Kargstaad

Sigmundr's page

9 posts. Alias of Grumbaki.


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WIP dragon disciple. It’s coming out fairly well.


Just to confirm, as the question was raised...was the background changers for Sigmundr or for Vakmu?


Dain Bramage wrote:
Equipment is done. I have 486 gold left. Any suggestions?

Celestial Lamp (This polished lantern contains a continual flame and sheds light as a common lamp. If its font of consecrated crystal and metalwork is filled with holy water, the lamp’s light is sanctified for 24 hours, adding a +1 bonus to the save DC of channeled positive energy or energy channeled to harm evil outsiders within a 30-foot radius) 300 gold

Holy Water: 25 gold

Buy the lamp and 7x vials of holy water. Leaves you with 16 gold. A tent costs 10 gold. This isn’t that useful, but it is flavorful.

———————

Holy Symbol Tattoo 100 gold. Wear your faith proudly! Always have a holy symbol so long as it can be seen.

Sleeves of Many Garments: 200 gold. Have whatever clothes you need for the occasion. Always have your clothes be clean and mended. Very useful.

Dwarven Boulder Helmet 20 gold (Masterwork for 100) While expensive, late game it can have the defending enchantment. One of the few ways to keep layering on AC once a few thousand gold stops being an issue.

Longbeard Lambic 20 gold

Tent 10 gold

Dwarven Trail Rations


Background:

Sigmundr was born in Rhizia. He never knew his father, for the man was a pirate who went out to sea and never returned. This was a fact of life for many within the small town that he was born in. As such, he grew up on tales of his father's adventurers, told by his often drunk comrades who would raise a toast to the man whenever they saw his son. To his mother's distress, Sigmundr idealized his father, whom in his eyes was the epitome of what an ulfen should be. It came as a surprise to none that when he came of age he took to sea, eager to raid the coasts of the world for glory and plunder.

This life went on for many a year. Sigmundr was tall, even by the standard of his people, and even moreso was large. Ulfen warriors were known throughout the world for their strength, but even among them Sigmundr stood out for the raw power that he exuded. That, and the dark look in his eyes that accompanied his joy for bloodshed. While there were no outward appearances, he had within him giant blood, which only served to heighten his physicality and his desire to cause destruction. Given the predilection of his blood and the culture that he came from, his choice of profession was clear for all to see.

Such a life would have continued until he met his father's fate, if not for his dreams. As the days turned into months and the months into years, the same dream would come to him again and again. In his dream there was a white-bearded dwarf, armor torn and rent, fighting atop the Crown of the World against a horrific Oni. In his dream the two killed each other, with the dwarf lopping off of the Oni's head and burying his axe into it's skull, even as he succumbed to his own wounds. The dream felt *real* beyond imagining, and it came with a burning desire to travel towards the location where both lay. Of course, his crewmates refused to make such a journey, to chase a dream into the icy wilderness without any other profit to shot for it. Thus, he left them and his seafaring days behind and journeyed north. North ever onwards.

To say that it was an adventure would be an understatement. For the Oni, slain many centuries ago, had spread it's seed far and wide. When it had fallen, it's very essence had been trapped by the axe of the dwarven hero who slew it. An essence which could not escape so long as the axe remained lodged in it's skull. As such, it used it's abyssal power to call out to any who shared it's blood, willing them to come and accept their birthright. That is, to be possessed and consumed by the Oni, so that it might take their body and walk the world again. Sigmundr was but one in a long line of heroes and villains who had tried and failed to find this resting place. However, unlike those who came before, he succeeded.

Standing at the spot that had plagued his dreams for so long, the warrior trudged over and began to dig through the snow. What he found was the body of the lost and forgotten dwarven hero, lying beside an Oni's skull with a magnificent axe lodged within it. Heeding the call of his blood, he ripped the axe free...

...what occurred was a battle of wills which he would have lost. That is, if not for the axe. For the axe was an ancient relic of a bygone age, which held within it it's own intelligence. Designed specifically for the task of dealing with outsiders as evil as this, the blade lent it's will to that of Sigmundr. His screams echoed along the empty wastes, as he fought a battle within his mind against his Oni progenitor for his very soul.

At long last he fell to his knees, a changed man. The Oni had lost, it's very essence consumed by Sigmundr so that it became part of him. And so too did the axe. Just as the axe had bound the Oni into it's skull, now it bound the Oni within Sugmundr. It was him and he was it, and the axe was likewise bound to him.

This created something of a dichotomy. Sigmundr was a warrior. A raider. A pillager. A murderer. He was a man who took what he wanted because might made right. But the axe? The axe had a mind of it's own, and a will that was greater than his. It was designed to protect the people of the mortal world against the many evils that would plague them. It was a weapon fit only for the hands of a hero. And heroism is what the axe demanded.

Now Sigmundr finds himself continuing to wander the lands. He searches for glory. He revels in spilling blood. Only now, the desire to right wrongs, to slay evils and to protect the innocent wars within him. He has found that the only way to avoid the mental anguish of fighting the great will of the blade is to find ways to meet both of their needs. For it truly is possible to spill blood, earn coin, and to slay evil at the same time. As such, with the humble village of Hame calling for aid, he has answered the call. He hopes that this will lead to both he, and his axe, being satisfied.

Gendwar Argrim‘s Fury
Forged when the dwarves long ago under great need, this axe contains the essence of a lantern archon in the service of Gendwar Argrim. The deity aggressively seeks out threats to eliminate, and this weapon was designed to allow one of his servants to remain indefinitely in the mortal world so that it might do just that. It holds within it an undying thirst for justice, and to violently end any and all threats. Especially those from the outer planes. The archon within is more than happy to be wielded by heroes, though thus far Sigmundr has left something to be desired. Still, the life of a mortal man is short, especially by the reckoning of an immortal spirit. And at the very least the human was proven to be strong of arm and pliable of mind, two qualities which the blade has deemed sufficient in allowing itself to be wielded.

This is Grumbaki. Sigmundr will be an unwilling hero, forced to seek out and challenge evil against his will due to his axe. Still figuring out crunch. But as you can see in profile, likely going with a Gloomblade Fighter. It represents him and his axe being bound together quite well.


For anyone who hasn’t done spheres of power before, I’d be happy to help walk through some of it. It’s a really fun system for pathfinder.


Background:

Sigmundr was born in the Lands of the Linnorn Kings. He never knew his father, for the man was a pirate who went out to sea and never returned. This was a fact of life for many within the small town that he was born in. As such, he grew up on tales of his father's adventurers, told by his often drunk comrades who would raise a toast to the man whenever they saw his son. To his mother's distress, Sigmundr idealized his father, whom in his eyes was the epitome of what an ulfen should be. It came as a surprise to none that when he came of age he took to sea, eager to raid the coasts of the world for glory and plunder.

This life went on for many a year. Sigmundr was tall, even by the standard of his people, and even moreso was large. Ulfen warriors were known throughout the world for their strength, but even among them Sigmundr stood out for the raw power that he exuded. That, and the dark look in his eyes that accompanied his joy for bloodshed. While there were no outward appearances, he had within him oni-blood, which only served to heighten his physicality and his desire to cause destruction. Given the predilection of his blood and the culture that he came from, his choice of profession was clear for all to see.

Such a life would have continued until he met his father's fate, if not for his dreams. As the days turned into months and the months into years, the same dream would come to him again and again. In his dream there was a white-bearded dwarf, armor torn and rent, fighting atop the Crown of the World against a horrific Oni. In his dream the two killed each other, with the dwarf lopping off of the Oni's head and burying his axe into it's skull, even as he succumbed to his own wounds. The dream felt *real* beyond imagining, and it came with a burning desire to travel towards the location where both lay. Of course, his crewmates refused to make such a journey, to chase a dream into the icy wilderness without any other profit to shot for it. Thus, he left them and his seafaring days behind and journeyed north. North ever onwards.

To say that it was an adventure would be an understatement. For the Oni, slain many centuries ago, had spread it's seed far and wide. When it had fallen, it's very essence had been trapped by the axe of the dwarven hero who slew it. An essence which could not escape so long as the axe remained lodged in it's skull. As such, it used it's abyssal power to call out to any who shared it's blood, willing them to come and accept their birthright. That is, to be possessed and consumed by the Oni, so that it might take their body and walk the world again. Sigmundr was but one in a long line of heroes and villains who had tried and failed to find this resting place. However, unlike those who came before, he succeeded.

Standing at the spot that had plagued his dreams for so long, the ulfen warrior trudged over and began to dig through the snow. What he found was the body of the lost and forgotten dwarven hero, lying beside an Oni's skull with a magnificent axe lodged within it. Heeding the call of his blood, he ripped the axe free...

...what occurred was a battle of wills which he would have lost. That is, if not for the axe. For the axe was an ancient relic of a bygone age, which held within it it's own intelligence. Designed specifically for the task of dealing with outsiders as evil as this, the blade lent it's will to that of Sigmundr. His screams echoed along the empty wastes, as he fought a battle within his mind against his Oni progenitor for his very soul.

At long last he fell to his knees, a changed man. The Oni had lost, it's very essence consumed by Sigmundr so that it became part of him. And so too did the axe. Just as the axe had bound the Oni into it's skull, now it bound the Oni within Sugmundr. It was him and he was it, and the axe was likewise bound to him.

This created something of a dichotomy. Sigmundr was a warrior. A raider. A pillager. A murderer. He was a man who took what he wanted because might made right. But the axe? The axe had a mind of it's own, and a will that was greater than his. It was designed to protect the people of the mortal world against the many evils that would plague them. It was a weapon fit only for the hands of a hero. And heroism is what the axe demanded.

Now Sigmundr finds himself continuing to wander the lands. He searches for glory. He revels in spilling blood. Only now, the desire to right wrongs, to slay evils and to protect the innocent wars within him. He has found that the only way to avoid the mental anguish of fighting the great will of the blade is to find ways to meet both of their needs. For it truly is possible to spill blood, earn coin, and to slay evil at the same time. As such, with the humble village of Hame calling for aid, he has answered the call. He hopes that this will lead to both he, and his axe, being satisfied.

Angradd’s Fury
Forged when the dwarves finished the Quest for Sky, this axe contains the essence of a lantern archon in the service of Angradd. The deity aggressively seeks out threats to eliminate, and this weapon was designed to allow one of his servants to remain indefinitely in the mortal world so that it might do just that. It holds within it an undying thirst for justice, and to violently end any and all threats. Especially those from the outer planes. The archon within is more than happy to be wielded by heroes, though thus far Sigmundr has left something to be desired. Still, the life of a mortal man is short, especially by the reckoning of an immortal spirit. And at the very least the human was proven to be strong of arm and pliable of mind, two qualities which the blade has deemed sufficient in allowing itself to be wielded.

And there we go! Sigmundr has magical powers, because of his axe. With his casting tradition he needs to have his axe in hand to do any magical powers and when spells are cast, the runes on the axe glow, making it obvious as towards what is causing the magic. He also cannot use armor or a shield, for the axe provides it's own protection to him.

Given his obvious size and strength, his combat style is brute sphere through and through. Start off by using the axe for a slap, as a melee touch attack, to do fairly substantial damage (2d6+15). Follow up with a standard attack using the destruction sphere, which can do 1d10+1d8+2d6+18 damage. Twice a day he can add a further 1d6 to both thanks to arcane pool from his blade and he can spend a spell point to turn the 1d8 into a 2d8. Yes, that is alot of dice. No, he won't ever use iterative attacks. But he will eventually go down the vital strike chain. Besides for that? AC25 is tanky enough for lvl5, he can heal people for 2d8+2 per spell point, and with cold/fire resist 7, he is functionally immune to mundane heat and cold. All in all, a pretty tough guy.

As for his personality? He is not a good person. But he is forced (more or less) to be one by his axe. His upbringing, experiences in life, and the Oni within him would have made him into a true villain but-for the intelligent axe which demands heroism. It is fortunate for all coastal settlements that life turned out the way it did.

And there we go! Really enjoyed making this character and looking into all of the different sphere talents, archetypes and various options.


Grumbaki here. Profile is slowly being filled out and backstory is taking shape. Sharing your show progress. As of now, this PC is coming out to be a fairly scary frontliner. Quite enjoying having someone with no armor, Str22 Dex10 who also has AC26.

The only “issue” so far is that his reflex save is atrocious. That, and I’m going back and forth on which combat and spell spheres to focus on. Probably choosing life sphere. It’s just useful to have so that the front liner is also a healer. But destruction is also looking good….


Good to see you as well! And for both Trevor86 and Cyrone, I haven't made a backstory yet. Still need to figure out more about the local hobgoblins. But if either of you would like a shared backstory, I'm down for that.


Received an invite, so here I am! Still working on a backstory, but saw that the group made peace with local hobgoblins. So it felt like a good place to start with a character.

Also noticed that the group is light on front line, but has plenty of druidic power. So went with an Enlightened Steelblood Bloodrager as the base, and as the group seems to have a dragon problem, went with Dragon Disciple from that point thereafter.

Also is VMC allowed? If so, I might go with something.