Mordenkainen

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It seems that several of the traits listed in Ultimate Campaign (most coming from APG) are not listed anywhere in the background generator. Going strictly with traits granted access by the background generator, it is not possible to take the following traits:

Anatomist (Combat)
Armor Expert (Combat)
Deft Dodger (Combat)
Fencer (Combat)
Caretaker (Faith)
History of Heresy (Faith)
*Air-Touched (Magic)
Classically Trained (Magic)
Bully (Social)
Warrior of Old (Race/Elf)
*Almost Human (Race/Half-Orc)
Freedom Fighter (Race/Halfling)
Scholar of Ruins (Race/Human)

There are also some story feats that aren't in the background generator, though those appear to be tied to various rules sub-systems later in the book.

Have I missed something? Is there some errata that I haven't found? It seems to me that it wouldn't be too difficult to fit these into various parts of the background generator, especially the two that are new to Ultimate Campaign (marked with an asterisk).

Cheers,

Sir George Anonymous


1 person marked this as FAQ candidate.

I'm not understanding the usage of this ability. The text says that it can be used for a number of rounds per day equal to your sorcerer level, but then it says that you can use it once per day at 9th level, twice per day at 17th level, and three times per day at 20th level.

Is he intent to be 1, 2, or 3 uses per day, with a number of rounds per each use based on the sorcerer's level? Is there something else that I have missed?

Cheers,

Sir George Anonymous


2 people marked this as FAQ candidate.

First, let me say that I have seen the errata for the copper dragon which adds the Power Attack feat to the young version. My concern is not for young copper dragons, but for wyrmlings.

My deconstruction below makes two assumptions that I think are correct. 1. A young dragon starts out as a wyrmling and ages 16 years until it eventually becomes a young dragon. 2. When a dragon increases an age category it does not throw away the feats that it already had, and select new ones.

Based on those two assumptions, it would make sense that a wyrmling copper dragon would have three of the five feats of a young copper dragon. Indeed, I can deconstruct other dragon types in this way. Unfortunately, this deconstruction doesn't work for copper dragons.

A young copper dragon has the following feats: Combat Expertise, Improved Critical (Bite), Improved Initiative, Improved Trip, and Power Attack. The first four come from the bestiary, and the last one from the errata. So which of these feats does the wyrmling have?

Combat Expertise requires an int of 13 -- wyrmling copper dragons have a 12

Improved Critical requires a base attack bonus of 8 -- wyrmling copper dragons have a 5

Improved Initiative has no prrerequisites -- wyrmling copper dragons can have this one

Improved Trip requires an int of 13 and Combat Expertise -- wyrmling copper dragons have an int of 12 and don't qualify for Combat Expertise

Power Attack requires a str of 13 -- wyrmling copper dragons have a str of 11

My suggestion for solving this would be to increase int by +1 at all age categories. You could reduce wis, str, or con by 1 point, if desired. This would allow wyrmling copper dragons to qualify for Combat Expertise and Improved Trip. A very young copper dragon would qualify for Power Attack with its str increase, allowing the young copper dragon to take Improved Critical.


9 people marked this as FAQ candidate.

How does an adult or ancient blue dragon qualify to take the deadly stroke feat as they are written up in the bestiary? Deadly Stroke requires greater weapon focus, which requires one to be an 8th level fighter. Dragons have neither. Have I missed a rule somewhere which exempts dragons from this prerequisite?


"Shadowdancers are proficient with the ... dagger (any type), ... mace, ..."

Would this be a light mace, a heavy mace, or should it be mace (any type) like the dagger listing?

Cheers,

Sir George Anonymous


If I have a character that is a cleric/druid and takes a druid domain instead of an animal companion, how many domain spells per level can the character cast in a day? Does the cleric/druid get one domain spell per level which can be selected from any of the three domains, or does the character get one domain spell per level from the cleric domains, plus a second one from the druid domain?

Cheers,

Sir George Anonymous


Having a healer's kit grants a +2 circumstance bonus to Heal checks. A healer's kit is exhausted after 10 uses.

The description of Treat Deadly Wounds task of the Heal skill says "You take a -2 penalty on your Heal skill check for each use from thae healer's kit that you lack."

Does this mean that not having a healer's kit grants a -20 to your Heal check to Treat Deadly Wounds (lacking 10 uses)? Does (for example) having a healer's kit with only 1 use left still grant the +2 circumstance bonus (in addition to the -18 for lacking 9 uses)?

Is there something I'm missing?


1 person marked this as FAQ candidate. 1 person marked this as a favorite.

The description of the Master Craftsman feat makes it sound like you can use any Craft of Profession skill as a prereq, that you can then take either the CMA&A or CWI feat, that you can substitute your selected Craft or Profession skill check for the check to create your item. Is that really the intent? Profession (Midwife) can be used to create a suit of armor? Or does the craft/profession skill need to be related to the task at hand as in the magic item creation rules?


Any thoughts?


Am I the only one that still hasn't received Issue 121? This is the second time in the last four months that it has happened. Were some of them late going out or is someone on my postal route interested in the Greyhawk maps?

I feel bad asking for a replacement again. I wouldn't want anyone to think that I'm trying to get freebies so that I can have extra map copies.

Cheers,

Sir George Anonymous