Nephilim

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I also have created a handout for the Wolves Wanted Poster. I tried to convey the idea that the trapper who wrote the poster is a bit illiterate but as I'm Spanish I don't know if the text is "correctly incorrect", so I have uploaded also a Word document to make it easier for any of you to change the text if needed.

This is the Word version.

And this is the PDF version.

Thanks again for the nice ideas in the post!


Hi, I liked a lot the ideas you proposed in this post, so today I tried some of them with my Kingmaker group. Here are the results:

Bandit in a Pit Trap.

Spoiler:

The bandit tried to bluff the characters telling them he was a merchant, and though the PCs were suspicious from the beginning, at least this was an interesting conversation.

Also, with my group I ran this encounter several days after the PCs attacked the Thorn River Camp, and he was one of the 4 bandits that was out of the camp when the PCs attacked.

This encounter works very well as a random bandit encounter, in case the PCs missed any information you want them to have about the bandits.

Leprechaun encounter.

Spoiler:

This one was hilarious. When my players offered him help, I made the leprechaun approach the friendliest character trying to hug him, so that the little cloud of rain also affected the PC. The PC was trying to get away from the leprechaun without being too rude, but the interaction was very funny.

I also had the leprechaun offer himself to accompany the players in their search for his lucky-coin (in my case I told them that he thought the mites had robbed the coin). It was funny seeing the PCs trying to convince the leprechaun of how dangerous adventuring life was.

Finally, I ruled that part of the leprechaun's bad luck had rubbed onto the PCs, and that night they suffered a horrible thunderstorm and as a result were fatigued for the following day due to lack of sleep.


Thanks for such a complete and quick answer.


Hi,

This is my first post here, though I've been a long fan of your magazine, back from when it was called Dungeon. I'm not a native English speaker, so pardon any mistakes I might make.

I love what you guys are doing with the Pathfinder Adventure Path: the quality of the products and support is amazing!

As I'm very happy with the Adventure Paths so far, I was considering also to buy some of your modules, but there are a lot of them and I'm slightly confused.

So, do the code letters in the Modules (i.e., D1, D2, E1, J1, etc.) give an indication of what to expect from the module? I guess at least they might be related if they share the same letter but... is there some other relation between modules?