Melkiador wrote:
I could have worded it better, but the point remains the same. Before the force ward was developed it was irrelevant, for the creatures with this type of attack it made sense to inflict a small amount of damage and attempt a grapple following a successful attack. It only becomes problematic with the way force ward is written.
Melkiador wrote:
Thanks Melkiador but not sure it is that simple? The rules say it is a free action to start a grapple not a free grapple. Semantics maybe but a grapple ia a grapple. "Grab (Ex) If a creature with this special attack hits with the indicated attack (usually a claw or bite attack), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity." However to try and rationalise the rule as I understand it is written will have to look at as the 'grab' that fails, so no grapple check. I still think grab is just a name given to this ability and the essential idea is this creature grapples when it attacks as well as dealing damage. And that force ward is intended to stop poison and disease etc by preventing physical contact but by trying to keep it simple, it works against the anility triggering on a free hit mechanism so grapples get scooped up. Top and bottom is all replies have confirmed how the rule works, so it is what it is.
That Crazy Alchemist wrote:
Not considered a grab as different to a grapple, to me grab us just a name for an ability that grants a free grapple but as the grapple then works the same to me it is the same. I love your in depth description and get where you are coming from. However as I said before if the developer had intended force ward to prevent grapples it would work against all grapples, effectively as written the force ward works against a game mechanic and whilst I accept there are ways to explain this it just doesn't sit right to me. Will consider your points and discuss with the group. Really appreciate your thoughts, thank you.
That Crazy Alchemist wrote:
Whilst I really appreciate your answer, especially as it confirms my reading of the rules, your 'make sense' explanation doesn't make sense to me as Force Ward has no effect on a grapple unless it is a free grapple. This is illogical to me, think I will house rule this one so that this type of creature grapples as standard action with a free attack on a successful grapple. Thank you for your reply.
Dave Justus wrote:
Thank you for the reply, perhaps I didn't pose the question well as the reason I posted it here is that as I read it, the effect of Force Ward on a grapple depends on how the attack was initiated which seems wrong, therefore I thought I was missing something? Whilst I understand how your answer may explain why a force ward protects against a grapple it doesn't explain how it only protects against a free grapple check. If this is the right interpretation of the rules then it seems something was overlooked. I doubt the intention was to protect against grapple at all, else it surely would protect against any grapple?
As the rules are written an attack with the grab ability will not get a free action to attempt a grapple unless the damage overcomes the tempororay hit points granted by the force ward. Last night a creature attacked our kineticist with a tentacle like tendril which did little damage but has tbe grab ability. It would seem that the intent here is the damage is negligible but the grab is the real danger. So my question is how does the force ward prevent a free grapple combat manoeuvre but have no effect on a grapple made as a standard action? |