Wax Golem

Simpi's page

10 posts. No reviews. No lists. No wishlists.




1 person marked this as a favorite.

I figured I might run this campaign and I got an idea, that perhaps I could link it with (soon to end) Kingmaker campaign where the expedition is sponsored by PC's kingdom to look into expanding to Iaboria. Mainly a trade route across Nomen hills and towards the "three big" cities on the south.

Of course it would require massive changes in some area but basic premise would be that someone (Cyclops, mad druids?) would want to resurrect a spawn residing under Ioborian mountains. I would use the spawn which was featured in Kingmakers PC's version, specifically the thing which looks like a crossbreed of lobster & Shoggoth in "Beneath the Stolen lands".

But what could be the Kakishon, whats imprisoned there and how it might feature with the spawn?

Any ideas? Can it be adapted or am I better of just going with homebrew version sort of removes parts 4-5 with some re-imagined plot developments?

Thanks in advance.


So, I have had the hardcover book of this AP for ages and was thinking of finally running it. Last messages about it in forums go back years so I figured to make a new thread.

Few things come to mind.

- Essentially the whole volcano is swiss cheese with a new megadungeon accessible from every basement. I am looking on possibility of moving locations outside Cauldron itself and was wondering if anyone had some inspiration on the subject. Can some of these turned into outdoor ruins in your mind so that the AP is not 12 dungeon crawls back to back?

- There are glaring plotholes and "Overtly complicated" stuff that bad guys are doing (the whole kidnap thing springs to a mind). Which ones you noticed and what did you do to fix it?

- I want to feature Olmans & Amedia jungle somehow

- I use "Scarlet Brotherhood" book and history of the area suggests it was inhabited by Suel refugees. Therefore all deities should be Suel too. Wee Jas is easy but Kord was swapped with Llerg and Pelor & St. Cuthbert get replaced by Phyton & Jascar respectively.

- Not sure about Alleybashers on what to do with them. I figured I could keep them about as background element (and something that LL can finish off if City Guard needs to "show results"), perhaps having them be under a new unscrupulous master who keeps the Slippery Eel as "place of vice" for less wealthy.


Hello.

Just a couple of question about these things:

1) Does the vine they animate merely attack as assassin vine (+7 slam, 1d6+5 damage, improved grab & constrict) or does it get any other of their abilities of assassin vine, namely blindsight, entangle and energy resistances? I suspect the first but never hurts to clarifiy.

2) Does the malleable form affect movement in difficult terrain, say if some spells turns the "ground" beneath them into something else?

Thanks.

S.


Hello.

Has anyone ever done a sort of "this is what you know of Diamond lake" for PCs, in other words the description of the town from same Dungeon magazine as "whispering cairn" but without all the hidden information such as Dourstone knowing about Ebon Triad, etc?

I would love to have one if anyone has it (shaarlaa at hotmail dot com)

Thanks.

S.