About Signy RafnarsdóttirStatistics:
Female Human Inquisitor (Sanctified Slayer) 1
CG Medium Humanoid (Human) Init +7; Senses Perception +10
Melee +6 (+9 MWK Aldori Dueling Sword) Ranged +8
Base Atk +4; CMB +6; CMD 19
Traits Friend in Every Town (Social):
Fate’s Favored (Faith):
Feats Precise Shot:
Demon Hunter:
Drunken Sing-Along:
Skills (53 points; 28 class, 0 INT, 5 Skilled, 10 Background)
SKILLS Acrobatics* +8 = DEX 3+2+3
*ACP applies to these skills
Languages Taldane, Skald, Sylvan Special Abilities:
------------------------------ SPECIAL ABILITIES Human Skilled:
Inquisitor (Sanctified Slayer): Weapon and Armor Proficiency:
Spells:
Charged By Nature: Draconic (Red) Mystery Dragon Senses (Ex):
Studied Target (Ex):
Sneak Attack (Ex):
Monster Lore (Ex):
Stern Gaze (Ex):
Cunning Initiative (Ex):
Detect Alignment (Sp):
Track (Ex):
---------------------------------------- SWASHBUCKLER (RESTOV BRAVO) Aldori Swashbuckler (Ex): A Rostland bravo focuses on the Aldori dueling sword (see page 24), scorning the bucklers used by duelists of other styles. In addition, the relative safety and creature comforts allowed by life in the sprawling city of Restov reduces her need for athleticism. A Rostland bravo gains Exotic Weapon Proficiency (Aldori dueling sword) as a bonus feat. The Rostland bravo is not proficient with bucklers, and does not gain Climb or Swim as class skills. This ability alters the swashbuckler’s class skills and armor proficiencies. Weapon and Armor Proficiency: Swashbucklers are proficient with simple and martial weapons, as well as light armor and bucklers. Panache (Ex):
Deeds:
Swashbuckler Finesse (Ex):
1st-level Deeds: Derring-Do (Ex):
Dodging Panache (Ex):
Opportune Parry and Riposte (Ex):
------------------------------
Spells:
------------------------------ Spells ------------------------------ 0th (At Will) DC 12 Detect Magic
1st (4/day) DC 13 Bless
2nd (2/day) Honeyed Tongue
Gear/Possessions:
------------------------------ GEAR/POSSESSIONS ------------------------------ +++++++++++++++++++++++++++++++ Consumables Alchemists Fire (1)
MWK Aldori Dueling Sword
Carrying Capacity
Money 3 GP 8 SP 5 CP
Background:
Background Signy’s father Birkir was a member of Grand Prince Stavian III’s Ulfen Guard. Although he was not an officer, being a member of the Grand Prince’s guard gave him considerable cachet in Oppara. Birkir was also affable, quite handsome, and a lover of good times. There was no shortage of women coming and going in his life, but Kotryna, a woman from Brevoy, would be the most important of them. Kotryna was attached to the household of Brevoy’s ambassador to Taldor. Birkir and Kotryna’s affair was risky, and it’s discovery came soon after Kotryna became pregnant. Ambassador Gintaras was livid of course. While Kotryna’s pregnancy might have served some purpose such as a politically useful marriage if the father were a member of the Taldan court, an Ulfen mercenary father was both useless and embarrassing. As soon as the child was born, Kotryna was shipped back to Brevoy without her new daughter. Birkir had to bribe a member of the Ambassador’s household to divert his daughter from the orphanage where she was to be sent into his own possession instead. Although Ambassador Gintaras tried to see Birkir was punished through official, formal means, nothing ever came of it. Birkir’s position in the Ulfen Guard protected him. Grand Prince Stavian’s love for his guard, as well as his distain for any norms of governance, meant nobody would support a rather unimportant ambassador from a distant land over the mercenary. Gintaras Lebeda never forgot the insult though, and had plenty of patience. He waited nearly a decade, by which time the affair was otherwise long forgotten, to hire an assassin to murder Birkir. Signy had avoided living in an orphanage for nine years only. Birkir was no fool though. He was aware the ambassador might seek revenge through unscrupulous means, and had made arrangements just in case. Signy went to a Caydenite orphanage designated (and donated to) by Birkir, who was a Caydenite himself. Although he was never a frugal man, Birkir also set aside a small trust for Signy, accessible to her at age eighteen. While it is always hard to lose one’s parents of course, the orphanage was a good place to live. The Caydenite clergy were kind and looked after the welfare of their charges with compassion. Signy, who was always sunny and outgoing, easily made friends there. She received a better education than she probably would have otherwise and as she grew older she also took on some responsibilities, working in the connected tavern/temple serving customer/worshipers and entertaining. Signy received her inheritance when she turned eighteen. Along with her father’s other possessions she found some letters from Kotryna, who she learned was in Taldor with the Lebeda ambassador’s entourage, but was never specifically named as a member of the Lebeda family anywhere. Birkir hadn’t told her much about her mother, keeping the story simple for the young girl. Her mother had been very beautiful, she was from Brevoy, and while she and Birkir had loved each other very much, Kotryna had to return to Brevoy and could not take Signy with her. The letters essentially confirmed what her father had told her. Their hidden relationship seemed so terribly romantic and beautifully tragic to Signy. Signy also received an unusual present for her eighteenth birthday. A long thin wooden box arrived from Brevoy. It contained a fine and well-maintained Aldori dueling sword. No letter or note was included, nor was there any sender’s address to trace back. The sender’s identity was a mystery. Signy decided it was time to travel for a while. There were a lot of places out there to see, and she would start her journeys in the direction of Brevoy. She didn’t necessarily expect to find her mother, but Signy wanted to at least see the land her mother came from. Signy donated half her money to the orphanage, left Oppara for Cassomir and bought passage on a boat up the Sellen River. From what she heard about Brevoy while traveling the river, Restov seemed among the more interesting places to go, so Signy made her way there first. Signy’s intuition was amply rewarded. She found Restov to be a wonderful combination of the exotic and familiar. Physically the city was far different, honestly very quaint compared to Oppara. On the other hand the nightlife was excellent. While the highbrow aspects of the great opera houses and other such elevated entertainments were absent, Signy didn’t care about those things anyway. She enjoyed the common alehouses and venues far more. They were hopping with life, good entertainment and good drink, and were far less segregated by social position and other factors than similar places in Oppara. Signy also found the culture surrounding dueling familiar, but so much deeper and more intense than what she’d known in Oppara. She immersed herself in it, learning about the Aldori schools, as well as their imitators, variants, and rivals. She learned the individual duelists, as well as their styles and signature moves, and personal rivalries. Signy also managed to learn enough to use her own dueling sword in the Aldori style, favoring quick, deft handling over strong blows. It was as a member of the circles of hangers-on around Aldori bravos that Signy met Jurgis, a well-respected Aldori aspirant. The two’s strong mutual attraction quickly led them enthusiastically into an affair. After a while though, Signy became a potential problem for Jurgis. She seemed incapable of discretion. Jurgis, a member of a local noble family, was engaged to be married. The marriage was an advantageous one for his family, and he knew his betrothed did not have a temperament that would understand the sowing of wild oats. While their affair was not exactly a secret, those close to them were aware, it would create significant difficulties for Jurgis if the relationship became public and widely known. He knew it would only be a matter of time until Signy made some remark to the wrong person. Splitting with her would not solve the problem. Signy really had to go. Jurgis really did like Signy quite a lot though, and certainly didn’t wish to see any harm come to her. Jurgis came up with a creative solution. He called in a favor and secured a place for her in one of the groups venturing into the Stolen Lands. When it was arranged Jurgis admitted his engagement to Signy, telling her while their love was impossible, he could only bear to part with her if he knew her fortune was secured. He presented her with her charter document, and spoke glowingly of the wealth and possibilities awaiting her. Her also gifted her a beautifully embroidered silver silk blade wrap for her dueling sword, meant to replace the old and color-faded one that had adorned the blade right above the hilt when it had arrived in its box. Jurgis also included a light brown horsehair tassel for the sword’s pommel. Signy was delighted by the gifts. To her mind the choice of the Lucky Drunk’s favored colors for the wrap and tassel showed Jurgis was truly a man who cared enough to know her well. On the other hand, his talk of a great love between them thwarted was awkward to say the least. Signy liked Jurgis as well, but she certainly wasn’t planning on hanging around in Restov much longer. She was very relieved he hadn’t done something crazy like breaking off that engagement in expectation that she would be staying. A charter for a really interesting adventure was just icing on the cake. Both Signy and Jurgis left their final meeting pleased, each believing they were the one who had dodged an arrow.
Appearance and Personality:
Height: 5'5” | Weight: 130 | Hair: Honey Blonde | Eyes: Light Green Appearance Signy is of roughly average of height and and a bit on the thin side of an average build. If her body favors her mother, her looks are closer in line with her father's. She's light complexioned with blonde hair. She has her mother's eyes according to her father. Most would consider Signy quite attractive in a wholesome and athletic way. Personality Life with the Brothers and Sisters of Cayden Cailean after her father's death was kind, and Signy has embraced their values. She is optimistic and usually cheerful. She's quite brave really, and a fierce enemy of cruelty and oppression. Signy in some ways models her life and ambitions on Cayden Cailean's (except for the becoming a god part). She has a fine singing voice, and plays the rebec well enough to accompany herself. Signy expects her money to run out before her wanderlust does. Her plan is to perform for a living when she needs to start seriously earning. She is good at getting to know other people, and skilled at talking up strangers due to her time serving in the Caydenite tavern. She sees the best aspects of people and considers strangers to be friends she hasn’t made yet. Her optimism and enthusiasm win many over, but for those it doesn’t impress she can become irritating. Signy is confident and assertive, but perhaps a little naive in her idealism. She can be stubborn about things and has a bossy streak. There are very few things about which she cannot find something interesting. But, with so many potentially interesting things around, it is easy for her attention to wander rapidly from one thing to the next.
Character Progression and Party Roles:
Signy’s character build is very simple and open at the outset. She will be a melee Inquisitor who supports stronger melee characters. Because of her lower hit points and BAB, she won’t really be suitable as the primary frontline combatant. She can also act in a reconnaissance and scouting role with her larger number of skill points and good perception, survival, and stealth skills. She can act as a party face effectively since the Conversion Inquisition allows her to use Wisdom instead of Charisma for social skills. At 2nd level Signy will dip into Oracle, taking the Seeker archetype. At this point she will be able to take on most all the Rogue tasks for the party. From 3rd level onward all of Signy’s advancement will be in Inquisitor. By this level I should have a good idea of how the party operates so Signy will begin to specialize. Signy will only need the basics for combat. Weapon Finesse and Power Attack, along with Studied Target, Bane, and spell buffing will take care of the rest of her accuracy and damage needs. The two most likely specializations will be an Intimidate build or a switch to a reach weapon and Combat Reflexes to use AoO’s to provide some battlefield control. It might be possible to combine the second option with Aid Another and Bodyguard to help out with the primary melee combatant’s defenses. Currently Fauchard is Signy’s second exotic weapon choice, in case she does need to step back from close melee later on to take up the reach option. However I’d really like to use the elven branched spear instead. It’s maybe a little cheesy since she’s a human but it would allow her to continue to use finesse with a reach weapon. Inquisitors’ feats are too few and precious to let any of them go to waste. Surely she can find a nice NPC to teach her how to use it? In either case Signy will be able to use her Teamwork feats and Solo Tactics to benefit from mobility and battlefield positioning to set up flanks, apply pressure to enemies where needed, and (hopefully) keep herself out of trouble. If some other party members also opted to take some teamwork feats, so much the better! The Inquisitor spell list leans strongly toward self-buffing, with a few party buffing options. Signy’s starting Wisdom is on the lower end for a casting stat, so she’ll be sticking to buffs spells rather than trying to use spells offensively. Out of combat Signy will grow stronger of over time as abilities like Stern Gaze, Detect Alignment, and Discern Lies come online for social scenarios. Monster Lore and Track will support her recon / scouting role for finding and identifying opponents. On the fluffier end of things, I don’t see Signy having much in common with the stereotypical idea of what an Inquisitor is. The Caydenite Church has no need or philosophical inclination to police its own clergy or believers. Instead Signy is more an insta-hero who is always around and ready when needed to handle external threats. She is the one in a billion 0% grim Inquisitor who thinks it’s just so neat the Lucky Drunk has noticed her and given her some magic so she can take on special projects for the church. Signy is remarkably centered and optimistic, which makes her an excellent cheerleader for the party when things are looking dark. She is also surprisingly talented as a tactician in combat, if her allies are willing to take her seriously enough to listen to her. Her simple (sometimes simple minded) demeanor works to her advantage in social situations. Signy is more discerning and subtle than she seems. |