Sir Holton

Sir Garret Ravencourt's page

406 posts. Alias of Doomed Hero.


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MAP 90/90 HP, 32 AC, Fort +17, Ref +15, Will +12, Per +11 AoOs 6, Intercept 1/1, Swift Shirt 1/1, Smite 1/1, LoH 5/5, Channel 5/5,

What do you two think of going with all gnomes or all dwarves? I like those kinds of games.


MAP 90/90 HP, 32 AC, Fort +17, Ref +15, Will +12, Per +11 AoOs 6, Intercept 1/1, Swift Shirt 1/1, Smite 1/1, LoH 5/5, Channel 5/5,

Sure, sounds fun.


MAP 90/90 HP, 32 AC, Fort +17, Ref +15, Will +12, Per +11 AoOs 6, Intercept 1/1, Swift Shirt 1/1, Smite 1/1, LoH 5/5, Channel 5/5,

New characters is fine with me.


MAP 90/90 HP, 32 AC, Fort +17, Ref +15, Will +12, Per +11 AoOs 6, Intercept 1/1, Swift Shirt 1/1, Smite 1/1, LoH 5/5, Channel 5/5,

Would we be sticking with these characters, or making new ones?


MAP 90/90 HP, 32 AC, Fort +17, Ref +15, Will +12, Per +11 AoOs 6, Intercept 1/1, Swift Shirt 1/1, Smite 1/1, LoH 5/5, Channel 5/5,

What he said. ^


MAP 90/90 HP, 32 AC, Fort +17, Ref +15, Will +12, Per +11 AoOs 6, Intercept 1/1, Swift Shirt 1/1, Smite 1/1, LoH 5/5, Channel 5/5,

We've all come this far.


MAP 90/90 HP, 32 AC, Fort +17, Ref +15, Will +12, Per +11 AoOs 6, Intercept 1/1, Swift Shirt 1/1, Smite 1/1, LoH 5/5, Channel 5/5,

Nope. Not for months.

The tree of us are definitely the die-hards. I'd be happy to continue a game with these characters, or new ones. A dedicated group is the most important thing to the success of a game, and we definitely have that.


MAP 90/90 HP, 32 AC, Fort +17, Ref +15, Will +12, Per +11 AoOs 6, Intercept 1/1, Swift Shirt 1/1, Smite 1/1, LoH 5/5, Channel 5/5,

That's fair.

Unfortunate place to end the game. Oh well, it was fun.

If you decide to run another one, or pick up another version of this one, let me know.


MAP 90/90 HP, 32 AC, Fort +17, Ref +15, Will +12, Per +11 AoOs 6, Intercept 1/1, Swift Shirt 1/1, Smite 1/1, LoH 5/5, Channel 5/5,

Checking in

Are we going to push on?


MAP 90/90 HP, 32 AC, Fort +17, Ref +15, Will +12, Per +11 AoOs 6, Intercept 1/1, Swift Shirt 1/1, Smite 1/1, LoH 5/5, Channel 5/5,

"Someone silence that screaming!" Garret said, as black and white spiral aura began to emirate and swirl out from him and the runes on his axe began to glow. He pulled his hood up over his head.

Activate Aura of Faith. all allies in 30 feet gain +1 attack, damage and saves. In addition, Garret's Aura of Courage is giving everyone a +4 vs. fear saves

Skull is Smite target. AC against Skull is currently 35.


MAP 90/90 HP, 32 AC, Fort +17, Ref +15, Will +12, Per +11 AoOs 6, Intercept 1/1, Swift Shirt 1/1, Smite 1/1, LoH 5/5, Channel 5/5,

We didn't mean to skip things. Its hard to figure out where we've been and where we haven't without a map.


MAP 90/90 HP, 32 AC, Fort +17, Ref +15, Will +12, Per +11 AoOs 6, Intercept 1/1, Swift Shirt 1/1, Smite 1/1, LoH 5/5, Channel 5/5,

Looks like we've probably lost Ferrek. Can we push on without him please?


MAP 90/90 HP, 32 AC, Fort +17, Ref +15, Will +12, Per +11 AoOs 6, Intercept 1/1, Swift Shirt 1/1, Smite 1/1, LoH 5/5, Channel 5/5,

I'm going to delay until after Holly and Shadassa act. I want to be in range of that Protection spell when it goes off.

Knowledge Religion (identify undead enemy): 1d20 + 14 ⇒ (17) + 14 = 31


MAP 90/90 HP, 32 AC, Fort +17, Ref +15, Will +12, Per +11 AoOs 6, Intercept 1/1, Swift Shirt 1/1, Smite 1/1, LoH 5/5, Channel 5/5,

Garret sighed at the fact that they were once again subjecting a summoned creature to a likely painful experience, and then nodded. "Do it."


MAP 90/90 HP, 32 AC, Fort +17, Ref +15, Will +12, Per +11 AoOs 6, Intercept 1/1, Swift Shirt 1/1, Smite 1/1, LoH 5/5, Channel 5/5,

"Wonder how many times it can do that before it runs out of breath." Garret said with an arched eyebrow. "Can you do that again?" he asked Aviel.


MAP 90/90 HP, 32 AC, Fort +17, Ref +15, Will +12, Per +11 AoOs 6, Intercept 1/1, Swift Shirt 1/1, Smite 1/1, LoH 5/5, Channel 5/5,

Sigh. Alright.


MAP 90/90 HP, 32 AC, Fort +17, Ref +15, Will +12, Per +11 AoOs 6, Intercept 1/1, Swift Shirt 1/1, Smite 1/1, LoH 5/5, Channel 5/5,

Nothing kills momentum quite like paranoia


MAP 90/90 HP, 32 AC, Fort +17, Ref +15, Will +12, Per +11 AoOs 6, Intercept 1/1, Swift Shirt 1/1, Smite 1/1, LoH 5/5, Channel 5/5,

"So do you casters have any tricks up your sleeves."


MAP 90/90 HP, 32 AC, Fort +17, Ref +15, Will +12, Per +11 AoOs 6, Intercept 1/1, Swift Shirt 1/1, Smite 1/1, LoH 5/5, Channel 5/5,

"This is definitely a trap." Garret said dryly, not moving into the vault.


MAP 90/90 HP, 32 AC, Fort +17, Ref +15, Will +12, Per +11 AoOs 6, Intercept 1/1, Swift Shirt 1/1, Smite 1/1, LoH 5/5, Channel 5/5,

We still going?


MAP 90/90 HP, 32 AC, Fort +17, Ref +15, Will +12, Per +11 AoOs 6, Intercept 1/1, Swift Shirt 1/1, Smite 1/1, LoH 5/5, Channel 5/5,

Str: 1d20 + 5 ⇒ (13) + 5 = 18

If that doesn't do it, can I take 20?


MAP 90/90 HP, 32 AC, Fort +17, Ref +15, Will +12, Per +11 AoOs 6, Intercept 1/1, Swift Shirt 1/1, Smite 1/1, LoH 5/5, Channel 5/5,

Garret nods and gives the door a solid pull.


MAP 90/90 HP, 32 AC, Fort +17, Ref +15, Will +12, Per +11 AoOs 6, Intercept 1/1, Swift Shirt 1/1, Smite 1/1, LoH 5/5, Channel 5/5,

Garret lets out a held breath. He shook his head at the Agathion's fate. The fact that it was not actually dead was little solace to him. He was fairly certain that it still felt what had just happened to it.

"Lets see if we can figure this out, Ferrek."

He took a good look at the door to try to suss out how dangerous it was.

Aiding Ferrek in Perception to check over the door. (not touching it)


MAP 90/90 HP, 32 AC, Fort +17, Ref +15, Will +12, Per +11 AoOs 6, Intercept 1/1, Swift Shirt 1/1, Smite 1/1, LoH 5/5, Channel 5/5,

Garret shrugs. "Doubtful, but there's no reason not to try it."


MAP 90/90 HP, 32 AC, Fort +17, Ref +15, Will +12, Per +11 AoOs 6, Intercept 1/1, Swift Shirt 1/1, Smite 1/1, LoH 5/5, Channel 5/5,

"Go figure." Garret muttered at the secondary lock, still scanning in case the banshee came back.


MAP 90/90 HP, 32 AC, Fort +17, Ref +15, Will +12, Per +11 AoOs 6, Intercept 1/1, Swift Shirt 1/1, Smite 1/1, LoH 5/5, Channel 5/5,

Garret was quiet and watchful as the others went about checking the keyhole. He knew the banshee could hide in the walls or beneath the floor. He was not willing to believe it was simply gone.

Detect undead (as detect evil), scanning for auras.


MAP 90/90 HP, 32 AC, Fort +17, Ref +15, Will +12, Per +11 AoOs 6, Intercept 1/1, Swift Shirt 1/1, Smite 1/1, LoH 5/5, Channel 5/5,

Wait. The gameplay thread is updated? I haven't gotten any notices! Sorry!

I'll jump in when I get home and sort out our final purchase list tonight. Let's get the ball rolling again!


MAP 90/90 HP, 32 AC, Fort +17, Ref +15, Will +12, Per +11 AoOs 6, Intercept 1/1, Swift Shirt 1/1, Smite 1/1, LoH 5/5, Channel 5/5,

Nooooo!


MAP 90/90 HP, 32 AC, Fort +17, Ref +15, Will +12, Per +11 AoOs 6, Intercept 1/1, Swift Shirt 1/1, Smite 1/1, LoH 5/5, Channel 5/5,

Do you have a masterwork backpack?


MAP 90/90 HP, 32 AC, Fort +17, Ref +15, Will +12, Per +11 AoOs 6, Intercept 1/1, Swift Shirt 1/1, Smite 1/1, LoH 5/5, Channel 5/5,

Having encumbrance issues?


MAP 90/90 HP, 32 AC, Fort +17, Ref +15, Will +12, Per +11 AoOs 6, Intercept 1/1, Swift Shirt 1/1, Smite 1/1, LoH 5/5, Channel 5/5,

Good call.

I think shopping has lasted long enough. I'll compile the finished list in the next couple days and we can get back to the fun stuff.


MAP 90/90 HP, 32 AC, Fort +17, Ref +15, Will +12, Per +11 AoOs 6, Intercept 1/1, Swift Shirt 1/1, Smite 1/1, LoH 5/5, Channel 5/5,

So, any thoughts or requests?


MAP 90/90 HP, 32 AC, Fort +17, Ref +15, Will +12, Per +11 AoOs 6, Intercept 1/1, Swift Shirt 1/1, Smite 1/1, LoH 5/5, Channel 5/5,

We don't tend to rememorize all that often. We can make it work.


MAP 90/90 HP, 32 AC, Fort +17, Ref +15, Will +12, Per +11 AoOs 6, Intercept 1/1, Swift Shirt 1/1, Smite 1/1, LoH 5/5, Channel 5/5,

Might be cheaper to invest in some Incense of Meditation. For the cost of a rod of maximize we could have a few days of having all your spells maximized when you memorize them.


MAP 90/90 HP, 32 AC, Fort +17, Ref +15, Will +12, Per +11 AoOs 6, Intercept 1/1, Swift Shirt 1/1, Smite 1/1, LoH 5/5, Channel 5/5,

O.o

O.O

Aaaaaaaugh!!!!

THAT WHOLE FIGHT SHOULD HAVE GONE DIFFERENTLY!!!

I have never botched up a fight that badly in my entire life.

I guess I'll just pretend that I'm taking that oath as of now, since I've been ignoring it for the entire game so far.


MAP 90/90 HP, 32 AC, Fort +17, Ref +15, Will +12, Per +11 AoOs 6, Intercept 1/1, Swift Shirt 1/1, Smite 1/1, LoH 5/5, Channel 5/5,

Ok, I think that is a long enough wait. I'm going to assume that everyone is good with the lists I've made and work on spending that party cash.

Things that we absolutely can't do without-

Ghost Touch armor for Garret. (15,000)

+10 UMD widget for Ferrek. (10,000)

Things that would be useful

Sash of the War Champion. for Garret (4,000) (I could sell my mithril armor and recoup some cash if I had this)

Ring of Invisibility for Ferrek (10,000)

Wand of Firey Shuriken for Ferrek (4,500) (allows for two touch attacks per charge, each of which can let Ferrek sneak attack)

Wand of Acid Arrow (4500) (for Ferrek to use against things that are resistant to fire)

Scrolls of Fiery Shuriken cast at 9th level (450 gp each) (creates 5 shrunken, all of which can be launched on casting, each requiring a separate attack roll, which means all can be used to sneak attack with. great for when Ferrek needs to go nova)

Please make any item requests for your character now.

I'll give everyone a few days and then work out a final purchase list.


MAP 90/90 HP, 32 AC, Fort +17, Ref +15, Will +12, Per +11 AoOs 6, Intercept 1/1, Swift Shirt 1/1, Smite 1/1, LoH 5/5, Channel 5/5,

Alright, let's just have everyone add the things I've layed out for them to their sheet.

If there's anything on the sale list that anyone wants, please speak up soon. I want to get moving past the bean counting and back to the dungeon.


MAP 90/90 HP, 32 AC, Fort +17, Ref +15, Will +12, Per +11 AoOs 6, Intercept 1/1, Swift Shirt 1/1, Smite 1/1, LoH 5/5, Channel 5/5,

Anyone have any issue with my proposed gear distribution?

If not, I think we should move on to additional gear purchases.


MAP 90/90 HP, 32 AC, Fort +17, Ref +15, Will +12, Per +11 AoOs 6, Intercept 1/1, Swift Shirt 1/1, Smite 1/1, LoH 5/5, Channel 5/5,

I'm not sure where the reach rods went. I made my list from the one the GM posted earlier.

GM, care to comment?


MAP 90/90 HP, 32 AC, Fort +17, Ref +15, Will +12, Per +11 AoOs 6, Intercept 1/1, Swift Shirt 1/1, Smite 1/1, LoH 5/5, Channel 5/5,

The staff of dark flame is really valuable, mostly because of the animate dead ability , which we won't ever use.

If you want a wand/staff of fireballs or something like that, we can get one. It will still be better to sell the staff and buy a staff that has abilities that are all useful to us.

Unless, of course, you are planning on dabbling in some amateur necromancy.


MAP 90/90 HP, 32 AC, Fort +17, Ref +15, Will +12, Per +11 AoOs 6, Intercept 1/1, Swift Shirt 1/1, Smite 1/1, LoH 5/5, Channel 5/5,

If you haven't yet, please check the discussion thread


MAP 90/90 HP, 32 AC, Fort +17, Ref +15, Will +12, Per +11 AoOs 6, Intercept 1/1, Swift Shirt 1/1, Smite 1/1, LoH 5/5, Channel 5/5,

Sale Items

Monk's Robe (6,500 gp)
belt of giant strength +2 (2,000 gp)
belt of mighty constitution +4 (8,000 gp)
headband of vast intelligence +4 (8,000 gp)
ring of sustenance (1,250 gp)
amulet of mighty fists +2 (8,000)
+1 cloak of resistance (ferrek's old one) (500 gp)
Staff of Dark Flame (27,133)

Total party cash: 61,383


MAP 90/90 HP, 32 AC, Fort +17, Ref +15, Will +12, Per +11 AoOs 6, Intercept 1/1, Swift Shirt 1/1, Smite 1/1, LoH 5/5, Channel 5/5,

Ok, here's my proposed breakdown of items:

Aviel:
orange ioun stone (+1 Caster Level! No caster gets more mileage out of caster level increases than wizards)
amulet of spell cunning (wizard only, must be bonded, +3 spell levels per day) (Does Aviel have a bonded item? If so, it might be time to switch)
handy haversack (he has lots of stuff and a low strength)
Wand of Mage Armor (50) (everyone else already has an armor bonus)

Ferrek:
Ring of Protection +1 (he needs a deflection bonus)
cloak of resistance +3 (replaces his +1 cloak)
lenses of detection (+5 Perception) (because too much is never enough)
gloves of reconnaissance ("see" through walls) (handy for a scout)
Wand of Expeditious Retreat (50) (because dwarf)
Wand of Detect Secret Doors (37) (just in case he rolls low or something)
Wand of Magic Missile (49) (more combat options)

Garret:
Cloak of resistance +2 (how do I not have one of these?)

Shadassa:
ring of protection +1 (she doesn't have a deflection bonus yet)
cloak of resistance +2 (how do you not have one of these yet?)
boots of escape (dimension door when captured x1 per day) (no grappling the healer, thanks)

Holly:
1st-level pearl of power (holly needs unique spell to heal her eidolon. more of them per day are good for her)
lesser rod of extend spell (synthesists survive on their buff spells)
Wand of Shield (50) (handy for a two weapon fighter)
Wand of Enlarge Person (50) (lets her use that spell slot for something else)


MAP 90/90 HP, 32 AC, Fort +17, Ref +15, Will +12, Per +11 AoOs 6, Intercept 1/1, Swift Shirt 1/1, Smite 1/1, LoH 5/5, Channel 5/5,

Ok, so here's our gear list.

My plan, in the interests of saving time, is to take the list and compare everyone's sheets. I'll be looking to use the items we have to shore up weaknesses or upgrade equipment people already have. Then I'll post this list again with my recommendations, organized by character.

If you are interested in a particular item, let me know.

What doesn't get doled out ail be sold for the next wave of gear upgrades.

I'll have the recommendation list up in a few hours.


MAP 90/90 HP, 32 AC, Fort +17, Ref +15, Will +12, Per +11 AoOs 6, Intercept 1/1, Swift Shirt 1/1, Smite 1/1, LoH 5/5, Channel 5/5,

Remaining gear:

a belt of giant strength +2
an amulet of mighty fists +2
a ring of protection +1
a cloak of resistance +2
a cloak of resistance +2
a ring of protection +1
a belt of mighty constitution +4
a cloak of resistance +3
a headband of vast intelligence +4

a monk's robe
boots of escape (dimension door when captured x1 per day)
handy haversack
lenses of detection (+5 Perception)
gloves of reconnaissance ("see" through walls)
a ring of sustenance
an orange ioun stone (+1 Caster Level!)

1st-level pearl of power
lesser rod of extend spell
an amulet of spell cunning (wizard only, must be bonded, +3 spell levels per day)

wands of:
mage armor
expeditious retreat
enlarge person
shield
a wand of magic missile (49 charges)
a wand of detect secret doors (38 charges)

the staff of dark flame.

1500gp in diamond/granite dust

an everburning torch,
A javelin,
a heavy crossbow with 20 bolts,
a mwk dagger,

Lots of mundane gear


MAP 90/90 HP, 32 AC, Fort +17, Ref +15, Will +12, Per +11 AoOs 6, Intercept 1/1, Swift Shirt 1/1, Smite 1/1, LoH 5/5, Channel 5/5,

Sold for Res costs:
Int headband +4
Wis headband +2


MAP 90/90 HP, 32 AC, Fort +17, Ref +15, Will +12, Per +11 AoOs 6, Intercept 1/1, Swift Shirt 1/1, Smite 1/1, LoH 5/5, Channel 5/5,

Garret had been worried about Aviel's silence at this point. Aviel had always been the sort to take terrible things in stride, approaching the unholy with the same clinical detachment as a doctor attempting to treat some sort of horrific disease. The uncharacteristic silence since returning from Pharasma's embrace had made Garret concerned that his cousin had finally faced something that had damaged his ability to cope. For a while the old Aviel had been gone.

Then suddenly like a flipped switch, Aviel was fully with them again.

"Welcome back." Garret said with a rare smile.


MAP 90/90 HP, 32 AC, Fort +17, Ref +15, Will +12, Per +11 AoOs 6, Intercept 1/1, Swift Shirt 1/1, Smite 1/1, LoH 5/5, Channel 5/5,

I know. We'll want to get her some stuff too, but Holly is fully combat effective when her eidolon is up.

Ferrek doesn't have that luxury. Out of combat he's our most valuable asset. In combat he's our weak link. We need to give him solid combat options. UMD is the best way to do that.


MAP 90/90 HP, 32 AC, Fort +17, Ref +15, Will +12, Per +11 AoOs 6, Intercept 1/1, Swift Shirt 1/1, Smite 1/1, LoH 5/5, Channel 5/5,

It will cost us 10,000 gp to get you an item that grants +10 to UMD. That will pretty much let you use whatever you want.


MAP 90/90 HP, 32 AC, Fort +17, Ref +15, Will +12, Per +11 AoOs 6, Intercept 1/1, Swift Shirt 1/1, Smite 1/1, LoH 5/5, Channel 5/5,

"For myself, armor that will protect against spirits."

"For Ferrek, and good list of tricks and tools to give him effective options in a fight."

"It depends mostly on how much money we end up with."