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The party I am running a campaign for saved a town last session from a raid.
Afterwards they asked the town for some gold for doing so... tabling the protection racket issue, I am struggling with is how much can a town pay adventurers for quests/assistance?

The Specific Incident and Town from the AP:
Rise of the Runelords, the stone giant raid on Sandpoint

I may just be overly complicating the whole thing and should just have the players rewarded based on the encounter...