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I'm starting DMming a new campaign next week and one player was thinking about making a specialised wizard.

Then we remembered the focused specialist option from Complete Mage (we use 3.5 material) and I thought of coming here and ask for advice.

Do you think it's balanced?

[A Focused Specialist wizard picks 3 Forbidden Schools and 1 less spell per day of every spell level he can cast but can cast 3 spells from his specialized school, instead of one a regular specialist get]

Thanks in advance.


Ok I'm starting a new adventure for my players next week and the setting (homebrew world) is centred at low level people. So most of population is of 1st level (as in any known world) and I'm missing some kind of dispel spell that a 1st level caster could use, so the casters of my world can cancel others effects.

Has anyone already made this?


Anyone out there????


I'm about to start playing a new Pathfinder campaign as a 7th level wizard and would like to have a Improved Familiar. Looking at the list I liked the most the Imp, but there's a problem. He's evil (Well it's a devil after all!).

I could have one because my own alignment is Lawful Neutral and then only one step away from his, but I'm foreseeing some problems in having a evil little thing following me.

So I'm thinking in the option of having the Imp turned good. At the moment this crossed my mind I started thinkink of the history behind this conversion and our encounter and liked the result. I know it's up to DM discretion but I would appreciate yours input and opinions.

Is it ok to have a Imp as familiar without the troble of him being evil?


So could a 7th level character 1 Red Dragon Sorc/6 Evoker(Wiz)
cast a Fireball for 6d6 + 6 + 3 damage ?

Thanks for opinions.


Hi I play RPG for some time but I was introduced to D & D only 4 years ago. And believe it or not I took all this time to find that 1 level of rogue + 1 level of monk bba = 0. I've played using a house rule and did not know!

Maybe it's because my RPG group is formed only by students of computer science that make a lot of calculations every day, but when we saw the progression tables in classes immediately identified advancing into fractions and to make the characters multiclass or take a class prestige we add fractions and not the table values.
So I wanted to know how the tables of other players deal with this case. I saw that there is an alternative rule in Unearthed Arcana on fractional bonus.

You use this variation on their desks?

What is your opinion on the systems?

Does anyone have another way of calculating the bonus?

Thank you for your cooperation.


I was thinking about creating more sets of abilities for each arcane school in order to include the several roles that a wizard for that school may play. For instance:

Conjuration School, the specialist bonus gives you protection, the 1st level ability is damage, at 8th level a teleportation movement and on the verge of epic a summoner mastery. It could be cool to have a general set of abilities to represent the all round conjuration specialist and some groups of still more focused abilities. Only for conjuration I could say Summon, Teleportation, Protection and Barrier, Area Spells...

What people think about this??


Why a Sorcerer and Wizard can't cast this spell?
It sounds very reasonable and the fact that clerics can
make me think about it.

What your opinion?