Hydra

Sithiliss's page

43 posts. Alias of Just a Mort.


Race

Male LN Cleric (Ragathiel) 1 | HP 10/10 AC: 13 (11Tch, 12Fl) | CMB: +3; CMD: 13| F:+ 4, R: +1, W: +5; | Init: +3 | Perc: +2, SM: +2 | Speed 30ft |

Classes/Levels

| Spells: 1st 3/3| Channels 4/5Active conditions:

Gender

M

Size

M

Deity

Ragathiel

Strength 16
Dexterity 13
Constitution 14
Intelligence 10
Wisdom 14
Charisma 14

About Sithiliss

Lizard Folk Cleric (Ragathiel – Nobility and Destruction)
LN Humanoid
Init +3;
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Defense
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AC 13, touch 10, flat-footed 13
hp 10 (1d8+2)
Fort +4, Ref +1, Will +5
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Offense
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Speed 30 ft, Swim 30 ft
Melee Bite +3(1d6+3), Claw +3(1d4+3), Claw +3(1d4+3)
Cleric Spells Prepared (CL 1th; concentration +3)
. . 1st — Decompose Corpse, Cause Fear, Bless(Domain)
. . 0 (at will)—Purify food and Drink, Light, Create Water,
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Statistics
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Str 16, Dex 13, Con 14, Int 10, Wis 14, Cha 14
Base Atk +0; CMB +3; CMD 14
Feats Selective Channels
Skills Diplomacy +6, Linguistics +4, Knowledge Religion +4
Languages Draconic, Common
Traits: Birthmark, Paragon of speed

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Special Abilities
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Inspiring Command (Su): As a standard action, you can issue an inspiring command to your allies. The inspiring command affects one ally plus one additional ally for every three cleric levels you possess, who must all be within 30 feet of you. Affected allies gain a +2 insight bonus on attack rolls, AC, combat maneuver defense, and skill checks for 1 round. This is a language-dependent mind-affecting effect.

Destructive Smite (SU): You gain the destructive smite power: The supernatural ability to make a single melee attack with morale bonus on damage rolls equal to ½ your cleric level (minimum 1) You must declare the destructive smite before making the attack. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the cleric. The amount of damage dealt or healed is equal to 1d6 points of damage plus 1d6 points of damage for every two cleric levels beyond 1st (2d6 at 3rd, 3d6 at 5th, and so on). Creatures that take damage from channeled energy receive a Will save to halve the damage. The DC of this save is equal to 10 + 1/2 the cleric's level + the cleric's Charisma modifier. Creatures healed by channel energy cannot exceed their maximum hit point total—all excess healing is lost. A cleric may channel energy a number of times per day equal to 3 + her Charisma modifier. This is a standard action that does not provoke an attack of opportunity. A cleric can choose whether or not to include herself in this effect. (5 uses per day - DC 12 - Positive energy selected)

Backstory:

Sithiliss was born of the Razor Claw tribe. They had the swamp, which they gathered herbs and hunted animals. And Sithiliss was just another happy little lizard, with a birthmark of a red wing on the back of his right hand. A simple and austere life, sure, but one that everyone was contented and happy. That is, until the humans came. The humans invaded the swamp, intending to convert it into fish farms. The captured lizards, including Sithiliss were shipped to concentration camps, where they were forced into hard labour. Some of his brethren languished from being away from their beloved swamps and wasted away. Under the slave drivers torments and whips, many more of his brethren died. Sithiliss watched as they split his family apart, taking his father and mother to the mines. He never saw them again. A cold hard rage formed in his heart. He vowed vengeance on his tormenters for their deeds, and vowed one day, he would bring the human empire of Nexorus down. The humans were the real monsters, to treat everyone different from them this way. And then somewhere out there, someone listened to his vow, and approved…