Displayed: Deck: 15 Discard: 0 Buried: 0
Current Location: Fort Hazard
Hero Points: 6
Product Reroll: Unused
NOTES: Available Support: Local Skirmish or Task Barrier: Use my Diplomacy (1d12 + 7) (1d12 + 9 with Princeling)
Local Checks to Defeat Henchmen or Villain or Checks to Close: +2
Blessings Available
Movement: Keep me with the crew unless it's giving me a rough start of turn power
Other: Recharge freely for d4s in hand order. (Allies reload)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Valet, Fire Snake, Alise Grogblud, Icicle Swarm, Princeling, Cleric of Nethys, Blessing of Nethys, The Lady of Mysteries, Holy Feast, Create Mindscape, Blessing of Qi Zhong, Ruby of Charisma, Samisen of Oracular Vision, Blessing of Osiris, Swipe
Recharged: Discard Pile: Buried Pile:
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies: ☐ Weapons POWERS:
You may recharge a card to add 1d4 (☐+1) (☐+2) to a check by (☐ you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.
When you attempt (☑ or another character at your location attempts) to defeat a barrier that has the Skirmish or the Task trait, you may use your Diplomacy skill in place of any listed skill for the check.
☑ Add 2 to any check to defeat a henchman (☑ or villain) (☑ or a check to close a location) by another character at your location.
☑ If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
☐ When you play a blessing on another character's check, and that character succeeds, you may recharge the blessing instead of discarding it.
Evade the Draugr Captain It goes to 1-F,2-C,3-T,4-L:1d4 ⇒ 4Lini. I was hoping to send that to Telessel
Display Eagle Aerie
At the end of turn after everyone else has had a chance to move, recharge Priest of Pharasma to move to Shrine to Besmara
Displayed:Eagle Aerie,
Deck: 16 Discard: 0 Buried: 0
Current Location: Shrine to Besmara
Hero Points: 6
Product Reroll: Unused
NOTES: Available Support: Local Skirmish or Task Barrier: Use my Diplomacy (1d12 + 7)
Local Checks to Defeat Henchmen or Villain or Checks to Close: +2
Blessing Available
Movement: Keep me with the crew unless it's giving me a rough start of turn power
Other: Recharge freely for d4s in hand order. (Allies reload)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Fire Snake, Samisen of Oracular Vision, Icicle Swarm, Swipe, The Lady of Mysteries, Cleric of Nethys, Princeling, Ruby of Charisma, Valet, Create Mindscape, Holy Feast, Alise Grogblud, Blessing of Osiris, Blessing of Nethys, Blessing of Qi Zhong
Recharged: Priest of Pharasma,
Discard Pile: Buried Pile:
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies: ☐ Weapons POWERS:
You may recharge a card to add 1d4 (☐+1) (☐+2) to a check by (☐ you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.
When you attempt (☑ or another character at your location attempts) to defeat a barrier that has the Skirmish or the Task trait, you may use your Diplomacy skill in place of any listed skill for the check.
☑ Add 2 to any check to defeat a henchman (☑ or villain) (☑ or a check to close a location) by another character at your location.
☑ If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
☐ When you play a blessing on another character's check, and that character succeeds, you may recharge the blessing instead of discarding it.
Siwar moves with Lini. Summons and encounters a Buccaneer. Evades Who encounters the Buccaneer 1.Telessel 2.Lini:1d2 ⇒ 2 Botting Lini's Combat (including the +2 I give) Combat 8+6:1d10 + 6 + 1d6 + 1 + 1d8 + 2 ⇒ (6) + 6 + (2) + 1 + (7) + 2 = 24Thank you kindly
Hour of Abadar
Start of turn Dexterity 8:1d8 ⇒ 2Summon and encounter Gholdako. Evade Who encounters the Gholdako 1.Telessel 2.Lini:1d2 ⇒ 1then Telessel evades. Easy peasy
Move to Hall of Champions
Free explore and encounter Blasting Pistol +2
Location Dexterity 13:1d8 + 1d6 ⇒ (4) + (1) = 5Banished!
Discard Blessing of the Seventh Veil to explore and encounter Flaming Falcata +3
Bury Princeling to Automatically acquire
On reset, discard Flaming Falcata +3 and Codex of Conversations
Siwar expertly hides away from the dangers that assault her ship. She then sneaks off to the Hall to sift through the weaponry there in hoped of finding something her companions could use in the coming fights.
Displayed: Deck: 13 Discard: 3 Buried: 3
Current Location: Ghol-Gan Ruins
Hero Points: 6
Product Reroll: Unused
NOTES: Available Support: Local Skirmish or Task Barrier: Use my Diplomacy (1d12 + 7) (1d12 + 9 with Princeling)
Local Checks to Defeat Henchmen or Villain or Checks to Close: +2
Blessings Available
Movement: Keep me with the crew unless it's giving me a rough start of turn power
Other: Recharge freely for d4s in hand order. (Allies reload)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Valet, Eagle Aerie, Wall of Blades, Daji, Blessing of Osiris, Binder's Tome, Create Mindscape, Holy Feast, The Lady of Mysteries, Bound Elemental, Cleric of Nethys
Recharged: Icicle Swarm, Samisen of Oracular Vision,
Discard Pile: Blessing of the Seventh Veil, Flaming Falcata +3, Codex of Conversations, Buried Pile: Master of the Gales, Priest of Pharasma, Princeling,
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies: ☐ Weapons POWERS:
You may recharge a card to add 1d4 (☐+1) (☐+2) to a check by (☐ you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.
When you attempt (☑ or another character at your location attempts) to defeat a barrier that has the Skirmish or the Task trait, you may use your Diplomacy skill in place of any listed skill for the check.
☑ Add 2 to any check to defeat a henchman (☑ or villain) (☑ or a check to close a location) by another character at your location.
☑ If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
☐ When you play a blessing on another character's check, and that character succeeds, you may recharge the blessing instead of discarding it.
Board Status Notes for Flenta:Summon and encounter a Buccaneer Notes for Crimsi:Healed for 2
Summon and encounter a Buccaneer
Siwar - Ghol-Gan Ruins CLOSED Lini, Telessel - Ruined Amphitheater 1-8 remain // Brineborn Giant, Freezing Sphere Teleportation Chamber CLOSED Siwar - Hall of Champions CLOSED 1-3 remain // Flenta's Dragonbane Greatsword + 2 random weapons Crimsi - Great Stone Bridge CLOSED Flenta - Eye of Serenity 1-3 remain // 1=Mugslup, 2=Gargoyle Sniper, 3=Crawling Cyclops Hands Scar Bay CLOSED
Hour of Erastil
Free explore and encounter Master of the Gales
Recharge Telessel's The Winged Serpent. Probably overkill, but I want to make sure we get it. Diplomacy 12:1d12 + 7 + 1d12 ⇒ (5) + 7 + (8) = 20Acquired!
Discard The Lady of Mysteries to draw Codex of Conversations, Eagle Aerie, and Blessing of the Seventh Veil, then recharge Eagle Aerie, Daji, and Blessing of Osiris, then explore and encounter Brineborn Giant BA Random Character at location. 1=Siwar,2=Lini:1d2 ⇒ 2BA: Lini takes 2 Combat Damage. Likely Cloud Puffed away. Location Adds Difficulty. Banish Icicle Swarm to recovery. Recharge Lini's Shadowcat Combat 22+6:3d6 + 15 + 1d10 + 7 ⇒ (4, 1, 5) + 15 + (5) + 7 = 37Banished. HEal Cleric of Nethys To close, bury Master of the Gales to succeed at Strength 11 When Permenantly closed shuffle a random barrier into Ruined Amphitheater, Great Stone Bridge, and Eye of Serenity. A little sorry, but I was also hoping to snag more boons in this one so their may be more opportunities
Bury Priest of Pharasma Heal Cards:1d4 + 1 ⇒ (3) + 1 = 4Heal the rest of the discards Siwar ends her turn. Siwar attempts to recover all cards in her Recovery pile. Icicle Swarm: Arcane 15:1d12 + 5 ⇒ (12) + 5 = 17 -> Icicle Swarm recharged. Siwar resets her hand.
After the start of Flenta's turn, recharge Samisen of Oracular Vision to examine:
Ruined Amphitheater: Sargassum Fiend Great Stone Bridge:Brineborn Giant Eye of Serenity: Magic Spyglass
Siwar recruits a Master of Gales to harness the wind and drive us straight to the massive heft of the the Brineborn Giant. Lini sends a shadowcat to lure it into Siwars trap, where she lays waste to it with a shredding onslaught of magic icicles.
Displayed: Deck: 17 Discard: 0 Buried: 2
Current Location: Ghol-Gan Ruins
Hero Points: 6
Product Reroll: Unused
NOTES: Available Support: Local Skirmish or Task Barrier: Use my Diplomacy (1d12 + 7) (1d12 + 9 with Princeling)
Local Checks to Defeat Henchmen or Villain or Checks to Close: +2
Blessing Available
Movement: Keep me with the crew unless it's giving me a rough start of turn power
Other: Recharge freely for d4s in hand order. (Allies reload)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Holy Feast, Eagle Aerie, Wall of Blades, Valet, Magnetic Grimoire, Bound Elemental, Blessing of Osiris, Wayfarer, Cleric of Nethys, Create Mindscape, Binder's Tome, Daji, The Lady of Mysteries, Blessing of Qi Zhong, Blessing of Nethys
Recharged: Icicle Swarm, Samisen of Oracular Vision,
Discard Pile: Buried Pile: Master of the Gales, Priest of Pharasma,
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies: ☐ Weapons POWERS:
You may recharge a card to add 1d4 (☐+1) (☐+2) to a check by (☐ you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.
When you attempt (☑ or another character at your location attempts) to defeat a barrier that has the Skirmish or the Task trait, you may use your Diplomacy skill in place of any listed skill for the check.
☑ Add 2 to any check to defeat a henchman (☑ or villain) (☑ or a check to close a location) by another character at your location.
☑ If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
☐ When you play a blessing on another character's check, and that character succeeds, you may recharge the blessing instead of discarding it.
Board Status
Notes for Telessel:Recharge The Winged Serpent Notes for Lini:BA: 2 Combat Damage. Likely Cloud Puffed away.
Recharge Shadowcat
Lini, Siwar - Ghol-Gan Ruins CLOSED Telessel - Ruined Amphitheater 1-10 remain // 1=Sargassum Fiend. Brineborn Giant, Freezing Sphere Teleportation Chamber CLOSED Hall of Champions CLOSED 1-5 remain // Flenta's Dragonbane Greatsword + 4 random weapons Crimsi - Great Stone Bridge 1-4 remain // 1=Brineborn Giant Flenta - Eye of Serenity 1-5 remain // 1=Magic Spyglass. Mugslup Scar Bay CLOSED
Displayed: Deck: 13 Discard: 4 Buried: 0
Current Location: Ghol-Gan Ruins
Hero Points: 6
Product Reroll: Unused
NOTES: Available Support: Local Skirmish or Task Barrier: Use my Diplomacy (1d12 + 7)
Local Checks to Defeat Henchmen or Villain or Checks to Close: +2
Blessings Available
Daji: Recharge to add 1d4 to any Intelligence or Wisdom check
Priest of Pharasma: Heal local 1d4 + 1
Movement: Keep me with the crew unless it's giving me a rough start of turn power
Other: Recharge freely for d4s in hand order. (Allies reload)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Nethys, Valet, Codex of Conversations, Eagle Aerie, Holy Feast, Create Mindscape, Blessing of the Seventh Veil, Wayfarer, Binder's Tome
Recharged: Fire Snake, Magnetic Grimoire, Samisen of Oracular Vision, Bound Elemental,
Discard Pile: Blessing of Qi Zhong, Wall of Blades, Cleric of Nethys, Princeling, Buried Pile:
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies: ☐ Weapons POWERS:
You may recharge a card to add 1d4 (☐+1) (☐+2) to a check by (☐ you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.
When you attempt (☑ or another character at your location attempts) to defeat a barrier that has the Skirmish or the Task trait, you may use your Diplomacy skill in place of any listed skill for the check.
☑ Add 2 to any check to defeat a henchman (☑ or villain) (☑ or a check to close a location) by another character at your location.
☑ If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
☐ When you play a blessing on another character's check, and that character succeeds, you may recharge the blessing instead of discarding it.
Board Status
Notes for Crimsi:Recharge Achaekek's Claws
Lini, Siwar - Ghol-Gan Ruins 1-9 remain // 1=Master of the Gales Telessel - Ruined Amphitheater 1-9 remain // 1=Brineborn Giant 2=Freezing Sphere Teleportation Chamber CLOSED Hall of Champions CLOSED 1-5 remain // Flenta's Dragonbane Greatsword + 4 random weapons Crimsi - Great Stone Bridge 1-6 remain // 1 - Giant Spyglass Octopus Eye of Serenity 1-8 remain // 1 - Werecrocodile Flenta - Scar Bay CLOSED
Off turn. Recharge Magnetic Grimoire. Reload Daji BA Fire Damage:1d4 ⇒ 2Bury Bound Elemental to reduce to 0 AA Poison Damage:1d4 ⇒ 3Discard Wall of Blades, Cleric of Nethys, Princeling Recharge Samisen of Oracular Vision Siwar attempts to recover all cards in her Recovery pile. Bound Elemental: Divine 12:1d12 + 5 ⇒ (8) + 5 = 13 -> Bound Elemental recharged.
Hour of Milani
Lini possibly Angelsteps Flenta
Move with Lini to Ghol-Gan Ruins
Free explore and encounter Symbol of Insanity. Evade and pass it on to Lini
Treasure Hunt: Charming and Princeling Diplomacy 7+6:1d12 + 9 ⇒ (4) + 9 = 13Draw: Potion of Flying Lini didn't realize she got the same roll for her Treasure Hunt Diplomacy 7+6:1d12 + 9 ⇒ (5) + 9 = 14Drew before her last turn: Ring of Regeneration Recharge Blessing of Osiris
Hour of the Gods
Move to Eye of Serenity
Recharge Samisen of Oracular Vision to examine, empowered by the location:
Scar Bay: 1=Slip 2=Albatross Soup
Ghol-Gan Ruins:1=Symbol of Insanity 2=Master of the Gales
Ruined Amphitheater:1=Brineborn Giant 2=Freezing Sphere
Banish Potion of Flying to move to Teleportation Chamber then explore and encounter Wall of Blades Divine 11:1d12 + 5 ⇒ (6) + 5 = 11Acquired!
Discard Blessing of Nethys to examine:
Tetrolimulus
Daji
Rearrange 21 with Daji on top.
Reveal Blessing of Qi Zhong to heal Blessing of Nethys, then discard to explore and encounter Daji
Banish Fire Snake to Recovery. Reveal Magnetic Grimoire Survival Divine 8:1d12 + 5 + 1d4 ⇒ (12) + 5 + (4) = 21Acquired!
Siwar ends her turn.
Siwar attempts to recover all cards in her Recovery pile. Reveal Magnetic Grimoire Fire Snake: Divine 8:1d12 + 5 + 1d4 ⇒ (11) + 5 + (4) = 20 -> Fire Snake recharged.
Siwar resets her hand.
Siwar plays the Samisen atop the Eye of Serenity and reveals a great many secrets. She then takes flight to gather a witchy a fox and scroll of blades in an arcane chamber.
Displayed: Deck: 16 Discard: 1 Buried: 0
Current Location: Teleportation Chamber
Hero Points: 6
Product Reroll: Unused
NOTES: Available Support: Local Skirmish or Task Barrier: Use my Diplomacy (1d12 + 7) (with Princeling 1d12 + 9)
Local Checks to Defeat Henchmen or Villain or Checks to Close: +2
Blessings Available
Princeling: Local, reveal to add 2 to Diplomacy
Daji: Recharge to add 1d4 to any Intelligence or Wisdom check
Wall of Blades: Display: Any character who attempts a combat check this turn may recharge 2 cards to add 2d8 and the Slashing trait
Movement: Keep me with the crew unless it's giving me a rough start of turn power
Other: Recharge freely for d4s in hand order. (Allies reload)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Create Mindscape, Swipe, The Lady of Mysteries, Codex of Conversations, Valet, Wayfarer, Eagle Aerie, Blessing of Osiris, Priest of Pharasma, Icicle Swarm, Binder's Tome, Ruby of Charisma, Blessing of Nethys, Blessing of the Seventh Veil, Holy Feast
Recharged: Fire Snake,
Discard Pile: Blessing of Qi Zhong, Buried Pile:
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies: ☐ Weapons POWERS:
You may recharge a card to add 1d4 (☐+1) (☐+2) to a check by (☐ you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.
When you attempt (☑ or another character at your location attempts) to defeat a barrier that has the Skirmish or the Task trait, you may use your Diplomacy skill in place of any listed skill for the check.
☑ Add 2 to any check to defeat a henchman (☑ or villain) (☑ or a check to close a location) by another character at your location.
☑ If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
☐ When you play a blessing on another character's check, and that character succeeds, you may recharge the blessing instead of discarding it.
Board Status Notes for Flenta:Optional check against Treasure Hunt Notes for Crimsi:Optional check against Treasure Hunt
Notes for Lini:Drew Ring of Regeneration from Treasure Hunt before her last turn.
Ghol-Gan Ruins 1-10 remain // 1=Symbol of Insanity 2=Master of the Gales Telessel - Ruined Amphitheater 1-9 remain // 1=Brineborn Giant 2=Freezing Sphere Siwar - Teleportation Chamber 1-10 remain // 1 - Tetrolimulus Flenta - Hall of Champions CLOSED 1-5 remain // Flenta's Dragonbane Greatsword + 4 random weapons Crimsi - Great Stone Bridge 1-9 remain // 1 - Potion of the Ocean Eye of Serenity 1-8 remain // 1 - Werecrocodile Lini - Scar Bay 1-9 remain // 1=Slip 2=Albatross Soup. Pirate Bomber
Displayed: Deck: 15 Discard: 0 Buried: 0
Current Location: Pinnacle Atoll
Hero Points: 6
Product Reroll: Unused
NOTES: Available Support: Local Skirmish or Task Barrier: Use my Diplomacy (1d12 + 7) (with Princeling 1d12 + 9)
Local Checks to Defeat Henchmen or Villain or Checks to Close: +2
Blessings Available
Princeling: Local, reveal to add 2 to Diplomacy
Movement: Keep me with the crew unless it's giving me a rough start of turn power
Other: Recharge freely for d4s in hand order. (Allies reload)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Swipe, Binder's Tome, Cleric of Nethys, Icicle Swarm, Priest of Pharasma, Create Mindscape, The Lady of Mysteries, Wayfarer, Codex of Conversations, Holy Feast, Bound Elemental, Eagle Aerie, Valet, Ruby of Charisma, Blessing of the Seventh Veil
Recharged: Discard Pile: Buried Pile:
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies: ☐ Weapons POWERS:
You may recharge a card to add 1d4 (☐+1) (☐+2) to a check by (☐ you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.
When you attempt (☑ or another character at your location attempts) to defeat a barrier that has the Skirmish or the Task trait, you may use your Diplomacy skill in place of any listed skill for the check.
☑ Add 2 to any check to defeat a henchman (☑ or villain) (☑ or a check to close a location) by another character at your location.
☑ If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
☐ When you play a blessing on another character's check, and that character succeeds, you may recharge the blessing instead of discarding it.
Will plan to use Samisen at the Eye of Serenity on my turn
Displayed:Eagle Aerie,
Deck: 9 Discard: 2 Buried: 1
Current Location: Pinnacle Atoll
Hero Points: 6
Product Reroll: Unused
NOTES: Available Support: Local Skirmish or Task Barrier: Use my Diplomacy (1d12 + 7) (with Princeling 1d12 + 9)
Local Checks to Defeat Henchmen or Villain or Checks to Close: +2
Eagle Aerie: Local Recharge a card at the end of a turn to move.
Princeling: Local, reveal to add 2 to Diplomacy
Movement: Keep me with the crew unless it's giving me a rough start of turn power
Other: Recharge freely for d4s in hand order. (Allies reload)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Seventh Veil, Codex of Conversations, Ruby of Charisma
Recharged: Bound Elemental, Blessing of Qi Zhong, Samisen of Oracular Vision, Valet, Wayfarer, Binder's Tome,
Discard Pile: Create Mindscape, Blessing of Osiris, Buried Pile: Priest of Pharasma,
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies: ☐ Weapons POWERS:
You may recharge a card to add 1d4 (☐+1) (☐+2) to a check by (☐ you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.
When you attempt (☑ or another character at your location attempts) to defeat a barrier that has the Skirmish or the Task trait, you may use your Diplomacy skill in place of any listed skill for the check.
☑ Add 2 to any check to defeat a henchman (☑ or villain) (☑ or a check to close a location) by another character at your location.
☑ If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
☐ When you play a blessing on another character's check, and that character succeeds, you may recharge the blessing instead of discarding it.
Board Status Notes for Flenta:Ship: Wormwood Notes for Crimsi:Ship: Dowager Queen Notes for Telessel:Ship: Magpie Princess Notes for Lini:Ship: Truewind
Heal 3 Notes for Siwar:Ship: Sanbalot
Flenta, Siwar - Pinnacle Atoll 1-6 remain // 6=Sandbar Scar Bay CLOSED Lonely Island 1-8 remain Fringes of the Eye 1-9 remain // 1= Enemy Ship 8=Ambush 9=Teleportation Trap Crimsi. Lini - Raker Shoals CLOSED Telessel - Shark Island 1, 2 remain // 1=Enemy Ship, 2=Shark-Eating Crab
Displayed:Eagle Aerie,
Deck: 10 Discard: 2 Buried: 0
Current Location: Fringes of the Eye
Hero Points: 6
Product Reroll: Unused
NOTES: Available Support: Local Skirmish or Task Barrier: Use my Diplomacy (1d12 + 7) (with Princeling 1d12 + 9)
Local Checks to Defeat Henchmen or Villain or Checks to Close: +2
Eagle Aerie: Local Recharge a card at the end of a turn to move.
Princeling: Local, reveal to add 2 to Diplomacy
Priest of Pharasma: Heal local 1d4 + 1
Movement: Keep me with the crew unless it's giving me a rough start of turn power
Other: Recharge freely for d4s in hand order. (Allies reload)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Magnetic Grimoire, Holy Feast, Codex of Conversations, Ruby of Charisma, Blessing of the Seventh Veil, Cleric of Nethys
Recharged: Bound Elemental, Blessing of Qi Zhong, Samisen of Oracular Vision, Valet,
Discard Pile: Create Mindscape, Blessing of Osiris, Buried Pile:
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies: ☐ Weapons POWERS:
You may recharge a card to add 1d4 (☐+1) (☐+2) to a check by (☐ you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.
When you attempt (☑ or another character at your location attempts) to defeat a barrier that has the Skirmish or the Task trait, you may use your Diplomacy skill in place of any listed skill for the check.
☑ Add 2 to any check to defeat a henchman (☑ or villain) (☑ or a check to close a location) by another character at your location.
☑ If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
☐ When you play a blessing on another character's check, and that character succeeds, you may recharge the blessing instead of discarding it.
Board Status Notes for Flenta:Ship: Wormwood
Recharge Blessing of Norgorber Notes for Crimsi:Ship: Dowager Queen
Crimsi should've taken 2 Structural Damage on the last turn.
Given The Lady of Mysteries Notes for Telessel:Ship: Magpie Princess Notes for Lini:Ship: Truewind
Heal 1 more card Notes for Siwar:Ship: Sanbalot
Flenta - Pinnacle Atoll 1-7 remain // 7=Sandbar Scar Bay CLOSED Lini - Lonely Island 1-8 remain Crimsi, Siwar - Fringes of the Eye 1-9 remain // 1-Teleportation Trap Raker Shoals 1-10 remain // 1-Fuse Grenade Telessel - Shark Island 1-6 remain
We'll say that d4 came from Create Mindscape so no song needed
On Close, Create Mindscape sent to recovery.
Display Eagle Aerie
End of turn, recharge Blessing of Qi Zhong to move to Fringes of the Eye Siwar ends her turn.
Siwar attempts to recover all cards in her Recovery pile. Create Mindscape: Divine 11:1d12 + 5 ⇒ (5) + 5 = 10 -> Create Mindscape discarded.
Siwar resets her hand.
Seeing that her work here is done, Siwar sails into the fringes.
Displayed:Eagle Aerie,
Deck: 13 Discard: 1 Buried: 0
Current Location: Fringes of the Eye
Hero Points: 6
Product Reroll: Unused
NOTES: Available Support: Local Skirmish or Task Barrier: Use my Diplomacy (1d12 + 7) (with Princeling 1d12 + 9)
Local Checks to Defeat Henchmen or Villain or Checks to Close: +2
Eagle Aerie: Local Recharge a card at the end of a turn to move.
Princeling: Local, reveal to add 2 to Diplomacy
Blessings Available
Movement: Keep me with the crew unless it's giving me a rough start of turn power
Other: Recharge freely for d4s in hand order. (Allies reload)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Codex of Conversations, Fire Snake, Ruby of Charisma, Blessing of the Seventh Veil, Priest of Pharasma, Binder's Tome, Cleric of Nethys, Holy Feast, Wayfarer, Magnetic Grimoire
Recharged: Bound Elemental, Blessing of Qi Zhong, Samisen of Oracular Vision,
Discard Pile: Create Mindscape, Buried Pile:
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies: ☐ Weapons POWERS:
You may recharge a card to add 1d4 (☐+1) (☐+2) to a check by (☐ you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.
When you attempt (☑ or another character at your location attempts) to defeat a barrier that has the Skirmish or the Task trait, you may use your Diplomacy skill in place of any listed skill for the check.
☑ Add 2 to any check to defeat a henchman (☑ or villain) (☑ or a check to close a location) by another character at your location.
☑ If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
☐ When you play a blessing on another character's check, and that character succeeds, you may recharge the blessing instead of discarding it.
Board Status Notes for Flenta:Ship: Wormwood Notes for Crimsi:Ship: Dowager Queen Notes for Telessel:Ship: Magpie Princess Notes for Lini:Ship: Truewind Notes for Siwar:Ship: Sanbalot
Flenta - Pinnacle Atoll 1-10 remain Lini - Scar Bay CLOSED Lonely Island 1-10 remain Crimsi, Siwar - Fringes of the Eye 1-10 remain Raker Shoals 1-10 remain Telessel - Shark Island 1-10 remain
Displayed:Create Mindscape,
Deck: 15 Discard: 0 Buried: 0
Current Location: Scar Bay
Hero Points: 6
Product Reroll: Unused
NOTES: Available Support: Local Skirmish or Task Barrier: Use my Diplomacy (1d12 + 7)
Local Checks to Defeat Henchmen or Villain or Checks to Close: +2
Eagle Aerie: Local Recharge a card at the end of a turn to move.
Create Mindscape at Scar Bay
Movement: Keep me with the crew unless it's giving me a rough start of turn power
Other: Recharge freely for d4s in hand order. (Allies reload)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Osiris, The Lady of Mysteries, Priest of Pharasma, Magnetic Grimoire, Princeling, Samisen of Oracular Vision, Ruby of Charisma, Cleric of Nethys, Binder's Tome, Blessing of the Seventh Veil, Codex of Conversations, Holy Feast, Fire Snake, Wayfarer
Recharged: Bound Elemental,
Discard Pile: Buried Pile:
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies: ☐ Weapons POWERS:
You may recharge a card to add 1d4 (☐+1) (☐+2) to a check by (☐ you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.
When you attempt (☑ or another character at your location attempts) to defeat a barrier that has the Skirmish or the Task trait, you may use your Diplomacy skill in place of any listed skill for the check.
☑ Add 2 to any check to defeat a henchman (☑ or villain) (☑ or a check to close a location) by another character at your location.
☑ If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
☐ When you play a blessing on another character's check, and that character succeeds, you may recharge the blessing instead of discarding it.
Upgrade
Replace Ally 4 Ice Chemist with Ally 6 Princeling
Hero Point Power Feat
☑ Add 2 to any check to defeat a henchman (☑ or villain) (☑ or a check to close a location) by another character at your location.
Displayed:Eagle Aerie, Create Mindscape,
Deck: 10 Discard: 6 Buried: 1
Current Location: Tempest Cay
Hero Points: 6
Product Reroll: Unused
NOTES: Available Support: Local Skirmish or Task Barrier: Use my Diplomacy (1d12 + 7)
Local Checks to Defeat Henchmen or Villain: +2
Eagle Aerie: Local Recharge a card at the end of a turn to move.
Create Mindscape at Tempest Cay
Tessa Fairwind: Reveal this card and recharge another card to add 1d6 and the Swashbuckling trait to any check
Ice Chemist: Local Invoke Cold add d4
Movement: Keep me with the crew unless it's giving me a rough start of turn power
Other: Recharge freely for d4s in hand order. (Allies reload)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Codex of Conversations, Cloudburst, Cleric of Nethys, Blessing of the Gods, The Lady of Mysteries, Fire Snake, Bound Elemental, Binder's Tome, Magnetic Grimoire
Recharged: Swipe,
Discard Pile: Slip, Valet, Tsunami , Blessing of Osiris, Blessing of the Seventh Veil, Blessing of Qi Zhong, Buried Pile: Priest of Pharasma,
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies: ☐ Weapons POWERS:
You may recharge a card to add 1d4 (☐+1) (☐+2) to a check by (☐ you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.
When you attempt (☑ or another character at your location attempts) to defeat a barrier that has the Skirmish or the Task trait, you may use your Diplomacy skill in place of any listed skill for the check.
☑ Add 2 to any check to defeat a henchman (☑ or villain) (☐ or a check to close a location) by another character at your location.
☑ If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
☐ When you play a blessing on another character's check, and that character succeeds, you may recharge the blessing instead of discarding it.
After the start of Flenta's turn, recharge Samisen of Oracular Vision to examine:
Assassination Attempt
Cryptic Runes
Phantom Fog Board Status Notes for Flenta:Can encounter Treasure Hunt Notes for Crimsi:Given Seer's Headdress
Hour of Erastil
Give Card to Telessel: Wayfarer
Move to Fort Hazard to support Flenta
Bury Priest of Pharasma and discard Blessing of Osiris to heal self Heal cards:1d4 + 1 + 1d4 ⇒ (2) + 1 + (2) = 5Blessing of the Seventh Veil, Fire Snake, Magnetic Grimoire, Blessing of Osiris, and Cloudburst
Siwar choose this time to regroup as she was clearly spent from her epic battle.
Displayed:Eagle Aerie,
Deck: 10 Discard: 4 Buried: 1
Current Location: Fort Hazard
Hero Points: 6
Product Reroll: Unused
NOTES: Available Support: Local Skirmish or Task Barrier: Use my Diplomacy (1d12 + 7)
Local Checks to Defeat Henchmen or Villain: +2
Eagle Aerie: Local Recharge a card at the end of a turn to move.
Create Mindscape available
Blessings available
Movement: Keep me with the crew unless it's giving me a rough start of turn power
Other: Recharge freely for d4s in hand order. (Allies reload)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Bound Elemental, The Lady of Mysteries, Reflecting Buckler, Blessing of the Gods, Fire Snake, Cloudburst, Magnetic Grimoire, Binder's Tome, Samisen of Oracular Vision, Codex of Conversations
Recharged: Discard Pile: Slip, Valet, Ice Chemist, Tsunami , Buried Pile: Priest of Pharasma,
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies: ☐ Weapons POWERS:
You may recharge a card to add 1d4 (☐+1) (☐+2) to a check by (☐ you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.
When you attempt (☑ or another character at your location attempts) to defeat a barrier that has the Skirmish or the Task trait, you may use your Diplomacy skill in place of any listed skill for the check.
☑ Add 2 to any check to defeat a henchman (☑ or villain) (☐ or a check to close a location) by another character at your location.
☑ If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
☐ When you play a blessing on another character's check, and that character succeeds, you may recharge the blessing instead of discarding it.
Board Status
Notes for Telessel:Given Wayfarer Notes for Lini:Encounters another Chelish Marine
Off turn, discard Blessing of the Seventh Veil Encounter Chelish Marine. Evade and send to someone else! Telessel or Lini encounters...:1d2 ⇒ 2 Sorry Lini, you get another Chelish Marine
Hour of the Gods
Move with to Fort Hazard
Free explore and encounter Gargiya
Banish Cloudburst to Recovery. Reveal Magnetic Grimoire. Recharge Lini's Blessing of the Green Faith Combat 25:1d12 + 5 + 3d6 + 1d4 + 1d12 ⇒ (11) + 5 + (5, 4, 1) + (3) + (12) = 41Defeated Fire Damage:1d8 ⇒ 5Discard Valet, Ice Chemist, Magnetic Grimoire, Fire Snake, Tsunami. Cloudburst sends me back to Jungle. Gargiya banished
Siwar ends her turn.
Siwar attempts to recover all cards in her Recovery pile. Cloudburst: Divine 13:1d12 + 5 ⇒ (5) + 5 = 10 -> Cloudburst discarded.
Siwar resets her hand.
It was only a matter of time until Siwar would face larger and more dangerous Fire Snake. She unleashed lightning and rains and storms at it, felling the burning serpant, but not before it cooked her.
She fled, barely intact back to Lini hoping to get another feast.
Displayed:Eagle Aerie,
Deck: 9 Discard: 7 Buried: 0
Current Location: Jungle
Hero Points: 6
Product Reroll: Unused
NOTES: Available Support: Local Skirmish or Task Barrier: Use my Diplomacy (1d12 + 7)
Local Checks to Defeat Henchmen or Villain: +2
Eagle Aerie: Local Recharge a card at the end of a turn to move.
Create Mindscape available
Blessings available
Movement: Keep me with the crew unless it's giving me a rough start of turn power
Other: Recharge freely for d4s in hand order. (Allies reload)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Swipe, Samisen of Oracular Vision, Binder's Tome, Codex of Conversations, The Lady of Mysteries, Cleric of Nethys, Ruby of Charisma
Recharged: Reflecting Buckler, Blessing of the Gods,
Discard Pile: Slip, Valet, Ice Chemist, Magnetic Grimoire, Fire Snake, Tsunami , Cloudburst, Buried Pile:
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies: ☐ Weapons POWERS:
You may recharge a card to add 1d4 (☐+1) (☐+2) to a check by (☐ you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.
When you attempt (☑ or another character at your location attempts) to defeat a barrier that has the Skirmish or the Task trait, you may use your Diplomacy skill in place of any listed skill for the check.
☑ Add 2 to any check to defeat a henchman (☑ or villain) (☐ or a check to close a location) by another character at your location.
☑ If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
☐ When you play a blessing on another character's check, and that character succeeds, you may recharge the blessing instead of discarding it.
Board Status
Notes for Lini:Recharge Blessing of the Green Faith
Off turn, reload Bound Elemental. Heal The Lady of Mysteries nad Blessing of Qi Zhong
Hour of the Gods
Move with Lini and Telessel to Fort Hazard
Free explore and encounter Slip
Reveal Ice Chemist to add the Cold Trait. Then reveal Magnetic Grimoire Diplomacy 9:1d12 + 7 + 1d4 ⇒ (12) + 7 + (3) = 22Acquired!
Discard Slip to examine Owlbeartross. Recharge it, then explore and encounter Flaming Longbow +2
Letting that go. Banished!
Eagle Aerie: End of turn, recharge Reflecting Buckler to move the group to Jungle
Siwar employs a sneak to bypass a nast Owlbeartross, then quickly seeks safe harbor.
Displayed:Eagle Aerie,
Deck: 15 Discard: 1 Buried: 0
Current Location: Jungle
Hero Points: 6
Product Reroll: Unused
NOTES: Available Support: Local Skirmish or Task Barrier: Use my Diplomacy (1d12 + 7)
Local Checks to Defeat Henchmen or Villain: +2
Eagle Aerie: Local Recharge a card at the end of a turn to move.
Magnetic Grimoire: Local invokes the Acid, Cold, Electricity, Fire, or Poison trait. Reveal for d4
Blessing available
Movement: Keep me with the crew unless it's giving me a rough start of turn power
Other: Recharge freely for d4s in hand order. (Allies reload)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Create Mindscape, Codex of Conversations, Blessing of the Seventh Veil, Bound Elemental, Priest of Pharasma, Blessing of Qi Zhong, Binder's Tome, Samisen of Oracular Vision, Wayfarer, Blessing of Osiris, Cleric of Nethys, Swipe, Ruby of Charisma, The Lady of Mysteries
Recharged: Reflecting Buckler,
Discard Pile: Slip, Buried Pile:
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies: ☐ Weapons POWERS:
You may recharge a card to add 1d4 (☐+1) (☐+2) to a check by (☐ you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.
When you attempt (☑ or another character at your location attempts) to defeat a barrier that has the Skirmish or the Task trait, you may use your Diplomacy skill in place of any listed skill for the check.
☑ Add 2 to any check to defeat a henchman (☑ or villain) (☐ or a check to close a location) by another character at your location.
☑ If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
☐ When you play a blessing on another character's check, and that character succeeds, you may recharge the blessing instead of discarding it.
Hour of Hshurha
Give Card to Lini: Holy Feast (this will work great with Recast!!)
Free explore and encounter Blessing of the Gods. Automatically acquire
Discard The Lady of Mysteries to draw Bound Elemental, Ice Chemist, Magnetic Grimoire. Then recharge Ruby of Charisma, Codex of Conversations, Bound Elemental. Then explore and encounter Tsunami
Reveal Ice Chemist to add the Cold Trait, then reveal Magnetic Grimoire. Discard Blessing of the Gods to copy Blessing of Hshurha Arcane 15:1d12 + 5 + 1d4 + 2d12 ⇒ (2) + 5 + (1) + (5, 7) = 20Acqured!
Reveal Blessing of Qi Zhong to heal Blessing of the Gods, then discard Blessing of Qi Zhong, then explore and encounter Reflecting Buckler
Banish Swipe to Recovery to automatically acquire. Siwar ends her turn.
Siwar attempts to recover all cards in her Recovery pile. Reveal Ice Chemist to add the Cold Trait, then reveal Magnetic Grimoire. Swipe: Divine 10:1d12 + 5 + 1d4 ⇒ (9) + 5 + (4) = 18 -> Swipe recharged .
Siwar resets her hand.
For any chance at facing Brinebones, Siwar's going to need a Tsunami. Fortunately, she has one right here!
Displayed: Deck: 14 Discard: 2 Buried: 0
Current Location: Sacred Spring
Hero Points: 6
Product Reroll: Unused
NOTES: Available Support: Local Skirmish or Task Barrier: Use my Diplomacy (1d12 + 7)
Local Checks to Defeat Henchmen or Villain: +2
Eagle Aerie: Local Recharge a card at the end of a turn to move.
Magnetic Grimoire: Local invokes the Acid, Cold, Electricity, Fire, or Poison trait. Reveal for d4
Movement: Keep me with the crew unless it's giving me a rough start of turn power
Other: Recharge freely for d4s in hand order. (Allies reload)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Samisen of Oracular Vision, Codex of Conversations, Letter of Marque, Create Mindscape, Blessing of the Seventh Veil, Blessing of Osiris, Ruby of Charisma, Cloudburst, Wayfarer, Cleric of Nethys, Blessing of the Gods, Priest of Pharasma, Valet
Recharged: Swipe,
Discard Pile: The Lady of Mysteries, Blessing of Qi Zhong, Buried Pile:
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies: ☐ Weapons POWERS:
You may recharge a card to add 1d4 (☐+1) (☐+2) to a check by (☐ you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.
When you attempt (☑ or another character at your location attempts) to defeat a barrier that has the Skirmish or the Task trait, you may use your Diplomacy skill in place of any listed skill for the check.
☑ Add 2 to any check to defeat a henchman (☑ or villain) (☐ or a check to close a location) by another character at your location.
☑ If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
☐ When you play a blessing on another character's check, and that character succeeds, you may recharge the blessing instead of discarding it.
Board Status Notes for Flenta:At the end of Flenta's next turn, Siwar displays Eagle Aerie, then recharges Bound Elemental to move to Jungle
Displayed: Deck: 14 Discard: 0 Buried: 0
Current Location: with Lini
Hero Points: 6
Product Reroll: Unused
NOTES: Available Support: Local Skirmish or Task Barrier: Use my Diplomacy (1d12 + 7)
Local Checks to Defeat Henchmen or Villain: +2
Blessing Available
Movement: Keep me with the crew unless it's giving me a rough start of turn power
Other: Recharge freely for d4s in hand order. (Allies reload)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Create Mindscape, Priest of Pharasma, Samisen of Oracular Vision, Cleric of Nethys, Eagle Aerie, Bound Elemental, Blessing of the Seventh Veil, Ice Chemist, Wayfarer, Cloudburst, Letter of Marque, Magnetic Grimoire, Fire Snake, Valet
Recharged: Discard Pile: Buried Pile:
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies: ☐ Weapons POWERS:
You may recharge a card to add 1d4 (☐+1) (☐+2) to a check by (☐ you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.
When you attempt (☑ or another character at your location attempts) to defeat a barrier that has the Skirmish or the Task trait, you may use your Diplomacy skill in place of any listed skill for the check.
☑ Add 2 to any check to defeat a henchman (☑ or villain) (☐ or a check to close a location) by another character at your location.
☑ If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
☐ When you play a blessing on another character's check, and that character succeeds, you may recharge the blessing instead of discarding it.
Upgrade
Taking nothing for the selection. But grabbing the bonus Blessing 5 to get Blessing of Osiris
Replace Blessing 1 Pharasma's Knowing with Blessing of Osiris
Displayed: Deck: 8 Discard: 10 Buried: 1
Current Location: Great Stone Bridge
Hero Points: 5
Product Reroll: Used
NOTES: Available Support: Local Skirmish or Task Barrier: Use my Diplomacy (1d12 + 7)
Local Checks to Defeat Henchmen or Villain: +2
Binder's Tome: Local Combat or Charisma, reveal to add 1d4 and Mental trait.
Pierce Jerrell: add 2d6 and the Swashbuckling trait to any Diplomacy check or any check to defeat a barrier that has the Task trait.
Blessing Available
Movement: Keep me with the crew unless it's giving me a rough start of turn power
Other: Recharge freely for d4s in hand order. (Allies reload)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): The Lady of Mysteries, Fire Snake, Bound Elemental, Samisen of Oracular Vision, Blessing of the Seventh Veil, Cloudburst
Recharged: Swipe, Ring of the Sea Strider,
Discard Pile: Slip, Crown of Swords, Rotgut, Holy Feast, Valet, Cleric of Nethys, Arcane Robes, Net of Snaring, Ruby of Charisma, Codex of Conversations, Buried Pile: Priest of Pharasma,
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies: ☐ Weapons POWERS:
You may recharge a card to add 1d4 (☐+1) (☐+2) to a check by (☐ you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.
When you attempt (☑ or another character at your location attempts) to defeat a barrier that has the Skirmish or the Task trait, you may use your Diplomacy skill in place of any listed skill for the check.
☑ Add 2 to any check to defeat a henchman (☑ or villain) (☐ or a check to close a location) by another character at your location.
☑ If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
☐ When you play a blessing on another character's check, and that character succeeds, you may recharge the blessing instead of discarding it.
Board Status Notes for Flenta:Given Pharasma's Knowing Notes for Crimsi:Succeed at a Constitution or Fortitude 12 check or recharge 1d4 cards
1d4 Acid damage
Notes for Siwar:2 bard songs used
Group 1: Fishing Village CLOSED Group 1: Scar Bay CLOSED Group 1: Shrine to Norgorber CLOSED // Storm is displayed, 3 items in deck Telessel, Flenta, - Group 1: Jungle 1-6 remain // 1=Vrykolakas Group 2: Tower CLOSED Group 2: Coastline CLOSED Crimsi, Lini, Siwar - Group 2: Great Stone Bridge 1-4 remain
Off turn, given Arcane Robes. Poison Damage:1d4 ⇒ 1Discard Ruby of Charisma
Hour of the Gods
Move the team to Jungle
Bury Priest of Pharasma to heal Telessel Heal Cards:1d4 + 1 ⇒ (1) + 1 = 2
Free explore and encounter Ring of the Sea Strider.
Banish Swipe to Recovery to automatically acquire.
Discard Cleric of Nethys to examine:
Pierce Jerrell
Vrykolakas
Keep order, then explore and encounter Pierce Jerrell
Reveal Binder's Tome Arcane 6+5:1d12 + 5 + 1d4 ⇒ (5) + 5 + (1) = 11Acquired!
Siwar ends her turn.
Siwar attempts to recover all cards in her Recovery pile. Reveal Binder's Tome Swipe: Divine 10:1d12 + 5 + 1d4 ⇒ (4) + 5 + (4) = 13 -> Swipe recharged .
Siwar resets her hand.
Siwar carefully uses her magic to extract a valuable ring from the depths of the jungle impressing a local sorcerer in the process.
Displayed: Deck: 12 Discard: 7 Buried: 1
Current Location: Jungle
Hero Points: 5
Product Reroll: Used
NOTES: Available Support: Local Skirmish or Task Barrier: Use my Diplomacy (1d12 + 7)
Local Checks to Defeat Henchmen or Villain: +2
Binder's Tome: Local Combat or Charisma, reveal to add 1d4 and Mental trait.
Pierce Jerrell: add 2d6 and the Swashbuckling trait to any Diplomacy check or any check to defeat a barrier that has the Task trait.
Blessing Available
Movement: Keep me with the crew unless it's giving me a rough start of turn power
Other: Recharge freely for d4s in hand order. (Allies reload)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Seventh Veil, Cloudburst, Samisen of Oracular Vision, Eagle Aerie, Ice Chemist, Fire Snake, The Lady of Mysteries, Blessing of Qi Zhong, Wayfarer, Magnetic Grimoire, Bound Elemental
Recharged: Swipe,
Discard Pile: Slip, Crown of Swords, Rotgut, Holy Feast, Valet, Cleric of Nethys, Net of Snaring, Buried Pile: Priest of Pharasma,
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies: ☐ Weapons POWERS:
You may recharge a card to add 1d4 (☐+1) (☐+2) to a check by (☐ you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.
When you attempt (☑ or another character at your location attempts) to defeat a barrier that has the Skirmish or the Task trait, you may use your Diplomacy skill in place of any listed skill for the check.
☑ Add 2 to any check to defeat a henchman (☑ or villain) (☐ or a check to close a location) by another character at your location.
☑ If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
☐ When you play a blessing on another character's check, and that character succeeds, you may recharge the blessing instead of discarding it.
Group 1: Fishing Village CLOSED Group 1: Scar Bay CLOSED Group 1: Shrine to Norgorber 1-7 remain // Incutilis Flenta, Telessel, Lini, Siwar - Group 1: Jungle 1-6 remain // 1=Vrykolakas Group 2: Tower CLOSED Group 2: Coastline CLOSED Crimsi - Group 2: Great Stone Bridge 1-6 remain // 1- Rogue Eidolon; 2 - Shrouded Queen(VILLAIN)
During Flenta's Turn...
Recharge Samisen of Oracular Vision to examine:
Scar Bay: Sapphire Jellyfish
Shrine to Norgorber: Blessing of Gorum
Jungle: Ring of the Sea Strider
banish Holy Feast to Recovery then discard it during Recovery. Flenta, Lini, and Siwar heal 3. Siwar heals Blessing of the Seventh Veil, Cloudburst, and Ice Chemist
Displayed: Deck: 13 Discard: 5 Buried: 0
Current Location: Jungle
Hero Points: 5
Product Reroll: Used
NOTES: Available Support: Local Skirmish or Task Barrier: Use my Diplomacy (1d12 + 7)
Local Checks to Defeat Henchmen or Villain: +2
Binder's Tome: Local Combat or Charisma, reveal to add 1d4 and Mental trait.
Priest of Pharasma: Heal local 1d4 + 1
Movement: Keep me with the crew unless it's giving me a rough start of turn power
Other: Recharge freely for d4s in hand order. (Allies reload)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Fire Snake, Blessing of Qi Zhong, Pharasma's Knowing, Codex of Conversations, Wayfarer, Cloudburst, Samisen of Oracular Vision, Eagle Aerie, Ice Chemist, Blessing of the Seventh Veil, Bound Elemental, The Lady of Mysteries, Magnetic Grimoire
Recharged: Discard Pile: Slip, Crown of Swords, Rotgut, Holy Feast, Valet, Buried Pile:
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies: ☐ Weapons POWERS:
You may recharge a card to add 1d4 (☐+1) (☐+2) to a check by (☐ you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.
When you attempt (☑ or another character at your location attempts) to defeat a barrier that has the Skirmish or the Task trait, you may use your Diplomacy skill in place of any listed skill for the check.
☑ Add 2 to any check to defeat a henchman (☑ or villain) (☐ or a check to close a location) by another character at your location.
☑ If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
☐ When you play a blessing on another character's check, and that character succeeds, you may recharge the blessing instead of discarding it.
Board Status Notes for Flenta:Heal 3
Notes for Lini:Given Net of Snaring
Recharge Blessing of Green Faith
Heal 3
Group 1: Fishing Village CLOSED Group 1: Scar Bay 1-4 remain // 1=Sapphire Jellyfish Group 1: Shrine to Norgorber 1-10 remain // 1=Blessing of Gorum Flenta, Lini, Siwar - Group 1: Jungle 1-10 remain // 1=Ring of the Sea Strider Group 2: Tower CLOSED Telessel - Group 2: Coastline CLOSED Crimsi - Group 2: Great Stone Bridge 1-9 remain // 2 = Invigorating Kukri
Off turn Poison Damage:1d4 ⇒ 2Discard Ice Chemist and Valet Treasure Hunt. Charming with Binder's Tome Diplomacy Knowledge 7+5:1d12 + 7 + 1d4 ⇒ (2) + 7 + (3) = 12Net of Snaring!
Hour of Hshurha
Give Card to Lini: Net of Snaring
Free explore and encounter Sea Serpent
Banish Cloudburst to Recovery. Recharge Lini's Blessing of the Green Faith Combat 21:1d12 + 5 + 3d6 + 1d12 ⇒ (5) + 5 + (1, 3, 1) + (12) = 27Banished! Move Team 1 to Jungle
Discard Blessing of the Seventh Veil to explore and encounter Shark-Eating Crab
Manipulator. Evade and send the encounter to... 1.Flenta 2.Lini:1d2 ⇒ 1Flenta takes the fight!
Shark-Eating Crab:
SS Monster 4
Traits: Animal Aquatic
To Defeat: Combat 18
If the Shark-Eating Crab would be defeated, reroll the dice. The Shark-Eating Crab is defeated or undefeated based solely on the result of the second die roll. Bury any allies played on the check to defeat the Shark-Eating Crab.
Off turn, reload Bound Elemental. Recharge Magnetic Grimoire
Hour of Hshurha
Give card to Lini: Create Mindscape
Move Siwar and Lini to Fishing Village
Free explore and encounter Rotgut
Lini Displays Create Mindscape at Fishing Village Wisdom 8:1d6 + 1d4 ⇒ (6) + (2) = 8Acquired!
Discard Cleric of Nethys to examine:
Ambush
Skeleton Anchor
Swap the order, then explore and encounter Skeleton Anchor
Create Mindscape Divine 13:1d12 + 5 + 1d4 ⇒ (1) + 5 + (1) = 7Banished
Reveal Blessing of Qi Zhong to heal Cleric of Nethys, then recharge blessing to explore and encounter Ambush
Charming. Create Mindscape Diplomacy Acrobatics 9+5:1d12 + 7 + 1d4 ⇒ (10) + 7 + (1) = 18Banished
Immediately Explore and encounter ANOTHER Ambush!
Charming. Create Mindscape Diplomacy Acrobatics 9+5:1d12 + 7 + 1d4 ⇒ (11) + 7 + (4) = 22Banished
Immediately Explore and encounter Slip
Create Mindscape Diplomacy 9:1d12 + 7 + 1d4 ⇒ (6) + 7 + (4) = 17Acquired!
Discard Slip to examine Giant Spyglass Octopus
Attempt to Recharge it. Mindscape. Knowledge 7:1d8 + 4 + 1d4 ⇒ (4) + 4 + (2) = 10Recharged. Then explore and encounter Crown of Swords Create Mindscape Divine 8:1d12 + 5 + 1d4 ⇒ (8) + 5 + (3) = 16Acquired.
Location power, discard Crown of Swords to explore and encounter Blasting Pistol +2
Banish Fire Snake to Recovery. Create Mindscape. Divine Ranged 13:1d12 + 5 + 1d4 ⇒ (2) + 5 + (1) = 8Banished!
Siwar ends her turn.
Siwar attempts to recover all cards in her Recovery pile. Create Mindscape Fire Snake: Divine 8:1d12 + 5 + 1d4 ⇒ (1) + 5 + (1) = 7 Discard Rotgut to reroll Fire Snake: Divine 8:1d12 + 5 + 1d4 ⇒ (5) + 5 + (4) = 14 -> Fire Snake recharged.
Siwar resets her hand.
Siwar collects trickets and friends in the village, and charms her way out of multiple ambushes. She was even able to avoid an epic giant seaglass octopus thanks to the warnings of Slip.
Displayed: Deck: 13 Discard: 3 Buried: 0
Current Location: With Lini
Hero Points: 5
Product Reroll: Used
NOTES: Available Support: Local Skirmish or Task Barrier: Use my Diplomacy (1d12 + 7)
Local Checks to Defeat Henchmen or Villain: +2
Binder's Tome: Local Combat or Charisma, reveal to add 1d4 and Mental trait.
Blessing Available
Movement: Keep me with the crew unless it's giving me a rough start of turn power
Other: Recharge freely for d4s in hand order. (Allies reload)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Priest of Pharasma, Wayfarer, The Lady of Mysteries, Magnetic Grimoire, Codex of Conversations, Eagle Aerie, Samisen of Oracular Vision, Holy Feast, Cleric of Nethys, Bound Elemental, Pharasma's Knowing
Recharged: Blessing of Qi Zhong, Fire Snake,
Discard Pile: Slip, Crown of Swords, Rotgut, Buried Pile:
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies: ☐ Weapons POWERS:
You may recharge a card to add 1d4 (☐+1) (☐+2) to a check by (☐ you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.
When you attempt (☑ or another character at your location attempts) to defeat a barrier that has the Skirmish or the Task trait, you may use your Diplomacy skill in place of any listed skill for the check.
☑ Add 2 to any check to defeat a henchman (☑ or villain) (☐ or a check to close a location) by another character at your location.
☑ If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
☐ When you play a blessing on another character's check, and that character succeeds, you may recharge the blessing instead of discarding it.
Board Status
Notes for Lini:Given Create Mindscape, then Lini Displays it at Fishing Village
Flenta, Lini, Siwar - Group 1: Fishing Village 1-3 remain // Create Mindscape Displayed. 3=Giant Spyglass Octopus Group 1: Scar Bay 1-8 remain Group 1: Shrine to Norgorber 1-10 remain Group 1: Jungle 1-10 remain Telessel - Group 2: Tower CLOSED Group 2: Coastline 1-8 remain // 8 = Protect Crimsi - Group 2: Great Stone Bridge 1-10 remain
Displayed: Deck: 14 Discard: 0 Buried: 0
Current Location: With Lini
Hero Points: 5
Product Reroll: Used
NOTES: Available Support: Local Skirmish or Task Barrier: Use my Diplomacy (1d12 + 7)
Local Checks to Defeat Henchmen or Villain: +2
Magnetic Grimoire: Local invokes the Acid, Cold, Electricity, Fire, or Poison trait. Reveal for d4
Blessing and Create Mindscape Available
Movement: Keep me with the crew unless it's giving me a rough start of turn power
Other: Recharge freely for d4s in hand order. (Allies reload)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Eagle Aerie, Priest of Pharasma, The Lady of Mysteries, Ice Chemist, Samisen of Oracular Vision, Holy Feast, Binder's Tome, Wayfarer, Pharasma's Knowing, Swipe, Blessing of the Seventh Veil, Codex of Conversations, Valet, Ruby of Charisma
Recharged: Discard Pile: Buried Pile:
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies: ☐ Weapons POWERS:
You may recharge a card to add 1d4 (☐+1) (☐+2) to a check by (☐ you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.
When you attempt (☑ or another character at your location attempts) to defeat a barrier that has the Skirmish or the Task trait, you may use your Diplomacy skill in place of any listed skill for the check.
☑ Add 2 to any check to defeat a henchman (☑ or villain) (☐ or a check to close a location) by another character at your location.
☑ If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
☐ When you play a blessing on another character's check, and that character succeeds, you may recharge the blessing instead of discarding it.
Electricity Damage:1d4 ⇒ 3Ouch! Discard Valet, Ice Chemist, and Blessing of Milani
Discard Pharasma's Knowing 1 to draw Codex of Conversations and Pharasma's Knowing 2, then recharge both. Then explore and encounter Paladin Helm. Constitution 6:1d4 ⇒ 1Banished!
Attempt to Close! Create Mindscape Divine 9:1d12 + 5 + 1d4 ⇒ (12) + 5 + (3) = 20Closed! Create Mindscape goes to Recovery
Recharge Samisen of Oracular Vision to examine:
Sharkskin Reef: Gargoyle Sniper
Dagon's Jaw 1: Kolo
Dagon's Jaw 2: Social Niceties
Siwar ends her turn.
Siwar attempts to recover all cards in her Recovery pile. Create Mindscape: Divine 11:1d12 + 5 ⇒ (12) + 5 = 17 -> Create Mindscape recharged.
Siwar resets her hand.
While Crimsi handles the surprise dangers of the spring after Siwar gets zapped. Having determined there is nothing left to find here, she plays her samisen and singing of stories yet to come.
Displayed:Eagle Aerie,
Deck: 12 Discard: 9 Buried: 2
Current Location: Sacred Spring
Hero Points: 5
Product Reroll: Used
NOTES: Available Support: Local Skirmish or Task Barrier: Use my Diplomacy (1d12 + 7)
Local Checks to Defeat Henchmen or Villain: +2
Binder's Tome: Local Combat or Charisma, reveal to add 1d4 and Mental trait.
Blessing Available
Eagle Aerie: Local: Discard to add 1d8 combat. EOT, recharge a card to move.
Skeleton Crew: 1d6 any non-combat Strength or Dexterity
Movement: Keep me with the crew unless it's giving me a rough start of turn power
Other: Recharge freely for d4s in hand order. (Allies reload)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Bound Elemental, Magnetic Grimoire, Swipe, Seamantle, Righteousness
Recharged: Safe Harbor, Net of Snaring, Protect 2, Codex of Conversations, Pharasma's Knowing 2, Samisen of Oracular Vision, Create Mindscape,
Discard Pile: Blessing of Qi Zhong, Ruby of Charisma, Cleric of Nethys, Holy Feast, The Lady of Mysteries, Valet, Ice Chemist, Blessing of Milani, Pharasma's Knowing 1, Buried Pile: Letter of Marque, Priest of Pharasma,
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies: ☐ Weapons POWERS:
You may recharge a card to add 1d4 (☐+1) (☐+2) to a check by (☐ you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.
When you attempt (☑ or another character at your location attempts) to defeat a barrier that has the Skirmish or the Task trait, you may use your Diplomacy skill in place of any listed skill for the check.
☑ Add 2 to any check to defeat a henchman (☑ or villain) (☐ or a check to close a location) by another character at your location.
☑ If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
☐ When you play a blessing on another character's check, and that character succeeds, you may recharge the blessing instead of discarding it.
Board Status Most Recent BR Refresh Siwar, Crimsi - Sacred Spring CLOSED Wishing Well CLOSED Sharkskin Reef 1-11 remain // 1=Gargoyle Sniper. Werecrocodile Flenta - Shark Island CLOSED Shrine to Norgorber CLOSED 1 remain // 1 = New Item; Storm displayed Ghol-Gan Ruins CLOSED Lini - Dagon's Jaw 1 1-2 remain // Divine Fortune displayed, 1=Kolo Telessel - Dagon's Jaw 2 1-4 remain // 1=Social Niceties
Hour of Kelizandri
Give card to Crimsi: Sniper Goggles
Free explore and encounter Safe Harbor Arcane 8:1d12 + 5 ⇒ (8) + 5 = 13Acquired!
Discard The Lady of Mysteries to draw Samisen of Oracular Vision, Pharasma's Knowing 1, and Ice Chemist, then recharge Protect 2, Safe Harbor, and Net of Snaring. Then explore and encounter Sapphire Jellyfish.
Manipulate to Evade and send the encounter to Crimsi
Sapphire Jellyfish:
SS Monster 4
Traits: Animal Aquatic
To Defeat: Combat 18
The Sapphire Jellyfish is immune to the Electricity and Mental traits. Before you act, the Sapphire Jellyfish deals 1d4 Eelctricity damage to each character to your location. If the check to defeat has the Piercing or Slashing trait, add 1d8 to it. Damage from failing the check to defeat the Sapphire Jellyfish is Poison damage.
Recharge Seamantle. Shuffled Barriers into open locations
End of Turn, Eagle Aerie: Recharge Codex of Conversations to move Siwar, Crimsi and Flenta to Sacred Spring
Siwar ends her turn.
Siwar attempts to recover all cards in her Recovery pile. Skeleton Crew: Divine 9:1d12 + 5 ⇒ (11) + 5 = 16 -> Skeleton Crew recharged.
Siwar resets her hand.
After an incredibly awkwards conversation with a Tengu, one of Siwar's crew reveals them to actually be a witch doctor in disguise. Flenta makes fast work of them, but not before they send hexes everywhere.
On Flenta's Turn banish Holy Feast to Recovery to heal 3 Flenta, Crimsi, Siwar, and Telessel. Heal Samisen of Oracular Vision, Binder's Tome, and Blessing of Asmodeus
Displayed:Create Mindscape, Eagle Aerie,
Deck: 16 Discard: 4 Buried: 2
Current Location: Sacred Spring
Hero Points: 5
Product Reroll: Used
NOTES: Available Support: Local Skirmish or Task Barrier: Use my Diplomacy (1d12 + 7)
Local Checks to Defeat Henchmen or Villain: +2
Blessings Available
Eagle Aerie: Local: Discard to add 1d8 combat. EOT, recharge a card to move.
Movement: Keep me with the crew unless it's giving me a rough start of turn power
Other: Recharge freely for d4s in hand order. (Allies reload)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Wayfarer, Codex of Conversations, Righteousness, Pharasma's Knowing 1, Binder's Tome, Bound Elemental, Seamantle, Samisen of Oracular Vision, Fire Snake, Ice Chemist, Swipe, Blessing of Asmodeus, Skeleton Crew, Magnetic Grimoire, Pharasma's Knowing 2, Protect 1
Recharged: Discard Pile: Blessing of Qi Zhong, Ruby of Charisma, Cleric of Nethys, Holy Feast, Buried Pile: Letter of Marque, Priest of Pharasma,
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies: ☐ Weapons POWERS:
You may recharge a card to add 1d4 (☐+1) (☐+2) to a check by (☐ you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.
When you attempt (☑ or another character at your location attempts) to defeat a barrier that has the Skirmish or the Task trait, you may use your Diplomacy skill in place of any listed skill for the check.
☑ Add 2 to any check to defeat a henchman (☑ or villain) (☐ or a check to close a location) by another character at your location.
☑ If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
☐ When you play a blessing on another character's check, and that character succeeds, you may recharge the blessing instead of discarding it.
Board Status Notes for Flenta:Heal 3 Notes for Crimsi:Given Net of Snaring
Heal 3 Notes for Telessel:Heal 3
Telessel, Flenta, Siwar, Crimsi - Sacred Spring 1-4 remain // (No henchman) Wishing Well CLOSED Sharkskin Reef 1-11 remain // Werecrocodile Shark Island 1-7 remain // Sea Troll Shrine to Norgorber 1-2 remain // (No henchman) Storm displayed Ghol-Gan Ruins CLOSED Lini - Dagon's Jaw 1 1-5 remain Dagon's Jaw 2 1-5 remain
Hour of the Gods
Give Card to Crimsi: Net of Snaring
Free explore and encounter Corlan Diplomacy 9:1d12 + 7 ⇒ (1) + 7 = 8Shockingly banished!
Discard Cleric of Nethys...wait...reveal Codex of Conversations. Diplomacy 9:1d12 + 7 ⇒ (1) + 7 = 8Well well well continue... Discard Cleric of Nethys to examine: Witch Doctor Shark-Eating Crab Keep the order, then explore and encounter Witch Doctor then Manipulate to evade and send the encounter to Flenta who is both better at fighting and closing this location.
Missed that I recieved Letter of Marque. Added. I had no reason to keep Sniper Goggles. Recharging for Flenta's check Diplomacy Knowledge 12:11 + 1d4 ⇒ 11 + (4) = 15 Flenta gets Net of Snaring
Net of Snaring:
SS Item 4
Traits: Object Magic
To Acquire: Dexterity Ranged 12
Discard this card to evade a monster whose highest difficulty to defeat is 16 or lower, or 22 or lower if the monster has the Aquatic trait; put the monster on either the top or the bottom of its location deck.
Manticore Damage:1d4 + 1 ⇒ (3) + 1 = 4Discard Ice Chemist, Ruby of Charisma, Binder's Tome, Samisen of Oracular Vision
Hour of Achaekek
Move to Wishing Well
Bury Letter of Marque, choose spells. How many spells?:1d4 + 1 ⇒ (2) + 1 = 3 Automatically explore and encounter Skeleton Crew Arcane 7:1d12 + 5 ⇒ (9) + 5 = 14Acquired!
Free explore and encounter Protect Arcane 6:1d12 + 5 ⇒ (8) + 5 = 13 [ooc]Acquired!
Discard Blessing of Asmodeus to explore and encounter Seamantle
Recharge Lini's Blessing of the Green Faith Arcane 12:1d12 + 5 + 1d12 ⇒ (7) + 5 + (1) = 13Acquired!
End of Turn, Eagle Aerie, recharge Protect 2 to move Lini and Siwar to Ghol-Gan Ruins
After getting punctured by a manticore, Siwar takes a break to marshal more magical power with Lini, freshly infused with the power of cursed haunts.
Soon thereafter, the two hitched rides with Siwar's eagle partners back Flenta's ruins.
Displayed:Create Mindscape, Eagle Aerie,
Deck: 15 Discard: 5 Buried: 2
Current Location: Ghol-Gan Ruins
Hero Points: 5
Product Reroll: Used
NOTES: Available Support: Local Skirmish or Task Barrier: Use my Diplomacy (1d12 + 7)
Local Checks to Defeat Henchmen or Villain: +2
Skeleton Crew: 1d6 any non-combat Strength or Dexterity
Eagle Aerie: Local: Discard to add 1d8 combat. EOT, recharge a card to move.
Movement: Keep me with the crew unless it's giving me a rough start of turn power
Other: Recharge freely for d4s in hand order. (Allies reload)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Magnetic Grimoire, Sniper Goggles, Protect 1, Ice Chemist, Swipe, Holy Feast, Valet, Blessing of Milani, Protect 2, Pharasma's Knowing 2, Righteousness, Bound Elemental, Pharasma's Knowing 1, Fire Snake, Wayfarer
Recharged: Discard Pile: Blessing of Qi Zhong, Ruby of Charisma, Binder's Tome, Samisen of Oracular Vision, Blessing of Asmodeus, Buried Pile: Letter of Marque, Priest of Pharasma,
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies: ☐ Weapons POWERS:
You may recharge a card to add 1d4 (☐+1) (☐+2) to a check by (☐ you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.
When you attempt (☑ or another character at your location attempts) to defeat a barrier that has the Skirmish or the Task trait, you may use your Diplomacy skill in place of any listed skill for the check.
☑ Add 2 to any check to defeat a henchman (☑ or villain) (☐ or a check to close a location) by another character at your location.
☑ If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
☐ When you play a blessing on another character's check, and that character succeeds, you may recharge the blessing instead of discarding it.
Board Status Most Recent BR Refresh Notes for Flenta:Suffer 1 ranged combat damage.
Acquires Net of Snaring Notes for Crimsi:Suffer 1 ranged combat damage. Notes for Telessel:Used a blessing Notes for Lini:Recharge Blessing of the Green Faith
Telessel - Sacred Spring 1-3 remain // (No henchman) Wishing Well CLOSED Sharkskin Reef 1-10 remain // 1 = Werecrocodile Crimsi - Shark Island 1-6 remain // 1 = Sea Troll Shrine to Norgorber 1-6 remain // (No henchman) Flenta, Siwar, Lini - Ghol-Gan Ruins 1-9 remain Dagon's Jaw 1 1-5 remain Dagon's Jaw 2 1-4 remain
Displayed:Create Mindscape, Eagle Aerie,
Deck: 15 Discard: 3 Buried: 0
Current Location: Ghol-Gan Ruins
Hero Points: 5
Product Reroll: Used
NOTES: Available Support: Local Skirmish or Task Barrier: Use my Diplomacy (1d12 + 7)
Local Checks to Defeat Henchmen or Villain: +2
Binder's Tome: Local Combat or Charisma, reveal to add 1d4 and Mental trait.
Eagle Aerie: Local: Discard to add 1d8 combat. EOT, recharge a card to move.
Movement: Keep me with the crew unless it's giving me a rough start of turn power
Other: Recharge freely for d4s in hand order. (Allies reload)
Deck, Discard, Buried:
Reloaded: Priest of Pharasma,
Middle of Deck (Unknown Order): The Lady of Mysteries, Magnetic Grimoire, Holy Feast, Pharasma's Knowing 1, Swipe, Cloudburst, Valet, Cleric of Nethys, Fire Snake, Codex of Conversations, Wayfarer, Pharasma's Knowing 2
Recharged: Protect, Righteousness,
Discard Pile: Blessing of Qi Zhong, Blessing of Milani, Bound Elemental, Buried Pile:
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies: ☐ Weapons POWERS:
You may recharge a card to add 1d4 (☐+1) (☐+2) to a check by (☐ you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.
When you attempt (☑ or another character at your location attempts) to defeat a barrier that has the Skirmish or the Task trait, you may use your Diplomacy skill in place of any listed skill for the check.
☑ Add 2 to any check to defeat a henchman (☑ or villain) (☐ or a check to close a location) by another character at your location.
☑ If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
☐ When you play a blessing on another character's check, and that character succeeds, you may recharge the blessing instead of discarding it.
Hour of the Gods
Free explore and encounter Protect Divine 6:1d12 + 5 ⇒ (10) + 5 = 15Acquired!
Discard Cleric of Nethys to examine:
Righteousness
Blessing of Milani (put on top)
Then explore and encounter Blessing of Milani
Reveal Binder's Tome Divine 7:1d12 + 5 + 1d4 ⇒ (9) + 5 + (2) = 16Acquired!
Reveal Blessing of Qi Zhong to heal Cleric of Nethys then discard to explore and encounter Righteousness
Display Create Mindscape at Sacred Spring. Reveal Binder's Tome Divine 11:1d12 + 5 + 1d4 + 1d4 ⇒ (5) + 5 + (3) + (2) = 15Acquired!
Display Righteousness
Discard Blessing of Milani to explore and encounter Blessing of Asmodeus Divine 5:1d12 + 5 ⇒ (9) + 5 = 14Acquired!
Display Eagle Aerie
End of turn, recharge Protect to move to Ghol-Gan Ruins
Siwar attempts to recover all cards in her Recovery pile. Reveal Binder's Tome Righteousness: Divine 11:1d12 + 5 + 1d4 ⇒ (12) + 5 + (4) = 21 -> Righteousness recharged.
Siwar resets her hand.
Siwar basks in the protective powers of the sacred spring while others in her crew engage in battle and exploration. Feeling refreshed, she calls upon a giant eagle to fly her to the ruins to help Flenta.
Displayed:Create Mindscape, Eagle Aerie,
Deck: 14 Discard: 2 Buried: 0
Current Location: Ghol-Gan Ruins
Hero Points: 5
Product Reroll: Unused
NOTES: Available Support: Local Skirmish or Task Barrier: Use my Diplomacy (1d12 + 7)
Local Checks to Defeat Henchmen or Villain: +2
Binder's Tome: Local Combat or Charisma, reveal to add 1d4 and Mental trait.
Priest of Pharasma: Heal local 1d4 + 1
Eagle Aerie: Local: Discard to add 1d8 combat. EOT, recharge a card to move.
Movement: Keep me with the crew unless it's giving me a rough start of turn power
Other: Recharge freely for d4s in hand order. (Allies reload)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Wayfarer, Swipe, Holy Feast, Pharasma's Knowing 1, Codex of Conversations, The Lady of Mysteries, Cloudburst, Fire Snake, Cleric of Nethys, Pharasma's Knowing 2, Magnetic Grimoire, Valet
Recharged: Protect, Righteousness,
Discard Pile: Blessing of Qi Zhong, Blessing of Milani, Buried Pile:
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies: ☐ Weapons POWERS:
You may recharge a card to add 1d4 (☐+1) (☐+2) to a check by (☐ you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.
When you attempt (☑ or another character at your location attempts) to defeat a barrier that has the Skirmish or the Task trait, you may use your Diplomacy skill in place of any listed skill for the check.
☑ Add 2 to any check to defeat a henchman (☑ or villain) (☐ or a check to close a location) by another character at your location.
☑ If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
☐ When you play a blessing on another character's check, and that character succeeds, you may recharge the blessing instead of discarding it.
Board Status Sacred Spring 1-4 remain // (No henchman) Lini - Wishing Well 1-8 remain Sharkskin Reef 1-10 remain // 1 = Werecrocodile Crimsi, Telessel - Shark Island 1-8 remain // 1 = Canopy Creeper Shrine to Norgorber 1-8 remain // (No henchman) Flenta, Siwar - Ghol-Gan Ruins 1-10 remain Dagon's Jaw 1 1-6 remain Dagon's Jaw 2 1-4 remain
Displayed: Deck: 14 Discard: 0 Buried: 0
Current Location: With Crimsi
Hero Points: 5
Product Reroll: Unused
NOTES: Available Support: Local Skirmish or Task Barrier: Use my Diplomacy (1d12 + 7)
Local Checks to Defeat Henchmen or Villain: +2
Binder's Tome: Local Combat or Charisma, reveal to add 1d4 and Mental trait.
Priest of Pharasma: Heal local 1d4 + 1
Blessing and Create Mindscape Available
Movement: Keep me with the crew unless it's giving me a rough start of turn power
Other: Recharge freely for d4s in hand order. (Allies reload)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Samisen of Oracular Vision, Holy Feast, Ruby of Charisma, Codex of Conversations, Cloudburst, Wayfarer, Magnetic Grimoire, Swipe, The Lady of Mysteries, Bound Elemental, Valet, Pharasma's Knowing 1, Pharasma's Knowing 2, Fire Snake
Recharged: Discard Pile: Buried Pile:
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies: ☐ Weapons POWERS:
You may recharge a card to add 1d4 (☐+1) (☐+2) to a check by (☐ you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.
When you attempt (☑ or another character at your location attempts) to defeat a barrier that has the Skirmish or the Task trait, you may use your Diplomacy skill in place of any listed skill for the check.
☑ Add 2 to any check to defeat a henchman (☑ or villain) (☐ or a check to close a location) by another character at your location.
☑ If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
☐ When you play a blessing on another character's check, and that character succeeds, you may recharge the blessing instead of discarding it.
Upgrade Grabbing just the Ally 4
Replacing Ally 0 Apprentice with Ally 4 Ice Chemist
Hero Point Power Feat
☑ Add 2 to any check to defeat a henchman (☑ or villain) (☐ or a check to close a location) by another character at your location.
Hour of the Gods
Start of turn, recharge Codex of Conversations to examine: Brine Dragonhide Breastplate, then shuffle the location.
Free explore and encounter Old Salt Diplomacy 7:1d12 + 7 ⇒ (8) + 7 = 15Acquired but move to the scenario deck
Reveal Blessing of Qi Zhong to heal Trident +2 then discard to explore and encounter Brine Dragonhide Breastplate.
Recharge Ruby of Charisma Fortitude 9:1d12 ⇒ 6Banished!
Display Create Mindscape next to Festhall
Displayed:Create Mindscape,
Deck: 17 Discard: 4 Buried: 0
Current Location: Safe House
Hero Points: 5
Product Reroll: Unused
NOTES: Available Support: Local Skirmish or Task Barrier: Use my Diplomacy (1d12 + 7)
Local Checks to Defeat Henchmen: +2
Priest of Pharasma: Heal local 1d4 + 1
Movement: Keep me with the crew unless it's giving me a rough start of turn power
Other: Recharge freely for d4s in hand order. (Allies reload)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Fire Snake, Besmaran Vestments, Cloudburst, Wayfarer, Holy Feast, Apprentice, Trident +2, Cleric of Nethys, Eagle Aerie, Pharasma's Knowing 1, Magnetic Grimoire, Crystal of Healing Hands, Pharasma's Knowing 2, The Lady of Mysteries, Occularium Vestments
Recharged: Ruby of Charisma, Samisen of Oracular Vision,
Discard Pile: Flaming Longbow +2, Blessing of Qi Zhong, Rapier +2, Zul, Buried Pile:
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies: ☐ Weapons POWERS:
You may recharge a card to add 1d4 (☐+1) (☐+2) to a check by (☐ you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.
When you attempt (☑ or another character at your location attempts) to defeat a barrier that has the Skirmish or the Task trait, you may use your Diplomacy skill in place of any listed skill for the check.
☑ Add 2 to any check to defeat a henchman (☐ or villain) (☐ or a check to close a location) by another character at your location.
☑ If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
☐ When you play a blessing on another character's check, and that character succeeds, you may recharge the blessing instead of discarding it.
Board Status Theater of Corruption CLOSED // Ship Anchored Siwar - Safe House 1-7 remain Crimsi, Telessel - House of Stolen Kisses CLOSED Torture Pit CLOSED Flenta, Lini - Festhall 1-7 remain // Create Mindscape Displayed. 1 Isawyn the Diva (Villain!), 2 Footpad's Boots, 3 Protect Tengu Rookery CLOSED Merchant Marina CLOSED 1 remain // 1=Telekinesis
Displayed: Deck: 18 Discard: 4 Buried: 0
Current Location: Safe House
Hero Points: 5
Product Reroll: Unused
NOTES: Available Support: Local Skirmish or Task Barrier: Use my Diplomacy (1d12 + 7)
Local Checks to Defeat Henchmen: +2
Blessing and Create Mindscape available
Movement: Keep me with the crew unless it's giving me a rough start of turn power
Other: Recharge freely for d4s in hand order. (Allies reload)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Cloudburst, Pharasma's Knowing 1, Holy Feast, The Lady of Mysteries, Valet, Magnetic Grimoire, Eagle Aerie, Pharasma's Knowing 2
Recharged: Cleric of Nethys, Apprentice, Wayfarer, Priest of Pharasma, Occularium Vestments, Besmaran Vestments, Fire Snake, Crystal of Healing Hands, Bound Elemental, Samisen of Oracular Vision,
Discard Pile: Flaming Longbow +2, Trident +2, Rapier +2, Zul, Buried Pile:
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies: ☐ Weapons POWERS:
You may recharge a card to add 1d4 (☐+1) (☐+2) to a check by (☐ you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.
When you attempt (☑ or another character at your location attempts) to defeat a barrier that has the Skirmish or the Task trait, you may use your Diplomacy skill in place of any listed skill for the check.
☑ Add 2 to any check to defeat a henchman (☐ or villain) (☐ or a check to close a location) by another character at your location.
☑ If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
☐ When you play a blessing on another character's check, and that character succeeds, you may recharge the blessing instead of discarding it.
Board Status
Notes for Telessel:Used Blessing and Longbow
Theater of Corruption CLOSED // Ship Anchored Siwar, Telessel - Safe House 1-9 remain Crimsi - House of Stolen Kisses 1-8 remain // 1=Geyser. Avimar Sorrinash Torture Pit CLOSED Festhall 1-11 remain // 1=Great White Shark Tengu Rookery CLOSED Lini, Flenta - Merchant Marina CLOSED 1 remain // 1=Telekinesis
Displayed: Deck: 18 Discard: 3 Buried: 0
Current Location: Merchant Marina
Hero Points: 5
Product Reroll: Unused
NOTES: Available Support: Local Skirmish or Task Barrier: Use my Diplomacy (1d12 + 7)
Local Checks to Defeat Henchmen: +2
Crystal of Healing Hands: Heal local 1d4 + 1
Movement: Keep me with the crew unless it's giving me a rough start of turn power
Other: Recharge freely for d4s in hand order. (Allies reload)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Holy Feast, Cloudburst, Pharasma's Knowing 1, Eagle Aerie, Magnetic Grimoire, Valet, Create Mindscape, Pharasma's Knowing 2, Blessing of Qi Zhong, The Lady of Mysteries, Samisen of Oracular Vision
Recharged: Cleric of Nethys, Apprentice, Wayfarer, Priest of Pharasma, Occularium Vestments, Besmaran Vestments, Fire Snake,
Discard Pile: Flaming Longbow +2, Trident +2, Rapier +2, Buried Pile:
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies: ☐ Weapons POWERS:
You may recharge a card to add 1d4 (☐+1) (☐+2) to a check by (☐ you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.
When you attempt (☑ or another character at your location attempts) to defeat a barrier that has the Skirmish or the Task trait, you may use your Diplomacy skill in place of any listed skill for the check.
☑ Add 2 to any check to defeat a henchman (☐ or villain) (☐ or a check to close a location) by another character at your location.
☑ If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
☐ When you play a blessing on another character's check, and that character succeeds, you may recharge the blessing instead of discarding it.
Displayed: Deck: 14 Discard: 0 Buried: 0
Current Location: Theater of Corruption
Hero Points: 5
Product Reroll: Unused
NOTES: Available Support: Local Skirmish or Task Barrier: Use my Diplomacy (1d12 + 7)
Local Checks to Defeat Henchmen: +2
Priest of Pharasma: Heal local 1d4 + 1
Movement: Keep me with the crew unless it's giving me a rough start of turn power
Other: Recharge freely for d4s in hand order. (Allies reload)
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Binder's Tome, Eagle Aerie, Samisen of Oracular Vision, Bound Elemental, Cloudburst, Pharasma's Knowing 2, Holy Feast, Magnetic Grimoire, Blessing of Qi Zhong, The Lady of Mysteries, Create Mindscape, Swipe, Pharasma's Knowing 1, Valet
Recharged: Discard Pile: Buried Pile:
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies: ☐ Weapons POWERS:
You may recharge a card to add 1d4 (☐+1) (☐+2) to a check by (☐ you or) another character at your location. If the recharged card is an ally, put it on top of your deck instead.
When you attempt (☑ or another character at your location attempts) to defeat a barrier that has the Skirmish or the Task trait, you may use your Diplomacy skill in place of any listed skill for the check.
☑ Add 2 to any check to defeat a henchman (☐ or villain) (☐ or a check to close a location) by another character at your location.
☑ If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
☐ When you play a blessing on another character's check, and that character succeeds, you may recharge the blessing instead of discarding it.