Huge thread necromancy, sorry about this. I'm creating some kind of Necromancer right now, if it can help justifying my actions. However as the question has been left vaguely answered, and I believe I hold the answer, I thought it would be good to come and finally answer this. I believe that, as DarkPheonixx suggested, while the lowest CL modifier becomes 0 (with a maximum of +3) in this way, it CAN be a penalty.
Now, with your Wayfinder, the total range bonus from this Ioun Stone becomes 0 to +3.
I hope to have solved this question (merely a bit more than 6 years after it was asked). Rest in peace, may Pharasma come and collect your soul.
RuffPanda wrote:
Unless you have a class ability that lets you pick "Fighter feats" by saying "Your level (or half your level of x class) counts towards fighters levels for feats requirements" or something close to this, then no, you can't pick this feat. When a feat asks for "Fighter 4" it literally means four levels in the Fighter class.You're often able to get these feats with bonus feats in martial classes, either it says you can count a certain number of your levels in your class as fighter levels for these prerequisites or completely tells your that you do not need to meet the requirements of these feats. But ONLY in these cases. If there's no such thing, you HAVE to meet the prerequisites which, in your example, requires 4 levels of Fighter.
Because I just write a lot: I'm glad a lot of changes happened.
I don't really like the Barbarian's Rage edit tho, I'd rather have secondary effects after a rage or during it (less social after for a longer time like a penalty for 1 min per round spent on rage) than such a random way to terminate your rage which can be... kinda a death flag for you. Besides, it depends on your emotions, yes but it's lore-wise harder to get out of a rage once you're in, but this edit is the reverse of this which makes no sense. Sorcerers still get the end of the stick... less versatile, less powerful (less spells, etc) and I'll skip the rest, it's been nicely explained in the past pages. By the way, for the Sorcerer in the update it says :
1.6 Update wrote: We’re not currently moving any other feats to 6th level, so a character who doesn’t want their bloodline feat will need to take a lower-level feat, Bloodline Heightening, or an archetype feat for the time being. But Bloodline Heightening is a level 10 feat ?! So it should be an alternative to the 10th level feat (Greater Bloodline) not to the 6th level one (Advanced Bloodline) as supposed by your text. So if BH is intended to be a 10th level feat, we still have no alternative for a 6th level feat to Advanced Bloodline, you have to take a lower level feat which, again, doesn't help much... And why do Sorcerers still don't have any class feat at the 12th level ? If you want them to be a bit more "equal" to the Wizard (they don't have a 12th feat either but that's exactly why it'd boost a bit Sorcerers), this would help them. You almost have to play Human for any spellcasting class to get enough class feats. Oh and by the way... typo in the Hellfire Plume description. It deals 5d4 fire damage and 5d4 evil damage but the heightening increases it by (for every level heightened) +1d4 fire damage and +1d4 good damage... good damage ? On an evil spell ? Ugh. This was funny tho, just make sure to correct it because I'm pretty sure this is not intended. I wish the Monk's Ki Strike would scale tho. I don't really see any reason why it couldn't, it consumes 1 Spell Point which have the same worth in higher level but the +1d6 definitely doesn't have the same worth at 1st level and at 14th.
Other than that, thanks for the other changes ! I'm glad the Alchemist got so much love, I wish the Bomb specialization had more flavor added to it but it's nice you can now specialize in a broader variety of things now. About the Cleric, instead of a variable 0+stat I wish it had 1+stat for the channel energy ability, 0+something doesn't make much sense in a core ability. While it had too many before, it may be a bit low now. The base one plus stats seems fair imo. Haven't had the time to look into the Paladin's details but I'm glad you managed to find a compromise now ! In the big lines, it looks like a great change, in any fantasy world you should be able to be uphold the Good in your God/Goddess' name. Btw, don't misunderstand my whining about Sorcerers, I'm having a lot of fun, but if we had to rank them, I wish they wouldn't be any different than other spellcasting classes.
Lyee wrote: It was hilarious how ineffective damage is against clerics. As a player in Lyee's group during this session, this phrase couldn't be any more true. You can resume this whole module by : a cleric party is invincible. Or at least it felt so. We went against enemies we had an advantage over while the module told us to do so, so we basically trashed it and didn't really discover much of the system itself.Lyee wrote: They found it ridiculous that the cure for the professor's problem showed up ten minutes after they arrived. [...] It made no sense how spaced out the waves were if the attackers wanted to actually succeed. They agreed that the professor's reluctance to explain the issues facing him, to members of the Order of the Palatine Eye specifically here to help him, was absurd and playing him as written had him come across as stupid [...] They were baffled that characters were basically expected to snoop around a stranger's house, a respected professor. Exactly. The "cure" was thrown at our face, the fact that we were sleeping outside too (who would sleep inside such a suspicious mansion where the doctor seems kinda insane/untrustworthy, the students don't give a rat's ass about you, the doctor goes back to some "research" that no matter what he says is clearly suspicious and potentially dangerous, etc) got us the advantage of not being surprised by the raid. The waves... WAVES. Are we playing Pathfinder ? WAVES of monsters ? Then goes the "expectation" of searching for clues inside the house. We're here to help, we're strangers, who would expect players of Pathfinder to actually rumble the belongings of an esteemed doctor our Order needs when your party is supposed to be Good-aligned ?Well, at least I laughed when zombies started to rain upon us from the balcony.
Honestly, I wasn't taking this fight seriously, when seeing the Shadows I was like "oh s@%@, I'm dead now, didn't take it seriously enough".
Final boss was the real (only?) threat. Good AC, nice abilities, poison is definitely strong, long to take down, pretty strong attacks too.
Oh by the way, Holy Water is pointless, again.
Kayerloth wrote: To your last point I don't think there is a concrete RAW interpretation for all of that. And it's probably rather deliberate given it concerns a very special and individualized Item. Never mind the fact it goes beyond that into Mythic rules. It pretty much assumes all this is rules/guidelines advice even for a "home campaign". I ended up with this same conclusion, I guess that's just how it is then. Thanks for taking some time to come and answer here, we'll see how our DM will accept to handle it.Have a good day !
Thanks for your answer, I have the same thoughts as you about it but I was looking at RAW rules which are incredibly foggy about all this. However I understand why it'd be up to the GM. Kayerloth wrote: ... see the section "Items against Characters" That said I can't imagine any intelligent item turning down your desire to upgrade ... Legendary Intelligent items won't play against their owner. This could be (house) ruled differently if the item was already intelligent tho. I understand and agree with how you see it, that's how I'd play it and I'd have it be up to the DM no matter what.
Gordrenn Higgler wrote:
First of all, hi everyone and sorry for necroposting this (quite harshly, that's a 3 years old dusty topic). However it hasn't been answered so far and I'm interested in both these questions and I couldn't find such answers anywhere else. I'll answer the OP for the first one with what I think is right but I'll also ask about something about it.
I have the exact same second question as the OP.
1-1) A Legendary item was a magic item that gained the Legendary "type". Intelligent magic items ARE magic items. As such, an intelligent magic item can become a Legendary item, right ?
2) Outside of Mythic abilities, can a magic item become intelligent ? 3) Can a cohort intelligent item keep being upgraded even if it became a Legendary item ? Can it even become a Legendary item (as a cohort) ? 4-1) Can we "upgrade" an intelligent item ? (for instance, I want my normal intelligent magic item I already own to get darkvision, is it possible ?)
This topic seems a bit blurry to me, I hope someone can share some wisdom around it. The main problem I have with these rules is that, I'll take the Darkvision example again since it fits so many uses, you're creating an intelligent item; it takes 500 GP to have it get Darkvision.
Sorry if I made any mistake while writing, I'm a bit tired at the moment, the topic seems a bit blurry and complex and I'm not a native english speaker, even after all these years, I'm still prone to mistakes. Thanks for taking the time to go through all this text ! |