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Well another change. Someone in the party more experienced with PF/3.X decided to take on the healer role so I'm moving back to some other damage optimized archer (Pally/Ranger/Inq./or Fighter). I appreciate all the pointers and discussion. It helped me ask some semi-informed questions after our 4E game session today and I've learned even more.


The Vulture wrote:
Silverbusa wrote:
DesolateHarmony wrote:

Wands can be much of your healing. Common wisdom is that in-combat healing is to be avoided in most cases.

A wand of cure light wounds is fairly cheap, and a paladin or an oracle can use it without UMD.

From skimming the forums and player guides, I've seen this a few times. Can you go into a little more detail as to why in-combat healing is bad and how available wands are and what impact it would have on party funds?
The gist of it is that the outgoing healing can't keep up with incoming damage until much later (when you can get heal going), but dealing your own damage and using battlefield control, buffs, and debuffs create a larger effect on preventing incoming damage (by either direct prevention, or prevention through killing the enemies before they can hurt you more). This isn't to say that an emergency heal can't be useful (it certainly can be), but it isn't an optimal general strategy.

Ahh OK. Makes sense.


Secane wrote:

Wait a Min. BIG QUESTION: What KIND of healer do you want to be?

A HP only Healer? Or someone who can heal *other stuff like ability score damage, curses, poisons, use restorations... etc?

Cos there is a big difference between the 2.

Wish I knew lol. How much do I have to be concerned about these other effects (haven't played PF or DnD 3.X)? I understand we'll be play Return to the Temple of Elemental Evil. I will not be going through the module to make my character but that may help you answer my question if you're familiar with it. I'm just not sure how troublesome those effects are in this version of the game. I guess I should go crack a few books lol.


DesolateHarmony wrote:

Wands can be much of your healing. Common wisdom is that in-combat healing is to be avoided in most cases.

A wand of cure light wounds is fairly cheap, and a paladin or an oracle can use it without UMD.

From skimming the forums and player guides, I've seen this a few times. Can you go into a little more detail as to why in-combat healing is bad and how available wands are and what impact it would have on party funds?


Albatoonoe wrote:
The Divine Hunter archetype for the Paladin sounds like it may be up your alley.

Unfortunately this campaign is restricted to the Core Rulebook and APG...


submit2me wrote:
An oracle, witch, or paladin would all be good choices for a secondary healer, but a good archer? Paladin is the only one that stands out to me because of the full bab, divine bond, and smite evil...

Thanks for the input. I'm going to dwell on it some more. The DM isn't sure how much more healing we need in the party and thinks we'll need to just see how things play out once we get into the dungeon. That said, he thinks it's going to be bloody and that makes me second guess the Paladin though I really would like to have his BAB.

I'm now looking at an Inquisitor as an option. I'm thinking going that route would give more healing with an unfortunate tradeoff of combat power but I love the RP possibility with the class.

I'm waiting to hear back from the DM re: party composition, ie what everyone else will be playing.


Hello all, I'm new to PF and need to create a character for an upcoming PF Greyhawk Campaign. The character will be level 4 and I would not be surprised if we play to level 11 and beyond. The DM is limiting character creation to PG/APG.

I took the time to roll up an archer since I haven't played one before and have always been drawn to them. For the sake of simplicity and the bonus feats, I chose a fighter.

For the campaign we planned on 7 players with a couple front line guys, a cleric and druid for healing, and a couple other "striker" types. Well, the cleric is going to be unable to play leaving a druid as our only heals with the understanding that the druid is not a focused healer. The GM suggested that this may make things rough for us.

So I took the hint and decided I would roll up a character that could heal. I've looked over clerics, witches, and oracles but I'm still drawn to playing an archer. While I understand clerics can be good archers, I'm not a fan of having to memorize spells.

This leads me to wondering if an Oracle can be a good archer and still be a decent secondary healer (my plan is that with two secondary healers, the party should be OK--I could be wrong). I understand paladins also make great archers but I'm not sure if they'd rise to the level of being a secondary healer.

Not having found solid answers in the forums, my questions are:

Can an Oracle be a good archer/secondary healer? Witch? Paladin? Some other class?
How much less optimal would an Oracle/Paladin/Witch archer/healer be than a Cleric archer/healer?
Assuming the DM allows a single magic item for my character, would a Guided Bow be level appropriate or would it be more appropriate that I take the Guided feat?
Any other suggestions for making an archer/secondary healer?

Thanks for your inputs.