About Sh'torekPersonality:
Sh'torek is 6'3", 205lbs, and 74 years old. He actually looks more human than Undine. Somewhere along the lines he had an ancestor that was so. He possesses long, dark hair that he keeps in a ponytail. His skin is quite tan, unlike his parents which are that of a deep blue. But his eyes, his eyes are typical of his race in that they are a limpid blue. He's fairly good looking but he's also a bit on the naive side seeing how he's really never left his community. He doesn't know what it's like out in the world so new things will be oddly fascinating and strange to him and the draw as to why he wants to leave. Initially he tends to be leery of all who aren't Undine for obvious reasons. Not that he's unwilling to give any a chance it's just his nature. He's quite patient and is also quite determined in whatever endeavor he takes on. Although he does possess such patience, there are times when his anger gets the best of him. Although, deep down, he would rather it not.
Background:
Sh'torek was not going to be your typical Undine. Due to the simple fact of what transpires when he becomes angry. When such an event occurs, his skin turns a near violet color and his eyes a dark red. That was not normal. And while the Undine are a peaceful race and prefer mostly to keep to themselves - although they are not against dealing with outsiders by any means - they knew this one would grow to be different. "I will be leaving in the morn, mother. They are taking applicants and hopefully I shall be one of those selected. It sounds like a fascinating journey and I feel there is something more for me out there. At least, I must find out if it is so," he tells her as he gathers the few things he owns together. "We always knew it would come to this. Just remember, be wary of who you trust. Your skills in dealing with outsiders is limited, Sh'torek. Just be yourself. I am... sure you will be fine," she tells him a bit hesitantly. "Don't sound so confident, mother. Typically you are so skeptical about my ideas," he responds sardonically. "Your welcome, dear," she responds as if she heard nothing more than 'Thank you'. "Now, for those that give you trouble, do your best to just avoid them. Or at the very least tolerate them. Because there will be some do not doubt. You cannot simply go all 'angry' the way you do. Let us not forget what happened...," she trails off as Sh'torek rolls his eyes and hangs his head in part irritation and part shame. Noticing it, she sighs and clears her throat. "Very well. I am sorry for bringing it up, dear. Anyway, you get that from your father you know, but I cannot understand why it affects you the way it does." "I do not either, mother. Not for the life of me. And I shall heed your advice." "That and do be careful, Sh'torek." Returning his smile with one of her own, "Let us hope so. And I'm going to hold you to that," she demands while poking her finger into his chest. "I would expect nothing less, mother," he responds, chuckling. "I would expect nothing less, mother," he responds with a chuckle. Living on the edge of the Inner Sea, on the coast just south of Almas, Sh'torek has spent all of his life taking care of his family and his people. Yet the desire to see what else lies out in the world has always tugged at him. And with the current opportunity presenting itself, he just could not resist jumping at the chance. Sh'torek 2nd:
Sh'torek Male undine unchained barbarian (sea reaver) 7 NG Medium outsider (aquatic, native) Init +3; Senses darkvision 60 ft.; Perception +12 -------------------- Defense -------------------- AC 17(19 shield), touch 13, flat-footed 16 (+4 armor, +3 Dex, +2 shield) hp 82 (1d12+42lvl+21Con+7fc) Fort +8, Ref +5, Will +4 DR 1/— -------------------- Offense -------------------- Speed 30 ft., swim 30 ft. Melee Trident +9/+4 (1d8+2) Ranged Javelin +10 (1d6+2) Special Attacks Rage (19 rounds/day), rage powers (energy resistance: cold, energy resistance: fire, powerful stance +2, raging swimmer, swift foot +10 ft) -------------------- Statistics -------------------- Str 14, Dex 16, Con 16, Int 12, Wis 14, Cha 9 Base Atk +7; CMB +9; CMD 22 Feats 1st): Aquatic Combatant; 3rd): Power Attack; 5th):Extra Rage Power(Fire resist); 7th):Extra Rage Power(Cold resist) -------------------------------- Traits -------------------------------- Athletic: You have always had a knack for physical activity. You either grew up in a rural area and had an active childhood where you were always climbing trees, swimming in lakes and rivers, and clambering up rocky hillsides, or you competed in and excelled at contests or sports while growing up in a larger settlement. Due to this background, little can slow you down or inhibit your movements. When the Bountiful Venture Company interviewed you, they noticed your stature and physicality, and they chose you for the colonial expedition knowing that a strong back is always helpful in a growing colony. You reduce your armor check penalty by a number equal to one-third your character level (minimum 1) for purposes of Acrobatics, Climb, and Swim checks, and you gain a +1 trait bonus to one of these three skills, chosen when you take this trait. Ship Aptitude: You are used to crewing on many of the different types of ships that sail the Shackles. As a result, you have a knack for quickly determining the weaknesses and strengths of any ship, even ones you’ve never set foot on before. You gain a +1 trait bonus on Profession (sailor) checks, and Profession (sailor) becomes a class skill for you. ------------------------------------ Alternate Race Traits ------------------------------------ Amphibious (Ex): Some undines are born with a permanent bond to water. Undines with this racial trait gain the aquatic subtype and amphibious special quality. This racial trait replaces the spell-like ability racial trait. . . .Aquatic subtype: These creatures always have swim speeds and can move in water without making Swim checks. An aquatic creature can breathe water. It cannot breathe air unless it has the amphibious special quality. Aquatic creatures always treat Swim as a class skill. Hydrated Vitality (14 HP/day): An undine with this racial trait gains fast healing 2 for 1 round anytime she submerges completely within a body of natural salt water, fresh water, or brackish water. Stagnant, poisoned, or trapped water (such as an artificial pit or a bag of holding) does not activate this ability. The undine can heal up to 2 hit points per level per day with this ability, after which it ceases to function. This racial trait replaces water affinity. Mostly Human: Appear mostly human, count as humanoid (human) for all purposes, as well as outsider (native). Water Sense: Undines with this racial trait can sense vibrations in water, granting them Blindsense 30 feet against creatures in contact with the same body of water. This racial trait replaces energy resistance. --------------------------------------- Skills +35 skill points --------------------------------------- Acrobatics +13: (+6rnk/+3dex/+3cs/+1trait) Climb +10: (+5rnk/+2str/+3cs) Escape Artist +1: (+2dex/-1ac) Perception +12: (+7rnk/+2wis/+3cs) Stealth +2: (+1rnk/+3dex/-2acp) Survival +12: (+7rnk/+2wis/+3cs) Swim +22: (+7rnk/+2str/+3cs/+8racial/+2feat) ------------------------------------------- Background skills 14 skill points ------------------------------------------- Knowledge(Engineering) +2 (+1rnk/+1int) Knowledge(Geography) +2: (+1rnk/+1int) Knowledge(History) +2 (+1rnk/+1int) Linguistics +8 (+7rnk/+1int) Profession (sailor) +10: (+4rnk/+2wis/+3cs/+1trait) Languages Aquan, Auran, Common, Dwarven, Elven, Gnome, Halfling, Ignan, Terran SQ Amphibious, eyes of the storm, hydrated vitality, marine terror, mostly human, savage sailor, sure-footed, water sense
---------------------------------------------
*Source: Pirates of the Inner Sea Dice:
Raging
[dice=Claw #2 w/PA]1d20+5[/dice]
[dice=Dagger w/PA]1d20+2[/dice]
------------------------------------------------------ [dice=Falchion]1d20+3[/dice]
[dice=Falchion w/PA]1d20+2[/dice]
------------------------------------------------------- [dice=Trident]1d20+3[/dice]
[dice=Trident]1d20+2[/dice]
----------------------------------------------------
[dice=Javelin]1d20+3[/dice]
----------------------------------------------------- [dice=Fort]1d20+5[/dice] [dice=Ref]1d20+2[/dice] [dice=Will]1d20+2[/dice] ------------------------------------------------------ [dice=Acrobatics]1d20+6[/dice] [dice=Climb]1d20+6[/dice] [dice=Craft(Sails)]1d20+1[/dice] [dice=Craft(Ships)]1d20+4[/dice] [dice=Escape Artist]1d20+2[/dice] [dice=Perception]1d20+6[/dice] [dice=Profession (sailor)]1d20+7[/dice] [dice=Stealth]1d20+2[/dice] [dice=Survival]1d20+2[/dice] [dice=Swim]1d20+11[/dice] |