About Shu Zhen of the Many Gates
Shu-Zen of the Many Gates
Ancestry: Human; Heritage: Skilled; Background: Hopeful
Class: Kineticist 20
Perception +29 [E] (+2 initiative); Low-Light Vision, Darkvision
Skills Acrobatics +23 [T], Arcana +34 [L], Athletics +27 [T], Crafting +32 [M], Deception +20 [U], Diplomacy +20 [U], Intimidation +20 [U], Lore: Guild +26 [T], Lore [Fiends, Undead, Fey] +32 [L], Medicine +33 [M], Nature +27 [T], Occultism +26 [T], Performance +20 [U], Religion +27 [T], Society +34 [L], Stealth +20 [U], Survival +27 [T], Thievery +20 [U]
Attributes Str +5, Dex +1, Con +7, Int +4, Wis +5, Cha +0
Items +3 Greater Resilient Armored Coat, Gate Attenuator (Major), Armbands of the Gorgon, Possibility Tome,, Boots of Bounding (Greater), Goggles of Night (Greater), Crafter's Eyepiece (Greater), Choker of Elocution (Greater), Hat of the Magi (Greater), Healer's Gloves (Greater), Wand of [Longstrider (2nd), Water Breathing (4th), Endure Elements (5th), Restoration (4th), See Invisibility (5th), Moment of Renewal (8th)], Scrolls [Holy Cascade (5), Quench (5), Passwall (2))], +2 Impactful Greater Striking Major Staff of Earth
AC 45 (10 +26 [Prof] +8 [Armour] +1 [Dex])
Fort +37 (+28 [Prof] +7 [Con] +2 [Item]) - Greater Juggernaut
Ref +29 (+26 [Prof] +1 [Dex] +2 [Item] +2 Bulwark) Evasion
Will +33 (+26 [Prof] +5 [Wis] +2 [Item])
HP 328 [8 [Human] +140 [Con] +160 [Class] +20 [Toughness])
Speed: 35 ([25 base +5 Fleet +10 Boots -5 armour; 45 with Longstrider])
Melee staff +31 for 3d4+7 B +1d6 force [2h d8]
Elemental Blast:
To Hit: +37, +7 damage for melee blasts
Fire: 5d6 fire or cold, 60’
Earth: 5d8 B, P or poison, 30’
Water: 5d8 B, acid or cold, 30’
Air: 5d6 S, cold or electricity, 60’
Wood: 5d8 B, poison or vitality, 30’
Metal: 5d8 P, S or electricity, 30’
Kinetic Impulses: Impulse DC45; Impulse Attack +37
Armour in Earth: Armour, +5 item, +1 dex, -2 skill, -10 speed, Str 16, Bulk 1, Bulwark, armour specialisation
Blazing Wave (O): 30’ cone, 12d6 fire, crit fail knocks prone
Clear as Air (O): Sustain, Greater invis until end of next turn, concealed if use again within 10 mins
Cyclonic Ascent: Fly speed, greater of land speed or 30, fly up normally, remain in the air if you used an air impulse, grant fly speed to 5 other creatures
Ash Strider (O): Stride or fly speed without triggering reactions, move through occupied spaces and tiny cracks, ignore terrain that wouldnt impede smoke, 1st creature I pass through takes 10d6 fire, concealed for 1 round thereafter
Flying Flame: 30’ path, 10d6 fire
Impenetrable Fog (M, O, SU): 3 actions, Sustain, 30’ burst in 120’, all creatures inside concealed, al outside concealed to those inside, whole area difficult terrain
Jagged Berms (O): 3 actions, 6 5’ cubes in 120, AC10, Hardness 10, 90HP, immune to crits and precision, stakes protrude from any sides, entering a square deals 9d6 P
Rain of Razors (O): 3 actions, 20’ burst within 60’, 13d6 slashing, 7 damage hazardous terrain for 1 minute
The Shattered Mountain Weeps (O): 20’ burst within 120, 10d10 B, fortitude save, area is difficult terrain, 4d10B damage to any creature that ends its turn in the area for 1 minute
Timber Sentinel: Conjure protector tree within 30’, AC10, 100hp, absorbs damage dealt to adjacent allies from strikes
Wooden Palisade (M, O, SU): 3 actions, 100’ long, 20’ high, 1 inch thick wall. Straight line, can have stairs on one side. Each 10’ section has AC10, Hardness 10, 90HP, immune to crits and precision, Sustain
Ancestry Feats: Natural Ambition [Weapon Infusion], General Training [Incredible Initiative, Toughness, Assurance (Medicine)], Clever Improvisor
General Feats: Fleet, Recognise Spell, Canny Acumen [Will], Unified Theory, Legendary Codebreaker
Skill Feats: Additional Lore [Undead, Fey, Fiends], Streetwise, Unmistakable Lore, Quick Recognition, Quick Repair, Biographical Eye, Battle Medicine, Godless Healing, Assured Identification
Class Feats: Weapon Infusion, Versatile Blast, Timber Sentinel, Flying Flame, Kinetic Activation, Blazing Wave, Armour in Earth, Jagged Berms, Wooden Palisade, Clear as Air, Cyclonic Ascent, Effortless Impulse, Impenetrable Fog, Ash Strider, Rapid Reattunement, Rain of Razors, The Shattered Mountain Weeps, Kinetic Pinnacle
Class Choices: Dual Gate [Fire and Wood], Fork the Path [5th, 9th, 13th, 17th].
Class Abilities: Kinetic Aura, Elemental Blast, Base Kinesis, Channel Elements, Extract Element, Double Reflow Elements, Final Gate [Channel Elements at start of turn as a free action if Gate is not active]