Undead Slayer

Signifier Vrais's page

No posts. Alias of Mystery Cult.


About Signifier Vrais

LN F Dragonblood Half-Elf [Hellknight] Mindbreaker VII
Init +2; Perc +15; Low-Light & Darkvision 60' | Art
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Str 14 (+2) Deх 14 (+2) Con 12 (+1) Int 12 (+1) Wis 20 (+5) Cha 11
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Defense
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EAC 21 KAC 22
HP 46 SP 50+1 RP 8
Fort +5 Ref +5 Will +12
Immune to sleep & +2 vs enchantment effects
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Offense
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Speed 25 ft. Base Atk +5
Ranged Laser Pistol [Azimuth] +7 (1d4+3; 120 ft.; F; Burn 1d4)
Melee Axiomatic Called Glamered Xenolash [Immature] +8 (2d4+9; A&S; Corrode 1d4)
[lawful-allined; ignores DR & resistances of chaotic outsiders & dragons]
Special Healing Touch (10 min; 35 HP; 2/day), Share Pain (1 RP, reaction; DC18 W, 7 dmg), Backlash (7 dmg), Anchoring Attack (standard; 1/day), Sow Doubt (1 RP; DC18 W, 4 or 1 rounds; 30 ft)
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Spells:

Zero Level (at will, DC 15)
Ghost Sound [W; 5 rounds, 40 ft.], Stabilize [40 ft.], Psychokinetic Hand [40 ft.], Telepathic Message, Detect Magic, Grave Words

Level 1 (6/day, DC 16)
Command [W; 1 round; 45 ft.], Detect Thoughts [W; 60 ft.], Detect Radiation [W; 60 ft.], Confusion (Lesser) [W; 1 round; 40 ft.], Reflecting Armor [R; max 10 dmg; 70 min], Mind Thrust [W; 2d10; 40 ft.], Mystic Cure [1d8+5]

Level 2 (4/day, DC 17)
Mind Thrust [W; 4d10; 40 ft.], Mystic Cure [3d8+5], Inflict Pain [W; 7 rounds or 1 round; 40 ft.], Command Undead [W; 7 days; 40 ft], Augury

Level 3 (3/day, DC 18)
Mind Thrust [W; 7d10; 40 ft.], Mystic Cure [5d8+5], Psychokinetic Strangulation [3d8 + immobilize]

Skills:

Perception +17 (+7 rank +3 skill +5 wis +2 race)

Mysticism +17 (+7 rank +3 skill +5 wis +2 insight)

Piloting +15 (+7 rank +3 skill +2 dex +3 insight)

Sense Motive +15 (+7 rank +3 skill +5 wis)

Intimidate +14 (+7 rank +3 skill +2 insight +2 item)

Culture +12 (+7 rank +3 skill +1 int +1 theme)

Bluff +12 (+7 rank +3 skill +2 insight)

-5 DC on knowledge checks about dragons & drakes

Languages: Common, Elven, Draconic, Infernal, Aklo, Eoxian, Abyssal, Ignan, Terran
Feats: Skill Synergy (Piloting, Mysticism), Skill Focus (Piloting), Weapon Proficiency, Specialisation & Focus (Adv. Melee)

Special:

Mindlink (Sp): You can form a mental link with creatures you touch, communicating information rapidly through it. You can use mindlink at will as a spell-like ability, though only once per day on any given individual.

Share Pain (Su): Whenever a foe deals damage to you, you can spend 1 Resolve Point as a reaction to shift some of the pain back onto that foe. Unless the foe succeeds at a Will save, reduce the damage you take from the attack by your mystic level (to a maximum of the attack’s damage), and the foe takes an equal amount of damage. This is a mind-affecting pain effect.

Backlash (Su): Whenever a foe succeeds at a Will save against one of your spells and completely negates the effect, that foe takes 1 nonlethal damage for each mystic level you have. This is a mind-affecting pain effect.

Challenge: As a champion of a knightly order, you can focus your fury and attention on a single foe, forcing it to face your wrath. As a full action, you can move up to your speed and make a single attack against a foe able to see and hear you. Whether or not you move or make an attack, you can attempt to demoralize that foe, as per the Intimidate skill task. If you succeed at this check, for the duration of the shaken effect, the target is also off-target for any attack it makes that does not include you as a target. Once you use this ability against a foe, regardless of the result of your demoralize attempt, you can’t use it on that target again for 24 hours.

Anchoring Attack (Su): A Hellknight of the Order of the Chain can choose the anchoring attack alternate class feature. As a standard action, you can apply the anchoring weapon fusion to any weapon you wield. You can use this ability once per day, plus one additional time per day at 9th level and every 3 levels thereafter. The weapon fusion remains active until the weapon becomes unattended or is wielded by another creature, or until you take a 10-minute rest to regain Stamina Points. This weapon fusion does not count toward the maximum number of levels of weapons fusions a weapon can have at once.

Sow Doubt (Su): As a standard action, you can spend 1 Resolve Point to create uncertainty in the mind of a foe within 30 feet. You choose whether the target becomes flat-footed, becomes off-target, takes a –2 penalty to saving throws, or takes a –2 penalty to skill checks. The effect lasts for a number of rounds equal to half your mystic level, unless the target succeeds at a Will save to reduce the duration to just 1 round. A creature can be affected only by one sow doubt effect. If you use this ability on the same creature again, the new effect replaces the old effect. This is a mind-affecting effect.

Inventory:

Digital Harrow Deck - 3500

Voice Amplifier - 125 gp (throat)

Ability Crystal (MK1; +2 wis) - 1400
Ring of Resistance (Mk 1; fort) - 735
Darkvision Capasitors [Standard] (free)
Personal Comm Unit - free

spell gem of remove affliction x1 (PRICE 1400)
spell gem of see invisibility x3 (PRICE 1350)
staff of mystic healing (PRICE 3700 )

Hellknight Plate [Lictor] - 3300
+ brown force field (free)

Laser Pistol [Azimuth] - free
Xenolash [Immature] - 2430 + 680 fusions (1B)
(analog, disarm, entangle*, reach, trip)

*A weapon with the entangling fusion gains the entangle weapon special property (see page 181). Only a single attack each day may benefit from this property, and you must announce before making an attack that it is an entangle attack. Regardless of how many targets you can hit with a single attack from your weapon, only a single target of your choice is affected by the entangle condition. The entangle effect ends after 1d4 rounds if the target has not already escaped it.

Bulk 1B 2L

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