Whispershade

Siddig al'Basheer's page

22 posts. Alias of nomadicc.


Race

Human (Keleshite)

Classes/Levels

Rogue 4

Alignment

N

About Siddig al'Basheer

Stat Block:

Siddig al'Basheer
Male Human (Keleshite) Rogue 4
N Medium humanoid (human)
Init +4; Senses Perception +7
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Defense
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AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 27 (4d8+4)
Fort +1, Ref +8 (+1 bonus vs. traps), Will +1
Defensive Abilities evasion, trap sense, uncanny dodge
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Offense
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Speed 30 ft.
Melee +1 rapier +8 (1d6+2/18-20/×2) and
. . masterwork dagger +8 (1d4+1/19-20/×2)
Ranged darkwood shortbow +8 (1d6/×3)
Special Attacks rogue talents (combat trick, positioning attack [1/day]), sneak attack +2d6
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Statistics
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Str 12, Dex 19, Con 10, Int 13, Wis 10, Cha 14
Base Atk +3; CMB +7; CMD 18
Feats Agile Maneuvers, Combat Expertise, Improved Feint, Weapon Finesse
Traits fast-talker, fencer
Skills Acrobatics +11, Appraise +5 (+7 on items valued by weight when using scales), Bluff +10, Climb +8, Escape Artist +11, Knowledge (local) +5, Linguistics +5, Perception +7 (+9 to locate traps), Profession (merchant) +7, Ride +5, Sense Motive +7, Sleight of Hand +11, Stealth +11
Languages Common, Kelish, Osiriani
SQ trapfinding +2
Combat Gear Potion of cat's grace (2), Potion of cure moderate wounds, Potion of invisibility, Smokestick (2); Other Gear Mithral Chain shirt, +1 Rapier, Arrows (50), Darkwood Shortbow, Masterwork Dagger, Ioun torch, Backpack, masterwork (10 @ 11.84 lbs), Belt pouch (4 @ 1 lbs), Blanket, Chalk, Flint and steel, Merchant's scale, Silk rope, Trail rations (4), Twine (50'), Waterskin, 54 PP, 1 GP, 4 SP, 8 CP
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fencer +1 to hit with dagger or sword AoOs.
Improved Feint You can make a Bluff check to feint in combat as a move action.
Ioun torch This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on).

Construction
Requirements Craft Wondrous Item, continual flame, creator must be 12th level; Cost 62 gp, 5 sp
Merchant's scale +2 Appraise for things valued by weight, including anything made of precious metals.
Positioning Attack (1/day) (Ex) When hit a foe in melee, move up to 30 ft without AoO, but must end adjacent to that foe.
Sneak Attack +2d6 +2d6 damage if you flank your target or your target is flat-footed.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.

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