Female Half-Elf | LN | Battle Oracle 1| HP 18/18 | AC 17 (+1 with Shield) | Fort +5; Ref +3; Will +6 | Hero Points 1/3 | Perception +4 Low-Light Vision | Spells Lv.1 2/2; DC 16 | Focus Pool 2/2 |Curse: Mild | Exploration: Detect Magic | Root Magic +1
Sorry for being of f these days, I'm not been feeling well since the last Saturday but it's nothing, just stress and fatigue apparently. Anyways well done @xun that's a good way to get updated fast! :D
Female Half-Elf | LN | Battle Oracle 1| HP 18/18 | AC 17 (+1 with Shield) | Fort +5; Ref +3; Will +6 | Hero Points 1/3 | Perception +4 Low-Light Vision | Spells Lv.1 2/2; DC 16 | Focus Pool 2/2 |Curse: Mild | Exploration: Detect Magic | Root Magic +1
oh! Somehow missed that post, alright will leave it to Sky and move on Deciding that leaving the armor to Sky is the wisest thing to do at the moment the oracle goes to the general store to see if their fellow Pathfinders are doing fine. "Kló, Arfsnarf? Are you alright? What's going on here? asks Sieglinde as she gets updated to the current situation at the general store.
Female Half-Elf | LN | Battle Oracle 1| HP 18/18 | AC 17 (+1 with Shield) | Fort +5; Ref +3; Will +6 | Hero Points 1/3 | Perception +4 Low-Light Vision | Spells Lv.1 2/2; DC 16 | Focus Pool 2/2 |Curse: Mild | Exploration: Detect Magic | Root Magic +1
untrained at society, can I take the armor with me to the other party members?
Female Half-Elf | LN | Battle Oracle 1| HP 18/18 | AC 17 (+1 with Shield) | Fort +5; Ref +3; Will +6 | Hero Points 1/3 | Perception +4 Low-Light Vision | Spells Lv.1 2/2; DC 16 | Focus Pool 2/2 |Curse: Mild | Exploration: Detect Magic | Root Magic +1
A little disappointed the oracle decides that the plate must have some. Value and so she starts to clean it hoping that under so must dust and dirt lies one of Lastwall's relics. Religion: 1d20 + 4 ⇒ (17) + 4 = 21 will re attempt identifying the armor for now
Female Half-Elf | LN | Battle Oracle 1| HP 18/18 | AC 17 (+1 with Shield) | Fort +5; Ref +3; Will +6 | Hero Points 1/3 | Perception +4 Low-Light Vision | Spells Lv.1 2/2; DC 16 | Focus Pool 2/2 |Curse: Mild | Exploration: Detect Magic | Root Magic +1
I see, so I'll spend 10 minutes finishing with the armor for now
Female Half-Elf | LN | Battle Oracle 1| HP 18/18 | AC 17 (+1 with Shield) | Fort +5; Ref +3; Will +6 | Hero Points 1/3 | Perception +4 Low-Light Vision | Spells Lv.1 2/2; DC 16 | Focus Pool 2/2 |Curse: Mild | Exploration: Detect Magic | Root Magic +1
will first try to help Xun at identifying the armor and then follow him to the chapel after finishing with the identification which I failed critically x.x
Female Half-Elf | LN | Battle Oracle 1| HP 18/18 | AC 17 (+1 with Shield) | Fort +5; Ref +3; Will +6 | Hero Points 1/3 | Perception +4 Low-Light Vision | Spells Lv.1 2/2; DC 16 | Focus Pool 2/2 |Curse: Mild | Exploration: Detect Magic | Root Magic +1
Having found something of value fills the oracle with joy and pride, at the very least their journey wasn't in vain, it coulve8a shame to return empty handed.
"I'm hardly an expert but I knew someone from Lastwall who knew her way with such things... She died, but her words still echo in my head, let me take a look at those." says a sorrowful Sieglinde as she attempts to assist Xun. Religion: 1d20 + 4 ⇒ (1) + 4 = 5 But despite her efforts she can only remember irrelevant information, recollections of love now turned into sadness as the once proud Lastwall now reduced to the playground of the Whispering Tyrant. will accompany Xun to the chapel
Female Half-Elf | LN | Battle Oracle 1| HP 18/18 | AC 17 (+1 with Shield) | Fort +5; Ref +3; Will +6 | Hero Points 1/3 | Perception +4 Low-Light Vision | Spells Lv.1 2/2; DC 16 | Focus Pool 2/2 |Curse: Mild | Exploration: Detect Magic | Root Magic +1
The Oracle gives Roots a warm smile as she welcomes his help and company, she's sure that the apothecary must hold some relic or treasure. will look for treasures at the moment
Female Half-Elf | LN | Battle Oracle 1| HP 18/18 | AC 17 (+1 with Shield) | Fort +5; Ref +3; Will +6 | Hero Points 1/3 | Perception +4 Low-Light Vision | Spells Lv.1 2/2; DC 16 | Focus Pool 2/2 |Curse: Mild | Exploration: Detect Magic | Root Magic +1
I see, will keep that I mind the next time, I usually pick the potion since everyone can use it, and to be honest Sieglinde is the only divine caster that I've at the moment x.x
Female Half-Elf | LN | Battle Oracle 1| HP 18/18 | AC 17 (+1 with Shield) | Fort +5; Ref +3; Will +6 | Hero Points 1/3 | Perception +4 Low-Light Vision | Spells Lv.1 2/2; DC 16 | Focus Pool 2/2 |Curse: Mild | Exploration: Detect Magic | Root Magic +1
will check out the apothecary, I moved my token to in front of there
Female Half-Elf | LN | Battle Oracle 1| HP 18/18 | AC 17 (+1 with Shield) | Fort +5; Ref +3; Will +6 | Hero Points 1/3 | Perception +4 Low-Light Vision | Spells Lv.1 2/2; DC 16 | Focus Pool 2/2 |Curse: Mild | Exploration: Detect Magic | Root Magic +1
I did take a potion, always take it as my default item x.x
Female Half-Elf | LN | Battle Oracle 1| HP 18/18 | AC 17 (+1 with Shield) | Fort +5; Ref +3; Will +6 | Hero Points 1/3 | Perception +4 Low-Light Vision | Spells Lv.1 2/2; DC 16 | Focus Pool 2/2 |Curse: Mild | Exploration: Detect Magic | Root Magic +1
"I'll see if I can find something magical, perhaps some forgotten relic." Says the Half-Elf as she starts to survey the area with detect magic hoping to pick up something, at this point anything magical is bound to be useful for the party. detecting magic
Female Half-Elf | LN | Battle Oracle 1| HP 18/18 | AC 17 (+1 with Shield) | Fort +5; Ref +3; Will +6 | Hero Points 1/3 | Perception +4 Low-Light Vision | Spells Lv.1 2/2; DC 16 | Focus Pool 2/2 |Curse: Mild | Exploration: Detect Magic | Root Magic +1
no kidding, we need healing asap and I'll provide it "Sorry, I can focus myself, this place is just too frightening to behold and that fight just awakened my curse, but I can still channel some healing light! But after that I'll be limited to just the most basic spells for what remains of the day." Says Sieglinde as she tells the party to approach her in order to receive the full effect of her spell. ◆◆◆Heal! Heal: 1d8 ⇒ 6 3d8 among the three wounded party members is better than 1d8+8 to just one I think
Female Half-Elf | LN | Battle Oracle 1| HP 18/18 | AC 17 (+1 with Shield) | Fort +5; Ref +3; Will +6 | Hero Points 1/3 | Perception +4 Low-Light Vision | Spells Lv.1 2/2; DC 16 | Focus Pool 2/2 |Curse: Mild | Exploration: Detect Magic | Root Magic +1
Awesome! We'll be even more deadly the next time. Oddly enough, Sieglinde wasn't hurt at all. Question: what time of the day is in the game right now? Aren't our pcs concerned about staying all the night in the gravelands?
Female Half-Elf | LN | Battle Oracle 1| HP 18/18 | AC 17 (+1 with Shield) | Fort +5; Ref +3; Will +6 | Hero Points 1/3 | Perception +4 Low-Light Vision | Spells Lv.1 2/2; DC 16 | Focus Pool 2/2 |Curse: Mild | Exploration: Detect Magic | Root Magic +1
I think you become immune after one Successful treat wounds so we can keep trying
Female Half-Elf | LN | Battle Oracle 1| HP 18/18 | AC 17 (+1 with Shield) | Fort +5; Ref +3; Will +6 | Hero Points 1/3 | Perception +4 Low-Light Vision | Spells Lv.1 2/2; DC 16 | Focus Pool 2/2 |Curse: Mild | Exploration: Detect Magic | Root Magic +1
"Easy now, we should treat our wounds, these lands are merciless to the living... Said the oracle as the battle comes to an end, yet her blood boils and her heart beats faster than usual as she unwillingly desires to keep fighting but what her soul truly wants is to protect and heal her companions and so she approach the wounded masked monk and proceed to take care of his wounds. Medicine (Treat Sky's wounds): 1d20 + 4 ⇒ (4) + 4 = 8
"This horse... Could it be? Sometimes I'm amazed at how loyals the animals can be." Commented the Half-Elf as she her friends to examine the Wayfinder and the corpses. I can also attempts to treat everyone else wounds but that will cost us another 20 minutes and time is of essence o.o
Female Half-Elf | LN | Battle Oracle 1| HP 18/18 | AC 17 (+1 with Shield) | Fort +5; Ref +3; Will +6 | Hero Points 1/3 | Perception +4 Low-Light Vision | Spells Lv.1 2/2; DC 16 | Focus Pool 2/2 |Curse: Mild | Exploration: Detect Magic | Root Magic +1
◆Strike! Taking advantage of her polearm reach Sieglinde embraces the martial prowess that she has been blessed with, first targeting the Yellow zombie who is grabbing Roots.
◆Strike again! And after that she keeps going and strikes the zombie adjacent to her (teal?)
◆Shield, after attacking the spirits of combat that haunts her smile upon the oracle lifting the direst effects of her curse, for now and so she conjures a magical shield of force again.
Female Half-Elf | LN | Battle Oracle 1| HP 18/18 | AC 17 (+1 with Shield) | Fort +5; Ref +3; Will +6 | Hero Points 1/3 | Perception +4 Low-Light Vision | Spells Lv.1 2/2; DC 16 | Focus Pool 2/2 |Curse: Mild | Exploration: Detect Magic | Root Magic +1
I'd like to hear Xun's input before deciding anything but if I use athletic rush I can reach the zombie and hit it extra hard due to the next stage of my curse (+2 to weapon and unarmed damage rolls!) We get scattered too fast, I thought we'll first measure the situation before gang up on the horse.
Female Half-Elf | LN | Battle Oracle 1| HP 18/18 | AC 17 (+1 with Shield) | Fort +5; Ref +3; Will +6 | Hero Points 1/3 | Perception +4 Low-Light Vision | Spells Lv.1 2/2; DC 16 | Focus Pool 2/2 |Curse: Mild | Exploration: Detect Magic | Root Magic +1
We seriously need to heal Kló this next round! @Xun can you take care of it? And @Kló things don't look good, if you must, use your hero point. If nothing else I can stride/athletic rush and use a two action heal, I'm not going to let anyone die.
Female Half-Elf | LN | Battle Oracle 1| HP 18/18 | AC 17 (+1 with Shield) | Fort +5; Ref +3; Will +6 | Hero Points 1/3 | Perception +4 Low-Light Vision | Spells Lv.1 2/2; DC 16 | Focus Pool 2/2 |Curse: Mild | Exploration: Detect Magic | Root Magic +1
"Stay with us Kló...! And begone vile corpses!" shouts Sieglinde as she prepares herself to channel positive energy. ◆◆◆Heal! After uttering some words of power and allowing her curse to wreak havoc on her the Half-Elf unleashes a burst of positive energy that bathes everything in a 30ft radius offering succor to the living but also burning undead flesh with righteous might. Heal: 1d8 ⇒ 5 yep, I noted it on my bar, will take the penalty this round, also I thought that Xun was too far from me to be affected by inspire courage would inspire courage +1 add to the heal's damage to the zombies?
Female Half-Elf | LN | Battle Oracle 1| HP 18/18 | AC 17 (+1 with Shield) | Fort +5; Ref +3; Will +6 | Hero Points 1/3 | Perception +4 Low-Light Vision | Spells Lv.1 2/2; DC 16 | Focus Pool 2/2 |Curse: Mild | Exploration: Detect Magic | Root Magic +1
Wow, you guys did a lot of damage while I was sleeping! Maybe I should be more aggressive during the encounters
Female Half-Elf | LN | Battle Oracle 1| HP 18/18 | AC 17 (+1 with Shield) | Fort +5; Ref +3; Will +6 | Hero Points 1/3 | Perception +4 Low-Light Vision | Spells Lv.1 2/2; DC 16 | Focus Pool 2/2 |Curse: Mild | Exploration: Detect Magic | Root Magic +1
wow! You did a lot of damage while I was off, amazing guys :D ◆Cast Athletic Rush, Drawing from a divine wellspring of fervor The oracle rushes into the battle moving at lightning speed.
◆Trip! Still empowered by divine's might sieglinde attempts to topple the zombie in her reach (yellow). Atletics: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10 ◆Strike! And so she does what comes naturally to her, strike the undead. Attack roll: 1d20 + 6 - 5 ⇒ (15) + 6 - 5 = 16
"Well done, these corpses are hardly an obstacle to us!" Commented Sieglinde as she does her part at destroying the zombies.
Female Half-Elf | LN | Battle Oracle 1| HP 18/18 | AC 17 (+1 with Shield) | Fort +5; Ref +3; Will +6 | Hero Points 1/3 | Perception +4 Low-Light Vision | Spells Lv.1 2/2; DC 16 | Focus Pool 2/2 |Curse: Mild | Exploration: Detect Magic | Root Magic +1
I must say that using flurry of blows with seed pod is pretty clever! The second attack is even a critical!
Female Half-Elf | LN | Battle Oracle 1| HP 18/18 | AC 17 (+1 with Shield) | Fort +5; Ref +3; Will +6 | Hero Points 1/3 | Perception +4 Low-Light Vision | Spells Lv.1 2/2; DC 16 | Focus Pool 2/2 |Curse: Mild | Exploration: Detect Magic | Root Magic +1
Here are mines just in case: Sieglinde's Spells:
Divine DC 16; Spell attack +6 Lv.0: Detect Magic, Guidance, Stabilize, Read Aura, Prestidigitation, Shield Lv.1: Heal (Signature), Magic Weapon (2 Slots) Arcane Innate DC 16, Spell attack +6 Lv.0: Electric Arc
A PbP event huh? Sounds interesting, but I'm in not hurry
Female Half-Elf | LN | Battle Oracle 1| HP 18/18 | AC 17 (+1 with Shield) | Fort +5; Ref +3; Will +6 | Hero Points 1/3 | Perception +4 Low-Light Vision | Spells Lv.1 2/2; DC 16 | Focus Pool 2/2 |Curse: Mild | Exploration: Detect Magic | Root Magic +1
Hey everyone now that an encounter has started I'd like to tell you what Sieglinde's main tactics are: Trip I'm pretty sure that I can trip the zombies since they're humanoids, not so sure about the horse... Heal usually I'd cast magic weapon but in this scenario I think I'll save my spells for Triple action heal. Electric ArcIf the zombies are all over us I think I can hit two with this more accurately than with my weapon. Also... I'm kinda new to society so... Not quite sure what outpost is x.x
Female Half-Elf | LN | Battle Oracle 1| HP 18/18 | AC 17 (+1 with Shield) | Fort +5; Ref +3; Will +6 | Hero Points 1/3 | Perception +4 Low-Light Vision | Spells Lv.1 2/2; DC 16 | Focus Pool 2/2 |Curse: Mild | Exploration: Detect Magic | Root Magic +1
"Did it ate a Pathfinder..!? This is horrible!" Commented the oracle as she gets ready to fight, for some reason the uneasiness that has been haunting her suddenly vanishes, this is now the battlefield, everything becomes much clearer now, allies and foes that's all. ◆Stride, Sieglinde springs into action moving 25 ft in a straight line to get a better view of her foes, shambling corpses and a monstruos horse looking undead.
◆Recall Knowledge, not wanting to jump like a berserker the Half-Elf devotes a couple of seconds to the identification of the biggest undead, the horse.
◆Cast Shield, deciding that staying close to her allies is the best course of action at the moment Sieglinde conjures a temporal shield of force just in case one of the corpses reach her. Decided to not burn resources yet or stride too far from the party on my own, we better let them get closer
Female Half-Elf | LN | Battle Oracle 1| HP 18/18 | AC 17 (+1 with Shield) | Fort +5; Ref +3; Will +6 | Hero Points 1/3 | Perception +4 Low-Light Vision | Spells Lv.1 2/2; DC 16 | Focus Pool 2/2 |Curse: Mild | Exploration: Detect Magic | Root Magic +1
"Undead, huh..? That definitely isn't a good omen, in any case let's keep an eye open for survivors." Acknowledged the Half elf, now that was not only disappointing but also unnerving, knowing that an army of living corpses that can't be reasoned with draws near isn't what most Pathfinder would like know. "Hey... This may be a weird thing to ask but... Do you believe that once an Undead is destroyed, the soul of their former self is judged by their acts as a mortal or must also carry the burden of the sins it committed as an Undead..?" Wondered Sieglinde as she gazes at the ominous looking chapel. Sorry, I like to role play, hope you don't mind it
Female Half-Elf | LN | Battle Oracle 1| HP 18/18 | AC 17 (+1 with Shield) | Fort +5; Ref +3; Will +6 | Hero Points 1/3 | Perception +4 Low-Light Vision | Spells Lv.1 2/2; DC 16 | Focus Pool 2/2 |Curse: Mild | Exploration: Detect Magic | Root Magic +1
"I saw someone in the distance... Hey do you think someone can still live here..? This place is so sad, so lonely... So devoid of life, the stillness of death is everywhere, those who died here, it wasn't a honorable death on the battlefield but neither was it peaceful, if someone is still alive we should try to bring that person with us! Otherwise... They'll join the the Whispering Tyrant in Undead..." Said the Oracle as the sorrow overcame her, it wasn't Goldenflame but the very Lastwall... Now the Gravelands. "I wonder... Oh, excuse me, I didn't mean to act so gloomy, anyways now that we're in what used to be a populated area there's a good chance of finding some magical items scattered around." Added Sieglinde before getting back at the Pathfindering businesses. Detect magic on!
Female Half-Elf | LN | Battle Oracle 1| HP 18/18 | AC 17 (+1 with Shield) | Fort +5; Ref +3; Will +6 | Hero Points 1/3 | Perception +4 Low-Light Vision | Spells Lv.1 2/2; DC 16 | Focus Pool 2/2 |Curse: Mild | Exploration: Detect Magic | Root Magic +1
Hey guys I think I'll be off until January 2. And... Happy new year :D
Female Half-Elf | LN | Battle Oracle 1| HP 18/18 | AC 17 (+1 with Shield) | Fort +5; Ref +3; Will +6 | Hero Points 1/3 | Perception +4 Low-Light Vision | Spells Lv.1 2/2; DC 16 | Focus Pool 2/2 |Curse: Mild | Exploration: Detect Magic | Root Magic +1
"let's stay sharp friends, more of those unholy troops may be patrolling nearby..." Added the oracle as she catches her breath, luckily she is in good physical condition and was capable of getting out of there in time. Now a new obstacle, those twisted plans looks as evil as the undeads that haunt the gravelands to Sieglinde's eyes and while she can probably use some of her magic she prefer to save it and utilize a more mundane but nonetheless effective solution, hack and slash at it with her Guisarme. "Just in case... I'm respectful of nature but these tangled vines in this place... It's just unnerving, like if they were some sort of twisted trap." Commented the Half-Elf before starting to swing her weapon hoping to not offend Roots ◆Strike! Attack Roll: 1d20 + 6 ⇒ (9) + 6 = 15 is a damage roll needed? Also after seeing those undead I'd say that Sieglinde will keep her weapon in hand from now on using it as a walking stick of sorts
Female Half-Elf | LN | Battle Oracle 1| HP 18/18 | AC 17 (+1 with Shield) | Fort +5; Ref +3; Will +6 | Hero Points 1/3 | Perception +4 Low-Light Vision | Spells Lv.1 2/2; DC 16 | Focus Pool 2/2 |Curse: Mild | Exploration: Detect Magic | Root Magic +1
Now that I think about it, following the expert doesn't states that you move at half speed but if the expert is using avoid notice or such he is moving at half speed and common sense tells me that the followers moves at that speed too.
Female Half-Elf | LN | Battle Oracle 1| HP 18/18 | AC 17 (+1 with Shield) | Fort +5; Ref +3; Will +6 | Hero Points 1/3 | Perception +4 Low-Light Vision | Spells Lv.1 2/2; DC 16 | Focus Pool 2/2 |Curse: Mild | Exploration: Detect Magic | Root Magic +1
"Holy... That's an awful number of living deads... Rotting bodies without souls or memories of their former self, we must avoid a direct confrontation at all cost." Added the Oracle upon spotting the troops, a terrifying sigh indeed. would recall knowledge give me a new answer in this situation or would be the same as per skeletons and zombies? If so I'd like to roll Religion +4 plus a +1 from guidance, if not I'll hustle.
Female Half-Elf | LN | Battle Oracle 1| HP 18/18 | AC 17 (+1 with Shield) | Fort +5; Ref +3; Will +6 | Hero Points 1/3 | Perception +4 Low-Light Vision | Spells Lv.1 2/2; DC 16 | Focus Pool 2/2 |Curse: Mild | Exploration: Detect Magic | Root Magic +1
Swift sneak is really good as well as the one which allow you to move at full speed while searching, can't remember the name of the feat x.x
Female Half-Elf | LN | Battle Oracle 1| HP 18/18 | AC 17 (+1 with Shield) | Fort +5; Ref +3; Will +6 | Hero Points 1/3 | Perception +4 Low-Light Vision | Spells Lv.1 2/2; DC 16 | Focus Pool 2/2 |Curse: Mild | Exploration: Detect Magic | Root Magic +1
Note that if what we need is speed we can hustle for double speed travel at the risk of fatigue but I don't recommend it.
Female Half-Elf | LN | Battle Oracle 1| HP 18/18 | AC 17 (+1 with Shield) | Fort +5; Ref +3; Will +6 | Hero Points 1/3 | Perception +4 Low-Light Vision | Spells Lv.1 2/2; DC 16 | Focus Pool 2/2 |Curse: Mild | Exploration: Detect Magic | Root Magic +1
Maybe this can help: Exploration Mode As I said I'll go along with the party's decision.
Female Half-Elf | LN | Battle Oracle 1| HP 18/18 | AC 17 (+1 with Shield) | Fort +5; Ref +3; Will +6 | Hero Points 1/3 | Perception +4 Low-Light Vision | Spells Lv.1 2/2; DC 16 | Focus Pool 2/2 |Curse: Mild | Exploration: Detect Magic | Root Magic +1
You got a point there, so far I has been thinking that the best course of action would be being careful to avoid or get an upper hand against the undeads that we're likely to encounter but if the party considers that we should instead move at full speed I'm okay with that.
Female Half-Elf | LN | Battle Oracle 1| HP 18/18 | AC 17 (+1 with Shield) | Fort +5; Ref +3; Will +6 | Hero Points 1/3 | Perception +4 Low-Light Vision | Spells Lv.1 2/2; DC 16 | Focus Pool 2/2 |Curse: Mild | Exploration: Detect Magic | Root Magic +1
If we have enough time I'd like to share the part about the undeads being harmed by positive energy like that of the healing spells, but if the party believes that time is of essence we better keep moving.
Female Half-Elf | LN | Battle Oracle 1| HP 18/18 | AC 17 (+1 with Shield) | Fort +5; Ref +3; Will +6 | Hero Points 1/3 | Perception +4 Low-Light Vision | Spells Lv.1 2/2; DC 16 | Focus Pool 2/2 |Curse: Mild | Exploration: Detect Magic | Root Magic +1
Mmm... Not quite, we use it while we travel/move but if there is an event like our scout finding a group of enemies we get to do other things like set an ambush or use other skills for identification and such. Basically we're not going to role play most of the travel so we say that we're doing that during the time gaps between Encounters and we may found something while doing so or get a bonus or extra info. Edit: Just read the GM post, pretty informative, so far I was planning to role play Sieglinde with just basic knowledge about undeads, like... They're reanimated corpses and usually evil but beyond that not much else, I just assume that it's basic knowledge
Female Half-Elf | LN | Battle Oracle 1| HP 18/18 | AC 17 (+1 with Shield) | Fort +5; Ref +3; Will +6 | Hero Points 1/3 | Perception +4 Low-Light Vision | Spells Lv.1 2/2; DC 16 | Focus Pool 2/2 |Curse: Mild | Exploration: Detect Magic | Root Magic +1
"Thanks Xun! I'll treasure it, I'm sure that if we keep working together and supporting each other like this our mission will be a glorious success." Said the Oracle as she expresses her gratitude, she can feel Xun's good intentions and wishes emanating from the talisman and protecting her from the dangers that lurks the Gravelands. Added the Root magic to my conditions n.n
Female Half-Elf | LN | Battle Oracle 1| HP 18/18 | AC 17 (+1 with Shield) | Fort +5; Ref +3; Will +6 | Hero Points 1/3 | Perception +4 Low-Light Vision | Spells Lv.1 2/2; DC 16 | Focus Pool 2/2 |Curse: Mild | Exploration: Detect Magic | Root Magic +1
Most of the exploration activities requires us to move at half speed, in the games I've been everyone is always avoiding notice, detecting magic or investigating so it is rarely an issue, we all move at half speed, it's like our default.
Female Half-Elf | LN | Battle Oracle 1| HP 18/18 | AC 17 (+1 with Shield) | Fort +5; Ref +3; Will +6 | Hero Points 1/3 | Perception +4 Low-Light Vision | Spells Lv.1 2/2; DC 16 | Focus Pool 2/2 |Curse: Mild | Exploration: Detect Magic | Root Magic +1
indeed I was ninjaed xD Seeing the hills in front of them Sieglinde can't really consider taking a detour, that would consume much precious time. "I think I'll do just fine for now but let's stay alert in case undeads appear..." Commented the Half-Elf before attempting to climb following Klo's lead. Athletics (with the +2 circumstance bonus?): 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10 by the way I put my Exploration mode as Seach as default but I think that for this scenario detect magic would be better so I'll change to that
Female Half-Elf | LN | Battle Oracle 1| HP 18/18 | AC 17 (+1 with Shield) | Fort +5; Ref +3; Will +6 | Hero Points 1/3 | Perception +4 Low-Light Vision | Spells Lv.1 2/2; DC 16 | Focus Pool 2/2 |Curse: Mild | Exploration: Detect Magic | Root Magic +1
I'll go for the healing potion, I'm rather simplistic when it comes to consumables and No boons so far. I gotta say that we have a pretty strong party, monks, druid, sorcerer oracle... I think we have most roles covered.
Female Half-Elf | LN | Battle Oracle 1| HP 18/18 | AC 17 (+1 with Shield) | Fort +5; Ref +3; Will +6 | Hero Points 1/3 | Perception +4 Low-Light Vision | Spells Lv.1 2/2; DC 16 | Focus Pool 2/2 |Curse: Mild | Exploration: Detect Magic | Root Magic +1
"look for our comrades and relics I got it... If I remember correctly there was a ceremonial set of armor hidden somewhere in a warehouse in Goldenflame, I heard it from... Someone a long time ago, by the way besides the ever present undead that haunts the former Lastwall should we expect to others hostile encounters?" Asked Sieglinde as she search through her memories trying to find any other useful tidbit of information to no avail. "And... Sorry if I smell a little, it's a curse of sorts, I was blessed with divine magic but the battlefield always follows me, so is just befitting of me to brave the Gravelands..." Commented The Oracle with melancholy in her eyes, apparently for her, going to the Gravelands somehow holds a personal stake. After Evni's departure Siglinde starts to read the papers given to them.
Female Half-Elf | LN | Battle Oracle 1| HP 18/18 | AC 17 (+1 with Shield) | Fort +5; Ref +3; Will +6 | Hero Points 1/3 | Perception +4 Low-Light Vision | Spells Lv.1 2/2; DC 16 | Focus Pool 2/2 |Curse: Mild | Exploration: Detect Magic | Root Magic +1
The young looking Half-Elf walks at a rather rushed pace through the fog filled streets of the gloomy city of Caliphas, she isn't specially fond of Ustalav but as soon as she was told that there's a need of Pathfinders in the Gravelands she immediately volunteered, she can just imagine the pain and suffering of those who are still trapped there and is her self imposed duty to give succor to them before is too late... Her Goddess Sarenrae would never abandon anyone and neither will Sieglinde. She soon meet with her fellow agents and once there proceed to introduce herself before doing anything else. "Greetings friends, I'm Sieglinde from the Radiant Oath, some call me 'The Merciful' but it's not a big deal just a nickname... it's an honor to work alongside you." Introduced herself Sieglinde trying to not sound too pompous but formal enough, as she comes closer to her allies a the faint scent of blood and steel can be perceived as if she had just returned from the carnage of the battlefield yet her clothes and armor are clean and in good condition, this is an effect of her curse, an impossible to hide tell of her condition as an oracle. "It's a pleasure Kló, The Shark... I can respect that, I'm also bound by my convictions to a certain extend." Added the Oracle.
Female Half-Elf | LN | Battle Oracle 1| HP 18/18 | AC 17 (+1 with Shield) | Fort +5; Ref +3; Will +6 | Hero Points 1/3 | Perception +4 Low-Light Vision | Spells Lv.1 2/2; DC 16 | Focus Pool 2/2 |Curse: Mild | Exploration: Detect Magic | Root Magic +1
Alright! ID: # 2394547-2003 Faction: Radiant Oath. I'll take a look at the article, I sometimes end writing funny things since english isn't my first language but I'll try to avoid errors as much as I can n.n And thanks for explaining the secret checks, looks like each GM handles it a little differently.
Female Half-Elf | LN | Battle Oracle 1| HP 18/18 | AC 17 (+1 with Shield) | Fort +5; Ref +3; Will +6 | Hero Points 1/3 | Perception +4 Low-Light Vision | Spells Lv.1 2/2; DC 16 | Focus Pool 2/2 |Curse: Mild | Exploration: Detect Magic | Root Magic +1
Hello there! is still room for a level 1 oracle? I'm fairly new to society so I haven't played most adventures just finished Q-06 and playing 1-05 with other characters. I however am not that new to the system so I don't need too much guidance but also must say that I'm a little new to PbP.
Hey everyone I'm Ms. Bloodrive n.n Ahem, I made this Oracle a few days ago and was hoping to play it, specifically I'd like to see how she does in encounters but I'm not against Exploration or social situations, I'm lately thinking about being more tactical with demoralize, trip and other stuffs besides striking. |
