Faidaeva Vonnarc

Silena Dulare {Despair}'s page

60 posts. Organized Play character for Sunphoenix72.


Full Name

#1446-6 'Lady' Silena Dulare {'Despair'}

Race

Half-Elf {Nidal} Fighter "Unbreakable" 1 / Cleric [ZON-KUTHON] 2 | AC 18{19 "20"} T 11 FF 17{18 "19"} | HP 26/26 | F +6{+12 heat} R +1 W +5{+7ench} | Init +1{+2} | Perc +4

Classes/Levels

Common Skills:
Diplomacy +7, Heal +6 {+11, +16}, Kno {Dungeon/Planes/Religion} +5, Perform {Exotic Dance} +3, Pro {Torturer} +6, Sense Motive +6, Spellcraft +5

Gender

Female

Age

24

Alignment

Lawful Neutral

Deity

ZON-KUTHON

Languages

Common, Elven, Undercommon {Int}, Infernal {1pt}

Occupation

{Noble} Torturer; Battle-Cleric

About Silena Dulare {Despair}

'Lady' Silena Dulare {'Despair'}
Female Half {Drow}-Elf {Nidal} Fighter "Unbreakable" 1 /
Cleric [ZON-KUTHON] 2
LN Medium Humanoid
Init: +1; Senses: low-light vision; Perception +4
XP: 8, FAME: 14 {Cheliax} / PRESTIGE: 11
--------------------
Defense
--------------------
AC: 19 {20 “21”}, touch 11, flat-footed 16{17 “18”}
- (+1Dex, +7 +1 Spiked Banded Mail, +1 "+2" Buckler "Sanctified")
hp: 26 {current 26} (1d10+2d8+2)
Fort: +6 {+12 vs Hot Weather}, Ref: +1, Will: +5 {+7 vs Enchantment}
Resist: Elven Immunities : Immune to Sleep, Immune to Fear, +2 ‘racial’ Sv Vs Enchantment spells and effects
--------------------
Offense
--------------------
Base Atk: +2; CMB: +4 {+6 Disarm w/S.C.}; CMD: 15
Speed: 30' [20'- Run x3]

Melee:

Spiked Chain-Consecrated Weapon/Cold Iron/Mw = +6 (2d4+3 {+2 CMB disarm & trip ‘drop’}, x2)
- Notes: Fires of Hell : +1dam {fire}
- Ty: P / cold iron
- Location: Worn 'belt-like' at waist

Morning Star-Alchemical silver = +4 (1d8+1, x2)
- Notes: Fires of Hell : +1dam {fire}
- Ty: B or P / silver
- Location: hung from belt at waist - left

Whip = +0 (1d3+2 {+disarm, non-lethal, reach, trip}, x2)
- Notes: Fires of Hell : +1dam {fire}
- Ty: S [Reach 10'ft]
- Location: Coiled at waist small of back

Gauntlet, Spiked-Left/Alchemical Silver = +4 (1d4+1, x2)
- Notes: Fires of Hell : +1dam {fire}
- Ty: P & Silver

Armor Spikes = +4 (1d6+2, x2)
- Notes: Fires of Hell : +1dam {fire}
- Ty: P

Ranged:

Hand Crossbow-Mw = +4 / +1”melee”{Adam} (1d4, 19/ x2)
- Range: 30'ft, Ty: P / cold iron or alchem.-silver
- Location: folded and holstered at waist
Bolt Case: Bolts = 20x Std, 10x Alchemical silver, 10x Cold Iron, 5x Adam/Mw [Neg. Hard 20 or less]
- Location: Left leg thigh

Darts = +4 (1d4+2, 19/ x2)
- Range: 20'ft, Ty: P / cold iron or alchem.-silver
Dart Case: Darts = 4x Std
- Location: Right leg thigh

Special Attacks -
Channel {Negative} Energy-4th {Su}: Std Act, 30'ft Burst, Dam {Undead} of Healing {Living} 1d6.
- 'As Cleric [1d {1st}, 2d {3rd}, 3d {5th}...7/ 9/ 11/ 13]' [ 1d6 ] dam {Living} / healing {undead}, DC 10+ 1/2 [Cleric Lvl] + Cha Mod {1/2 dam} [ DC13 ] for 1/2 dam
- [5/day]

Spell-Like Abilities –
Spells : Divine - Prepared
- Casting Power: 1st; Save DC 12+spell level; Spells/Day= 0: 4/ 1: 3+1d/ 2: - +0

Cleric – Divine Spells Prepared (CL 2nd, DC12+Lvl):
Concentration +4
Level 1 (3/day)
D sleep
1 cause fear
2 command
3 protection from evil

0 Lvl
1 detect magic
2 guidance
3 mending
4 stabilize

Cleric Spell List:

0 Lvl
bleed; create water; detect magic; detect poison; guidance; light; mending; purify food and drink; read magic; resistance; spark 1; stabilize; virtue

1st Lvl [ 40 spells ]
abundant ammunition 3; air bubble 3; ant haul 1; bane; bless; cause fear; command; compel hostility 3;
comprehend languages; cure light wounds; curse water; dancing lantern 1; deadeye lore 3; deathwatch;
decompose corpse 2; detect-chaos/evil/good/law; detect undead; diagnose disease 2; divine favor; doom;
endure elements; entropic shield; forbid action 2; hide from undead; inflict light wounds; know the enemy 2;
liberating command 3; magic stone; magic weapon; moment of greatness 3; murderous command 3; obscuring mist; protection from-chaos/evil/good/law; ray of sickening 2; reinforce armaments 3; remove fear; remove sickness 2;
restore corpse 2; sanctuary; shield of faith; summon minor monster 2; summon monster I; weaponwand 4;
sun metal 3

2nd Lvl [ 65 spells ] {Caster DC4}
aid; align weapon; animate dead, lesser 2; ant haul, communal 3; arrow of law 2; augury; bear’s endurance;
bestow weapon proficiency 3; blessing of courage & life 1; boiling blood 2; bull’s strength; calm emotion;
compassionate ally 2; consecrate; cure moderate wounds; darkness; death knell; delay pain 2; delay poison;
desecrate; disfiguring touch 2; dread bolt 2; eagle’s splendor; effortless armor 3; enthrall;
endure elements, communal 3; find traps; gentle repose; ghostbane dirge 1; grace; hold person; imbue with aura 2;
inflict moderate wounds; instant armor 1; instrument of agony 3; magic siege engine 3; make whole;
martyr’s bargain 4; masterwork transformation 2; oracle’s burden 1; owl’s wisdom; pilfering hand 3;
protection from chaos/evil/good/law, communal 3; protective penumbra 2; reinforce armaments, communal 3;
remove paralysis; resist energy; restoration, lesser; returning weapon; shard of chaos 2; share language 1; shatter;
shield other; silence; sound burst; sear of purity 2; spiritual weapon; status; surmount affliction 2; summon monster II; sympathetic wounds [Zon-Kuthon] 11; undetectable alignment; weapon of awe 1; web shelter 2; zone of truth

1 {Advanced Player’s Guide spells}
2 {Ultimate Magic spells}
3 {Ultimate Combat spells};
4 {Pathfinder Campaign Setting: Inner Sea Magic}
5 {Pathfinder Companion: Andoran ‘Spirit of Liberty’}
6 {Pathfinder Field Guide}
7 {Faiths of Purity};
8 {Knights of the Inner Sea}
9 {Champions of Purity}
10 {Adventure Path: Council of Thieves-The Sixfold Trail}
11 {Pathfinder Chronicles – Gods and Magic}
12 {Pathfinder Campaign Setting – Inner sea World Guide


--------------------
Statistics
--------------------
Abilities:

Str 14 (+2)
Dex 12 (+1)
Con 12 (+1)
Int 13 (+1)
Wis 15 (+2)
Cha 14 (+2)

5p, 2p, 2p, 3p, 3p{+2 Half-Elf}, 5p
Encumbrance: Light- 58lbs / Medium- 116lbs/ Heavy- 175lbs/ Lift- 350lbs/ Drag- 875lbs

Feats:

{Fighter} AP: All light, med., Hvy & Shields +Tower Shield; WP: All sim. & mar.
{Cleric} AP: All light, med. & Shields - except Tower Shield; WP: All sim [Deity’s Weapon of choice]
{Race} Exotic Weapon Prof {Handcrossbow}
Blind-Fighting-D = Reroll miss chance for concealment, No loose DEX, STR or AC in darkness, +2 to be hit by invis in melee, No acro ck for full MV
Exotic Weapon Prof-C1 {Spiked Chain} = ZON-KUTHON
Endurance-RC 'Human' = +4 1: Swim to resist non-lethal exhaustion damage, 2: Con to continue running,
3: Con to avoid non-lethal damage from forced march, 4: Con to hold breath,
5: Con to avoid non-lethal damage from starvation or thirst, 6: Fort Saves to avoid non-lethal damage from hot/cold environments,
7: Fort saves to resist damage from suffocation.
Die Hard-F1 = hit points below 0 - Auto stabilize, May choose to act as though disabled {must choose when reduced to below 0 or uncon},
Take staggered - MV act {If take Std act - take 1pt damage [If negative Con - die immediately]}
Weapon Focus {Spiked Chain}-GLv1 = +1hit
Selective Channeling-GLv3 = Select up to Chr mod targets unaffected by Negative Energy Channeling

Traits:

{Faction} Fires of Hell{Su}: Swi act, Summon Fire +1pt, 1rd/Ch mod [2rds]
{Social} Charming: +1 Bluff & Diplomacy, +1DC {Lang-Based spells}

Skills:

[9sp + 2Fv] Fig {2C+1I}, Clr {4C+2I+3FV}

< 'Class' + Ranks + Ability + [Equipment] >

Appraise ( Int ) '+3'+1 = +1
Bluff ( Cha ) +2+1tr = +3
Climb ( Str ) '+3'+3 = +3
Craft (???) ( Int ) '+3'+1 = +1
Diplomacy ( Cha ) +1rk'+3'+2+1tr = +7
Disguise ( Cha ) +2 = +2
Fly ( Dex ) +1 = +1
Handle Animal ( Cha ) '+3'+2 = +2
Heal ( Wis ) +1rk'+3'+2[+5hk-Mw, +5blb/bob] = +6 {w/hk +11, w/bb+16}
Intimidate ( Cha ) +1rk'+3'+2[+2] = +6 { +8 to Torture }
Knowledge (Arcana) ( Int ) '+3'+1 = +0
Knowledge (Dungeoneering) ( Int ) +1rk'+3'+1 = +5
Knowledge (Engineering) ( Int ) '+3'+1 = +0
Knowledge (History) ( Int ) '+3'+1 = +0
Knowledge (Nobility) ( Int ) +1rk'+3'+1 = +5
Knowledge (Planes) ( Int ) +1rk'+3'+1 = +5
Knowledge (Religion) ( Int ) +1rk'+3'+1 = +5
Linguistics ( Int ) +1rk'+3'+2 = +6
Perception ( Wis ) +2+2r = +4
Perform (Exotic Dancing) ( Cha ) +1rk+2 = +3 {Combat Performance: +5}
Profession (Torturer) ( Wis ) +1rk'+3'+2 = +6
Ride ( Dex ) '+3'+1 = +1
Sense Motive ( Wis ) 'w' '+3'+1rk+2 = +6
Spellcraft ( Int ) +1rk'+3'+1 = +5
Stealth ( Dex ) +1 = +1
Survival ( Wis ) '+3'+2[+2] = +2 { +4 to avoid getting lost }
Swim ( Str ) '+3'+2 = +2

Languages:

Common, Elven, Undercommon {Int}, Infernal {1pt}

SQ Low-light Vision = 2x Vision Range in dim or lesser lighting
Elf Blood : Half-elves count as both elves and humans for any effect related to race.
Elven Immunities : Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Keen Senses : Half-elves receive a +2 racial bonus on Perception skill checks.
Multi-Talented : 2 Favored Classes
Aura of Law {Ex} : The power of a paladin's aura of good is equal to his level

Equipment:

Combat Gear
[Total: 96.5lbs +43llbs {Backpack}]
Magic Items: {Totals: 2,355gp, 9sp, 6cp}
[1,450gp] +1 Banded Mail, Spiked = +7{+8}AC, +1MDB, ‘-5’ck, AF35%, Spd: 20'ft (45lbs)

[250gp] Wayfinder = light – 20’ft rad, [CW: "spark" (1lb)
- Magnetic compass = +2’cir’ Survival & Know: Dungeoneering {to avoid lost}
- Hold IOUN STONE-Single {Resonance}

Combat Gear:
Alchemical Mixtures (11lbs)
[25gp] Air Crystal = 1min breathable Air ‘no talking
[40gp] 2x Alchemist's Fire = RaI: 10'ft, 1d6/1d6, 5'ft r 'splash'- 1pt{Fire} (2lbs)
[50gp] Anti-Toxin = +5 ‘alch’ to Fort vs Poison – 1hr
[50gp] 2x Holy Water = 1d6 ‘undead/Evil-outsider’ (2lbs)
[4cp] 4x Powder = AC5 – 5’ft sq ‘Find Invis’ (2lbs)
[40gp] 2x Scent Cloak = +10DC to track w/Scent, lasts 24hrs, 1rd to wash off (4lbs)
[80gp] 4x Smoke Sticks = 10'ft cube- fog cloud {1min} (1lb)

Other Gear:
[320gp] Spiked Chain-Consecrated Weapon [ZON-KUTHON]/Mw (10lbs)
- Channel Foci = Channel Smite: 24hrs, 1/2 Cleric Channel Damage, Same DC {Ch: PE} [Current: +1d6/ Will DC 12]

[170gp] Buckler-Sanctified [ZON-KUTHON] = +1AC, -1ck, AF5%, (5lbs)
- Channel Foci = +1AC'sacred' - for 24hours or struck in in combat
[98gp] Morning Star-Alchemical Silver (6lbs)
[25gp] Gauntlet, Spiked {left}-Alchemical Silver (1lb)
[1gp] Whip (2lbs)
[400gp] Hand Crossbow-Mw (2lbs)
[306gp] - 40 Bolts / 10x Std, 10x Alchemical Silver, 10x Cold Iron, 5x Adam (4lbs)

[10gp] 2x Wrist Sheath, Spring Loaded = hold item, draw as Immed. act (2lbs)
- Scrolls : {Left - Spring S. 1#} Scroll-Protection from Evil{Riffle}; {Right - Spring S. 2#} Wand of Cure Light Wounds

[2gp] Backpack (2lbs) <+48.5lbs>
{1sp, 9cp} - [Bedroll (5lbs) '1sp'; 4x Powder-Chalk 'blue' (2lbs) '4cp'; 4x Candles '4cp'; 4x Chalk Pieces '1cp';
{2gp, 23cp} - Flint & Steel '1gp'; Grappling Hook (4lbs) '1gp'; 4x Iron Spike (4lbs) '20cp'; 3x Torch (3lb) '3cp';
{3gp} - 50' ft Hemp Rope (10lbs) '1gp'; 2x Traveller's Outfits (10lbs) [2gp]; 2x Manacles (4lbs);
[120gp] Healer’s Kit w/Surgeon’s Tools-Mw = +5’cir’ Heal, 10uses (6lbs);
[55gp] [Torture Tools] Artisan's Tools-Mw = +2’cir’ Intimidate (5lbs)]
- [25gp] Bloodblock = +5 ‘alch’ on Heal cks for first aid, treat wounds or deadly wounds’, Ends bleed effect – DC 15 ‘heal’, 1use healer’s kit
- [25gp] Bodybalm = +5 ‘alch’ to SV vs long-term care, treating poison & treating disease
- [25gp] Sooth Syrup = +5 ‘alch’ to SV vs resist effects of nauseated & sickened (0.5lbs)

[10gp] Tattoo - 'Silver-colored spiked "serrated" dragon on left shoulder & breast, its tail curling around her navel and the tip of the tail pointing suggestively toward her genital regions'

[25gp] Holy Symbol-Blackened Steel [ZON-KUTHON] 'neck'
[25gp ea - workmanship] Jewelry - Silver Nipple Ring 'left' {Biting Teeth Design}; Steel-Bronzed Spiked Navel Piercing {Writhing tentacle Design}
[10gp] Smoked Goggles = +8 'cir' Sv vs Visual-based attacks or effects blind creatures immune to, -4 perception {Opponents - Concealment, 20% miss}

Possessions-
[10gp] Explorer's Outfit (8lbs)
[8gp] Cold Weather Outfit = +5 'cir' Fort to resist cold weather (7lbs)
[8gp] Hot Weather Outfit = +2 'cir' Fort to resist Warm or hot weather (4lbs)

[30gp] Courtier's Outfit {Nidal High Fashion - Dark revealing dress/robes, plunging neckline w/Scarlet fringe and slashed with green pleates}

[150gp] Noble's Outfit {Violet Spider-silk web-patterned dress, bare shouldered, high collared with Ocher trim, shear sleeves clasped at wrists, bare midriff & slit-skirt sides to reveal legs. Jewelry - Silver Dragon Choker, Silver Fanged Maw Nipple-Piercing, Escaping 'spiked' Tentacles setting surrounding Orange Tiger-Eye Navel gem Piercing, Silver Devil Winged Tiara - Spiked}

[2sp] 2x Peasant's Outfits = Set 1 {rough shirt & old patched skirt, blanket-cloak}; Set 2 (slave girl halter-top 'rough linen', feet & forearm cloth wraps, leather loin-cloth}

{50gp} Parade Armor-Nidal ‘Blackened’ Blood Spattered Spiked Banded Mail = +2AC

Coin
0 PP, 146 GP, 3 SP, 4 CP


--------------------
TRACKED RESOURCES
--------------------
Alchemical:

Healer’s Kit w/Surgeon’s Tools-Mw (10)
Air Crystal (1)
[Alchemist's Fire (2)
Anti-Toxin
Holy Water (2)
Powder (4)
Scent Cloak (2)
Smoke Sticks (4)

Miscellaneous:

Feather Tokens -
‘none’

Potions:

[50gp] Oils of Bless Weapon

Scrolls:

Cleric –
[375gp] Magic Scrolls:
2x Bless
Cause Fear
2x Cure Light Wounds
Hide from Undead
2x Magic Weapon
Obscuring Mist
Protection from Evil {Riffle}
Remove Fear
Sanctuary

Wands:

- [2PA] [750gp] Wand of Cure Light Wounds = heal 1d8+1hp (42 charges) [750gp; 15gp/ch]

Loot:

‘none’

--------------------
Special Abilities
--------------------
Domains:
Darkness {Night}
Granted Power: Blind-Fighting {free}
Night Hunter {Su} : Std act, In dim light or darkness - invisibility to creatures without Darkvision, Cleric Lv/2 [1rd] [5/day]
Domain Spells: 1st - obscuring mist, 2nd - blindness/deafness {blind only}, 3rd - deaper darkness,
4th - shadow conjuration, 5th - summon monster V {1d4 shades}, 6th - shadow walk, 7th - power word: blind,
8th - greater shadow conjuration, 9th - shades
Replacement Domain Spells: 1st - sleep, 6th - nightmare

Death {Undead}
Granted Power:
Death's Kiss {Su} : Std act, Tou att., Take Damage or healing as if Undead Cleric Lv/2 [1rd] [5/day]
Domain Spells: 1st - cause fear, 2nd - death knell, 3rd - animate dead, 4th - death ward, 5th - slay living,
6th - create undead, 7th - destruction, 8th - create greater undead, 9th - wail of the banshee
Replacement Domain Spells: 2nd - ghoul touch, 4th - enervation, 9th - energy drain

Orisons : Clerics may prepare a number of cantrips, or 0-lvl spells, each day. These spells are cast like any other spell,
but they are not expended when cast and may be used again

Spontaneous Casting: Convert any prepared spell to cast an "Inflict" spell.
--------------------

COMPANIONS & MOUNTS:

MOUNT:
‘Nightscream’
[75gp] - Light Horse Black Stallion', Large Animal 'Male'
Init: +2; Senses : Low-light Vision, Scent, Perception +6
------------
DEFENSE
AC: 15, touch 11, flat-footed 13 (+2 Dex, -1 Size, +4 Chain Shirt Barding)
HP: 15, current (15)
Fort +6, Ref +5, Will +1 <Base: +2, +2, +0>
------------
OFFENSE
Speed: 50'
Melee: 2x Hooves -2 (1d4+1)
Space: 10'ft
------------
STATISTICS
STR 16(+3) DEX 14 (+2) CON 17 (+3) INT 2 (-4) WIS 13 (+1) CHA 7(-1)
BAB: +1, CMB: +5, CMD: 17 (21 vs Trip)
Encumbrance: Light- 228lbs / Medium- 459lbs/ Heavy- 690lbs/ Drag- 3,450lbs
------------
SPECIAL ABILITIES
Feats: Endurance; Run
Skills: Acrobatics +2, Climb +0, Perception +6, Stealth +2, Swim +0
SQ: Docile {Ex} = Hooves are secondary weapons

Mount Gear – +42lbs
[10gp] Riding Saddle = (25lbs); [8gp] Saddlebags (16lbs);
[2gp] Bit & Bridle (1lb)

--------------------

HONORS:

House Thrune's Favor: Silena's complete discretion in infiltrating the chelish embassy has earned her a rare token stamped with the insignia of the House of Thrune, signifying her favor in the eyes of Cheliax's ruling house.
- Gain a +3’cir’ on Diplomacy checks to influence high-standing members of House Thrune, the Chelish government, or a Hellknight in good standing
{04-11: The Disappeared}

Kayle's Blessing: Gain a +1’luck’ bonus on any saving throw against a dragon's breath weapon. This bonus can be applied after a roll is made but before the results are determined. Only once per saving throw - [3 uses Only]
{First Steps - Part 3: A Vision of Betrayal}

Debt of the Kirin: You possess a series of letters of credit and a trade agreement between the holder of that document ad a group called the Way of the Kirin
{First Steps - Part 2: To Delve the Dungeon Deep}


--------------------
PERSONALITY:

Quotes:
"Life IS suffering... but it need not destroy one... those who bear under the pain and still find the sweet bliss of victory are made stronger by the wisdom of pain's agonizing reminders!"

"If they die... they can't suffer anymore and they don't learn anything! Life should be experienced and learned from... by the torment of soul-agonizing suffering and the sweet... sticky... messy... bliss of ecstasy... in ALL its forms!"

"ALL should make joy ... under pain of suffering! For in the crucible of strife... comes the wisdom of the strong... and the survivors who stand scarred... but triumphant!"

"All must be smashed.. by the Hammer of the GODS! That which is good will rise again... that which can't... should NEVER have been!!"

Silena’s wisdom of pain...
“Through Pain I endure. Through Endurance I gain Strength! Through Strength I gain Power, Through POWER - my chains are sundered! NONE shall bind my Free Spirit! Pain Shall Set Me FREE!!!”


--------------------
APPEARANCE:

HT: 5'6", WT: 135lbs, Eyes: Deep Violet,
Hair: Stark White with some streaks of Silver,
Skin: Inky Black

She is short, 5 and a half feet perhaps? Her blackened Spiked Banded Mail gleams darkly in the sunlight. A sable tabard adorns her armor with some noble house emblem embroidered upon her breast. About her slender waist a spiked chain worn as a belt. There is a light crossbow at her back and a boltcase strapped to her shapely left thigh. A deep ochere-green cloak is at her shoulders and the spiked symbol of her Midnight Lord hangs at a chain at her neck.

Her step is not light... but like a great hunting cat predator stalking prey sensuously and is none-the-less graceful. Her inky black skin and long slender ears glisten in the sunlight... lightly moistened with sweat. But she does not seem overly exhausted or even adversely touched by the heat of the desert over much. She must have an endurance of cold iron or a will of unbreakable steel to be dressed in so much black and yet not be smothered by the heat! Though, she is wearing a token set of desert hot weather clothing... cut to a very sexy and provocative fit over her petite feminine frame. As she walks by the faint hint of perfume can be caught on the wind from her passing... enticing and mysterious.

Her few piercings consist of a silver nipple ring in her left breast shaped as a biting maw which is what it occasionally did to her flesh.. not enough to draw blood by enough to keep her wits sharp. Due to her ...infernal blood.. silver against her bare skin is... uncomfortable adding to the daily torment of this 'finery'.

She is adorned with one large tattoo in her flesh a 'Silver-colored spiked "serrated" dragon on left shoulder & breast, its tail curling around her navel and the tip of the tail pointing suggestively toward her genital regions' The pigment made of a silver based extract...again a self inflicted discomfort due to her 'unnatural' minor allergy to silver springing from her distant infernal heritage.

She also bears an ornate spiked navel piercing ... that looks like writing tentacles escaping her navel - surrounding a gemstone of a Orange tiger's eye. The spikes less often poking her painfully... the barbs more meant for the embrace of a lover's flesh against her bare midriff.

Her slender and shapely body was most appealing to the eye though lightly criss-crossed with old scars... none detracting from her charming beauty {a gift from her mother}..as most had been magically healed by the power of Zon-Kuthon.

There is no doubt - she has a beauty and charm to her that are noticed by all! Her lovely face is almost constantly in an expression of perhaps a dark mischievousness... but strangely enough no dark malice or brooding grimness as is oft with the worshipers of the Midnight Lord. She is not marred with self-mutilation, or detracting piercings anywhere on her face or even ears. In fact her clothing and gear seem to be of the best quality possible and styled fashionably... if a bit seductively immodest.

--------------------

HISTORY:

”Daughter of Pain!”

...it was the dream again. A memory actually... making it more nightmarish than just a nightmare! This is always where she came at night when weariness dragged her screaming into the oblivion of sleep. As always it was her mother's cruel laughter and the foul stench of evil of the deep dark lands of Orv and its demon-haunted depths that terrified her. She had been chained to the sacrificial posts - whipped until she nearly fainted and made sport of by the dark elven male consort/acolytes of her mother's temple thralls.

Her mother, Duspara - high Priestess of 'The Creeping Queen', Mazmezz - had watched gleefully... as the hungry males had their cruel way with Silena. Duspara considered her 'possibly-weak' half-breed daughter {whom she expected would be found lacking and would not survive her 'test'} to be an amusing entertainment. Her father a Nidal priest in the lands above had lusted after Duspara for many years. The unnatural entrance to the Darklands that existed in the wastelands outside the wall of Ridwan in Nidal had been very useful to the darklands elves to gain access to surface trade and the constant need of new slaves and sacrifices to their demonic masters. The church of the 'Midnight Lord' had resources that the elves of the darklands ... could make use of for they had... similar... needs.

High Priest of Zon-Kuthon, 'Count' Grindell Dulare had... made such a simple, trivial request for access to those resources - {However many nights of intimacy with Duspara it took for her to bear his child... and the child given to the service of the 'Midnight Lord'}.

Duspara found it a darkly amusing and distracting trivial thing from the boredom of casual cruelty that marked the entirety of darklands society, but she had made one exception. The child could not be weak... and at some point Duspara reserved the right to 'test' the child to see to it the mongrel was suitably strong and sound - a 'deformed' offspring could not be allowed to continue.

Count Dulare only had smiled and said he would only have to try harder the next mating until the 'Midnight Lord' got this due for the assistance he would provide to the darklands elven peoples. Duspara planned to have him murdered at some point such audacity to make demands upon his betters was... annoying. Count Grindell had raised the child... named after a honored ancestor of Duspara's Elven House an added needling of her sense of propriety. For it was the Count's intent to make Silena a constant reminder of the nights he spent with Duspara and the demeaning Duspara had to endure to bear the unwanted child to term and care for its birth. A torment of spirit that Count Dulare took great pleasure in seeing in Duspara's eyes everytime they met he brought his growing half-elf daughter in tow. The Midnight Lord's own form of personal torment that he found most sweet... torment of the soul... and spirit! An Exquisite price paid as long as the child lived and Duspara knew she lived!

But now it was Duspara's turn to test the mongrel...

Silena hung from the silver plated cold iron chains... an added cruelty for her mother knew something in Silena's distant infernal blood heritage made silver uncomfortable to the touch of her bare skin, her body criss-crossed with lashings, defiled with the filth of her cruel molesters and exhausted from their many tortures... the foreplay was over. Silena had not resisted for she knew she had to marshal her strength for the real test.

Then her mother smiled and snapped her fingers. The male acolytes approached again and took hold of Silena.. they filthily fondled her one last time for they expected it to be the last. Duspara approached with the last test an ornate black crystal cup with the vile liquor of this hellish land. The Black Blood of Orv..

She spoke her voice a purr of cruelty... she never rose her voice above a furtive purr no matter how cruel or wicked her words, "Here my beloved and lovely daughter drink your last of the world of light and seize the darkness or be consumed by it. Your stoic refusal to scream out and show the weakness I know is in you ends here... and now. Beg now for mercy and I'll consider whoring you out as a temple play-thing... my acolytes seem to have some fond interest in your flesh of late. Who knows, perhaps one may adopt you and leash you to his bedchamber as his b!%$$ for... perhaps a year or two before preparing you for dinner in his larder? Where there is life there is 'hope' after all!"

Silena had no words for her only opened her mouth wide to drink the Black Blood. Something had glittered in her mother's violet eyes as she smiled and poured the foul poison down her throat.

It was here the dream always turned chaotic as memory and nightmare went into a collage of remembered pain and terror... things she could only recall in flashes... her body writhing on the rocky floor retching in freezing pain inside her as the black blood coursed through her... a summoned Dretch {likely by her mother} stepping from a gate leering at her naked body as she tried to survive the poison coursing through her... fighting the chains as the summoned demon tried to violate her... Duspara's laughter heard in the background... and in final Silena standing, screaming in rage channeling the negative energies of ZON-KUTHON forth to destroy her would be violators, wielding the snapped chains; her infernal fires coursing along the chain length melting the thin layering of plated silver to reveal the cold iron beneath. Silena raged swinging those chains to destroy the demonic lustful attackers, dark energies busting from her devouring the demon's lifeforce hungrily... and more dretches bounding towards her hungry to complete the sacrificial mating...

But she had lived and she had triumphed. Now always mindful of her mother's spite Silana makes her own path. Zon-Kuthon's power flowing through her... and the mad god's laughter in her dreams...

She had proven herself ‘worthy’ and her service to the Midnight Lord began… but as with ALL worshppers of ZON-KUTHON, it was a pact for power only! There was no wisdom in ZON-KUTHON’S Service.. no ‘enilightenment’. His clerics danced their dance of devotion all for the sick pleasure of the god of suffering.. he cared not for their petty schemes ot plots for power.. only that Pain be Willingly inflicted and suffered by his worshppers.. all for his twisted fancy! Which suited Silena just fine. ZON-KUTHON cared not if she only offered him the pain of her foes and she chose to name those who were evil as her foes. Silena had seen enough pain in her life now she sought to inflict pain on those who would make the world a … unice place to live.. it only seemed fair!

She joined the Pathfinder’s organization to get away from Nidal and her… dysfunctional parents.. and to grow her power through trail and tribulation…

HER wisdom of pain... “Through Pain I endure. Through Endurance I gain Strength! Through Strength I gain Power, Through POWER - my chains are sundered! NONE shall bind my Free Spirit! Pain Shall Set Me FREE!!!”

Total XP: 8
Total Fame/Prestige Award: 11 {current} / 14 {total}
Fame/Prestige – Purchase Item Gold Limit: 157,500gp [205,000gp]
Total Pathfinder Scenario Earned Wealth: 4,410gp
Total Pathfinder Scenario Purchased Wealth: 4,263gp, 6sp, 6cp
Total Expended Wealth: 0 gp, 0 sp, 0 cp
Current Gold: 146gp, 3sp, 4cp

Chronicles Acquired: 6
Scenarios Played -
Season 4 [09, 11]
Pathfinder Society – Introductory Scenario: First Steps {1, 2, 3}
Pathfinder Module: Thornkeep-The Accursed Halls