About Sir Rodrick The Knight
Sir Rodrick the Knight
Sir Rodrick Human Cavalier (Strategist, Standard Bearer) 1
LG Medium Humanoid (Human) Initiative +2 Senses Perception +4
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Defences
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AC 19 Touch 12 Flat Footed 17 (10 Base, +2 dex, +5 Armor, +2 Shield, -2 Challenge)
hp 12/12 (1d10 +2)
Fort 5 Ref 2 Will 0
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Offences
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Speed 20ft
Melee Longsword +4 (1d8 +3, 19-20/x2) or
Longspear +4 (1d8 +4/x3)
Ranged Light Crossbow +3 (1d8 +0, 19-20/x2)
Modifiers
To Hit: 1 BAB, +3 Str,
Damage: +3 Str,
Magical Effects
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Statistics
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Str 16, Dex 14, Con 14, Int 10, Wis 10, Cha 14
BAB +1 CMB +4 CMD +16
Feats Shield Wall (bonus), Combat Reflexes, Bodyguard
Traits Adopted: Helpful, Battlefield Disciple
Skills 4x level
Diplomacy +8 (1 Rank, +3 CS, +2 Silver Tongued, +2 Cha)
Ride +6 (1 Rank, +3 CS, +2 Dex)
Perception +4 (1 Rank, +3 CS, +0 Wis)
Survival +5 (1 Rank, +3 CS, +1 Order, +0 Wis)
Languages Common
Other Gear Scale mail, Heavy Metal Shield, Longsword, Light Crossbow, Longspear, 20 Crossbow Bolts, 48
signal whistle, waterskin, rations (5), Banner
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TRACKED RESOURCES
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Challenge (1/1)
Tactician (1/1)
Crossbow Bolts (20)
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Special Abilities
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Banner allies within 60ft who can see the banner gain +2 moral bonus against fear and +1 moral bonus to hit when charging.
Bonus Feat humans gain a bonus feat.
Challenge 1/day swift action. +1 damage against target. -2 AC against everyone else. Allies gain +1 Circumstance bonus against target as long as Cavalier threatens it.
Favoured Class Bonus +1/4 to banner ability.
Order Order of the Dragon. +1 to survival when providing food and water or protecting against the weather for allies.
Silver Tongued +2 bonus on bluff and diplomacy. Can shift attitudes up to 3 steps instead of 2.
Tactician 1/day standard action. Grant allies within 30 feet who can see and hear Shield Wall as a bonus feat for 3 rounds.
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Encumbrance 64lb
Light 76lb, Medium 153lb, Heavy 230lb
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Sir Rodrick the Knight
Sir Rodrick Human Cavalier (Strategist, Standard Bearer) 4
LG Medium Humanoid (Human) Initiative +2 Senses Perception +7
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Defences
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AC 38 Touch 13 Flat Footed 38 (10 Base, +2 dex, +5 Armor, +2 Shield, -2 Challenge)
hp 36/36 (4d10 +8)
Fort 7 Ref 3 Will 1
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Offences
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Speed 20ft
Melee Longsword +7 (1d8 +3, 19-20/x2) or
Longspear +7 (1d8 +4/x3)
Ranged Light Crossbow +7 (1d8 +0, 19-20/x2)
Modifiers
To Hit: 4 BAB, +3 Str,
Damage: +3 Str,
Magical Effects
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Statistics
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Str 17, Dex 14, Con 14, Int 10, Wis 10, Cha 14
BAB +4 CMB +7 CMD +19
Feats Shield Wall (bonus), Combat Reflexes, Bodyguard, Flagbearer
Traits Adopted: Helpful
Skills 4x level
Diplomacy +11 (4 Ranks, +3 CS, +2 Silver Tongued, +2 Cha)
Handle Animal +6 (1 Rank, +3 CS, +2 Cha)
Ride +9 (4 Ranks, +3 CS, +2 Dex)
Perception +7 (4 Ranks, +3 CS, +0 Wis)
Survival +5 (1 Rank, +3 CS, +1 Order, +0 Wis)
Languages Common
Other Gear Scale mail, Heavy Metal Shield, Longsword, Light Crossbow, Longspear, 20 Crossbow Bolts, 48
238,430
signal whistle, waterskin, rations (5), banner
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TRACKED RESOURCES
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Challenge (2/2)
Tactician (1/1)
Crossbow Bolts (20)
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Special Abilities
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Aid Allies aid another increases by +1.
Banner allies within 60ft who can see the banner gain +3 moral bonus against fear and +2 moral bonus to hit when charging.
Bonus Feat humans gain a bonus feat.
Challenge 2/day swift action. +4 damage against target. -2 AC against everyone else. Allies gain +2 Circumstance bonus against target as long as Cavalier threatens it.
Drill Instructor spend 1 challenge and 10 minutes to grant a bonus teamwork feat to up to 4 allies for 12 minutes.
Favoured Class Bonus +1 to banner ability.
Order Order of the Dragon. +2 to survival when providing food and water or protecting against the weather for allies.
Silver Tongued +2 bonus on bluff and diplomacy. Can shift attitudes up to 3 steps instead of 2.
Tactician 1/day standard action. Grant allies within 30 feet who can see and hear Shield Wall as a bonus feat for 5 rounds.
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Encumbrance 64lb
Light 76lb, Medium 153lb, Heavy 230lb
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