Human Swashbuckler 6 HP 34/40 | AC 23 FF 18 Touch 16 CMD 22 | Init +6 | Saves Fort +3, Reflex +10, Will +5 | Per +9, SenMot +0| Spd 30' Panache 5/5 | Charmed Life 0/4
Love it! Perception: 1d20 + 9 ⇒ (9) + 9 = 18 Sirrah looks through the Drow's belongings Some interesting and also some gruesome stuff here. He shares his findings with the others. Looks like we found what we are looking for. Let's take some time to record all the things we found at the site for the Venture Captain, I we should probably haul as much of that library back with us as we can.
Human Swashbuckler 6 HP 34/40 | AC 23 FF 18 Touch 16 CMD 22 | Init +6 | Saves Fort +3, Reflex +10, Will +5 | Per +9, SenMot +0| Spd 30' Panache 5/5 | Charmed Life 0/4
Sirrah moves forward, drawing out an alchemist's fire, he stops and lobs it at the drow cleric. Alchemist's Fire RTA - 2 range increments: 1d20 + 10 - 4 ⇒ (15) + 10 - 4 = 21
move and draw, std attack If she somehow comes down at me. I'll parry and riposte (doubt she will)
Human Swashbuckler 6 HP 34/40 | AC 23 FF 18 Touch 16 CMD 22 | Init +6 | Saves Fort +3, Reflex +10, Will +5 | Per +9, SenMot +0| Spd 30' Panache 5/5 | Charmed Life 0/4
Will Save DC20: 1d20 + 5 ⇒ (4) + 5 = 9 Sirrah is not feeling so well, his stomach turns as the witchy drow uses her unholy magic on him and adds to the agony inflicted by the wretched demon, that caught him in a rare moment his guard was down. He reaches into his pouch and produces a little healing help, as he steps forward. He quickly guzzles it down. Potion of Cure Serious Wounds: 3d8 + 5 ⇒ (4, 1, 5) + 5 = 15 move - retrieve item and 5' step; standard - drink potion
Human Swashbuckler 6 HP 34/40 | AC 23 FF 18 Touch 16 CMD 22 | Init +6 | Saves Fort +3, Reflex +10, Will +5 | Per +9, SenMot +0| Spd 30' Panache 5/5 | Charmed Life 0/4
Sirrah continues to move forward through the darkness, only going half as fast as he normally would, toward the sound of combat. He taps his rapier on the ground in front of him every few steps to make sure nothing will trip him up. Double move - half speed
Human Swashbuckler 6 HP 34/40 | AC 23 FF 18 Touch 16 CMD 22 | Init +6 | Saves Fort +3, Reflex +10, Will +5 | Per +9, SenMot +0| Spd 30' Panache 5/5 | Charmed Life 0/4
You may find my liver's pretty pickled, Love! Sirrah fires back. He tries to pick out the direction of the drow woman and move that way, slowly and carefully. Perception: 1d20 + 9 ⇒ (18) + 9 = 27 Presumably, double move at half or even quarter speed.
Human Swashbuckler 6 HP 34/40 | AC 23 FF 18 Touch 16 CMD 22 | Init +6 | Saves Fort +3, Reflex +10, Will +5 | Per +9, SenMot +0| Spd 30' Panache 5/5 | Charmed Life 0/4
Sirrah attempts two quick thrusts into the place he heard the grunt of pain and felt contact on his blade just moment before, not sure whether anything is still there or not. High hits: 1d100 ⇒ 7
High hits: 1d100 ⇒ 51
Full round attack, if no contact made Sirrah attempts a 5' step forwad. Then he'll ready his blade and listen for the sound of an incoming attack. Opportune Parry and Riposte: Parry: High hits: 1d100 ⇒ 25
Riposte:High hits: 1d100 ⇒ 52
Human Swashbuckler 6 HP 34/40 | AC 23 FF 18 Touch 16 CMD 22 | Init +6 | Saves Fort +3, Reflex +10, Will +5 | Per +9, SenMot +0| Spd 30' Panache 5/5 | Charmed Life 0/4
SIrrah rushes toward the Drow Raider...Ha Ha Swordplay! He looks at the rapier in the drow's hand. He take a fencing stance and waits for the raider to engage. Double move, will parry and riposte, and parry twice if needed. Opportune Parry and Riposte: Parry 1 +1 adamantine rapier: 1d20 + 13 ⇒ (19) + 13 = 32 Riposte +1 adamantine rapier: 1d20 + 13 ⇒ (20) + 13 = 33
Confirm Crit: 1d20 + 13 ⇒ (16) + 13 = 29
Parry 2 +1 adamantine rapier: 1d20 + 13 ⇒ (17) + 13 = 30
Human Swashbuckler 6 HP 34/40 | AC 23 FF 18 Touch 16 CMD 22 | Init +6 | Saves Fort +3, Reflex +10, Will +5 | Per +9, SenMot +0| Spd 30' Panache 5/5 | Charmed Life 0/4
Fort DC15 + Last Charmed Life: 1d20 + 3 + 3 ⇒ (12) + 3 + 3 = 18 Success! Sirrah jabs the mushroom man twice. +1 adamantine rapier + IC: 1d20 + 13 + 2 ⇒ (5) + 13 + 2 = 20
+1 adamantine rapier + IC: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26
Confirm Crit: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13
Then steps over the dead mushroom. Full rnd attack, then 5' step
Human Swashbuckler 6 HP 34/40 | AC 23 FF 18 Touch 16 CMD 22 | Init +6 | Saves Fort +3, Reflex +10, Will +5 | Per +9, SenMot +0| Spd 30' Panache 5/5 | Charmed Life 0/4
Great! I will! Thanks! Sirrah thinks for a moment about retreat, then thinks again. Taking Master Poh's advice, he instead makes two quick stabs with his rapier at the plant man that hasn't yet exuded its foul contents. And positions himself for there possible attacks. +1 adamantine rapier + IC: 1d20 + 13 + 2 ⇒ (3) + 13 + 2 = 18
+1 adamantine rapier + IC: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22
Full round attack, then parry and riposte if attacked, in fact I'll parry two attacks if needed, although I can only take 1 riposte. Opportune Parry and Riposte: Parry 1 +1 adamantine rapier + IC: 1d20 + 13 + 2 ⇒ (8) + 13 + 2 = 23 Riposte +1 adamantine rapier + IC: 1d20 + 13 + 2 ⇒ (3) + 13 + 2 = 18
Parry 2 +1 adamantine rapier + IC: 1d20 + 13 + 2 ⇒ (7) + 13 + 2 = 22
Human Swashbuckler 6 HP 34/40 | AC 23 FF 18 Touch 16 CMD 22 | Init +6 | Saves Fort +3, Reflex +10, Will +5 | Per +9, SenMot +0| Spd 30' Panache 5/5 | Charmed Life 0/4
Fort Save DC15 + Charmed Life: 1d20 + 3 + 3 ⇒ (8) + 3 + 3 = 14 Reroll +4 GM stars: 1d20 + 3 + 3 + 4 ⇒ (5) + 3 + 3 + 4 = 15 Sirrah starts to inhale for a moment, but quickly gets his arm over his nose and mouth. Deciding he doesn't like the idea of an orange death cloud he quickly makes a tactical retreat and circles around the room. Full round - withdrawal
Human Swashbuckler 6 HP 34/40 | AC 23 FF 18 Touch 16 CMD 22 | Init +6 | Saves Fort +3, Reflex +10, Will +5 | Per +9, SenMot +0| Spd 30' Panache 5/5 | Charmed Life 0/4
Certainly is colorful down here, always thought the underground was just full of dark grey and black! Sirrah can't help but get a look at the bright red mushroom moving forward. Perception: 1d20 + 9 ⇒ (19) + 9 = 28
Human Swashbuckler 6 HP 34/40 | AC 23 FF 18 Touch 16 CMD 22 | Init +6 | Saves Fort +3, Reflex +10, Will +5 | Per +9, SenMot +0| Spd 30' Panache 5/5 | Charmed Life 0/4
Know Nobles: 1d20 + 4 ⇒ (14) + 4 = 18 Sirrah is impressed by the library, Quite a find, our any books obviously missing? Perception: 1d20 + 9 ⇒ (12) + 9 = 21 Sirrah scans the shelves for obvious gaps.
Human Swashbuckler 6 HP 34/40 | AC 23 FF 18 Touch 16 CMD 22 | Init +6 | Saves Fort +3, Reflex +10, Will +5 | Per +9, SenMot +0| Spd 30' Panache 5/5 | Charmed Life 0/4
As the elf turns to leave Sirrah adds to the conversation. Our society is about exploring places and this is a place. We are also about cooperating and making allies, if the texts are of value to Kyonin. I can't say we wouldn't return them. But first we would need to find them. Fair thy well, Caldion. What say you Pathfinders, are we up for a little search and destroy?
Human Swashbuckler 6 HP 34/40 | AC 23 FF 18 Touch 16 CMD 22 | Init +6 | Saves Fort +3, Reflex +10, Will +5 | Per +9, SenMot +0| Spd 30' Panache 5/5 | Charmed Life 0/4
I assume the manacles use a key Look for everyone, let's free this elf. Sirrah says as he looks around on the table for keys and anything else useful. Just to be on the safe side perhaps Dermont might detect evil on the elf.
Human Swashbuckler 6 HP 34/40 | AC 23 FF 18 Touch 16 CMD 22 | Init +6 | Saves Fort +3, Reflex +10, Will +5 | Per +9, SenMot +0| Spd 30' Panache 5/5 | Charmed Life 0/4
Sirrah grins at the Incubus, he flips his adamantine rapier in the air, it lands point first in the nearby table. Really just dropping it, but wanted to do it with a flourish He steps to his right as he draws a second rapier, a cold iron rapier! Ha ha! His grin doubles in size as he goes for a thrust on the demon. mwk cold iron rapier + IC: 1d20 + 13 + 2 ⇒ (9) + 13 + 2 = 24
free - drop rapier; move - 5' step and draw rapier, std - attack He then readies to parry. Opportune Parry and Riposte:
Parry mwk cold iron rapier + IC: 1d20 + 13 + 2 ⇒ (9) + 13 + 2 = 24 Riposte mwk cold iron rapier + IC: 1d20 + 13 + 2 ⇒ (9) + 13 + 2 = 24
Panche is at 4, thanks to crit and killing blow last turn
Human Swashbuckler 6 HP 34/40 | AC 23 FF 18 Touch 16 CMD 22 | Init +6 | Saves Fort +3, Reflex +10, Will +5 | Per +9, SenMot +0| Spd 30' Panache 5/5 | Charmed Life 0/4
Sirrah advances on the new arrivals, Don't mind me Jactus! He says as he steps in front of the shield champion. He takes a jab with his rapier and gets ready to parry if attacked. +1 adamantine rapier + IC v. summoned creature: 1d20 + 13 + 2 ⇒ (16) + 13 + 2 = 31
Confirm Crit: 1d20 + 13 + 2 ⇒ (18) + 13 + 2 = 33
Opportune Parry and Riposte: Parry +1 adamantine rapier + IC: 1d20 + 13 + 2 ⇒ (16) + 13 + 2 = 31 Riposte +1 adamantine rapier + IC: 1d20 + 13 + 2 ⇒ (12) + 13 + 2 = 27
Human Swashbuckler 6 HP 34/40 | AC 23 FF 18 Touch 16 CMD 22 | Init +6 | Saves Fort +3, Reflex +10, Will +5 | Per +9, SenMot +0| Spd 30' Panache 5/5 | Charmed Life 0/4
DC 15 Will + Charmed Life: 1d20 + 5 + 3 ⇒ (15) + 5 + 3 = 23 Plant monster -- piercing might not do much Sirrah moves in drawing an alchemist's fire, and chucks it at the plant creature. Alchemist's Fire RTA: 1d20 + 10 ⇒ (1) + 10 = 11 oops!
move - move and draw, standard - throw alch fire.
Human Swashbuckler 6 HP 34/40 | AC 23 FF 18 Touch 16 CMD 22 | Init +6 | Saves Fort +3, Reflex +10, Will +5 | Per +9, SenMot +0| Spd 30' Panache 5/5 | Charmed Life 0/4
Thank you Revered Master, I think that one was set to sneak passed my blade, and Thrust! Sirrah says as he does thrust twice more quickly. +1 adamantine rapier + IC: 1d20 + 13 + 2 ⇒ (1) + 13 + 2 = 16
+1 adamantine rapier + IC: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13
But his attempts are feeble, Seems my blade work is a little rusty. Full round attack; then Opportune Parry and Riposte if attacked in melee once more. Opportune Parry and Riposte: Parry +1 adamantine rapier + IC: 1d20 + 13 + 2 ⇒ (3) + 13 + 2 = 18 Riposte +1 adamantine rapier + IC: 1d20 + 13 + 2 ⇒ (18) + 13 + 2 = 33
Confirm: 1d20 + 13 + 2 ⇒ (2) + 13 + 2 = 17
Human Swashbuckler 6 HP 34/40 | AC 23 FF 18 Touch 16 CMD 22 | Init +6 | Saves Fort +3, Reflex +10, Will +5 | Per +9, SenMot +0| Spd 30' Panache 5/5 | Charmed Life 0/4
Seeing the frustration of the drow leader after his parry, and despite his poor riposte. Sirrah attempts to drive his rapier into the dark elf with two deft strikes, then readies for the creatures next attack. Ha..HA! Riposte +1 adamantine rapier + IC: 1d20 + 13 + 2 ⇒ (4) + 13 + 2 = 19
Riposte +1 adamantine rapier + IC: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23
Full round attack; then Opportune Parry and Riposte if attacked in melee Opportune Parry and Riposte:
Parry +1 adamantine rapier + IC: 1d20 + 13 + 2 ⇒ (8) + 13 + 2 = 23 Riposte +1 adamantine rapier + IC: 1d20 + 13 + 2 ⇒ (4) + 13 + 2 = 19
Oh the rolls...lol
Human Swashbuckler 6 HP 34/40 | AC 23 FF 18 Touch 16 CMD 22 | Init +6 | Saves Fort +3, Reflex +10, Will +5 | Per +9, SenMot +0| Spd 30' Panache 5/5 | Charmed Life 0/4
Tally Ho! Sirrah shouts as combat begins he races across battlefield. See yellow line He runs past the first of the foes and to the man in back. Double move, if I provoke will attempt to spend a panache to Opportune Parry and Riposte, also either just parry or Opportune Parry and Riposte if the one I approached attacks in melee. Rolls post in spoiler below. Opportune Parry and Riposte v. 1st Melee attack:
Parry +1 adamantine rapier + IC: 1d20 + 13 + 2 ⇒ (3) + 13 + 2 = 18 Riposte +1 adamantine rapier + IC: 1d20 + 13 + 2 ⇒ (1) + 13 + 2 = 16
Parry v. 2nd Melee attack: Parry +1 adamantine rapier + IC: 1d20 + 13 + 2 ⇒ (9) + 13 + 2 = 24
Human Swashbuckler 6 HP 34/40 | AC 23 FF 18 Touch 16 CMD 22 | Init +6 | Saves Fort +3, Reflex +10, Will +5 | Per +9, SenMot +0| Spd 30' Panache 5/5 | Charmed Life 0/4
I'll use a charmed life for +3 to the save Reflex DC17: 1d20 + 10 + 3 ⇒ (19) + 10 + 3 = 32 Sirrah sees Izlin's eyes as they go wide and is already out of the circle before he even gets the words out of his mouth. As the Revered Master crashes down he shutters, and hurries over to help him to his feet. That was a super good "trap! Didn't see that coming at all.
Human Swashbuckler 6 HP 34/40 | AC 23 FF 18 Touch 16 CMD 22 | Init +6 | Saves Fort +3, Reflex +10, Will +5 | Per +9, SenMot +0| Spd 30' Panache 5/5 | Charmed Life 0/4
Sirrah joins his compan...the Revered Master in the circle. Great plan Izlin. Or perhaps it will just make us explode! Sirrah comments to Izlin, then Jactus. Once the third person has joined. Sirrah looks at Izlin and says... Energize! I just couldn't resist.
Human Swashbuckler 6 HP 34/40 | AC 23 FF 18 Touch 16 CMD 22 | Init +6 | Saves Fort +3, Reflex +10, Will +5 | Per +9, SenMot +0| Spd 30' Panache 5/5 | Charmed Life 0/4
Sirrah marvels at the ancient map, Well I'll be that really is remarkable. He keeps his eyes keen especially on the stairs descending.
Human Swashbuckler 6 HP 34/40 | AC 23 FF 18 Touch 16 CMD 22 | Init +6 | Saves Fort +3, Reflex +10, Will +5 | Per +9, SenMot +0| Spd 30' Panache 5/5 | Charmed Life 0/4
As they move on Sirrah wildly speculates, Could it be this tower represents a foray by the drow to the surface or maybe the elves left after the drow fouled it? He says aloud wondering if the others are thinking the same thing.
Human Swashbuckler 6 HP 34/40 | AC 23 FF 18 Touch 16 CMD 22 | Init +6 | Saves Fort +3, Reflex +10, Will +5 | Per +9, SenMot +0| Spd 30' Panache 5/5 | Charmed Life 0/4
Showing the others, Ah look some nice coin...an old Chelaxian mint I think. This trip is looking up. He stows the pouch in his backpack for safekeeping, as the others study the drowstone and other interesting things in the room.
Human Swashbuckler 6 HP 34/40 | AC 23 FF 18 Touch 16 CMD 22 | Init +6 | Saves Fort +3, Reflex +10, Will +5 | Per +9, SenMot +0| Spd 30' Panache 5/5 | Charmed Life 0/4
Perception: 1d20 + 9 ⇒ (20) + 9 = 29 When Sirrah gets a look into the room he spots something disturbing, None of those bodies have EYES! They're Missing! He blurts out to the others.
Human Swashbuckler 6 HP 34/40 | AC 23 FF 18 Touch 16 CMD 22 | Init +6 | Saves Fort +3, Reflex +10, Will +5 | Per +9, SenMot +0| Spd 30' Panache 5/5 | Charmed Life 0/4
Sirrah stumbles around for a few moments as the hallucinations were off. Wow, were did the quicksand go?! Still not completely sure what happened, he falls in with the other following the Revered Master.
Human Swashbuckler 6 HP 34/40 | AC 23 FF 18 Touch 16 CMD 22 | Init +6 | Saves Fort +3, Reflex +10, Will +5 | Per +9, SenMot +0| Spd 30' Panache 5/5 | Charmed Life 0/4
Fort Save DC16: 1d20 + 3 ⇒ (3) + 3 = 6
Ahhh! QUICKSAND! Sirrah suddenly screams out. As he throws himself to the ground and begins flail his arms and legs around as if trying to swim.
Human Swashbuckler 6 HP 34/40 | AC 23 FF 18 Touch 16 CMD 22 | Init +6 | Saves Fort +3, Reflex +10, Will +5 | Per +9, SenMot +0| Spd 30' Panache 5/5 | Charmed Life 0/4
Sirrah runs up next to Azrael and give him a shake. Wakey wakey buddy! Rapier still drawn and ready. Move to move; standard to shake Azrael awake.
Human Swashbuckler 6 HP 34/40 | AC 23 FF 18 Touch 16 CMD 22 | Init +6 | Saves Fort +3, Reflex +10, Will +5 | Per +9, SenMot +0| Spd 30' Panache 5/5 | Charmed Life 0/4
Sirrah gives a push onto the tower wall. Will to disbelieve its here at all: 1d20 + 5 ⇒ (5) + 5 = 10 Seems real enough! He draws his rapier in one hand and illuminates his wayfinder. In we go I guess. He then moves into the first chamber and has a look around. Perception: 1d20 + 9 ⇒ (10) + 9 = 19 Path is in yellow
Human Swashbuckler 6 HP 34/40 | AC 23 FF 18 Touch 16 CMD 22 | Init +6 | Saves Fort +3, Reflex +10, Will +5 | Per +9, SenMot +0| Spd 30' Panache 5/5 | Charmed Life 0/4
Gather Info: 1d20 + 8 ⇒ (6) + 8 = 14 So who's are architecture expert then? Sirrah asks. Eyes cast on Jactus just assuming it would be him. Sorry to say I only speak the common tongue never had much luck picking up more than the salty words from other languages, but I know a far number of those. He gives a smile. I wouldn't be so sure that the elves have forgot the place, keen minds and long memories, more like they abandon the place for some reason. Sirrah has no basis for that statement but delivers it with the confidence of a well know fact.
Human Swashbuckler 6 HP 34/40 | AC 23 FF 18 Touch 16 CMD 22 | Init +6 | Saves Fort +3, Reflex +10, Will +5 | Per +9, SenMot +0| Spd 30' Panache 5/5 | Charmed Life 0/4
Greetings. I'm Sirrah Lakewell, news well your correct Venture-Captain Heidmarch has need of us. Although the details have not yet been made known. Sirrah continues to power through his mug of ale, a badge of honour at this point, he holds back the face he wants to make.
Human Swashbuckler 6 HP 34/40 | AC 23 FF 18 Touch 16 CMD 22 | Init +6 | Saves Fort +3, Reflex +10, Will +5 | Per +9, SenMot +0| Spd 30' Panache 5/5 | Charmed Life 0/4
Sirrah nods to the bookworm, Sirrah. Then without missing a bit he replies to Izlin, Yes he really is, allow me to introduce Revered Master Poh. Pointing to the simian. If you have a mug you really should try out his ale. Quite piquant. Sirrah takes another drink of his and knowing what to expect, manages to make it look like it went down smooth.
Human Swashbuckler 6 HP 34/40 | AC 23 FF 18 Touch 16 CMD 22 | Init +6 | Saves Fort +3, Reflex +10, Will +5 | Per +9, SenMot +0| Spd 30' Panache 5/5 | Charmed Life 0/4
Sirrah fishes his mug out of his backpack. Thank you very much, Revered Master. Sirrah takes a deep drag of the ale, before coming up choking. Haah, owy! I wasn't expecting that, salty, haah. Well Cheers. Sirrah stares at the strange ale, before taking another tiny sip. Thanks again.
Human Swashbuckler 6 HP 34/40 | AC 23 FF 18 Touch 16 CMD 22 | Init +6 | Saves Fort +3, Reflex +10, Will +5 | Per +9, SenMot +0| Spd 30' Panache 5/5 | Charmed Life 0/4
A wispy thin human with shaggy blond hair pulled back in a short ponytail. Walks in with a bit of swagger and he's really quite fetching. He finds a chair sits down and kicks his feet up on the table like he owns the joint. He wears clean but simple clothes and a two rapier on his hip. A couple missing buttons reveals a mithral chain shirt beneath his shirt. He has the look of someone who really could have used a couple more hours sleep after last night's drinks. Hello there, names Sirrah Lakewell. He looks at the vanara's tankard and his keg. Well well, would you mind pouring me one of those!
Human Swashbuckler 6 HP 34/40 | AC 23 FF 18 Touch 16 CMD 22 | Init +6 | Saves Fort +3, Reflex +10, Will +5 | Per +9, SenMot +0| Spd 30' Panache 5/5 | Charmed Life 0/4
Player Name: Chaosorbit
Lvl 6 - Need to update my profile which I will by tonight.
Human Swashbuckler 6 HP 34/40 | AC 23 FF 18 Touch 16 CMD 22 | Init +6 | Saves Fort +3, Reflex +10, Will +5 | Per +9, SenMot +0| Spd 30' Panache 5/5 | Charmed Life 0/4
Thanks GM Granta! That definitely felt challenging, all the fights had some difficult elements. Fellow Pathfinders, thank you as well for making a fun game, it's been my pleasure.
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