Sio Tonti's page

18 posts. Alias of cloakable.

Full Name

Sio Tonti




Conscript/Nocturnal Predator/Incanter Tristalt 10







Special Abilities

Far Too Many


True Neutral




Common, Sylvan, Tien, Elven, Dwarven



Strength 20
Dexterity 20
Constitution 18
Intelligence 14
Wisdom 20
Charisma 15

About Sio Tonti

N Kumiho, Lv10 tristalt, Conscript/Shifter/Incanter
Init +11; Senses darkvision 60ft, scent 30ft; Perception +28


AC 30, touch 26, flat-footed 24
10 base, 8 unarmoured, 3 shield, 5 dex, 0 size, 1 natural, 2 deflection, 1 dodge

hp 170 (10d10+70)

Fort +14, Ref +15, Will +13


Speed 40ft

Melee Bite +16 (1d6+18 plus trip)

Special Attacks sneak attack (+6d6)


Caster Level 10; MSB +10; MSD 20; concentration +15

Tradition Sorcerous Blood (arcane); CAM Wis

Spell Points 44

Alteration - DC22; range touch; Talents Animalistic Transformation, Dragon Transformation, Greater Transformation, Agile Transformation, Extreme Transformation, Extreme Transformation

Blood - DC22; range close; Exsanguinating Strike, Absorb Blood, Self Control, Limited Acceleration (Quicken), Lengthened Control

Dark - DC22; range medium; Talents Clinging Darkness, Greater Darkness, Flowing Darkness, Pure Darkness, Clearsight, Dampen Light*2, Dual Darkness, Extinguish, Fearful Darkness, Looming Darkness, Pitch Black


Martial Tradition Tattooed Warrior; PAM Wis; DC20

Stamina Pool 14

Athletics - Climb Package, Expanded Training (Run, Leap), Expanded Training (Fly, Swim), Mighty Conditioning

Boxing - Corkscrew Set Up, Jolt Counter (counter), Headfake

Fencing - Read Foe

Duelist - Long Cuts, Blood Drinker

Equipment - Unarmoured Training, Unarmed Training, Balanced Defence

Lancer - Focusing Finale


Str 20, Dex 20, Con 18, Int 14, Wis 20, Cha 15

Base Atk +10

CMB +17 (+19 Bull Rush, +19 Disarm, +19 Hamstring, +19 Overrun, +19 Sunder, +21 Trip)

CMD +33 (+35 Bull Rush, +35 Disarm, +35 Hamstring, +39 Overrun, +35 Sunder, +39 Trip)

Feats: Skill Focus (Stealth), Skill Focus (Perception), Transformation (Human Guise), Dragon's Tattoos, Zodiac Tattoos, Arcane Strike, Alertness, Combat Reflexes, Deft Manoeuvres, Powerful Manoeuvres, Improved Initiative, Iron Will, Champion's Strike, Warded Step, Dodge, Blind-Fight, Blinded Blade Style, Improved Blind-Fight, Blinded Competence, Vital Strike, Greater Blind-Fight, Blinded Master, Unarmoured Mastery. Greater Trip, Combat Stamina, Devastating Strike, Riving Strike, Exsanguinating Strike Mastery, Great Focus, Spell Attack

Skills: Acrobatics +28 (+37 Jump), Appraise +15, Climb +23, Craft (Tattoo) +15, Disguise +15, Fly +23, Handle Animal +6, Intimidate +15, Linguistics +6, Perception +28, Profession (Cook) +18, Sense Motive +22, Spellcraft +17, Stealth +34, Survival +18, Swim +23, Knowledge (All) +8, Bluff +15, Diplomacy +15

Languages: Common, Sylvan, Elven, Dwarven, Tien

Bestial Traits: Darkvision, Bite, Trip, Scent


Mysticism (Kitsune)
1/day cast spell at +1CL, also increased lifespan with more tails

Reactionary (Combat)
+2 trait bonus to initiative

Keen Ear (Social)
Can always take 10 on Perception checks

Awakened From Stasis (Regional)
Gain all the benefits of 8 hours sleep in 2 hours


You see before you what seems to be a human woman, dressed in well fitted robes drawn in with a simple belt, a grey cloak, and good quality boots. However, her nonhuman nature is readily betrayed by the black furred fox tails peeking beneath the cloak - she's either a Kitsune or something similar, but obviously not human. Mystical tattoos run from her hands and jaw to beneath her cloak, occasionally shimmering with obvious power.

Sio Tonti is an unashamed predator with no qualms about what she does, but with the wisdom to recognise that others will not feel that way and take care to conceal such activities from such. She has little desire for great material wealth; a comfortable life, the intellectual stimulation of her peers, and entertaining prey satisfy far more.


Sio Tonti was born in the state of Quain, to Kumiho parents blending into a Kitsune village. Naturally, growing up she soaked up the culture of the state, developing her own take on the unarmed martial arts widely practised there. Naturally, she has also practised developing her mystical powers at the same time, combining the two into a greater whole.

At the age of 17, she departed her village for the last time, and started wandering.

She studied with both monks and other arcane magic users, exchanging techniques and wisdom, alongside developing her own abilities to support her predatory nature. Preying upon animals and bandits alike, as she knows neither will be missed - some may even praise such activities.

Then, one night, she fell asleep... and woke up within a mysterious glass egg among many others, tended by constructs. If they could talk, they were not doing it to her, and so she worked her way from the complex. Upon exiting the place, she found herself in a strange new city... and no sign of the door she had just exited. Not, however, before picking up something interesting... and having most of her arcane power sucked into it.

Now, she wields a fairly potent artifact alongside her own immense arcane and martial potential... and she has a city to explore, prey to hunt, and new peers to seek.

Kumiho Form:

Kumiho Form Notes (1SP, 150 min duration)
Speed 110ft
Senses Darkvision 90ft, scent 30ft; Perception +28
Init +15
CMD: +43 Trip
Skills: Acrobatics +65 Jump
AC 37, touch 28, flat-footed 37
10 base, 8 unarmoured, 3 shield, 5 dex, 0 size, 6 natural, 2 deflection, 3 dodge
Breath Weapon 7d8 cold, 60ft cone, 1d4rnd recharge

An entirely blackfurred foxlike beast stands before you, seeming to blend in with the shadowy darkness surrounding it. Predatory intelligence gleams in its eyes, and it speaks, "How wonderful. Someone new. Will you be friend or food, however?"


Wand of Bountiful Magic

When wielded, this mithral entwined birchwood wand provides an enhancement bonus to caster level equal to the users casting ability modifier, applied to the sphere they are using it with.

This does not, therefore stack with the the enhancement bonus provided by a stave.

In addition, it provides an additional pool of 15 spell points, which refreshes by itself once a day. These can be used to power any sphere the wielder has, at their boosted caster level.

When first wielded, the wand will attempt to draw 15 spell points, at which point it will bind with the user and function for them. If the would-be wielder lacks enough points, the wand will drain to 0 and be nonfunctional until fed sufficient power to prime the artifact to a user.

A Wand of Bountiful Magic can be destroyed by a wielder using Greater Counterspell upon it, using the wand to power the feat. There is no need to roll a check, and this has a 100% chance of destroying the wand, though the user must roll a DC25 Will save as usual.


28948GP, 4SP
Chest: Academy Uniform - 2300gp, -
Shoulders: Cloak of Elvenkind - 2500gp, 1lb
Ring: Ring of Feather Falling - 2200gp, -
Boots: Boots of Striding and Springing - 5500gp, 1lb
Slotless: Masterwork Backpack - 50gp, 4lbs
Backpack: Cauldron - 1gp, 5lbs
Backpack: Blanket - 5sp, 3lbs
Backpack: Bedroll - 1sp, 5lbs

Weight: 17lbs
Light Load: 153lbs