Someone asked me about some of these flying feats the other day and I looked at them and didn't have a clue. So! here they are. Aerial Combat - Whats this do? Advanced Aerial Combat - Effective Atk area is doubled. What does this mean? Spirited Dive - Can I make all my attacks with this? say I have BAB 8/3 can I use it? Or do I need Hover to do that? Thanks.
So... I want to make a Dragoon type character like from FF. I figure I can get a cape of fly and something to negate falling damage. What I need help with is can I charge down from the air? and also how do I calculate damage from flying down. Ex. I fly up to 200ft and then fly down. I know falling 200ft is 20d6 damage but i am flying down so do I move faster and do more damage? I know this is kind of weird but I want to know if there is a way to do this. Thanks :)
A guy we play with asked to use the spell compendium for a few spells, that is where he got Hail of Stone from. He was just rolling damage all night and never once rolled to hit anything. Do you not need to roll a d20 plus Char/Wis/Int to hit a monsters AC with a spell? I'm very confused... And a lot of spells don't say touch or Ranged touch in their info they just say Range Medium or something like that. And so does that also mean that an Area spell that says Resistance None and Reflex No Auto hits everything in its area and does damage no matter what? No rolling anything other than damage? |