Male Human Paladin 1 // Init+1 // HP 10/10 // AC 16 (T 11, FF 15) // Perception -2 // F+2/R+1/W+0 // CMB +4 // CMD 15 // Speed 30(20)
Quote: Only you BAB +1 at level 1 guys can draw without eating a whole move action up. That's what I get for not playing this type of character very often... I completely forgot that was a thing you could do. I guess I skipped a move action.
Male Human Paladin 1 // Init+1 // HP 10/10 // AC 16 (T 11, FF 15) // Perception -2 // F+2/R+1/W+0 // CMB +4 // CMD 15 // Speed 30(20)
If it weren't for their remarkably well-choreographed chanting, Goldenguard would have had no idea what these things were, which is likely why it took him a moment to realize that they were hostile. When he finally did spring into action, though, he drew his sword and began to make his way around back of the priest's wagon, where there were fewer people to serve as obstacles. Exactly what it sounds like, he draws his sword and takes a move action.
Male Human Paladin 1 // Init+1 // HP 10/10 // AC 16 (T 11, FF 15) // Perception -2 // F+2/R+1/W+0 // CMB +4 // CMD 15 // Speed 30(20)
As expected of someone of his station, Goldenguard had taken his position well before necessary. There was still plenty of time before his portion of the ceremony, in which a number of clergy from other faiths were to bless the cathedral. He was told, when sent off on this task, that without the blessing of Iomedae, evil would work its way into the hearts of this church's faithful. As such, he found himself off to the side, in a small group comprised mostly of old clergymen from neighboring towns, near enough to hear as the long-winded local priest told his story, but not able to watch it in action. Not that he minded, of course. He was, as always, far too vigilant for such frivolous showmanship.
Male Human Paladin 1 // Init+1 // HP 10/10 // AC 16 (T 11, FF 15) // Perception -2 // F+2/R+1/W+0 // CMB +4 // CMD 15 // Speed 30(20)
Although everyone seemed to be enjoying themselves, nothing about the frivolities of the festival were of interest to young Goldenguard. Instead, he found himself patrolling the edges of the fairgrounds, mentally noting every weak and indefensible point. Where to set up bunkers to protect civilians. Where to create choke points, or position any archers the local law enforcement employed. Every once in a while, he would pass by a guard or other official-looking person, and ask them questions about how better to defend the town against attacks. He left his queries vague, of course, but he knew that the greatest threat to the safety of this town was a horde of the undead. Gather Information Check: 1d20 + 4 ⇒ (9) + 4 = 13
Male Human Paladin 1 // Init+1 // HP 10/10 // AC 16 (T 11, FF 15) // Perception -2 // F+2/R+1/W+0 // CMB +4 // CMD 15 // Speed 30(20)
Sword slung over his back, Goldenguard strolled out the door of the inn he'd spent the night in at the moment the sun began to rise. It was almost shameful how little this armor covered, but it would have to make do. Every soul that passed by, he would idly scan, looking for anyone who might secretly be undead. He didn't expect to find anything, but the search was second nature to him by now. He was certain there was plenty of time to while away before his trivial services were needed, and so for now, he would make do with getting a bit of fresh air.
Male Human Paladin 1 // Init+1 // HP 10/10 // AC 16 (T 11, FF 15) // Perception -2 // F+2/R+1/W+0 // CMB +4 // CMD 15 // Speed 30(20)
I haven't played it either, so you won't have to worry about me spoiling the plot. I don't particularly want to spoil my plans for Sir Goldenguard, but suffice it to say it is an important character note that he refers to himself by his family name.
Sir Charnok Goldenguard, 13th Son of the Goldenguard line, has trained his entire life to follow in the footsteps of his forefathers. In the service of Iomedae, he has vowed to rid the world of the threat of the unliving. And so, at dawn on the day of his twentieth birthday, he was given a glorious helm bearing the gold-trimmed insignia of his familial order, and sent on his first foreign mission, eager to face all threats before him. However, it was not battle that awaited him, but celebration. In a show of interfaith cooperation, his church had sent him to give the blessing of Iomedae at the christening of the new church of Desna in Sandpoint. His loyalty unwavering, he went along with this mission, but a deep frustration builds inside him as he finds himself doing the church's busywork rather than proving himself on the field of battle. And so, Sir Goldenguard arrived in Sandpoint, albeit begrudgingly, and checked into a local inn to prepare himself for the inevitably trivial formalities he had been volunteered for. He hadn't bothered to learn the name of the inn, they were all the same in the end, but at least there was room to stow his armor. It was strange how light this new set was, after training for so long in full plate, but it seemed his parents hadn't trusted him enough to let him take his proper armor on such a long journey. He hadn't brought anything else with him, save a worthy blade and a large sum of gold, in case some emergency were to arise. Everything stored neatly in its place, he locked his door and laid down to sleep, idly hoping that his dreams may be more exciting than the dull tasks of the days ahead. |