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Zainale in this instance it was a small PC in a huge monster. There by rules at least was plenty of room. His simple response was that it would be 'exploitative' to allow me to damage it from within due to reduced AC. I am of the mind if a monk can deal damage externally why can't they deal damage internally? Myabe not to break free (even tho unmonk gets shattering punch) but at the very least it should cause damage. I even had bleed damage on unarmed strikes if you wana make it a case of sense.


Claxon wrote:

Unfortunately though, a normal monks is going to be SOL. Their unarmed strikes deal bludgeoning damage only, which will not cut your way out of the creature's stomach.

So you can attack from the inside, while taking the penalties of the grappled condition, and try to cut your way out. Without a piercing or slashing weapon you can only damage the creature, not cut your way out.

Of course, dealing damage to the creature from the inside is almost always easier and often less damaging than taking the full attacks on the outside.

The intention of this post is to point out you can in fact DO damage I never once stated, mentioned or asked if you could get out via bludgeon damage. This seems to be escaping people who glance at this sadly.

It is merely "Can you do damage with bludgeon damage" not "Can I break out with bludgeon damage"


Nefreet wrote:

You answered your own question, with your quote.

Unless I'm missing some subquestion...

The argument is that the monk is unable to attack because swallow whole only list escaping. I argue that you can attack with unarmed strike but as listed with the grappled condition.

I am mostly re-posting it to get confirmation of the side that I argue or to be proven wrong by some updated errata.


So I asked this previously and I have no idea where it went. I was going to pull it up for reference because the topic came back up however it appears to be gone so I will re-ask.

While swallowed whole are you able to deal unarmed damage as a monk? Not to escape or break free but to just deal damage. As I recall last time the argument was clear that you are grappled and restricted to light/one handed weapons so there was nothing preventing a monk from doing unarmed strike damage VS the monsters internal AC as damage.

The counter argument was that swallow whole only list two things and both those are ways to escape. Restricting the swallowed creature or in this case a monk unable to do anything other than attempt to get out because at the time this one had neither slashing nor piercing.

Originally this came up because the DM described it as being 'exploitative' if I were allow to deal damage while inside with my unarmed strikes. Yet there is no wording that restricts actions it only list methods of escape should the player choose to use them is my view.

d20pfsrd wrote:

Swallow Whole (Ex)

If a creature with this special attack begins its turn with an opponent grappled in its mouth (see Grab), it can attempt a new combat maneuver check (as though attempting to pin the opponent). If it succeeds, it swallows its prey, and the opponent takes bite damage. Unless otherwise noted, the opponent can be up to one size category Smaller than the swallowing creature. Being swallowed causes a creature to take damage each round. The amount and type of damage varies and is given in the creature’s statistics. A swallowed creature keeps the grappled condition, while the creature that did the swallowing does not. A swallowed creature can try to cut its way free with any light slashing or piercing weapon (the amount of cutting damage required to get free is equal to 1/10 the creature’s total hit points), or it can just try to escape the grapple. The Armor Class of the interior of a creature that swallows whole is normally 10 + 1/2 its natural armor bonus, with no modifiers for size or Dexterity. If a swallowed creature cuts its way out, the swallowing creature cannot use swallow whole again until the damage is healed. If the swallowed creature escapes the grapple, success puts it back in the attacker’s mouth, where it may be bitten or swallowed again.


James Risner wrote:

Overrun is highly misunderstood and was promised errata to clarify in 2009. It hasn't appeared.

So whether or not you can Charge and Overrun in addition to the melee attack at the end of the charge or if the Overrun replaces the attack at the end.

I just wanted a clarification that I could move (as in choose a path) as part of the full round action (trample) nothing about extra attacks or anything else.


Ascalaphus wrote:

I think you're reading it right, it's either double distance in a straight line (as part of a charge) or single distance in any direction (move + standard).

Though Overrun is one of the least-understood maneuvers out there.

Well I try to cover these things with my DM prior but he generally passes them off till they happen mid-combat. I absolutely hate stopping a DM and stopping everyone during combat but he didn't put it forward as a house rule he put it forward as he had previous experience where he had to charge.


So last night my DM stopped me when I was going to trample around as a Warcat on the grounds that if I chose my movement other than a straight line it wouldn't be a trample because a trample had to be a charge.

I read this:

d20pfsrd listing wrote:


Trample (Ex)

As a full-round action, a creature with the trample ability can attempt to overrun any creature that is at least one size category Smaller than itself. This works just like the overrun combat maneuver, but the trampling creature does not need to make a check, it merely has to move over opponents in its path. Targets of a trample take an amount of damage equal to the trampling creature’s slam damage + 1-1/2 times its Str modifier. Targets of a trample can make an attack of opportunity, but at a –4 penalty. If targets forgo an attack of opportunity, they can attempt to avoid the trampling creature and receive a Reflex save to take half damage. The save DC against a creature’s trample attack is 10 + 1/2 the creature’s HD + the creature’s Str modifier (the exact DC is given in the creature’s descriptive text). A trampling creature can only deal trampling damage to each target once per round, no matter how many times its movement takes it over a target creature.

So I click the related link for overrun because it "works just like" it:

d20pfsrd listing wrote:


Overrun

As a standard action, taken during your move or as part of a charge, you can attempt to overrun your target, moving through its square. You can only overrun an opponent who is no more than one size category larger than you. If you do not have the Improved Overrun feat, or a similar ability, initiating an overrun provokes an attack of opportunity from the target of your maneuver. If your overrun attempt fails, you stop in the space directly in front of the opponent, or the nearest open space in front of the creature if there are other creatures occupying that space.

When you attempt to overrun a target, it can choose to avoid you, allowing you to pass through its square without requiring an attack. If your target does not avoid you, make a combat maneuver check as normal. If your maneuver is successful, you move through the target's space. If your attack exceeds your opponent's CMD by 5 or more, you move through the target's space and the target is knocked prone. If the target has more than two legs, add +2 to the DC of the combat maneuver attack roll for each additional leg it has.

I view this that I can choose to charge as part of it in a straight line for double movement OR I can move my normal distance and that is my full-round action trample as I choose my path.

Am I mistaken in thinking I have the ability to decide a movement path in this or do I HAVE to charge?


Well getting +ac is another issue. For example we fought the giant dire gator and with it rolling a 35 to hit average that would be unreasonably high AC to have normally. Between mage armor, barkskin, being a dex monk I am sitting easily near 30ac. Like my character is not bad it's just the encounters the way they play out even if I avoid most attacks (such as when we accidentally killed most if not all the kech) yet I still took a large amount of damage due to the odds of 3 natural attacks on 30 enemies hitting.

Basically level 7 UC-Monk +12 to hit sitting at 26 ac with just mage armor on and not bark skin and without heroism or bardic song. Piranha strike for +9 dmg+2 heroism+2 bardic performance. Like I'm far from weak.

Like I know I am coming on here asking about WPL but I also know with any more power really I'd be too far ahead it feels like most encounters. I just wanted to verify I was where I should be even if I do feel bad that the bard is probably behind without equipment.


@NobodysHome

Thanks I was more aiming to get an idea of "is this right where I am at?" I didn't feel like I HAVE to get something to make up for it was are scrapping by but I was worried something got messed up. Knowing it's a low WPL AP helps put my mind at ease honestly. I do still feel being just above 1/4th of the standard is an extreme tho.

As for fun I am the parties main DPR/Tank and every session almost have been left with less than 10hp after an encounter. If anything sometimes I feel I have the spotlight too much. But the party have ALL taken to buffing me one way or another.

We didn't spend money on resurrections either. One player who recently left the group had lost 8 characters by the start of the third book. Another player who had to leave for a few months has also rejoined and has been through a character already. Only me and the bard are original PC's but the 'new' members to the party are coming in at full WPL. So I had this skew in terms of figuring out where I should be comparatively.

I don't feel I must have that gold other wise I could easy of died off a dozen plus times and re-rolled. As I said it's just hard to tell where you should be at when half the party is full WPL.


So basically we arrived and have done some amazing things in the first few days. Conquered the wild(market) district and made at least temporary peace with the war(old jimmy rustle as we call him) district.

Now we are nearing level 8 according to our DM. So how should the WPL be at this point? Me(unchained monk) and the party bard are severely under that for level 7 chars even let alone 8.

WPL level 7 = 23,500gp - 25%(assume consumables) = 17,625gp...

Well all together with my gear mostly found not bought I am sitting at around 8.5k total wealth and bought very few consumables despite contributing to the parts wands fund.

The bard with a few more items than me has cheaper ones and is sitting at around 8.2k total wealth...

Both of us combined in a party of 4 have less than 50% of a level 7 character???

We are managing to get by for sure my unchained monk is the main party tank/dpr(unintentionally btw its a grippli) and our bard defiantly feels constrained in her options during battle.

So my question really is.. Are we WAY WAY BEHIND? We haven't been handing the other party members items on an unequal bases. Infact me and the bard are the only original 2 party members left alive. Another player has died several times (REALLY BAD LUCK) and another left and was replaced by a different player. Should we talk to the DM about it or is this how it should be? If we should have more gold how would you go about fixing this?


I know that under Stalwart it explicitly states which conditions of "dodge bonus" you may transfer to DR/- however to me this stance just seems too on point to pass up the question.

It would be level 16 by the time a UC Barbarian only while raging would have the +5 dodge to make full use of Stalwart & by then Improved Stalwart.

I understand also part of the limitation to the feat balance wise is that with the listed methods you take an Attack penalty for the dodge which gets turned into DR/-. The whole point of calling out Combat Expertise in it is so that you take some sort of penalty for using such a strong set of feats (DR/- 10 by 16 just from them). That also on its own says it stacks with Barbarian DR.

I was just wondering if anyone else has thoughts on this possibly being a thing somewhere down the line or are we just going to spend the extra feat to snag Combat Expertise forever in a DR/- build and just go Accurate Stance to offset it?


So
"
If you are a quadruped (or have more than four legs), you can have claws on your feet. If you have claws on all of your feet, normally you can't use all of those claw attacks on your turn unless you have a special ability such as pounce or rake.
"

So by the FAQ I could use the Kitsun's Pounce obtained from feats or the barbarian pounce obtained through rage powers to make 4 claw attacks after a charge as a full attack? :'D


So this is a two part question. First off can a barbarian or unchained barbarian take both a Totem and a Bloodrage rage power?

You can only take one totem tree and one Bloodrage tree but nothing seems to say you cant take both a totem tree and a bloodrage tree

[Not to be confused with a bloodragers bloodline which is diffrent too]

Part 2: If you can take both a totem and a bloodrage what happens if a quadruped gains two sets of two claw attacks?

I understand a bi-ped is unable to obtain two sets of claw attacks as it only has two arms but what about say.. A kitsune in fox form? This makes you a tiny quadruped.

Ex:
A barbarian obtains two claw attacks with the Lesser beast totem
but then has Lesser Draconic Blood that also gives two claw attacks?


So my main group (im a pc not dm) are buying the WotW books one by one or so is the plan. I bought the first one for the DM to run us through it and see if we wanted to continue and so far we really want to. Only thing is that there seems to be NO player maps. There are DM maps which show traps/secret doors but that ruins the immersion when the DM has to go out of his way to 'hide' these things from us and its hard to not meta game when its blatantly obvious.

So are there player maps out there for the WotW setting? I bought the pdf's through paizo here but can't find them.

-PS-
We play on Roll20 so he can easily hide the map with the lighting tool but when lines are in the middle of the room or part of an S on a wall he can only hide it so well without it being obvious.