Deity |
Calistria |
Location |
Absalom |
Languages |
Common, Draconic, Celestial, Sylvan, Thassalonian, Elven |
Occupation |
Alchemist |
About Siolad Nailo
Siolad Nailo
Male Elf Magus 6
CN Medium Humanoid (elf)
Init +5; Senses low-light vision; Perception +10
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Defense
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AC 21, touch 15, flat-footed 16 (+5 armor, +5 Dex, +1 deflection)
hp 39 (6d8+6)
Fort +8, Ref +9, Will +7
Immune ghoul paralysis, sleep
Resist enchantment spells +2
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Offense
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Speed 30 ft.
Melee Black Blade "Namarra" +12 (1d6+8/15-20/x2)--includes Arcane Pool, and
...Unarmed Strike +9 (d3+1/x2)
Ranged Longbow +11 (1d8+2/x3)--Includes Arcane Pool, and
...Javelin +9 (d6+1/x2)
Special Attacks magus arcana (arcane accuracy +5), spellstrike, Slumber Hex (DC 18 ), Flight Hex, Evil Eye Hex (DC 18 )
Magus Spells Prepared (CL 6):
2 (4/day) Frigid Touch, Alter Self, Glitterdust (DC 17)
1 (6/day) Vanish, Shield x2, Shocking Grasp x3
0 (at will) Ray of Frost, Detect Magic, Light, Arcane Mark, Read Magic
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Statistics
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Str 12, Dex 20, Con 12, Int 20, Wis 10, Cha 7
Base Atk +4; CMB +5; CMD 20
Feats Extra Hex, Dervish Dance, Weapon Finesse, Intensify Spell, Alertness (from Black Blade)
Traits Eastern Mysteries, Magical Lineage (Shocking Grasp)
Skills Acrobatics +11, Craft (alchemy) +9, Fly +14, Knowledge (arcana) +9, Knowledge (dungeoneering) +9, Knowledge (planes) +9, Perception +10, Perform (dance) +0, Sense Motive +2, Spellcraft +14, Stealth +5, Use Magic Device +7; Racial Modifiers +2 Perception,
Languages Common, Draconic, Infernal, Tien, Varisian
SQ arcane pool (+2) (7/day), Elven Magic, Elven Immunities, Arcane Focus, spell combat,
Combat Gear 2x Pearl of power (1st level) (1/day), Wand of Cure Light Wounds; Other Gear +1 Mithral Chain shirt, Arrows (43), Blunt arrows (10), Javelins (5), Black Blade "Namarra", Belt of incredible dexterity +2, Headband of Vast Intelligence +2, Cloak of resistance +2, Ring of protection +1, Backpack, masterwork, Explorer's Outfit, Flint and steel, Spellbook, Spell component pouch, Waterskin, 5322 GP, 0 SP, 0 CP
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Special Abilities
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Arcane Accuracy +5 (Su) 1 Arcane Pool: +5 to attack rolls until the end of your turn.
Arcane Pool (+2) (6/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Arcane Focus +2 to Concentration checks
Elven Immunities Immune to sleep and ghoul paralysis, +2 on saves vs Enchantment spells and effects
Elven Magic +2 on checks to overcome Spell Resistance
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Magical Lineage (Shocking Grasp) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spellstrike (Su) Deliver touch spells as part of a melee attack.