Sister Agnes Alebelly
Human gunslinger (pistolero) 2/inquisitor (sanctified slayer) of Cayden Cailean 2 (Pathfinder RPG Advanced Class Guide 99, Pathfinder RPG Advanced Player's Guide 38, Pathfinder RPG Ultimate Combat 9, 51)
CG Medium humanoid (human)
Init +6;
Senses Perception +10
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Defense
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AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge)
hp 34 (4 HD; 2d8+2d10+8)
Fort +8,
Ref +7,
Will +5
Defensive Abilities nimble +1
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee cestus +3 (1d4/19-20)
Ranged +1 pistol +10 (1d8+3/×4)
Special Attacks deeds (gunslinger's dodge, quick clear, up close and deadly +1d6), grit (2), studied target +1 (1st, move action)
Inquisitor Spell-Like Abilities (CL 2nd; concentration +4)
. . At will—detect alignment
Inquisitor (Sanctified Slayer) Spells Known (CL 4th; concentration +6)
. . 1st (3/day)—divine favor, expeditious retreat, longshot[UC]
. . 0 (at will)—create alcohol (ale or wine), detect magic, guidance, light, read magic, stabilize
. .
Domain Travel
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Statistics
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Str 8,
Dex 18,
Con 14,
Int 12,
Wis 14,
Cha 12
Base Atk +3;
CMB +3;
CMD 17
Feats Gunsmithing[UC], Point-Blank Shot, Precise Shot, Rapid Reload
Traits magical knack, vagabond child (urban)
Skills Acrobatics +5, Bluff +6, Climb +0, Craft (alchemy) +7, Diplomacy +5, Disable Device +9, Handle Animal +5, Heal +6, Intimidate +6, Knowledge (arcana) +6, Knowledge (dungeoneering) +6, Knowledge (local) +6, Knowledge (nature) +7, Knowledge (planes) +6, Knowledge (religion) +7, Perception +10, Sense Motive +8, Sleight of Hand +5, Stealth +5, Survival +7, Swim +0
Languages Celestial, Common
SQ agile feet (5/day), gunsmith, monster lore +2, stern gaze +1, track +1
Combat Gear adamantine bullet[UC] (50), bullet[UC] (50), ghost touch bullet[UC] (10),
wand of infernal healing (50 charges), antitoxin, black powder reagent;
Other Gear mithral chain shirt,
+1 pistol[UC], adamantine paper cartridge[UC] (50), cestus[APG], cold iron paper cartridge[UC] (3), elysian bronze paper cartridge[UC] (3), mithral paper cartridge[UC] (3), paper cartridge[UC] (50), silver paper cartridge[UC] (50),
sleeves of many garments[UE],
traveler's any-tool[UE], backpack, gunsmith's kit[UC], silk rope (50 ft.), 20 pp, 2,937 gp
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Special Abilities
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Agile Feet (5/day) (Su) For 1 rd, you ignore difficult terrain.
Deeds Use Grit to perform special abilities with your firearms.
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmith Gain free starting firearm that only you can use properly.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Inquisitor (Sanctified Slayer) Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Monster Lore +2 (Ex) +2 to Knowledge checks when identifying the weaknessess of creatures.
Nimble +1 (Ex) +1 AC while wearing light or no armor.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Reload (Pistol) You can reload fast with one type of Crossbow or Firearm.
Stern Gaze +1 (Ex) +1 to Sense Motive and Intimidate.
Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to att/dam & some skills vs. them.
Track +1 Add the listed bonus to Survival checks made to track.
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