Cayden Cailean

Shurijo's page

Organized Play Member. 27 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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ElterAgo wrote:

I might be interested in a long term PF PbP. (Not sure why but not terribly interested in SW Saga or ASOIAF.)

Can't seem to get your link to work though. It just goes into eternal spin and never shows anything.

That's strange. The link works for me. We have dozens of people on the website and lots since yesterday.

Just in case you need to type it out, it's just www . dicefellowship . org


3 people marked this as a favorite.

Hey fellow gamers,

While we've just rebranded and moved forums, our play-by-post forums have been around since 2003.

We've hosted lots of various play-by-post games including DnD, Pathfinder, Star Wars, Mutants & Masterminds, A Song of Ice and Fire, Legend of the 5 Rings, The One Ring (LotR), Hunter: The Gathering, Vampire, Serenity, Shadowrun, etc. You name it, we've probably ran at least one game of it.

We have a bunch of openings right now which you can find in our "Master Games List" link and we're always looking for good long term players. Most of the current openings are for Pathfinder games, since that's what most players prefer, but if there's enough interest in other systems and games, then there's a good chance a game of another system would be ran.

Current openings (as of 5/12/15)
* Pathfinder - Eberron (game has been active for 10+ yrs)
* Pathfinder - Eberron (newer game, 1-2 yrs)
* Pathfinder - Kingmaker
* Pathfinder - Mummy's Mask
* Pathfinder - Reign of Winter
* Pathfinder - Serpent's Skull
* Pathfinder - Skull & Shackles
* ASOIAF - Just started
* Star Wars Saga - In char gen phase

We have several GMs and if you're a GM wanting to run a game, then we usually require that you post a little or join a game so we can make sure you'll stick around before you start your own game (but it's on a case-by-case basis).

Our site: http://www.dicefellowship.org

If you have any questions, send me a message or ask here.

Thanks for reading,
~shurijo


I'm unsure if this is related to Tuesday's update, but I can't access the Pathfinder Society "GM/Event Coordinator" and "Sessions" tabs on the "My Pathfinder Society" page. When I click those links, it takes me to the correct page with the #tabs appended to the URL, but only the "Player" tab displays.

Using Firefox 16.0.1

URL:
https://secure.paizo.com/pathfinderSociety/myAccount/sessions#tabs
== Shows Player tab, can't switch to Session

https://secure.paizo.com/pathfinderSociety/myAccount/eventCoordinator#tabs
== Shows Player tab, can't switch to Event Coordinator


Eric Clingenpeel wrote:

Have you read the alchemist class features or are you just maybe playing with one in your group and curious if you can use their stuff?

PFSRD wrote:

Bomb (Su)

...
An alchemist’s bomb, like an extract, becomes inert if used or carried by anyone else.

Thanks. I read that section, but missed the last sentence... Reading critical failure for me :)


Can a non-Alchemist buy or use an Alchemist bomb? I don't see a price for buying bombs, so I'm unsure if it's purchasable. If an Alchemist party member gave the bomb components to another player, could that player use the bomb or are bombs restricted to only Alchemists?

Can an Alchemist of a lower level use an Alchemist bomb created by another player who's at a higher Alchemist level? Or can an alchemist only use their own bombs?


Hey all,

I really like the Lore Warden (Fighter) archetype and I'm planning on going that route starting with a high dex (17) and good con and int (14s). Picking up weapon finesse, focus, specialization feats w/Rapier (follower of Cayden Cailean). I was also planning on picking up Imp Trip and Imp Dirty Tricks feats.

I'm trying to see if I can multi-class with Gunslinger (pistoler type) and come up with a decent build.

I am considering a Human Lore Warden 9 / Gunslinger 3, so that I can get weapon training 2 for pistols at Lore Warden (Fighter) 9. Is 3 levels of Gunslinger too few?

Character for Pathfinder Society Organized Play (max lv 12)

Are there any considerations that I should look into for a build such as this? Or maybe different levels between the two classes such as Fighter:Lore Warden 7 / Gunslinger:Pistoler 5?

thanks


Rewards: If the PCs [success condition], give each PC [gold amount] gp.

My understanding is that "If the PCs [success condition], give each PC [gold amount] gp". It doesn't matter who the PCs achieve the [success condition], if they do it, then they get the gold.

My question is just when do they get it: a) end of encounter; or b) end of scenario?


Also, make sure the other players read the specific PFS rules, especially regarding equipment purchasing/discovering and day job/crafting. I think those are the only sections they might need to read over more than once since it's different than normal homebrew campaigns (don't know how different from the Living Campaign setting).

I agree that First Steps is a good starting point. I'm a new GM and new to PFS and we just started First Steps with 6 new PFS players (most were well-established, long time Pathfinder/3.x players). It provides a good overview for the campaign setting and introduces you to the various factions and the in-game Pathfinder Society (plus, it's free to download).


From reading through all of the scenarios, most encounters end with something like this:

Rewards: If the PCs [success condition], give each PC [gold amount] gp.

Does this mean, the NPC gives the players money when they finish the task or does that mean the players get rewarded at the end of the task by the Pathfinder venture-captain when I add the gold to their Chronicle?

Or do they get the gold at the end of each encounter?

It matters because the players could use the gold after first encounter to buy something versus not having any extra gold until the end of the scenario.

thanks


Thanks I was just curious about if an adventure ever gives 'free' loot or not. My understanding is that there's never free loot, but only temporary loot (till end of adventure).


At Zarta's townhouse, the scenario says:

First Steps, Part 1, pg 16 wrote:
Treasure: If the PCs ask nicely, Zarta allows one of them to keep the silver letter opener, but only if they agree to come back and visit her when they have more free time.

However, the dagger isn't listed on the Chronicle. Does this mean the adventures can keep the dagger after finishing the scenario? Or does the character(s) need to purchase it at the end of the adventure, if they wish to keep it? Is it treated like any other discovered consumable and vanishes at end of adventure?

thanks


Yeah, I'd really love just district level maps, like the Ivy District one in Gallery of Evil. There's a very detailed (roads, buildings) map of the city level in the Absalom Guide book, but I wanted something that showed the differences in the districts (the green parks of Ivy vs seedy dock area, etc.)

I would also love it for the Absalom Guide book to get updated to include any buildings spoke about in the various Absalom adventures and the guide. Even just a list of all of the various buildings/shops/theaters copied/pasted from the adventures into one big list in an updated Absalom Guide would be great.


Thanks.


1 person marked this as FAQ candidate.

If player doesn't have artisan tools, do they take the -2 penalty on craft roll for using improvised tools?

Does having purchased (masterwork) artisan tools grant circumstance bonuses as indicated in rule books?

Thanks


Thanks. I have that, but was looking for something a bit more detailed. I found a really nice map for the Ivy District in U1- Gallery of Evil. I was hoping the other districts had been mapped out like that.


Is there a module or PFS scenario that has a map of the Foreign Quarter? I've found a module (Seeker of Secrets) that has a great Pathfinder Lodge map, but I've been unable to find a published map for the Foreign Quarter.

Is there a map reference wiki page or thread that lists which non-encounter, reusable detailed maps (such as cities, districts, important places, etc.) are in which modules?

thanks


Thanks for the info.


I'm a new GM running the First Steps scenario pack. In the last module, it has the players traveling 7 days over land (one way).

In Part 3, it says that if a player has a slower movement rate of 30 (assuming loaded movement and not base movement), then the NPC offers to rent them a pony mount so they don't slow down the group. It seems that the adventures have "7 or 8" days, so the group must travel at 30 to make this deadline.

* What should happen if the player(s) do not accept the pony mount rental fee?
* Which rulebook has the rules for rentals? I see the full purchase price in the core rulebook, but I can't find text on how much to charge for rental?
* Should I give rental for free?

Second, rations. In all of the games that I've played, everyone bought rations to make our character sheets look right, but none of the GMs have every required us to actually use them (I might have given some to a beggar once for gather info help, but I've never used rations for food). Is there a specific rule on this for Pathfinder Society game play? It adds up a bit (5 sp per day), so the players that spend 3.5gp for a week trip (one way) will (at level 1) will be less than players who play same scenario and don't spend that money.

* Are we (GMs) required to enforce this rule?
* Can I improvise and require players to have 7 days worth of rations, then just gift them a ration box to replenish their supplies at end, so that it doesn't affect their character gold?

Thanks


Can I click on 'report' and fill out my player's names, IDs, etc. and save the information before/during the game? Then can I go back to edit and populate out the prestige points and the faction information after the game ends? Or do I only get 1 'save' to submit the session report?

We're playing First Steps (starting Monday, PbP) and I'd like to enter the player details and save the unfinished report ahead of time, before I actually submit the final results. Also, several players do not have a faction during First Steps, so I'll need to go back and update part 1 and part 2 when they figure out which faction they want to choose at the end of part 3.

thanks


Okay. This list was more for my players' FAQs. I'm not playing a character, just being the GM. I just wanted to give them all the information I can find on the good/bad/ugly for skills/classes for factions.


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The PF Guide says that some classes work better with some factions than others. I've also read that some skills are a better fit with some factions than others.

We're starting a brand new PF chapter and none of us have played with factions before. Does anyone have any tips on which classes and skills work best, okay, and not so great with which faction? I'd hate to see a player design his character around a specific faction just to learn that he doesn't have the right skills to be successful at his faction missions.

Here's what I've gathered so far:

Andoran: Diplomacy
Cheliax: Knowledge (planes)
Grand Lodge: ?
Lantern Lodge:
Osirion: ?
Qadiran: Diplomacy and Appraise
Sczarni: ?
Shadow Lodge: ?
Silver Crusade: ?
Taldoran: Sleight of Hand

Does this seem right? I know it's not a perfect match, but I'm just talking about general skills that align with most of the faction missions.

Thanks


Thanks for the info/tips.


Hey all, another new PFS GM here with a few questions.

Do players see the scenario chronicle before the game starts that list each of the potential findable items or do they only see the chronicle after completion of scenario?

Do players know what the success conditions are for each scenario? (I'm not talking about in-character knowledge of being told to do this/that. I'm just talking about saying they need to successfully complete 3 of 4 things and what those 4 things are.)


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Thalin wrote:
It's not; basically James Jacob has just come on the forums and told the order of operations. It's the most intuitive way, but the fact that it has been brought up enough times indicates it should be clarified somewhere "official". Someone may be able to find one of the threads James has come on and talked about this.

Thanks. After quite a bit of searching, I found his response to a similar question.

http://paizo.com/forums/dmtz2b8s&sort=0?Dumb-Humans-and-skills#10

I agree that it should be added to the errata or FAQ. Order of operations is important when doing calculations like this which has a minimum value implemented.


Thalin wrote:

It's been ruled. Basically you just take the class + int, minimum 1, and add bonuses. It can be a bit of a cheat for those with 2 skill points, as dropping to 7 affords no larger penalties than a 9 (as you probably don't take int skills with this guy anyway and most int skills can't be used untrained).

So, regular 1 (even if you somehow had 3 int), +1 if you are human, +1 if you use favored class. So a human with 7 int and favored class gets 3 skill points per level.

Do you know if that rule is documented in errata?


I've updated the math. I had used -4 instead of -2 for INT modifier, so now the numbers are updated.


1 person marked this as FAQ candidate.

Hey all,

I've asked two of the more experience Pathfinder/d20 GMs at my PbP site and I've gotten two different answers to this question. I've also googled around and seen different people do the calculations a bit differently.

Scenario:
Class: Fighter
Level: 1
Int: 7 (-2)
Skill Points: 2 + INT Modifier

The Rules:
#1: "your character always gets at least 1 skill point per level" Pathfinder OGC
#2: Favored Class option of +1 skill per level
#3: Humans receive +1 skill per level

The characters:
1: Non-human
2: Non-human w/favored class skill point
3: Human
4: Human w/favored class skill point

*****************************
Option A: Doing class skill points first, then adding human bonus, then adding fav class bonus

A1) If non-human: 1 skill point per level
Math: 2 + (-2) = 0 = 1 min

A2) If non-human and uses favored class skill point: 2 skill points per level
Math: 2 + (-2) = 0 = 1 min + 1 favclass = 2

A3) If human: 2 skill points per level
Math: 2 + (-2) = 0 = 1 min + 1 human = 2

A4) If human and uses favored class skill point: 3 skill points per level
Math: 2 + (-2) = 0 = 1 min + 1 human + 1 favclass = 3

*****************************
Option B: Doing all calculations at same time

B1) If non-human: 1 skill point per level
Math: 2 + (-2) = 0 = 1 min

B2) If non-human and uses favored class skill point: 1 skill points per level
Math: 2 + (-2) + 1 favclass = 1

B3) If human: 1 skill points per level
Math: 2 + (-2) + 1 human = 1

B4) If human and uses favored class skill point: 2 skill points per level
Math: 2 + (-2) + 1 human + 1 favclass = 2

*****************************

Is there a definite ruling on this other than home/local rules? I've searched everywhere, but I can't find out if the racial bonus and favored class skill point are added after the class skill calculation or during the calculation.