About Sir Torrin the Mad
Sir Torrin the Mad
Summoner 6
N Medium Humanoid (Human)
Init +0; Senses Perception
DEFENSE
AC 18 (10 +5 armor +2 shield +1 small ]
hp 51 (6d8+24)
Fort +5, Ref +5, Will +8
OFFENSE
Speed 20 ft
Lance: +8 1d6 + 4
Lance Charging +10 3d6 + 12
STATISTICS
Str 14, Dex 10, Con 16, Int 10, Wis 10, Cha 16
Base Atk +4; CMB +5; CMD 15
Feats: Mounted Combat, Ride By Attack, Spirited Charge
Skills: Craft Weapons +8, Ride +11, UMD +9
Gear: +1 adamantium lance, +1 chain shirt, +1 cloak of resistance, Ioun Torch, Handy Haversack, wand of infernal healing, 590 gp, military saddle,
SQ: Race (Master Tinker, Keen Senses Illusion Resistance, Obsessive), Class (summon monster 5, bond sense shield ally [included], maker's call)
Spells
1 (5x/day) – Infernal healing, Mage Armor, Shield, Unfetter
2 (4x/day) – Invisibility, Haste, Summon Eidolon, Barkskin
Lvl 6 Eidolon
CE Medium Outsider
Init +3; Senses Perception +1
DEFENSE
AC 27 (10 + 10 NA [2 base + 4 lvl + 4 evolutions] + 3 Dex +4 (Mage armor)]
hp 42 (5d10+15)
Fort +6, Ref +7, Will +1
OFFENSE
Speed 40 ft.; fly 40
Melee Bite +9 (1d6+4 + 1d6 acid) and 2 claws +10 (1d4+4 + 1d6 acid)
Power Attack: Bite +7 (1d6+8+ 1d6 acid) and 2 claws +8 (1d4+8+ 1d6 acid)
STATISTICS
Str 16, Dex 16, Con 14, Int 7, Wis 10, Cha 11
Base Atk +5; CMB +8; CMD 21
Feats: Toughness, WF (Claws), Power Attack
Skills: Perception +8, Sense Motive +8, Stealth +11, Fly +11
Gear: Amulet of Mighty Fists +1
SQ: Evolutions (Flight, Energy Attacks, Mount, Pounce, Claws, Improved Natural Armor(x2))