Arctic Elf
These elves were born and raised in the frozen lands of the far north or south, and have dealt with freezing deserts, nights that last for weeks, and the horrors that roam the cold terrain. These elves have the darkvision, desert runner, and elemental resistance alternate racial traits.
Standard Racial Traits
Ability Score Modifiers: {1RP}
Elves are nimble, both in body and mind, but their form is frail. They gain +2 Dexterity, +2 Intelligence, and –2 Constitution. {1RP}
Size: Elves are Medium creatures and thus receive no bonuses or penalties due to their size. {0RP}
Type: Elves are Humanoids with the elf subtype. {0RP}
Base Speed: Elves have a base speed of 30 feet.{0RP}
Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan. See the Linguistics skill page for more information about these languages.{0RP}
Defense Racial Traits
Elemental Resistance: {2RP} Resistance 5/Cold
Elves who dwell in the most extreme environments, from arctic wastelands to volcanic plains, develop natural resistance to the dangers of their homelands over the course of a few generations. Elves with this racial trait gain elemental resistance 5 to acid, cold, electricity, or fire. This choice is made at character creation, and once made it cannot be changed. This racial trait replaces elven immunities.
Keen Senses: Elves receive a +2 racial bonus on Perception checks. {2RP}
Magical Racial Traits
Desert Runner: {2RP}
Some elves thrive in the deepest deserts, forever roaming across burned and parched lands. Elves with this racial trait receive a +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue, exhaustion, or ill effects from running, forced marches, starvation, thirst, or hot or cold environments. This racial trait replaces elven magic.
Offense Racial Traits
Weapon Familiarity: {2RP}
Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
Senses Racial Traits
Darkvision: {1RP With Drawback}
Though uncommon, some groups of elves are born with darkvision, rather than low-light vision. In many cases this is taken as a sign of a drow in the elf’s ancestry, and can lead to persecution within the elf’s home community. Elves with this racial trait gain darkvision with a range of 60 feet, but also gain sensitivity to light and are dazzled in areas of bright light or within the radius of a daylight spell. This racial trait replaces low-light vision.
{Game Add Advanced}
Advanced Wisdom {4RP}
Benefit: Members of this race receive a +2 racial bonus to Wisdom.
Fast {1RP}
Prerequisites: Normal speed.
Benefit: Members of this race gain a +10 foot bonus to their base speed.
Still very respectable and all fits her background.
Arr I see your point, and it's a valid one, I would agree. Very easy to fix. I shall strip it out, just to keep things simple.
Understood and all done, Can we do Alternate Racial Traits from the race,
As that's outside of RP and my main build parts to get the snow Elf.
Arctic Elf: These elves were born and raised in the frozen lands of the far north or south, and have dealt with freezing deserts, nights that last for weeks, and the horrors that roam the cold terrain. These elves have the darkvision, desert runner, and elemental resistance alternate racial traits.
I am a bit weary of making my PC 'fit' the campaign. My hope is that my PCs being 1st level will evolve in game play as they progress.
Just my own view on my pc is all.
Race-Advanced Snow Elf RP15
Type Humanoid (elf) {0RP}
Size Medium {0RP}
Base Speed Normal {0RP}
Advanced {4RP} {she is gifted by the wild Sprites}
Prerequisites: Advanced or monstrous power level.
Modifiers: Pick either mental or physical ability scores. Members of this race gain a +2 bonus to all of those scores, a +4 bonus to one score of the other type, and a –2 penalty to one other ability score of the other type. +4Wis +2Str/Dex/Con -2Cha {Dark vision race means some think she is Drow}
Languages Standard {0RP}
Racial Traits
Defense Racial Traits
Elemental Resistance: {2RP} Resistance 5/Cold
Elves who dwell in the most extreme environments, from arctic wastelands to volcanic plains, develop natural resistance to the dangers of their homelands over the course of a few generations. Elves with this racial trait gain elemental resistance 5 to acid, cold, electricity, or fire. This choice is made at character creation, and once made it cannot be changed. This racial trait replaces elven immunities.
Feat and Skill Racial Traits
Skill bonus (Perception) {2RP}
Fey-Sighted {3RP}
You gain detect magic as a constant spell-like ability, with a caster level equal to your character level. This racial trait replaces elven magic.
Offense Racial Traits
Eastern Weapon Mastery: {2RP}
Elves with this racial trait are proficient with fighting fans and tonfa, and they treat katanas, kusarigamas, and wakizashis as martial weapons. This replaces weapon familiarity.
Senses Racial Traits
Darkvision: {2RP}
Though uncommon, some groups of elves are born with darkvision, rather than low-light vision. In many cases this is taken as a sign of a drow in the elf’s ancestry, and can lead to persecution within the elf’s home community. Elves with this racial trait gain darkvision with a range of 60 feet, but also gain sensitivity to light and are dazzled in areas of bright light or within the radius of a daylight spell. This racial trait replaces low-light vision.
I tried to make Cleric/Ninja work for my Snow-elf but it felt all wrong.
So changed her, to Legendary Ranger/Cleric and now she feel right.
Silver was born under a conjunction of stars, at the hight of the long knight. They say the elder spirits stood round the tribes winter encampment and waited for her 1st scream. Silver was just the little bit more kinder, faster, smarter and more Durable in the white than her siblings and trabe mates. She took to tracking and stealth even as a child spending days alone out in the cold wilds. There she said talking to nature. When she came of Age she was sent to the Evlen Ice City to gain her education in the ways of the greater world. Being educated in a religious institution to took to the clerical ways, while being told of for heading out to the ice fields to much. She is a child of two worlds the wild and civilised.
For her trates and main features.
A Child of Nature {trait} living in the Great White of the north, With in her Snow Elf tribe, she is legendary for spending weeks out hunting in the hardest winter and yet coming back alive. She has an Affinity for cold environments {Resistance 5 cold race and Cold Resilience -regional trait} She has strong ties to her Family/tribe {drewback} But has a natural affinity to colder environments, and living in them. {Cold Resilience Trait} The Dream Spirits showed her the ways of the Great white Ice Fields. {Child of Nature trait} And her, Nature is a Faith, and Freedom within it is a state of mind {Domain} and being.{Snow elf race} She knows the healing ways and uses a Heal Kit and Clerical magics when she or others are hurt. Hunt or battle her Elf bow is her 1st weapon of choice, then hand to hand or Hunting blade close in, {Classes}. Some find the fact her tribe suspicious reeking of the taint of the Drow, with their Darkvision, White hair and pale skins. But she has an especially off look, {Mutient eye trait} which she hides under her hair, and is very selfcouses off. She tires to pays no heed to others who look down at them, She is of a proud Snow Elves tribe and to them the long winter nights need eyes that see, and the great snow needs Hair and skin that lets one hide, how can one hunt otherwise, and evil walks in Dakr places to always be aware.
I have no doubt other PCS will have Kn Skills and Disable device covered. What I wanted to someone able to help the party track and travel. Catch, gut, Butcher, and cook your dinner. I like her now as she has a real feel of who she is and where she comes from.
Silver Starlight [Common name]
Is an Ice elf from the great northern white, living half the year in the long night the rest in the all day sun. She was born out in the snow fields and there grow up hunting and gathering with her Ice Elf tribe.
At an early age she showed a talent for the healing art. But she was plagued with dream of a past life. Seeing the tribe shaman they dream walked and there she meet a Polar Bear spirit who offered to train her in the ways of stealth. The Shaman told her to tell no one, that is was the way of the sprites. So when her family sent her to the Elf Ice city where she would learn the ways of healing, She did by day and by night leaned the ways of walking without trice.
Description
A tall slender female Ice elf with white skin, white hair and piercing blue eyes. She has on simple clothing of a monk healer. She is skilled in hand to hand fighting, and tends to only carry a healing kit when traveling.
Personality
Bright, happy, with a lust for life. She makes friends easily and has a strange sense of what is right and wrong. She will help others if she can, and will heal anyone if asked.
I wanted her to be CG, as I have not played CG in ages. took Ninja with the open hand option to cleric so she fights with her fists. She is also a cleric healer, with the skills and spells to keep a party going.
@Silver Starlight: We do not start as mythic. We'll become mythic during the gameplay. Also, the GM stated above the only mythic paths allowed are the ones from Paizo.
You are a star, totally missed that, ok not a problem, wee bit of redesign and should work.
Mythic path Bound
Draw power from forces beyond the ken of peers, understand the symbiotic nature of the planes and their inhabitants, and enhance yourself with power derived from a mysterious source. Characters who derive power from outside sources and seek to quickly gain access to power that may not fully understand find themselves drawn to the bound path. The mythic power of these heroes allows them to bend not only themselves but reality to their will, all the while moving to the machinations of their benefactor.
Mythic because she is the reincarnation of a mythic monk from antiquity, who after reaching the height of discipline and enlightenment entered the cycle of reincarnation. Being Reborn into a new age, and this time into a female body.
Silvers, Elf/Human Parents were shocked at her unusual outsider appearance. Her silver Grey Metallic skin and bright purple eyes. Naming her Silver with the family name Starlight {translation form Elvish to Common} soon showed she had a knack for acrobatics and physical arts,
Her wealthy parents please with her talents bright in teachers to school her. Growing up on a large estate she had three elder brothers and a younger sister to play with. She was a happy child, and thoughtful to others. It was when her young sister fell from a tree that Silver ponsteusily used Healing magic to mend a twisted arm. Her father insisted that Silver be trained in the healing ways. But age came and took her parents and then her brothers and sisters. Yet even as an elf she did not seem to age. So on the passing of her younger sister she throw herself into study. Viewing to Explore the world. For the last 300 years that is what she has been doing. Seeing the world, helping others where she can and working to perfect herself. She is at heart a pacifist, but knows at times one must fight to save the greater good.
Mythic - Incarnation (Ex)
You carry within you the essence of an ancient soul, an eldritch shard of some entity lingering from the distant past that is now arisen again in an unsuspecting host. You bear an uncanny resemblance to that past hero or villain and may in fact be that being reborn in the flesh.
You continue to age normally but never take penalties for aging, as if using greater age resistance, and cannot die of old age. In addition, your insights into the past and present allow you to use legend lore as a spell-like ability once per week by expending one use of mythic power. If you are at least 3rd tier, you can instead use vision as a spell-like ability by expending two uses of mythic power. You always gain a bonus on Knowledge (history) checks equal to its mythic tier.
In addition, you can expend one use of mythic power as a swift or immediate action to exchange a feat, language, or spell you know for a different feat, language, or spell, representing some past piece of knowledge seeping through from the consciousness of your predecessor. You must meet the prerequisites for this ability, and the ability it exchanges cannot be a prerequisite for any other ability. Knowledge of this exchanged feat, language, or spell persists for a number of rounds equal to your mythic tier, though you can make the exchange permanent by meditating for one hour and expending two additional uses of mythic power.
Personality.
Silver is happy go lucky, chefull even at the darkest times. And well centered, she will sit and meditate for hours. Then seeing a butterfly, jump up and run after it. She is long lived yet seems to have the heart of a child. But then at other times to she says the oddest thingsm as if alouding to a deeper wisdom within her. Kings generous and good hearted. She is not greedy nor dose she seek power.
Appearance
Tall, slender, and young looking, her clothing is that of a simple monk. Her belt holds a begging bowl and no much more. There are a number of tattoos on her Silver Maticlic skin. Her Hair is while-silver as if white form old age, Purple eyes, and a smile