Ajbal Kimon

Shu Hartomes's page

6 posts. Organized Play character for CanisDirus (Contributor).


Full Name

Shu Hartomes

Race

| Focus Point 1/1 | Hero Point 2/3 | NG Male Human (Garundi)

Classes/Levels

Champion (Redeemer) of Pharasma 8

Gender

| HP 120/120 | AC 29 (31) | Shield H 14 (16) | Shield HP 120/120 | Fort +15; Ref +10*; Will +12 (+3 Reflex vs. damaging effects) | Perception: +10

Size

Medium

Age

30

Alignment

Neutral Good

Deity

Pharasma

Location

Oe-Tet, Osirion

Languages

Common, Osiriani, Dwarven, Goblin

Occupation

Armorer & Lastwall Sentry

Strength 19
Dexterity 10
Constitution 16
Intelligence 14
Wisdom 10
Charisma 16

About Shu Hartomes

Shu Hartomes ibn Doruk ibn Haran ibn Rashid
"Stay close to me if you want to live. My charge is to bring you back alive."

Shu Hartomes
Male Human (Versatile, Garundi) Scholar of the Sky Key Last Wall Sentry Champion (Redeemer) of Pharasma 8
NG Medium Human (human, humanoid)

Senses Perception +10 (Wis 0 + Prof T10)

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Defense
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AC 29 (10 + Dex +0 + Prof E12 + Item 7); Slashing Resistance 3, Cold Resistance 1, Electricity Resistance 1, Evil Resistance 4 (Shu & Adjacent Allies)
HP 120
Fort +15(E), Ref +10(T), Will +12(E); Bulwark (+3 on Reflex saves vs. damaging effects).

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Offense
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Melee
+17 (Everstand Stance) +1 Ghost-Touch Striking Shield Boss* 2d8+4+2 B (Attached to Shield) Critical: Knockback 5 feet (forced movement: Owlbear Claw)
+17 (Regular Attack) +1 Ghost-Touch Striking Shield Boss* 2d6+4+2 B (Attached to Shield) Critical: Knockback 5 feet (forced movement: Owlbear Claw)
+17 (Necklace) +1 Striking Daggers 2d6+4+2 P (Agile, Finesse, Thrown 10ft, Versatile S)
+16 Fist 1d4+4+2 B (Afile, Finesse, Nonlethal, Unarmed)

Ranged
+12 (Necklace) Daggers 1d6+4+2 P (Agile, finesse, thrown 10ft, versitile S)
+12 Sling 1d6+2+2 B (Propulsive) 50ft (Ammo x10)
+12 Alchemical Bombs (Damage Varies) (Alchemical, Bomb, Consumable, Splash)

Champion Class DC 24
Shield HP 120/120
Shield Hardness 14 (16 w/stance)

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Statistics
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Str 19 (+4), Dex 10 (+0), Con 16 (+3), Int 14 (+2), Wis 10 (+0), Cha 16 (+3)
Speed 30 ft.

Ancestry Feats & Abilities: 1: Adopted Ancestry (Dwarf), 1: Unburdened Iron, 5: Dwarven Reinforcement.

General Feats: 3: Fleet, 7: Toughness.

Skill Feats: 1: Quick Repair, 2: Speciality Crafting (Blacksmithing), 4: Magical Crafting, 5: Unmistakable Lore, 6: Combat Climber, 8: Kreighton's Cognitive Crossover.

Class Features & Abilities: Champion's Code, Deity, Cause, Deific Weapon, Champion's Reaction, Devotion Spells, Divine Ally, Weapon Expertise, Armor Expertise, Weapon Specialization.

Class Feats: Shield Block, 1: Everstand Stance, 2: Lastwall Sentry Dedication, 4: Everstand Strike, 6: Shield Warden, 8: Quick Block.

Skills: Athletics +16(E), Crafting +16(M), Diplomacy +16(E), Medicine +11(T), Religion +10(T), Society +10(T), Engineering Lore +12(T), Mercantile Lore +12(T), Undead Lore +12(T)
Languages Common, Osiriani, Dwarven, Goblin, Elven

Bulk (8/9/14)
Invested Items: (10) +1 Full Plate Armor, Adamant Wayfinder (Reaction) (Trigger: I take damage) I gain resistance 2 to acid, cold, electricity, fire, force, negative, positive, and sonic damage against one attack, spell, or effect. This applies only to the initial effect, not to any subsequent attacks or damage dealt by the effect (such as persistent damage or an ongoing hazard), Overcharge DC 10 Flat Check, Necklace of Knives, Doubling Rings, Bracelet of Dashing, Boots of Elvenkind, Healer's Gloves, Cloak of Elvenkind, Ring of the Ram, Diplomat's Badge.

Held Items: Lesser Sturdy Shield (w/+1 Striking, Ghost-Touch Rune), Owlbear Claw Talisman (Shield Boss), Swift Block Cabochon (Shield), Holy Water x2, Lesser Alchemist's Fire x2, Lesser Alignment Ampoule, Lesser Ghost Charge, Feather Token (Ladder), Sling, Signal Whistle, Bag of Holding, Type I.

Worn Items: +1 Full Plate Armor, Snapleaf Talisman (Armor), Ordinary Clothing, Healer's Tools, Repair Kit (Superb), Silver Holy Symbol of Pharasma, Psychic Warding Bracelet.

Stowed Items: Adventurer's Pack, Artisan's Tools, Basic Crafting Book, Formula Book, Fine Clothing, Winter Clothing, Mug, Religious Text, Grapling Hook, Wooden Holy Symbol, Lesser Comprehension Elixir, Scroll of Heal (Level 3), Moderate Darkvision Elixir, Oil of Potency, Silversheen.

Wealth: 141.57gp

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Champion's Code:
• You must never perform acts anathema to your deity or willingly commit an evil act, such as murder, torture, or the casting of an evil spell (Anathema: create undead, desecrate corpses, rob tombs)
• You must never knowingly harm an innocent, or allow immediate harm to one through inaction when you know you could reasonably prevent it. This tenet doesn’t force you to take action against possible harm to innocents at an indefinite time in the future, or to sacrifice your life to protect them.
• You must first try to redeem those who commit evil acts, rather than killing them or meting out punishment. If they then continue on a wicked path, you might need to take more extreme measures.
• You must show compassion for others, regardless of their authority or station.
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• Strive to understand ancient prophecies, destroy undead, lay bodies to rest

Deity, Cause, Weapon: Redeemer of Pharasma (Dagger)

Champion's Reaction: Glimpse of Redemption
Trigger: An enemy damages an ally and both are within 15 ft of me.
Effect: Enemy has a choice. My ally is either unharmed from the triggering attack, or the ally gains Resist 2+Lvl (10) vs. the attack & the enemy is Enfeebled 2 until the end of its next turn.

Devotion Focus Spell (1/1)
Lay On Hands (4) (24 or 4d6)

Divine Ally: Shield Ally

Master Hireling: Dakila ibnat Doruk
Medicine: +14
Warfare Lore: +14
Pathfinder Society Lore: +14
- Battle Medicine
(Treat Wounds DC 15: 2d8 / DC 20: 2d8+10 / DC 30: 2d8+30)

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801-2001
Faction: Vigilant Seal
Level: 8
XP: 8
Reputation: All 106 (A), VS 94 (A), EA 2, GA 2, HH 6, RO 2, VW 0
Pathfinder Training: Field-Commissioned Agent

Chronicles:
Level 1: #1-01, 02, 03
Level 2: #1-05, 04, 06
Level 3: #1-07, 08, 09
Level 4: #1-10, 11, 12
Level 5: #1-13, 00, 16
Level 6: #1-17, 19, 20
Level 7: #1-21, 24, 25
Level 8: #2-00, 08.

Boons:
PtP: Red Flag Espionage.
Promotional: Promotional Vestment, Promotional Service Award.
Fame: Improved Vigilant Seal Champion, Home Region (Golden Road), Combat Mentor, Secondary Initiation (Knights of Lastwall), Resist Corruption, Adamant Wayfinder, Hireling "Dakila ibnat Doruk" (Expert Hireling, Professional Hireling, Master Hireling)

Shorthand:
- RFE: Crit fail Dip (Req/Make) by 12 & [ ] Crit Fail ~> Reroll take 2nd.
- AAO: [] Dying & 0 HP, avoid death.
- CM: Bump Attack/Spell Atk +2.
- RC: Me + Adjacent Allies Resist Evil Damage = Rep (4)
- AW: (React) Resist Harm, Trigger: I would take damage. Gain resistance 2 vs. A/C/E/F/Fo/Neg/Pos/So vs. one attack/spell/effect. 1/adventure but can overcharge DC 10 Flat Check (fail = destroyed)

Other: Vigilant Seal Gear.
Chronicle Sheets Boons -
Advanced: Devil's Keep, Convention Hero, Maze Walker, Grand Finale.
General: Cryptid Scholar [] [] [], Team Player [x] [] [], Experienced Mountaineer, Touched by the Storm (cold/electricity resist 1), Traveler of the Spirit Road [] [] [], Blast from the Past, River Kingdoms Politician [] [] [], Tarnbreaker Champion, Valais's Assurance [] [], Nexian Researcher [] [], Waters of Warlock's Barrow [], Spark of Life [].
Slotless: Engraved Wayfinder, Ally of the Iruxi.

All Information Current: 8 Sept 2021