Signy Golushkin
Female Dwarf Inquisitor 1
CN Medium Humanoid (dwarf)
Initiative +2; Perception +6 (8 vs. Stonework); Darkvision 60
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Defense
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AC 16, Touch 11, Flat-Footed 15 (+1 Dex, +5 Armor) (+4 Dodge vs. Giants)
HP 14/14 (2d8+2+1+3)
Fort +4, Ref +1, Will +4 (+2 vs. poison, spells, SLAs)
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Offense
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Speed 20 ft.
Melee
Greatsword +4 (2d6+6/19-20)
Ranged
Javelin +1 (1d6+4/x2)
Special Attacks: Hatred, Hateful Strike
Spells: (+3 Concentration)
0th: (DC 12) Bleed, Guidance, Resistance, Detect Magic
1st: (DC 13, 2/day) Magic Weapon, Shield of Faith
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Statistics
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Str 18
Dex 12
Con 14
Int 09
Wis 14
Cha 06
BAB +0,
CMB +4,
CMD 15 (+4 vs. Bull Rush/Trip)
Feats:
{1st} Toughness: +3 HP, +1 for each level after 3rd.
Traits:
Veteran of Battle (religion): +1 to initiative, can draw weapon as free action if able to act in surprise round.
Armor Expert (combat): Reduce Armor Check Penalties by 1.
Skills (Format is name: total (explanation for total) (5 Ranks Total, -3 ACP)
Climb: 6 (1 rank, 4 ability, 3 CS, 1 class, -3 ACP)
Knowledge (dungeoneering): 6 (1 rank, 2 ability, 3 CS)
Knowledge (religion): 6 (1 rank, 2 ability, 3 CS)
Perception: 6 (1 rank, 2 ability, 3 CS) (+2 vs. Stonework)
Sense Motive: 7 (1 rank, 2 ability, 3 CS, 1 class)
Languages: Common, Dwarven
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Equipment
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Equipment (On Person): Scale Mail (50, 30), Greatsword (50, 8), 5 Javelins (5, 10), Iron Holy Symbol of Gorum (5, 1), Soldier’s Uniform (1, 5), Backpack (2, 2), 50 ft. Silk Rope (10, 5)
Encumbrance: 61 (100<200<300)
Finances: 27g
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Race/Class Features
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Dwarf
Base Speed: Slow and Steady, 20 ft. no matter the encumbrance.
Defensive Training: +4 dodge to AC vs. Giants.
Hardy: +2 to saves vs. poison, spells, and spell-like abilities.
Stability: +4 racial to CMD vs. bull rushes or trips while standing on the ground.
Greed: +2 to appraise on precious gems/metals.
Stonecunning: +2 to perception vs. unusual stonework, auto-check within 10 feet.
Darkvision: Can see in the dark to 60 ft.
Hatred: +1 racial on attack rolls vs. orc/goblin subtypes.
Weapon Familiarity: Proficient with battleaxes, heavy picks, and warhammers, and all dwarven weapons.
Inquisitor
Anger Inquisition:
Hateful Strike: 1/day, immediate action on being hit, make a melee attack at highest attack bonus against offending enemy.
Judgement: Swift action, 1/day, gain a bonus in a fight.
Destruction: +1 sacred to damage, +1 per 3 levels.
Healing: +1 fast healing, +1 per 5 levels.
Justice: +1 to sacred to attack, +1 per 5 levels. Doubles to confirm crits at 10th.
Piercing: +1 sacred on concentration and to overcome SR, +1 per 3 levels.
Protection: +1 sacred to AC, +1 per 5 levels, doubles to avoid crits at 10th.G
Purity: +1 sacred to Saves, +1 per 5 levels, doubles vs. curse/disease/poison at 10th.
Resiliency: DR 1/Magic, +1 per 5 levels. At 10th, changes to DR_/Evil.
Resistance: +2 energy resistance, +2 per 3 levels. (acid, cold, fire, electricity, or sonic)
Smiting: Weapons are Magic for DR bypass, plus other stuff at other levels.
Monster Lore: +Wis and +Int to Knowledge checks.
Stern Gaze: +1/2 level morale to Intimidate and Sense Motive.
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