Seneka Volstadt

Sierra Summers, “Solaria”'s page

109 posts. Alias of Thron.


Classes/Levels

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Gender

Potential: [X] [X] [O] [O] [O] | Conditions: Hopeless | Danger: +3 Freak: -1 Savior: +2 lSuperior: 0 Mundane: 0

About Sierra Summers, “Solaria”

Advances:
You have a place where you can rest, recover, and reflect upon your powers. Choose and underline three features of your sanctuary:
a powerful computer; art, music, and food

Choose and underline two downsides of your sanctuary:
draws dangerous attention, location known to many

History:
Sierra is the only child of Shawn and Lana Summers.
She and her family live in XXX in a sizable compound that was granted to them by the US government, courtesy of the various missions they regularly undertake on behalf of the government. Most people would consider it a dream life. But...most people don't live with their father and grandmother, both renowned superheroes in their own right.
And both currently holding some grudge with you...

Sierra's father, Centurion, has long felt like he lived in the shadows of his own mother's heroics. His powers were not as impressive as hers, and he never had any of the heroics to which to claim his own spot of fame like Lady Cosmic. And now that his daughter had developed his mothers powers and was growing stronger by the day...and already getting plenty of her own media attention...he was starting to grow even more frustrated.

And Lady Cosmic, while not upset at the slow decline of her powers while her granddaughter inherited them, held Sierra to such high standards and expectations that she often felt smothered. Lady Cosmic was regularly critiquing her use of her powers, or the style of her superheroine outfit she manifested, or the group of friends she was associating with, or on and on...

Personality:
Sierra was always one of the most popular girls around. She's nice, bubbly, and used to attention. But she is also loyal, empathetic, and...in ways...naïve.

Abilities:
Sierra has super strength, it's upper limits have yet to be determined. Also, she seems to be truly invincibile, and while she does still feel pain, nothing has been found to cause her any real bodily harm. She is able to survive in the vacuum of space and dove to Atlantis without needing to breath. She is also capable of flying at high speed, though there are faster flyers in existence.

Look:
Sierra is a beautiful 20 year old woman, which comes with all the normal boons and problems that entails. She dresses in trendy clothing normally.

Relationships:
You once got caught doing something that shames your legacy with Payload

You trust Gypsy and told them an important secret of your legacy.

Influenced By:
Gypsy, Myth, Payload

Influence On:
Gypsy, Myth, Payload

Moves:
DIRECTLY ENGAGE A THREAT: When you directly engage a threat, roll + Danger. On a hit, trade blows. On a 10+, pick two. On a 7-9, pick one.
• resist or avoid their blows
• take something from them
• create an opportunity for your allies
• impress, surprise, or frighten the opposition
__________
UNLEASH YOUR POWERS: When you unleash your powers to overcome an obstacle, reshape your environment, or extend your senses, roll + Freak. On a hit, you do it. On a 7-9, mark a condition or the GM will tell you how the effect is unstable or temporary.
__________
COMFORT OR SUPPORT: When you comfort or support someone, roll
+ Mundane. On a hit, they hear you: they mark potential, clear a condition, or shift Labels if they open up to you. On a 10+, you can also add a Team to the pool or clear a condition yourself.
__________
PIERCE THE MASK: When you pierce someone’s mask to see the person beneath, roll + Mundane. On a 10+, ask three. On a 7-9, ask one.
• what are you really planning?
• what do you want me to do?
• what do you intend to do?
• how could I get your character to ___?
• how could I gain Influence over you?
__________
DEFEND: When you defend someone or something from an immediate threat, roll + Savior. For NPC threats: on a hit, you keep them safe and choose one. On a 7-9, it costs you: expose yourself to danger or escalate the situation.
• add a Team to the pool
• take Influence over someone you protect
• clear a condition

For PC threats: on a hit, give them -2 to their roll. On a 7-9, you expose yourself to cost, retribution, or judgment.
__________
ASSESS THE SITUATION: When you assess the situation, roll + Superior. On a 10+, ask two. On a 7-9, ask one. Take +1 while acting on the answers.
• what here can I use to ________?
• what here is the biggest threat?
• what here is in the greatest danger?
• who here is most vulnerable to me?
• how could we best end this quickly?
__________
PROVOKE SOMEONE: When you provoke someone susceptible to your words, say what you’re trying to get them to do and roll + Superior. For NPCs: on a 10+, they rise to the bait and do what you want. On a 7-9, they can instead choose one.
• they stumble: you take +1 forward against them
• they err: you gain a critical opportunity
• they overreact: you gain Influence over them

For PCs: On a 10+, both. On a 7-9, choose one.
• if they do it, add a Team to the pool
• if they don’t do it, they mark a condition
__________
TAKE A POWERFUL BLOW: When you take a powerful blow, roll + conditions marked. On a 10+, choose one.
• you must remove yourself from the situation: flee, pass out, etc.
• you lose control of yourself or your powers in a terrible way
• two options from the 7-9 list
On a 7-9, choose one.
• you lash out verbally: provoke a teammate to foolhardy action or take advantage
of your Influence to inflict a condition
• you give ground; your opposition gets an opportunity
• you struggle past the pain; mark two conditions

On a miss, you stand strong. Mark potential as normal, and say how you weather the blow.
__________
I KNOW WHAT I AM: Once per scene, when you defend a teammate you can shift Savior up and another Label down in addition to any other benefits from the move, even on a miss. If you do, add 1 Team to the pool.
__________
NEVER GIVE UP, NEVER SURRENDER: When you take a powerful blow from someone with far greater power than you, use this move instead of the basic move. Roll + Savior. On a hit, you stand strong and choose one. On a 7-9, mark a condition.

- you get an opportunity or opening against your attacker
- you rally from the hit, and it inspires the team; add 1 Team to the pool
- you keep your attacker’s attention

On a miss, you go down hard but leave your opponent off balance and vulnerable.

Legacy:
Backstory:
When did you officially become a part of your legacy? At age 18 when her powers manifested.

What's the greatest accomplishment of your legacy? Her grandmother, Lady Cosmic, took out a cosmic being that was attempting to turn the Earth into an incubator for its spawn!

How does the public perceive your legacy? The Summers are Hero-Celebrities, who have the trust of the US government and are often turned to for help in various tasks that need that extra oomph a superhero provides.

How does your legacy tie into your reasons for being a hero? Sierra has long known the life that was going to be ahead of her, and now that life has arrived. She knows she has to do what is expected of her, but she also wishes to be able to live her own life sometimes.

Why do you care about the team?

Legacy:

Still active and prominent in the city: Her Father, Shawn Summers, also known as "Centurion." He is able to manifest weapons and armor and also being incredibly strong. Even so, he has never lived up to his mother’s fame.

Retired and Judgmental: Her grandmother, Lady Comsic, Elizabeth Summers. She has powers similar to Solaria, but as the young girls power grows, her own diminishes. She is very traditional and has a lot of expectations from Sierra.

Greatest enemy our legacy has faced that is still at large: Omega