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Defense
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AC 17;
Touch 14;
Flat-Footed 13; (+3 Armor, +4 Dex)
CMD 14
HP 10 (1d8+2)
Fort +2,
Ref +6,
Will +2
(+1 vs Poison)
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Offense
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Speed 30ft
Melee Spear +2 (1d8+2; x3) or Dagger +2 (1d4+2; 19-20/x2)
Ranged Shortbow +4 (60ft; 1d6; x3) or Spear +4 (20ft; 1d6+2; x3) or Dagger +4 (10ft; 1d4+2; 19-20/x2)
Special Attacks Toxic (Swift action, 2/day; DC 13 Fort); Archaeologist's Luck (Swift action, 8/round; +2 Attack, Damage)
Bard (Archaeologist) Spells Known (CL 1st; concentration +4):
1st (2/day)-Cure Light Wounds, Grease
0 (at will)-Prestidigitation, Detect Magic, Light, Mending
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Statistics
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Str 15, Dex 18, Con 15, Int 13, Wis 11, Cha 16
Base Attack Bonus +0; CMB +2; CMD 16
Feats Sleep Venom
Traits Fate's Favored, Vagabond Child
Skills Disable Device +8; Escape Artist +9; Intimidate +8; Knowledge (Dungeoneering) +6; Knowledge (History) +6; Perception +6; Perform (Dance) +7; Craft (Traps) +5; Stealth +9; AC Penalty -1; Racial Modifiers +2 Escape Artist; +2 Perception; +2 Stealth
Languages Common, Draconic, Elven, Undercommon, Vishkanya
SQ Poison Use, Toxic
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Special Abilities
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Toxic A number of times per day equal to Con mod; apply poisonous bodily fluid to weapon as swift action.
Poison Use (Ex) Never accidentally poison yourself.
Vishkanya Venom Injury; save Fort DC 10 + 1/2 HD + Con; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save.
Sleep Venom Swift action; change venom effect to: initial effect staggered for 1d4 rounds; secondary effect unconsciousness for 1 minute.
Archaeologist’s Luck (Ex) 8 rounds/day; swift action; call on fortune’s favor, giving +1 luck bonus to attacks, saves, skill checks & damage; free action to maintain.
Bardic Knowledge (Ex) 1/2 Bard level to all Knowledge checks (min 1), and attempt knowledge untrained.
Fate's Favored Whenever under the effect of any kind of luck bonus, that bonus increases by 1.
Vagabond Child +1 Disable Device, and always a class skill.
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Equipment
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Hide Shirt
Spear (2)
Dagger (2)
Shortbow (20 arrows)
1gp