SinfulPride's page

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I would like to to put this forward. As I noticed in 3.5, there are some classes, and races that are just overpowered. I feel the developers have done this in the stance where you are lacking players in your campaign. The goliath race from 3.5 was one of the most powerful races. It counted as large for cmd bonuses, but medium for all other intents and purposes. A plus a few other fancy abilities, all for just a +1 LA!!
Now consider this. These races are MEANT to have these advantages for campaigns that are missing players, or you want an extremely overpowered character in the group. Because it has four arms, and because the lack of an example leaves us with so many interpretations, consider that this race does get three off hand attacks. What would be the point of growing up, not learning to use TWO perfectly good limbs to their best use? I wouldn't be slacking with two extra arms, I'd want to know what they could do


All right. I have this concept for a brawler barbarian(Fists and close weapons). I do plan on taking 3 fighter levels to optimize for feats and speed. I have a 15 point buy. Core, ADV.PG, and UC to choose from for feats, and I do plan on having him use TWF. I was thinking Half-elf, human, or half-orc. Mostly human for the feat. Also I'm looking for flavor more than stats. Think drunk north barbarian who loves to punch things and the bigger it is the harder he needs to make it fall.

His Stats end up;

Str:17
Dex:15
Con:14
Int:8
Wis:12
Cha:7

Feats: TWF, Improved unarmed(Dm has allowed unarmed to be bumped to d4 with feat)

Skills:Acrobatics, Perception, Climb, Swim(1-2 ranks most)

My plan was to use his fists, 1 kukri and 1 punching dagger. Be able to Bullrush, and overrun opponents and generally be a giant pain in the ass.

I'd like to have some thoughts on how I should progress with him.