Goblin

Sir Gnort Earbender's page

2 posts. Alias of Nephits.


About Sir Gnort Earbender

Sir Gnort Earbender:

Goblin cavalier (gendarme) 1 (Pathfinder RPG Advanced Player's Guide 32, Pathfinder RPG Bestiary 156, Pathfinder RPG Ultimate Combat 37)
CG Small humanoid (goblinoid)
Init +3; Senses darkvision 60 ft.; Perception +0
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Defense
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AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 16 (1d10+6)
Fort +4, Ref +3, Will +0
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Offense
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Speed 30 ft.
Melee dogslicer +5 (1d4+2/19-20) or
. . gauntlet (from armor) +5 (1d2+2) or
. . lance +4 (1d6+3/×3) or
. . unarmed strike +5 (1d2+2 nonlethal)
Ranged shortbow +5 (1d4/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with horsechopper, 10 ft. with lance)
Special Attacks challenge 1/day (+1 damage, +1 to hit while riding mount)
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Statistics
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Str 14, Dex 16, Con 14, Int 12, Wis 10, Cha 9
Base Atk +1; CMB +3; CMD 15
Feats
. . Mounted Combat [Gendarme bonus feat]
. . Ride-by Attack, Toughness [Level 1 feats]
. . Agile Maneuvers, Combat Expertise, Deadly Aim, Power Attack, [Feat Tax alternatives]
Traits beast bond, brigand [Kingmaker trait]
Skills Appraise +2, Diplomacy +3, Handle Animal +4, Intimidate +3, Ride +12, Sense Motive +4 (+5 when opposing a Bluff check), Stealth +15; Racial Modifiers +4 Ride, +4 Stealth, brigand
Languages Common, Goblin
SQ finesse weapon attack attribute, mount (ram named Bacon), order of the sword
Combat Gear oil of magic weapon, potion of cure light wounds (2); Other Gear lamellar (horn) armor[UC], buckler, arrows (30), dogslicer[ARG], horsechopper[ARG], lance, shortbow, belt pouch, 37 gp, 5 sp
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Mount (Ex) Gain the services of a special animal companion.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Ride-By Attack You can move - attack - move when charging mounted.
Sword's Challenge +1 (1/day) (Ex) +1 to damage target, -2 AC vs. others when used, +1 to hit while riding your mount.

Bacon:

Bacon CR –
Ram (Pathfinder RPG Bestiary 2 154)
N Small animal
Init +3; Senses low-light vision, scent; Perception +6
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Defense
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AC 18, touch 12, flat-footed 17 (+1 Dex, +6 natural, +1 size)
hp 16 (2d8)
Fort +3, Ref +6, Will +2
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Offense
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Speed 0 ft.
Melee unarmed strike +5 (1d2 nonlethal) or
. . gore +5 (1d3)
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Statistics
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Str 10, Dex 17, Con 11, Int 3, Wis 14, Cha 7
Base Atk +1; CMB +3; CMD 13 (17 vs. trip)
Feats
. . Agile Maneuvers, Combat Expertise, Deadly Aim, Power Attack [Feat Tax alternatives]
. . Stable Gallop
Tricks Attack, Combat Riding, Come, Defend, Detect, Down, Guard, Heel
Skills Acrobatics +1, Perception +6
SQ combat riding, detect, finesse weapon attack attribute
Other Gear backpack, bedroll, bit and bridle, exotic riding saddle, feed (per day) (5), flint and steel, hemp rope (50 ft.), mess kit[UE], pot, saddlebags, soap, torch (10), trail rations (5), waterskin
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Detect [Trick] Indicates unusual smells, noises, etc.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Stable Gallop 1/2 AC penalty for charge, lessen rider penalty on ranged att and +4 to movement conc check.

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