magnetic Grimoire: Local invokes the Acid, Cold, Electricity, Fire, or Poison trait. Reveal for d4
Movement: Keep me with the crew unless it's giving me a rough start of turn power
Other: Recharge freely for d4s in hand order. (Allies reload)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Samisen of Oracular Vision, Codex of Conversations, Letter of Marque, Create Mindscape, Blessing of the Seventh Veil, Blessing of Osiris, Ruby of Charisma, Cloudburst, Wayfarer, Cleric of Nethys, Blessing of the Gods, Priest of Pharasma, Valet
Recharged: Swipe,
Discard Pile: The Lady of Mysteries, Blessing of Qi Zhong,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d4 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Charisma +1
Diplomacy: Charisma + 3
Divine: Charisma +1

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
☐ Weapons
POWERS:
You may recharge a card to add 1d4 (☐+1) (☐+2) to a check by (☐ you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.
When you attempt (☑ or another character at your location attempts) to defeat a barrier that has the Skirmish or the Task trait, you may use your Diplomacy skill in place of any listed skill for the check.
☑ Add 2 to any check to defeat a henchman (☑ or villain) (☐ or a check to close a location) by another character at your location.
☑ If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
☐ When you play a blessing on another character's check, and that character succeeds, you may recharge the blessing instead of discarding it.


Board Status
Notes for Flenta: At the end of Flenta's next turn, Siwar displays Eagle Aerie, then recharges Bound Elemental to move to Jungle

Notes for Lini: Given Holy Feast

Flenta - Ghol-Gan Ruins 1-10 remain
Lini, Siwar - Sacred Spring 1-5 remain
Tempest Cay 1-10 remain
Lucrehold 1-10 remain
Telessel, Crimsi - Jungle 1-10 remain
Mancatcher Cove 1-10 remain
Fort Hazard 1-10 remain


Deck Handler // Searching for: Item 6 > Ally 6 > Spell 6

Starting with Lini
Loot Letter of Marque in for Binder's Tome

Siwar wrote:

Hand: Blessing of Osiris, Holy Feast, Codex of Conversations, Blessing of Qi Zhong, The Lady of Mysteries, Ruby of Charisma, Swipe,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Current Location: with Lini
Hero Points: 6
Product Reroll: Unused
NOTES:
Available Support: Local Skirmish or Task Barrier: Use my Diplomacy (1d12 + 7)

Local Checks to Defeat Henchmen or Villain: +2

Blessing Available
Movement: Keep me with the crew unless it's giving me a rough start of turn power
Other: Recharge freely for d4s in hand order. (Allies reload)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Create Mindscape, Priest of Pharasma, Samisen of Oracular Vision, Cleric of Nethys, Eagle Aerie, Bound Elemental, Blessing of the Seventh Veil, Ice Chemist, Wayfarer, Cloudburst, Letter of Marque, Magnetic Grimoire, Fire Snake, Valet
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d4 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Charisma +1
Diplomacy: Charisma + 3
Divine: Charisma +1

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
☐ Weapons
POWERS:
You may recharge a card to add 1d4 (☐+1) (☐+2) to a check by (☐ you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.
When you attempt (☑ or another character at your location attempts) to defeat a barrier that has the Skirmish or the Task trait, you may use your Diplomacy skill in place of any listed skill for the check.
☑ Add 2 to any check to defeat a henchman (☑ or villain) (☐ or a check to close a location) by another character at your location.
☑ If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
☐ When you play a blessing on another character's check, and that character succeeds, you may recharge the blessing instead of discarding it.


Deck Handler // Searching for: Item 6 > Ally 6 > Spell 6

Upgrade
Taking nothing for the selection. But grabbing the bonus Blessing 5 to get Blessing of Osiris
Replace Blessing 1 Pharasma's Knowing with Blessing of Osiris

Hero Point
Banked. Up to 6


Deck Handler // Searching for: Item 6 > Ally 6 > Spell 6

Off turn, recharge Ring of the Sea Strider and reload Pierce Jerrell

Hour of Kelizandri
Give card to Flenta: Pharasma's Knowing
End turn.
Discard Ruby of Charisma, Codex of Conversations, and Arcane Robes at reset

Siwar wrote:

Hand: Pierce Jerrell, Magnetic Grimoire, Wayfarer, Ice Chemist, Eagle Aerie, Blessing of Qi Zhong, Binder's Tome,

Displayed:
Deck: 8 Discard: 10 Buried: 1
Current Location: Great Stone Bridge
Hero Points: 5
Product Reroll: Used
NOTES:
Available Support: Local Skirmish or Task Barrier: Use my Diplomacy (1d12 + 7)

Local Checks to Defeat Henchmen or Villain: +2

Binder's Tome: Local Combat or Charisma, reveal to add 1d4 and Mental trait.

Pierce Jerrell: add 2d6 and the Swashbuckling trait to any Diplomacy check or any check to defeat a barrier that has the Task trait.

Blessing Available
Movement: Keep me with the crew unless it's giving me a rough start of turn power
Other: Recharge freely for d4s in hand order. (Allies reload)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Lady of Mysteries, Fire Snake, Bound Elemental, Samisen of Oracular Vision, Blessing of the Seventh Veil, Cloudburst
Recharged: Swipe, Ring of the Sea Strider,
Discard Pile: Slip, Crown of Swords, Rotgut, Holy Feast, Valet, Cleric of Nethys, Arcane Robes, Net of Snaring, Ruby of Charisma, Codex of Conversations,
Buried Pile: Priest of Pharasma,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d4 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Charisma +1
Diplomacy: Charisma + 3
Divine: Charisma +1

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
☐ Weapons
POWERS:
You may recharge a card to add 1d4 (☐+1) (☐+2) to a check by (☐ you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.
When you attempt (☑ or another character at your location attempts) to defeat a barrier that has the Skirmish or the Task trait, you may use your Diplomacy skill in place of any listed skill for the check.
☑ Add 2 to any check to defeat a henchman (☑ or villain) (☐ or a check to close a location) by another character at your location.
☑ If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
☐ When you play a blessing on another character's check, and that character succeeds, you may recharge the blessing instead of discarding it.


Board Status
Notes for Flenta: Given Pharasma's Knowing
Notes for Crimsi: Succeed at a Constitution or Fortitude 12 check or recharge 1d4 cards
1d4 Acid damage

Notes for Siwar: 2 bard songs used

Group 1: Fishing Village CLOSED
Group 1: Scar Bay CLOSED
Group 1: Shrine to Norgorber CLOSED // Storm is displayed, 3 items in deck
Telessel, Flenta, - Group 1: Jungle 1-6 remain // 1=Vrykolakas
Group 2: Tower CLOSED
Group 2: Coastline CLOSED
Crimsi, Lini, Siwar - Group 2: Great Stone Bridge 1-4 remain


Deck Handler // Searching for: Item 6 > Ally 6 > Spell 6

Off turn, given Arcane Robes.
Poison Damage: 1d4 ⇒ 1 Discard Ruby of Charisma

Hour of the Gods

Move the team to Jungle
Bury Priest of Pharasma to heal Telessel

Heal Cards: 1d4 + 1 ⇒ (1) + 1 = 2

Free explore and encounter Ring of the Sea Strider.
Banish Swipe to Recovery to automatically acquire.


Discard Cleric of Nethys to examine:
Pierce Jerrell
Vrykolakas
Keep order, then explore and encounter Pierce Jerrell
Reveal Binder's Tome

Arcane 6+5: 1d12 + 5 + 1d4 ⇒ (5) + 5 + (1) = 11 Acquired!

Siwar ends her turn.

Siwar attempts to recover all cards in her Recovery pile. Reveal Binder's Tome
Swipe: Divine 10: 1d12 + 5 + 1d4 ⇒ (4) + 5 + (4) = 13 -> Swipe recharged .

Siwar resets her hand.

Siwar carefully uses her magic to extract a valuable ring from the depths of the jungle impressing a local sorcerer in the process.

Siwar wrote:

Hand: Ring of the Sea Strider, Pierce Jerrell, Ruby of Charisma, Codex of Conversations, Pharasma's Knowing, Binder's Tome, Arcane Robes,

Displayed:
Deck: 12 Discard: 7 Buried: 1
Current Location: Jungle
Hero Points: 5
Product Reroll: Used
NOTES:
Available Support: Local Skirmish or Task Barrier: Use my Diplomacy (1d12 + 7)

Local Checks to Defeat Henchmen or Villain: +2

Binder's Tome: Local Combat or Charisma, reveal to add 1d4 and Mental trait.

Pierce Jerrell: add 2d6 and the Swashbuckling trait to any Diplomacy check or any check to defeat a barrier that has the Task trait.

Blessing Available
Movement: Keep me with the crew unless it's giving me a rough start of turn power
Other: Recharge freely for d4s in hand order. (Allies reload)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Seventh Veil, Cloudburst, Samisen of Oracular Vision, Eagle Aerie, Ice Chemist, Fire Snake, The Lady of Mysteries, Blessing of Qi Zhong, Wayfarer, Magnetic Grimoire, Bound Elemental
Recharged: Swipe,
Discard Pile: Slip, Crown of Swords, Rotgut, Holy Feast, Valet, Cleric of Nethys, Net of Snaring,
Buried Pile: Priest of Pharasma,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d4 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Charisma +1
Diplomacy: Charisma + 3
Divine: Charisma +1

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
☐ Weapons
POWERS:
You may recharge a card to add 1d4 (☐+1) (☐+2) to a check by (☐ you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.
When you attempt (☑ or another character at your location attempts) to defeat a barrier that has the Skirmish or the Task trait, you may use your Diplomacy skill in place of any listed skill for the check.
☑ Add 2 to any check to defeat a henchman (☑ or villain) (☐ or a check to close a location) by another character at your location.
☑ If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
☐ When you play a blessing on another character's check, and that character succeeds, you may recharge the blessing instead of discarding it.


Board Status
Most Recent BR Refresh

Notes for Telessel: Heal 2

Group 1: Fishing Village CLOSED
Group 1: Scar Bay CLOSED
Group 1: Shrine to Norgorber 1-7 remain // Incutilis
Flenta, Telessel, Lini, Siwar - Group 1: Jungle 1-6 remain // 1=Vrykolakas
Group 2: Tower CLOSED
Group 2: Coastline CLOSED
Crimsi - Group 2: Great Stone Bridge 1-6 remain // 1- Rogue Eidolon; 2 - Shrouded Queen(VILLAIN)


Deck Handler // Searching for: Item 6 > Ally 6 > Spell 6

Siwar ends her turn.

Siwar attempts to recover all cards in her Recovery pile. Binder's Tome
Cloudburst: Divine 13: 1d12 + 5 + 1d4 ⇒ (2) + 5 + (3) = 10 -> Cloudburst discarded.

Siwar resets her hand.

Siwar takes a combative stance and flings the ship at a zombie serpent. She flings lightning and weather at it until it's just scraps of dead meat.

Not satisfied with one fight, she sails directly for a shark-eating crab that Flenta hacks into with deadly precision.

Hand: Swipe, Holy Feast, Samisen of Oracular Vision, Ruby of Charisma, Binder's Tome, Cleric of Nethys, Priest of Pharasma,


During Flenta's Turn...
Recharge Samisen of Oracular Vision to examine:
Scar Bay: Sapphire Jellyfish
Shrine to Norgorber: Blessing of Gorum
Jungle: Ring of the Sea Strider
banish Holy Feast to Recovery then discard it during Recovery. Flenta, Lini, and Siwar heal 3. Siwar heals Blessing of the Seventh Veil, Cloudburst, and Ice Chemist

Siwar wrote:

Hand: Cleric of Nethys, Priest of Pharasma, Ruby of Charisma, Binder's Tome, Swipe,

Displayed:
Deck: 13 Discard: 5 Buried: 0
Current Location: Jungle
Hero Points: 5
Product Reroll: Used
NOTES:
Available Support: Local Skirmish or Task Barrier: Use my Diplomacy (1d12 + 7)

Local Checks to Defeat Henchmen or Villain: +2

Binder's Tome: Local Combat or Charisma, reveal to add 1d4 and Mental trait.

Priest of Pharasma: Heal local 1d4 + 1
Movement: Keep me with the crew unless it's giving me a rough start of turn power
Other: Recharge freely for d4s in hand order. (Allies reload)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Fire Snake, Blessing of Qi Zhong, Pharasma's Knowing, Codex of Conversations, Wayfarer, Cloudburst, Samisen of Oracular Vision, Eagle Aerie, Ice Chemist, Blessing of the Seventh Veil, Bound Elemental, The Lady of Mysteries, Magnetic Grimoire
Recharged:
Discard Pile: Slip, Crown of Swords, Rotgut, Holy Feast, Valet,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d4 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Charisma +1
Diplomacy: Charisma + 3
Divine: Charisma +1

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
☐ Weapons
POWERS:
You may recharge a card to add 1d4 (☐+1) (☐+2) to a check by (☐ you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.
When you attempt (☑ or another character at your location attempts) to defeat a barrier that has the Skirmish or the Task trait, you may use your Diplomacy skill in place of any listed skill for the check.
☑ Add 2 to any check to defeat a henchman (☑ or villain) (☐ or a check to close a location) by another character at your location.
☑ If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
☐ When you play a blessing on another character's check, and that character succeeds, you may recharge the blessing instead of discarding it.


Board Status
Notes for Flenta: Heal 3

Notes for Lini: Given Net of Snaring
Recharge Blessing of Green Faith
Heal 3

Group 1: Fishing Village CLOSED
Group 1: Scar Bay 1-4 remain // 1=Sapphire Jellyfish
Group 1: Shrine to Norgorber 1-10 remain // 1=Blessing of Gorum
Flenta, Lini, Siwar - Group 1: Jungle 1-10 remain // 1=Ring of the Sea Strider
Group 2: Tower CLOSED
Telessel - Group 2: Coastline CLOSED
Crimsi - Group 2: Great Stone Bridge 1-9 remain // 2 = Invigorating Kukri


Deck Handler // Searching for: Item 6 > Ally 6 > Spell 6

Off turn
Poison Damage: 1d4 ⇒ 2 Discard Ice Chemist and Valet
Treasure Hunt. Charming with Binder's Tome
Diplomacy Knowledge 7+5: 1d12 + 7 + 1d4 ⇒ (2) + 7 + (3) = 12 Net of Snaring!
Hour of Hshurha

Give Card to Lini: Net of Snaring
Free explore and encounter Sea Serpent
Banish Cloudburst to Recovery. Recharge Lini's Blessing of the Green Faith

Combat 21: 1d12 + 5 + 3d6 + 1d12 ⇒ (5) + 5 + (1, 3, 1) + (12) = 27 Banished! Move Team 1 to Jungle

Discard Blessing of the Seventh Veil to explore and encounter Shark-Eating Crab
Manipulator. Evade and send the encounter to...

1.Flenta 2.Lini: 1d2 ⇒ 1 Flenta takes the fight!

Shark-Eating Crab:

SS Monster 4
Traits: Animal Aquatic
To Defeat: Combat 18
If the Shark-Eating Crab would be defeated, reroll the dice. The Shark-Eating Crab is defeated or undefeated based solely on the result of the second die roll. Bury any allies played on the check to defeat the Shark-Eating Crab.


Deck Handler // Searching for: Item 6 > Ally 6 > Spell 6

Off turn, reload Bound Elemental. Recharge Magnetic Grimoire

Hour of Hshurha

Give card to Lini: Create Mindscape
Move Siwar and Lini to Fishing Village
Free explore and encounter Rotgut
Lini Displays Create Mindscape at Fishing Village

Wisdom 8: 1d6 + 1d4 ⇒ (6) + (2) = 8 Acquired!

Discard Cleric of Nethys to examine:
Ambush
Skeleton Anchor
Swap the order, then explore and encounter Skeleton Anchor
Create Mindscape

Divine 13: 1d12 + 5 + 1d4 ⇒ (1) + 5 + (1) = 7 Banished

Reveal Blessing of Qi Zhong to heal Cleric of Nethys, then recharge blessing to explore and encounter Ambush
Charming. Create Mindscape

Diplomacy Acrobatics 9+5: 1d12 + 7 + 1d4 ⇒ (10) + 7 + (1) = 18 Banished

Immediately Explore and encounter ANOTHER Ambush!
Charming. Create Mindscape

Diplomacy Acrobatics 9+5: 1d12 + 7 + 1d4 ⇒ (11) + 7 + (4) = 22 Banished

Immediately Explore and encounter Slip
Create Mindscape

Diplomacy 9: 1d12 + 7 + 1d4 ⇒ (6) + 7 + (4) = 17 Acquired!

Discard Slip to examine Giant Spyglass Octopus
Attempt to Recharge it. Mindscape.

Knowledge 7: 1d8 + 4 + 1d4 ⇒ (4) + 4 + (2) = 10 Recharged. Then explore and encounter Crown of Swords
Create Mindscape
Divine 8: 1d12 + 5 + 1d4 ⇒ (8) + 5 + (3) = 16 Acquired.

Location power, discard Crown of Swords to explore and encounter Blasting Pistol +2
Banish Fire Snake to Recovery. Create Mindscape.

Divine Ranged 13: 1d12 + 5 + 1d4 ⇒ (2) + 5 + (1) = 8 Banished!

Siwar ends her turn.

Siwar attempts to recover all cards in her Recovery pile. Create Mindscape
Fire Snake: Divine 8: 1d12 + 5 + 1d4 ⇒ (1) + 5 + (1) = 7
Discard Rotgut to reroll
Fire Snake: Divine 8: 1d12 + 5 + 1d4 ⇒ (5) + 5 + (4) = 14 -> Fire Snake recharged.

Siwar resets her hand.

Siwar collects trickets and friends in the village, and charms her way out of multiple ambushes. She was even able to avoid an epic giant seaglass octopus thanks to the warnings of Slip.

Siwar wrote:

Hand: Ice Chemist, Valet, Swipe, Blessing of the Seventh Veil, Ruby of Charisma, Binder's Tome, Cloudburst,

Displayed:
Deck: 13 Discard: 3 Buried: 0
Current Location: With Lini
Hero Points: 5
Product Reroll: Used
NOTES:
Available Support: Local Skirmish or Task Barrier: Use my Diplomacy (1d12 + 7)

Local Checks to Defeat Henchmen or Villain: +2

Binder's Tome: Local Combat or Charisma, reveal to add 1d4 and Mental trait.

Blessing Available
Movement: Keep me with the crew unless it's giving me a rough start of turn power
Other: Recharge freely for d4s in hand order. (Allies reload)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Priest of Pharasma, Wayfarer, The Lady of Mysteries, Magnetic Grimoire, Codex of Conversations, Eagle Aerie, Samisen of Oracular Vision, Holy Feast, Cleric of Nethys, Bound Elemental, Pharasma's Knowing
Recharged: Blessing of Qi Zhong, Fire Snake,
Discard Pile: Slip, Crown of Swords, Rotgut,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d4 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Charisma +1
Diplomacy: Charisma + 3
Divine: Charisma +1

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
☐ Weapons
POWERS:
You may recharge a card to add 1d4 (☐+1) (☐+2) to a check by (☐ you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.
When you attempt (☑ or another character at your location attempts) to defeat a barrier that has the Skirmish or the Task trait, you may use your Diplomacy skill in place of any listed skill for the check.
☑ Add 2 to any check to defeat a henchman (☑ or villain) (☐ or a check to close a location) by another character at your location.
☑ If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
☐ When you play a blessing on another character's check, and that character succeeds, you may recharge the blessing instead of discarding it.

Board Status

Notes for Lini: Given Create Mindscape, then Lini Displays it at Fishing Village

Flenta, Lini, Siwar - Group 1: Fishing Village 1-3 remain // Create Mindscape Displayed. 3=Giant Spyglass Octopus
Group 1: Scar Bay 1-8 remain
Group 1: Shrine to Norgorber 1-10 remain
Group 1: Jungle 1-10 remain
Telessel - Group 2: Tower CLOSED
Group 2: Coastline 1-8 remain // 8 = Protect
Crimsi - Group 2: Great Stone Bridge 1-10 remain


Deck Handler // Searching for: Item 6 > Ally 6 > Spell 6

Starting with Lini

Siwar wrote:

Hand: Bound Elemental, Magnetic Grimoire, Blessing of Qi Zhong, Cleric of Nethys, Create Mindscape, Fire Snake, Cloudburst,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Current Location: With Lini
Hero Points: 5
Product Reroll: Used
NOTES:
Available Support: Local Skirmish or Task Barrier: Use my Diplomacy (1d12 + 7)

Local Checks to Defeat Henchmen or Villain: +2

Magnetic Grimoire: Local invokes the Acid, Cold, Electricity, Fire, or Poison trait. Reveal for d4

Blessing and Create Mindscape Available
Movement: Keep me with the crew unless it's giving me a rough start of turn power
Other: Recharge freely for d4s in hand order. (Allies reload)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Eagle Aerie, Priest of Pharasma, The Lady of Mysteries, Ice Chemist, Samisen of Oracular Vision, Holy Feast, Binder's Tome, Wayfarer, Pharasma's Knowing, Swipe, Blessing of the Seventh Veil, Codex of Conversations, Valet, Ruby of Charisma
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d4 ☐ +1
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Charisma +1
Diplomacy: Charisma + 3
Divine: Charisma +1

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
☐ Weapons
POWERS:
You may recharge a card to add 1d4 (☐+1) (☐+2) to a check by (☐ you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.
When you attempt (☑ or another character at your location attempts) to defeat a barrier that has the Skirmish or the Task trait, you may use your Diplomacy skill in place of any listed skill for the check.
☑ Add 2 to any check to defeat a henchman (☑ or villain) (☐ or a check to close a location) by another character at your location.
☑ If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
☐ When you play a blessing on another character's check, and that character succeeds, you may recharge the blessing instead of discarding it.


Deck Handler // Searching for: Item 6 > Ally 6 > Spell 6

Upgrade
Replacing Blessing 1 Pharasma's Knowing 2 with Blessing 4 Blessing of the Seventh Veil


Deck Handler // Searching for: Item 6 > Ally 6 > Spell 6

Upgrade Preference
Blessing 4: 1d1000 ⇒ 169

Hero Point
Skill Feat
Intelligence d8 ☑ +1 ☑ +2 ☐ +3


Deck Handler // Searching for: Item 6 > Ally 6 > Spell 6

Electricity Damage: 1d4 ⇒ 3 Ouch! Discard Valet, Ice Chemist, and Blessing of Milani


Discard Pharasma's Knowing 1 to draw Codex of Conversations and Pharasma's Knowing 2, then recharge both. Then explore and encounter Paladin Helm.

Constitution 6: 1d4 ⇒ 1 Banished!

Attempt to Close! Create Mindscape
Divine 9: 1d12 + 5 + 1d4 ⇒ (12) + 5 + (3) = 20 Closed! Create Mindscape goes to Recovery

Recharge Samisen of Oracular Vision to examine:
Sharkskin Reef: Gargoyle Sniper
Dagon's Jaw 1: Kolo
Dagon's Jaw 2: Social Niceties

Siwar ends her turn.

Siwar attempts to recover all cards in her Recovery pile.
Create Mindscape: Divine 11: 1d12 + 5 ⇒ (12) + 5 = 17 -> Create Mindscape recharged.

Siwar resets her hand.

While Crimsi handles the surprise dangers of the spring after Siwar gets zapped. Having determined there is nothing left to find here, she plays her samisen and singing of stories yet to come.

Siwar wrote:

Hand: Protect 1, Skeleton Crew, Blessing of Asmodeus, Wayfarer, Binder's Tome, Fire Snake, Cloudburst,

Displayed: Eagle Aerie,
Deck: 12 Discard: 9 Buried: 2
Current Location: Sacred Spring
Hero Points: 5
Product Reroll: Used
NOTES:
Available Support: Local Skirmish or Task Barrier: Use my Diplomacy (1d12 + 7)

Local Checks to Defeat Henchmen or Villain: +2

Binder's Tome: Local Combat or Charisma, reveal to add 1d4 and Mental trait.

Blessing Available

Eagle Aerie: Local: Discard to add 1d8 combat. EOT, recharge a card to move.

Skeleton Crew: 1d6 any non-combat Strength or Dexterity
Movement: Keep me with the crew unless it's giving me a rough start of turn power
Other: Recharge freely for d4s in hand order. (Allies reload)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Bound Elemental, Magnetic Grimoire, Swipe, Seamantle, Righteousness
Recharged: Safe Harbor, Net of Snaring, Protect 2, Codex of Conversations, Pharasma's Knowing 2, Samisen of Oracular Vision, Create Mindscape,
Discard Pile: Blessing of Qi Zhong, Ruby of Charisma, Cleric of Nethys, Holy Feast, The Lady of Mysteries, Valet, Ice Chemist, Blessing of Milani, Pharasma's Knowing 1,
Buried Pile: Letter of Marque, Priest of Pharasma,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d4 ☐ +1
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Charisma +1
Diplomacy: Charisma + 3
Divine: Charisma +1

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
☐ Weapons
POWERS:
You may recharge a card to add 1d4 (☐+1) (☐+2) to a check by (☐ you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.
When you attempt (☑ or another character at your location attempts) to defeat a barrier that has the Skirmish or the Task trait, you may use your Diplomacy skill in place of any listed skill for the check.
☑ Add 2 to any check to defeat a henchman (☑ or villain) (☐ or a check to close a location) by another character at your location.
☑ If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
☐ When you play a blessing on another character's check, and that character succeeds, you may recharge the blessing instead of discarding it.

Board Status
Most Recent BR Refresh
Siwar, Crimsi - Sacred Spring CLOSED
Wishing Well CLOSED
Sharkskin Reef 1-11 remain // 1=Gargoyle Sniper. Werecrocodile
Flenta - Shark Island CLOSED
Shrine to Norgorber CLOSED 1 remain // 1 = New Item; Storm displayed
Ghol-Gan Ruins CLOSED
Lini - Dagon's Jaw 1 1-2 remain // Divine Fortune displayed, 1=Kolo
Telessel - Dagon's Jaw 2 1-4 remain // 1=Social Niceties


Deck Handler // Searching for: Item 6 > Ally 6 > Spell 6

Off turn, re-receive Net of Snaring

Hour of Kelizandri

Give card to Crimsi: Sniper Goggles


Free explore and encounter Safe Harbor

Arcane 8: 1d12 + 5 ⇒ (8) + 5 = 13 Acquired!

Discard The Lady of Mysteries to draw Samisen of Oracular Vision, Pharasma's Knowing 1, and Ice Chemist, then recharge Protect 2, Safe Harbor, and Net of Snaring. Then explore and encounter Sapphire Jellyfish.
Manipulate to Evade and send the encounter to Crimsi

Sapphire Jellyfish:

SS Monster 4
Traits: Animal Aquatic
To Defeat: Combat 18
The Sapphire Jellyfish is immune to the Electricity and Mental traits. Before you act, the Sapphire Jellyfish deals 1d4 Eelctricity damage to each character to your location. If the check to defeat has the Piercing or Slashing trait, add 1d8 to it. Damage from failing the check to defeat the Sapphire Jellyfish is Poison damage.


Deck Handler // Searching for: Item 6 > Ally 6 > Spell 6

Recharge Seamantle. Shuffled Barriers into open locations

End of Turn, Eagle Aerie: Recharge Codex of Conversations to move Siwar, Crimsi and Flenta to Sacred Spring

Siwar ends her turn.

Siwar attempts to recover all cards in her Recovery pile.
Skeleton Crew: Divine 9: 1d12 + 5 ⇒ (11) + 5 = 16 -> Skeleton Crew recharged.

Siwar resets her hand.

After an incredibly awkwards conversation with a Tengu, one of Siwar's crew reveals them to actually be a witch doctor in disguise. Flenta makes fast work of them, but not before they send hexes everywhere.

Hand: Protect 2, Sniper Goggles, Valet, Holy Feast, Blessing of Milani, The Lady of Mysteries, Cloudburst,

On Flenta's Turn banish Holy Feast to Recovery to heal 3 Flenta, Crimsi, Siwar, and Telessel. Heal Samisen of Oracular Vision, Binder's Tome, and Blessing of Asmodeus

Siwar wrote:

Hand: Protect 2, Sniper Goggles, Blessing of Milani, Valet, The Lady of Mysteries, Cloudburst,

Displayed: Create Mindscape, Eagle Aerie,
Deck: 16 Discard: 4 Buried: 2
Current Location: Sacred Spring
Hero Points: 5
Product Reroll: Used
NOTES:
Available Support: Local Skirmish or Task Barrier: Use my Diplomacy (1d12 + 7)

Local Checks to Defeat Henchmen or Villain: +2

Blessings Available

Eagle Aerie: Local: Discard to add 1d8 combat. EOT, recharge a card to move.
Movement: Keep me with the crew unless it's giving me a rough start of turn power
Other: Recharge freely for d4s in hand order. (Allies reload)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Wayfarer, Codex of Conversations, Righteousness, Pharasma's Knowing 1, Binder's Tome, Bound Elemental, Seamantle, Samisen of Oracular Vision, Fire Snake, Ice Chemist, Swipe, Blessing of Asmodeus, Skeleton Crew, Magnetic Grimoire, Pharasma's Knowing 2, Protect 1
Recharged:
Discard Pile: Blessing of Qi Zhong, Ruby of Charisma, Cleric of Nethys, Holy Feast,
Buried Pile: Letter of Marque, Priest of Pharasma,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d4 ☐ +1
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Charisma +1
Diplomacy: Charisma + 3
Divine: Charisma +1

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
☐ Weapons
POWERS:
You may recharge a card to add 1d4 (☐+1) (☐+2) to a check by (☐ you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.
When you attempt (☑ or another character at your location attempts) to defeat a barrier that has the Skirmish or the Task trait, you may use your Diplomacy skill in place of any listed skill for the check.
☑ Add 2 to any check to defeat a henchman (☑ or villain) (☐ or a check to close a location) by another character at your location.
☑ If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
☐ When you play a blessing on another character's check, and that character succeeds, you may recharge the blessing instead of discarding it.


Board Status
Notes for Flenta: Heal 3
Notes for Crimsi: Given Net of Snaring
Heal 3

Notes for Telessel: Heal 3

Telessel, Flenta, Siwar, Crimsi - Sacred Spring 1-4 remain // (No henchman)
Wishing Well CLOSED
Sharkskin Reef 1-11 remain // Werecrocodile
Shark Island 1-7 remain // Sea Troll
Shrine to Norgorber 1-2 remain // (No henchman) Storm displayed
Ghol-Gan Ruins CLOSED
Lini - Dagon's Jaw 1 1-5 remain
Dagon's Jaw 2 1-5 remain


Deck Handler // Searching for: Item 6 > Ally 6 > Spell 6

Off turn, given Net of Snaring

Hour of the Gods

Give Card to Crimsi: Net of Snaring


Free explore and encounter Corlan

Diplomacy 9: 1d12 + 7 ⇒ (1) + 7 = 8 Shockingly banished!

Discard Cleric of Nethys...wait...reveal Codex of Conversations.

Diplomacy 9: 1d12 + 7 ⇒ (1) + 7 = 8 Well well well continue...
Discard Cleric of Nethys to examine:
Witch Doctor
Shark-Eating Crab
Keep the order, then explore and encounter Witch Doctor then Manipulate to evade and send the encounter to Flenta who is both better at fighting and closing this location.


Deck Handler // Searching for: Item 6 > Ally 6 > Spell 6

Missed that I recieved Letter of Marque. Added. I had no reason to keep Sniper Goggles. Recharging for Flenta's check
Diplomacy Knowledge 12: 11 + 1d4 ⇒ 11 + (4) = 15
Flenta gets Net of Snaring

Net of Snaring:

SS Item 4
Traits: Object Magic
To Acquire: Dexterity Ranged 12
Discard this card to evade a monster whose highest difficulty to defeat is 16 or lower, or 22 or lower if the monster has the Aquatic trait; put the monster on either the top or the bottom of its location deck.

Manticore Damage: 1d4 + 1 ⇒ (3) + 1 = 4 Discard Ice Chemist, Ruby of Charisma, Binder's Tome, Samisen of Oracular Vision

Hour of Achaekek

Move to Wishing Well
Bury Letter of Marque, choose spells.

How many spells?: 1d4 + 1 ⇒ (2) + 1 = 3
Automatically explore and encounter Skeleton Crew
Arcane 7: 1d12 + 5 ⇒ (9) + 5 = 14 Acquired!

Free explore and encounter Protect
Arcane 6: 1d12 + 5 ⇒ (8) + 5 = 13 [ooc]Acquired!


Discard Blessing of Asmodeus to explore and encounter Seamantle
Recharge Lini's Blessing of the Green Faith

Arcane 12: 1d12 + 5 + 1d12 ⇒ (7) + 5 + (1) = 13 Acquired!

End of Turn, Eagle Aerie, recharge Protect 2 to move Lini and Siwar to Ghol-Gan Ruins

After getting punctured by a manticore, Siwar takes a break to marshal more magical power with Lini, freshly infused with the power of cursed haunts.

Soon thereafter, the two hitched rides with Siwar's eagle partners back Flenta's ruins.

Hand: Cleric of Nethys, Priest of Pharasma, Cloudburst, The Lady of Mysteries, Seamantle, Skeleton Crew, Codex of Conversations,
On Flenta's turn, bury Priest of Pharasma to heal self
Heal cards: 1d4 + 1 ⇒ (2) + 1 = 3 Ice Chemist, Bound Elemental, Blessing of Milani

Siwar wrote:

Hand: Seamantle, Skeleton Crew, Codex of Conversations, Cleric of Nethys, The Lady of Mysteries, Cloudburst,

Displayed: Create Mindscape, Eagle Aerie,
Deck: 15 Discard: 5 Buried: 2
Current Location: Ghol-Gan Ruins
Hero Points: 5
Product Reroll: Used
NOTES:
Available Support: Local Skirmish or Task Barrier: Use my Diplomacy (1d12 + 7)

Local Checks to Defeat Henchmen or Villain: +2

Skeleton Crew: 1d6 any non-combat Strength or Dexterity

Eagle Aerie: Local: Discard to add 1d8 combat. EOT, recharge a card to move.
Movement: Keep me with the crew unless it's giving me a rough start of turn power
Other: Recharge freely for d4s in hand order. (Allies reload)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Magnetic Grimoire, Sniper Goggles, Protect 1, Ice Chemist, Swipe, Holy Feast, Valet, Blessing of Milani, Protect 2, Pharasma's Knowing 2, Righteousness, Bound Elemental, Pharasma's Knowing 1, Fire Snake, Wayfarer
Recharged:
Discard Pile: Blessing of Qi Zhong, Ruby of Charisma, Binder's Tome, Samisen of Oracular Vision, Blessing of Asmodeus,
Buried Pile: Letter of Marque, Priest of Pharasma,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d4 ☐ +1
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Charisma +1
Diplomacy: Charisma + 3
Divine: Charisma +1

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
☐ Weapons
POWERS:
You may recharge a card to add 1d4 (☐+1) (☐+2) to a check by (☐ you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.
When you attempt (☑ or another character at your location attempts) to defeat a barrier that has the Skirmish or the Task trait, you may use your Diplomacy skill in place of any listed skill for the check.
☑ Add 2 to any check to defeat a henchman (☑ or villain) (☐ or a check to close a location) by another character at your location.
☑ If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
☐ When you play a blessing on another character's check, and that character succeeds, you may recharge the blessing instead of discarding it.

Board Status
Most Recent BR Refresh
Notes for Flenta: Suffer 1 ranged combat damage.
Acquires Net of Snaring

Notes for Crimsi: Suffer 1 ranged combat damage.
Notes for Telessel: Used a blessing
Notes for Lini: Recharge Blessing of the Green Faith

Telessel - Sacred Spring 1-3 remain // (No henchman)
Wishing Well CLOSED
Sharkskin Reef 1-10 remain // 1 = Werecrocodile
Crimsi - Shark Island 1-6 remain // 1 = Sea Troll
Shrine to Norgorber 1-6 remain // (No henchman)
Flenta, Siwar, Lini - Ghol-Gan Ruins 1-9 remain
Dagon's Jaw 1 1-5 remain
Dagon's Jaw 2 1-4 remain


Deck Handler // Searching for: Item 6 > Ally 6 > Spell 6

Off turn, reload Priest of Pharasma. Discard Bound Elemental as damage.Then reveal Binder's Tome for Treasure Hunt
Diplomacy Knowledge 7+5: 1d12 + 7 + 1d4 ⇒ (1) + 7 + (2) = 10
Product Reroll
Diplomacy Knowledge 7+5: 1d12 + 7 + 2 ⇒ (7) + 7 + 2 = 16
Draw Sniper Goggles

Siwar wrote:

Hand: Sniper Goggles, Ice Chemist, Ruby of Charisma, Blessing of Asmodeus, Binder's Tome, Samisen of Oracular Vision,

Displayed: Create Mindscape, Eagle Aerie,
Deck: 15 Discard: 3 Buried: 0
Current Location: Ghol-Gan Ruins
Hero Points: 5
Product Reroll: Used
NOTES:
Available Support: Local Skirmish or Task Barrier: Use my Diplomacy (1d12 + 7)

Local Checks to Defeat Henchmen or Villain: +2

Binder's Tome: Local Combat or Charisma, reveal to add 1d4 and Mental trait.

Eagle Aerie: Local: Discard to add 1d8 combat. EOT, recharge a card to move.
Movement: Keep me with the crew unless it's giving me a rough start of turn power
Other: Recharge freely for d4s in hand order. (Allies reload)

Deck, Discard, Buried:

Reloaded: Priest of Pharasma,
Middle of Deck (Unknown Order): The Lady of Mysteries, Magnetic Grimoire, Holy Feast, Pharasma's Knowing 1, Swipe, Cloudburst, Valet, Cleric of Nethys, Fire Snake, Codex of Conversations, Wayfarer, Pharasma's Knowing 2
Recharged: Protect, Righteousness,
Discard Pile: Blessing of Qi Zhong, Blessing of Milani, Bound Elemental,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d4 ☐ +1
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Charisma +1
Diplomacy: Charisma + 3
Divine: Charisma +1

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
☐ Weapons
POWERS:
You may recharge a card to add 1d4 (☐+1) (☐+2) to a check by (☐ you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.
When you attempt (☑ or another character at your location attempts) to defeat a barrier that has the Skirmish or the Task trait, you may use your Diplomacy skill in place of any listed skill for the check.
☑ Add 2 to any check to defeat a henchman (☑ or villain) (☐ or a check to close a location) by another character at your location.
☑ If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
☐ When you play a blessing on another character's check, and that character succeeds, you may recharge the blessing instead of discarding it.


Deck Handler // Searching for: Item 6 > Ally 6 > Spell 6

Off turn, reload Priest of Pharasma

Hour of the Gods

Free explore and encounter Protect

Divine 6: 1d12 + 5 ⇒ (10) + 5 = 15 Acquired!

Discard Cleric of Nethys to examine:
Righteousness
Blessing of Milani (put on top)
Then explore and encounter Blessing of Milani
Reveal Binder's Tome

Divine 7: 1d12 + 5 + 1d4 ⇒ (9) + 5 + (2) = 16 Acquired!

Reveal Blessing of Qi Zhong to heal Cleric of Nethys then discard to explore and encounter Righteousness
Display Create Mindscape at Sacred Spring. Reveal Binder's Tome

Divine 11: 1d12 + 5 + 1d4 + 1d4 ⇒ (5) + 5 + (3) + (2) = 15 Acquired!

Display Righteousness


Discard Blessing of Milani to explore and encounter Blessing of Asmodeus

Divine 5: 1d12 + 5 ⇒ (9) + 5 = 14 Acquired!

Display Eagle Aerie
End of turn, recharge Protect to move to Ghol-Gan Ruins

Siwar attempts to recover all cards in her Recovery pile. Reveal Binder's Tome
Righteousness: Divine 11: 1d12 + 5 + 1d4 ⇒ (12) + 5 + (4) = 21 -> Righteousness recharged.

Siwar resets her hand.

Siwar basks in the protective powers of the sacred spring while others in her crew engage in battle and exploration. Feeling refreshed, she calls upon a giant eagle to fly her to the ruins to help Flenta.

Siwar wrote:

Hand: Priest of Pharasma, Bound Elemental, Ice Chemist, Ruby of Charisma, Blessing of Asmodeus, Binder's Tome, Samisen of Oracular Vision,

Displayed: Create Mindscape, Eagle Aerie,
Deck: 14 Discard: 2 Buried: 0
Current Location: Ghol-Gan Ruins
Hero Points: 5
Product Reroll: Unused
NOTES:
Available Support: Local Skirmish or Task Barrier: Use my Diplomacy (1d12 + 7)

Local Checks to Defeat Henchmen or Villain: +2

Binder's Tome: Local Combat or Charisma, reveal to add 1d4 and Mental trait.

Priest of Pharasma: Heal local 1d4 + 1

Eagle Aerie: Local: Discard to add 1d8 combat. EOT, recharge a card to move.
Movement: Keep me with the crew unless it's giving me a rough start of turn power
Other: Recharge freely for d4s in hand order. (Allies reload)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Wayfarer, Swipe, Holy Feast, Pharasma's Knowing 1, Codex of Conversations, The Lady of Mysteries, Cloudburst, Fire Snake, Cleric of Nethys, Pharasma's Knowing 2, Magnetic Grimoire, Valet
Recharged: Protect, Righteousness,
Discard Pile: Blessing of Qi Zhong, Blessing of Milani,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d4 ☐ +1
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Charisma +1
Diplomacy: Charisma + 3
Divine: Charisma +1

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
☐ Weapons
POWERS:
You may recharge a card to add 1d4 (☐+1) (☐+2) to a check by (☐ you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.
When you attempt (☑ or another character at your location attempts) to defeat a barrier that has the Skirmish or the Task trait, you may use your Diplomacy skill in place of any listed skill for the check.
☑ Add 2 to any check to defeat a henchman (☑ or villain) (☐ or a check to close a location) by another character at your location.
☑ If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
☐ When you play a blessing on another character's check, and that character succeeds, you may recharge the blessing instead of discarding it.


Board Status
Sacred Spring 1-4 remain // (No henchman)
Lini - Wishing Well 1-8 remain
Sharkskin Reef 1-10 remain // 1 = Werecrocodile
Crimsi, Telessel - Shark Island 1-8 remain // 1 = Canopy Creeper
Shrine to Norgorber 1-8 remain // (No henchman)
Flenta, Siwar - Ghol-Gan Ruins 1-10 remain
Dagon's Jaw 1 1-6 remain
Dagon's Jaw 2 1-4 remain


Deck Handler // Searching for: Item 6 > Ally 6 > Spell 6

Starting with Crimsi

"

Siwar wrote:

Hand: Priest of Pharasma, Blessing of Qi Zhong, Ice Chemist, Cleric of Nethys, Eagle Aerie, Create Mindscape, Binder's Tome,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Current Location: With Crimsi
Hero Points: 5
Product Reroll: Unused
NOTES:
Available Support: Local Skirmish or Task Barrier: Use my Diplomacy (1d12 + 7)

Local Checks to Defeat Henchmen or Villain: +2

Binder's Tome: Local Combat or Charisma, reveal to add 1d4 and Mental trait.

Priest of Pharasma: Heal local 1d4 + 1

Blessing and Create Mindscape Available
Movement: Keep me with the crew unless it's giving me a rough start of turn power
Other: Recharge freely for d4s in hand order. (Allies reload)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Samisen of Oracular Vision, Holy Feast, Ruby of Charisma, Codex of Conversations, Cloudburst, Wayfarer, Magnetic Grimoire, Swipe, The Lady of Mysteries, Bound Elemental, Valet, Pharasma's Knowing 1, Pharasma's Knowing 2, Fire Snake
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d4 ☐ +1
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Charisma +1
Diplomacy: Charisma + 3
Divine: Charisma +1

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
☐ Weapons
POWERS:
You may recharge a card to add 1d4 (☐+1) (☐+2) to a check by (☐ you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.
When you attempt (☑ or another character at your location attempts) to defeat a barrier that has the Skirmish or the Task trait, you may use your Diplomacy skill in place of any listed skill for the check.
☑ Add 2 to any check to defeat a henchman (☑ or villain) (☐ or a check to close a location) by another character at your location.
☑ If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
☐ When you play a blessing on another character's check, and that character succeeds, you may recharge the blessing instead of discarding it.

"


Deck Handler // Searching for: Item 6 > Ally 6 > Spell 6

Upgrade
Grabbing just the Ally 4
Replacing Ally 0 Apprentice with Ally 4 Ice Chemist

Hero Point
Power Feat
☑ Add 2 to any check to defeat a henchman (☑ or villain) (☐ or a check to close a location) by another character at your location.


Deck Handler // Searching for: Item 6 > Ally 6 > Spell 6

Hour of the Gods

Start of turn, recharge Codex of Conversations to examine: Brine Dragonhide Breastplate, then shuffle the location.


Free explore and encounter Old Salt

Diplomacy 7: 1d12 + 7 ⇒ (8) + 7 = 15 Acquired but move to the scenario deck

Reveal Blessing of Qi Zhong to heal Trident +2 then discard to explore and encounter Brine Dragonhide Breastplate.
Recharge Ruby of Charisma

Fortitude 9: 1d12 ⇒ 6 Banished!

Display Create Mindscape next to Festhall

Siwar continues to hunker down in the safe house.

Siwar wrote:

Hand: Swipe, Binder's Tome, Codex of Conversations, Priest of Pharasma, Samisen of Oracular Vision, Valet, Bound Elemental,

On Flenta's turn recharge Samisen of Oracular Vision to examine Festhall

Isawyn the Diva (Villain!)
Footpad's Boots
Protect
Siwar wrote:

Hand: Bound Elemental, Priest of Pharasma, Codex of Conversations, Valet, Binder's Tome, Swipe,

Displayed: Create Mindscape,
Deck: 17 Discard: 4 Buried: 0
Current Location: Safe House
Hero Points: 5
Product Reroll: Unused
NOTES:
Available Support: Local Skirmish or Task Barrier: Use my Diplomacy (1d12 + 7)

Local Checks to Defeat Henchmen: +2

Priest of Pharasma: Heal local 1d4 + 1
Movement: Keep me with the crew unless it's giving me a rough start of turn power
Other: Recharge freely for d4s in hand order. (Allies reload)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Fire Snake, Besmaran Vestments, Cloudburst, Wayfarer, Holy Feast, Apprentice, Trident +2, Cleric of Nethys, Eagle Aerie, Pharasma's Knowing 1, Magnetic Grimoire, Crystal of Healing Hands, Pharasma's Knowing 2, The Lady of Mysteries, Occularium Vestments
Recharged: Ruby of Charisma, Samisen of Oracular Vision,
Discard Pile: Flaming Longbow +2, Blessing of Qi Zhong, Rapier +2, Zul,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d4 ☐ +1
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Charisma +1
Diplomacy: Charisma + 3
Divine: Charisma +1

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
☐ Weapons
POWERS:
You may recharge a card to add 1d4 (☐+1) (☐+2) to a check by (☐ you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.
When you attempt (☑ or another character at your location attempts) to defeat a barrier that has the Skirmish or the Task trait, you may use your Diplomacy skill in place of any listed skill for the check.
☑ Add 2 to any check to defeat a henchman (☐ or villain) (☐ or a check to close a location) by another character at your location.
☑ If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
☐ When you play a blessing on another character's check, and that character succeeds, you may recharge the blessing instead of discarding it.

Board Status
Theater of Corruption CLOSED // Ship Anchored
Siwar - Safe House 1-7 remain
Crimsi, Telessel - House of Stolen Kisses CLOSED
Torture Pit CLOSED
Flenta, Lini - Festhall 1-7 remain // Create Mindscape Displayed. 1 Isawyn the Diva (Villain!), 2 Footpad's Boots, 3 Protect
Tengu Rookery CLOSED
Merchant Marina CLOSED 1 remain // 1=Telekinesis


Deck Handler // Searching for: Item 6 > Ally 6 > Spell 6

Off turn: Discard Zul. Recharge Crystal of Healing Hands

Hour of the Gods

Move to Safe House
Free explore and encounter Jagged Shoals
Charming. Reveal Binder's Tome. Recharge Bound Elemental (Barrier Power)

Diplomacy Survival 11: 1d12 + 7 + 1d4 + 1d4 ⇒ (10) + 7 + (1) + (1) = 19 Banished!

Siwar gets some help to disperse the jagged debris around the theater.

Siwar wrote:
Hand: Blessing of Qi Zhong, Samisen of Oracular Vision, Codex of Conversations, Create Mindscape, Binder's Tome, Ruby of Charisma, Swipe,

On Flenta's turn, recharge Samisen of Oracular Vision to examine:

House of Stolen Kisses: Geyser
Festhall: Great White Shark
Merchant Marina: Telekinesis

Siwar wrote:

Hand: Codex of Conversations, Binder's Tome, Blessing of Qi Zhong, Create Mindscape, Ruby of Charisma, Swipe,

Displayed:
Deck: 18 Discard: 4 Buried: 0
Current Location: Safe House
Hero Points: 5
Product Reroll: Unused
NOTES:
Available Support: Local Skirmish or Task Barrier: Use my Diplomacy (1d12 + 7)

Local Checks to Defeat Henchmen: +2

Blessing and Create Mindscape available
Movement: Keep me with the crew unless it's giving me a rough start of turn power
Other: Recharge freely for d4s in hand order. (Allies reload)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cloudburst, Pharasma's Knowing 1, Holy Feast, The Lady of Mysteries, Valet, Magnetic Grimoire, Eagle Aerie, Pharasma's Knowing 2
Recharged: Cleric of Nethys, Apprentice, Wayfarer, Priest of Pharasma, Occularium Vestments, Besmaran Vestments, Fire Snake, Crystal of Healing Hands, Bound Elemental, Samisen of Oracular Vision,
Discard Pile: Flaming Longbow +2, Trident +2, Rapier +2, Zul,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d4 ☐ +1
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Charisma +1
Diplomacy: Charisma + 3
Divine: Charisma +1

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
☐ Weapons
POWERS:
You may recharge a card to add 1d4 (☐+1) (☐+2) to a check by (☐ you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.
When you attempt (☑ or another character at your location attempts) to defeat a barrier that has the Skirmish or the Task trait, you may use your Diplomacy skill in place of any listed skill for the check.
☑ Add 2 to any check to defeat a henchman (☐ or villain) (☐ or a check to close a location) by another character at your location.
☑ If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
☐ When you play a blessing on another character's check, and that character succeeds, you may recharge the blessing instead of discarding it.


Board Status

Notes for Telessel: Used Blessing and Longbow

Theater of Corruption CLOSED // Ship Anchored
Siwar, Telessel - Safe House 1-9 remain
Crimsi - House of Stolen Kisses 1-8 remain // 1=Geyser. Avimar Sorrinash
Torture Pit CLOSED
Festhall 1-11 remain // 1=Great White Shark
Tengu Rookery CLOSED
Lini, Flenta - Merchant Marina CLOSED 1 remain // 1=Telekinesis


Deck Handler // Searching for: Item 6 > Ally 6 > Spell 6

Hour of Achaekek

Move to Merchant Marina
Free explore and encounter Besmaran Vestments
Marina

Constitution 6: 1d4 + 5 ⇒ (3) + 5 = 8 Acquired!

Discard Cleric of Nethys to examine:
Occularium Vestments
Crystal of Healing Hands
Keep order and explore and encounter Occularium Vestments
Marina

Knowledge 6: 1d8 + 3 + 5 ⇒ (5) + 3 + 5 = 13 Acquired!
Reveal Codex of Conversations to attempt to recharge Cleric of Nethys. Oddly helped by Marina
Diplomacy 9: 1d12 + 7 + 5 ⇒ (2) + 7 + 5 = 14 Recharged!

Discard Apprentice to explore and encounter Crystal of Healing Hands
Marina

Divine 8: 1d12 + 5 + 5 ⇒ (12) + 5 + 5 = 22 Acquired!
Reveal Codex of Conversations to attempt to recharge Apprentice. Marina
Diplomacy 8: 1d12 + 7 + 5 ⇒ (5) + 7 + 5 = 17 Recharged!

Discard Wayfarer to explore and encounter Sentinel Devil
Wayfarer. Marina. Reveal Besmaran Vestments
No Attack or Ranged: Discard Besmaran Vestments. Recharge Flenta's Our Lord in Iron. Recharge one of Crimsi's Bows. Manipulator

Combat 20: 1d4 + 2d6 + 5 + 2 + 1d4 + 1d4 + 1 + 2 ⇒ (2) + (3, 4) + 5 + 2 + (2) + (2) + 1 + 2 = 23 Banished!
Reveal Codex of Conversations to attempt to recharge Wayfarer. Marina
Diplomacy 9: 1d12 + 7 + 5 + 2d6 ⇒ (3) + 7 + 5 + (1, 3) = 19 Recharged!
Leave the location open

Discard Priest of Pharasma to explore and encounter Large Chest
Banish Fire Snake to recovery. Marina

Disable Arcane 9+5: 1d12 + 5 + 5 ⇒ (9) + 5 + 5 = 19 Banished
Weapons: 1d4 ⇒ 4 LOL, Flaming Longbow +2, Trident +2, Zul, and Rapier +2
Reveal Codex of Conversations to attempt to recharge Priest of Pharasma. Marina
Diplomacy 7: 1d12 + 7 + 5 ⇒ (5) + 7 + 5 = 17 Recharged!

Recharge Occularium Vestments to recharge Besmaran Vestments

Siwar ends her turn.

Siwar attempts to recover all cards in her Recovery pile.
Fire Snake: Divine 8: 1d12 + 5 ⇒ (8) + 5 = 13 -> Fire Snake recharged.

Siwar discards Flaming Longbow +2, Trident +2 and Rapier +2 and resets her hand.

Siwars shopping adventures will not be interrupted by anyone demon or otherwise!

Siwar wrote:

Hand: Zul, Crystal of Healing Hands, Codex of Conversations, Bound Elemental, Binder's Tome, Ruby of Charisma, Swipe,

Displayed:
Deck: 18 Discard: 3 Buried: 0
Current Location: Merchant Marina
Hero Points: 5
Product Reroll: Unused
NOTES:
Available Support: Local Skirmish or Task Barrier: Use my Diplomacy (1d12 + 7)

Local Checks to Defeat Henchmen: +2

Crystal of Healing Hands: Heal local 1d4 + 1
Movement: Keep me with the crew unless it's giving me a rough start of turn power
Other: Recharge freely for d4s in hand order. (Allies reload)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Holy Feast, Cloudburst, Pharasma's Knowing 1, Eagle Aerie, Magnetic Grimoire, Valet, Create Mindscape, Pharasma's Knowing 2, Blessing of Qi Zhong, The Lady of Mysteries, Samisen of Oracular Vision
Recharged: Cleric of Nethys, Apprentice, Wayfarer, Priest of Pharasma, Occularium Vestments, Besmaran Vestments, Fire Snake,
Discard Pile: Flaming Longbow +2, Trident +2, Rapier +2,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d4 ☐ +1
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Charisma +1
Diplomacy: Charisma + 3
Divine: Charisma +1

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
☐ Weapons
POWERS:
You may recharge a card to add 1d4 (☐+1) (☐+2) to a check by (☐ you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.
When you attempt (☑ or another character at your location attempts) to defeat a barrier that has the Skirmish or the Task trait, you may use your Diplomacy skill in place of any listed skill for the check.
☑ Add 2 to any check to defeat a henchman (☐ or villain) (☐ or a check to close a location) by another character at your location.
☑ If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
☐ When you play a blessing on another character's check, and that character succeeds, you may recharge the blessing instead of discarding it.


Deck Handler // Searching for: Item 6 > Ally 6 > Spell 6

Starting at Theater of Corruption

Siwar wrote:

Hand: Priest of Pharasma, Ruby of Charisma, Apprentice, Cleric of Nethys, Wayfarer, Codex of Conversations, Fire Snake,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Current Location: Theater of Corruption
Hero Points: 5
Product Reroll: Unused
NOTES:
Available Support: Local Skirmish or Task Barrier: Use my Diplomacy (1d12 + 7)

Local Checks to Defeat Henchmen: +2

Priest of Pharasma: Heal local 1d4 + 1
Movement: Keep me with the crew unless it's giving me a rough start of turn power
Other: Recharge freely for d4s in hand order. (Allies reload)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Binder's Tome, Eagle Aerie, Samisen of Oracular Vision, Bound Elemental, Cloudburst, Pharasma's Knowing 2, Holy Feast, Magnetic Grimoire, Blessing of Qi Zhong, The Lady of Mysteries, Create Mindscape, Swipe, Pharasma's Knowing 1, Valet
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d4 ☐ +1
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Knowledge: Intelligence +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Charisma +1
Diplomacy: Charisma + 3
Divine: Charisma +1

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
☐ Weapons
POWERS:
You may recharge a card to add 1d4 (☐+1) (☐+2) to a check by (☐ you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.
When you attempt (☑ or another character at your location attempts) to defeat a barrier that has the Skirmish or the Task trait, you may use your Diplomacy skill in place of any listed skill for the check.
☑ Add 2 to any check to defeat a henchman (☐ or villain) (☐ or a check to close a location) by another character at your location.
☑ If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
☐ When you play a blessing on another character's check, and that character succeeds, you may recharge the blessing instead of discarding it.