Valeros

Sh'torek's page

106 posts. Alias of Javell DeLeon.


Full Name

Sh'torek

Race

Undine

Classes/Levels

Barbarian(Sea Reaver) 2

Stats:
Hp's 11/26; Init: +2; Perc: +6; AC 15/12/13; Fort:+6; Ref:+2; Will:+2; CMD 16

Gender

M

Size

Med

Age

74

Alignment

NG

Deity

Gozreh

Strength 14
Dexterity 16
Constitution 16
Intelligence 12
Wisdom 14
Charisma 9

About Sh'torek

Personality:
Sh'torek is 6'3", 205lbs, and 74 years old. He actually looks more human than Undine. Somewhere along the lines he had an ancestor that was so. He possesses long, dark hair that he keeps in a ponytail. His skin is quite tan, unlike his parents which are that of a deep blue. But his eyes, his eyes are typical of his race in that they are a limpid blue. He's fairly good looking but he's also a bit on the naive side seeing how he's really never left his community. He doesn't know what it's like out in the world so new things will be oddly fascinating and strange to him and the draw as to why he wants to leave. Initially he tends to be leery of all who aren't Undine for obvious reasons. Not that he's unwilling to give any a chance it's just his nature. He's quite patient and is also quite determined in whatever endeavor he takes on. Although he does possess such patience, there are times when his anger gets the best of him. Although, deep down, he would rather it not.

Background:

Sh'torek was not going to be your typical Undine. Due to the simple fact of what transpires when he becomes angry. When such an event occurs, his skin turns a near violet color and his eyes a dark red. That was not normal. And while the Undine are a peaceful race and prefer mostly to keep to themselves - although they are not against dealing with outsiders by any means - they knew this one would grow to be different.

"I will be leaving in the morn, mother. They are taking applicants and hopefully I shall be one of those selected. It sounds like a fascinating journey and I feel there is something more for me out there. At least, I must find out if it is so," he tells her as he gathers the few things he owns together.

"We always knew it would come to this. Just remember, be wary of who you trust. Your skills in dealing with outsiders is limited, Sh'torek. Just be yourself. I am... sure you will be fine," she tells him a bit hesitantly.

"Don't sound so confident, mother. Typically you are so skeptical about my ideas," he responds sardonically.

"Your welcome, dear," she responds as if she heard nothing more than 'Thank you'. "Now, for those that give you trouble, do your best to just avoid them. Or at the very least tolerate them. Because there will be some do not doubt. You cannot simply go all 'angry' the way you do. Let us not forget what happened...," she trails off as Sh'torek rolls his eyes and hangs his head in part irritation and part shame. Noticing it, she sighs and clears her throat. "Very well. I am sorry for bringing it up, dear. Anyway, you get that from your father you know, but I cannot understand why it affects you the way it does."

"I do not either, mother. Not for the life of me. And I shall heed your advice."

"That and do be careful, Sh'torek."

Returning his smile with one of her own, "Let us hope so. And I'm going to hold you to that," she demands while poking her finger into his chest.

"I would expect nothing less, mother," he responds, chuckling.

"I would expect nothing less, mother," he responds with a chuckle.

Living on the edge of the Inner Sea, on the coast just south of Almas, Sh'torek has spent all of his life taking care of his family and his people. Yet the desire to see what else lies out in the world has always tugged at him. And with the current opportunity presenting itself, he just could not resist jumping at the chance.

Sh'torek 2nd:

Sh'torek
Male undine unchained barbarian (sea reaver) 7
NG Medium outsider (aquatic, native)
Init +3; Senses darkvision 60 ft.; Perception +12
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Defense
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AC 17(19 shield), touch 13, flat-footed 16 (+4 armor, +3 Dex, +2 shield)
hp 82 (1d12+42lvl+21Con+7fc)
Fort +8, Ref +5, Will +4
DR 1/—
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Offense
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Speed 30 ft., swim 30 ft.
Melee Trident +9/+4 (1d8+2)
Ranged Javelin +10 (1d6+2)
Special Attacks Rage (19 rounds/day), rage powers (energy resistance: cold, energy resistance: fire, powerful stance +2, raging swimmer, swift foot +10 ft)
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Statistics
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Str 14, Dex 16, Con 16, Int 12, Wis 14, Cha 9
Base Atk +7; CMB +9; CMD 22
Feats 1st): Aquatic Combatant; 3rd): Power Attack; 5th):Extra Rage Power(Fire resist); 7th):Extra Rage Power(Cold resist)
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Traits
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Athletic: You have always had a knack for physical activity. You either grew up in a rural area and had an active childhood where you were always climbing trees, swimming in lakes and rivers, and clambering up rocky hillsides, or you competed in and excelled at contests or sports while growing up in a larger settlement. Due to this background, little can slow you down or inhibit your movements. When the Bountiful Venture Company interviewed you, they noticed your stature and physicality, and they chose you for the colonial expedition knowing that a strong back is always helpful in a growing colony.
You reduce your armor check penalty by a number equal to one-third your character level (minimum 1) for purposes of Acrobatics, Climb, and Swim checks, and you gain a +1 trait bonus to one of these three skills, chosen when you take this trait.

Ship Aptitude: You are used to crewing on many of the different types of ships that sail the Shackles. As a result, you have a knack for quickly determining the weaknesses and strengths of any ship, even ones you’ve never set foot on before. You gain a +1 trait bonus on Profession (sailor) checks, and Profession (sailor) becomes a class skill for you.
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Alternate Race Traits
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Amphibious (Ex): Some undines are born with a permanent bond to water. Undines with this racial trait gain the aquatic subtype and amphibious special quality. This racial trait replaces the spell-like ability racial trait.
. . .Aquatic subtype: These creatures always have swim speeds and can move in water without making Swim checks. An aquatic creature can breathe water. It cannot breathe air unless it has the amphibious special quality. Aquatic creatures always treat Swim as a class skill.

Hydrated Vitality (14 HP/day): An undine with this racial trait gains fast healing 2 for 1 round anytime she submerges completely within a body of natural salt water, fresh water, or brackish water. Stagnant, poisoned, or trapped water (such as an artificial pit or a bag of holding) does not activate this ability. The undine can heal up to 2 hit points per level per day with this ability, after which it ceases to function. This racial trait replaces water affinity.
Mostly Human: Appear mostly human, count as humanoid (human) for all purposes, as well as outsider (native).
Water Sense: Undines with this racial trait can sense vibrations in water, granting them Blindsense 30 feet against creatures in contact with the same body of water. This racial trait replaces energy resistance.
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Skills +35 skill points
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Acrobatics +13: (+6rnk/+3dex/+3cs/+1trait)
Climb +10: (+5rnk/+2str/+3cs)
Escape Artist +1: (+2dex/-1ac)
Perception +12: (+7rnk/+2wis/+3cs)
Stealth +2: (+1rnk/+3dex/-2acp)
Survival +12: (+7rnk/+2wis/+3cs)
Swim +22: (+7rnk/+2str/+3cs/+8racial/+2feat)
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Background skills 14 skill points
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Knowledge(Engineering) +2 (+1rnk/+1int)
Knowledge(Geography) +2: (+1rnk/+1int)
Knowledge(History) +2 (+1rnk/+1int)
Linguistics +8 (+7rnk/+1int)
Profession (sailor) +10: (+4rnk/+2wis/+3cs/+1trait)

Languages Aquan, Auran, Common, Dwarven, Elven, Gnome, Halfling, Ignan, Terran

SQ Amphibious, eyes of the storm, hydrated vitality, marine terror, mostly human, savage sailor, sure-footed, water sense
Other Gear lamellar (leather) armor, heavy wooden shield, javelin (x5), trident, masterwork backpack, trail rations (x5), waterskin, 39 gp, 5 sp

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Sea Reaver/Rage Powers
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Accurate Stance (Ex): The barbarian can focus her strikes. She gains a +1 competence bonus on melee attack rolls and thrown weapon attack rolls. This bonus increases by 1 for every 4 levels the barbarian has. This is a stance rage power.
Damage Reduction (1/-): You have Damage Reduction against all attacks.
Energy Resistance: Cold(3) (Ex): The barbarian gains resistance to one energy type (acid, cold, electricity, fire, or sonic) equal to 1/2 her barbarian level (minimum 1). At 8th level, she gains limited immunity to the same type of energy, as protection from energy. She can absorb 2 points of damage per level, and she applies her energy resistance first.
Energy Resistance: Fire(3) (Ex): The barbarian gains resistance to one energy type (acid, cold, electricity, fire, or sonic) equal to 1/2 her barbarian level (minimum 1). At 8th level, she gains limited immunity to the same type of energy, as protection from energy. She can absorb 2 points of damage per level, and she applies her energy resistance first.
Eyes of the Storm (Ex): At 2nd level, a sea reaver ignores any concealment provided by fog, rain, sleet, mist, wind, or other weather effects that is less than total concealment, and any penalties weather applies on Perception checks are halved. This ability replaces uncanny dodge.
Marine Terror (Ex): A sea reaver can hold her breath for a number of rounds equal to four times her Constitution score. In addition, a sea reaver can move normally though squares of standing water or bog that is 1 foot deep. It does not cost her extra movement to traverse these terrains. Lastly, a sea reaver ignores the normal cover bonus to AC when attacking creatures that are partially immersed in water. This ability replaces fast movement.
Rage (Unchained, 19 rounds/day) (Ex): As a free action, gain temp hp, bonus to melee att/dam, thrown dam, will saves, but AC penalty and limited actions. 1 min fatigue when ended.
Savage Sailor +2 (Ex): At 3rd level, a sea reaver gains a +1 bonus on Acrobatics, Climb, Profession (sailor), Survival, and Swim checks made in aquatic terrain, including aboard a ship or along shorelines. These bonuses improve by +1 every three levels after 3rd. This ability replaces trap sense.
Superstition +3(Ex): The barbarian gains a +2 competence bonus on saving throws made to resist spells and spell-like abilities. This bonus increases by 1 for every 4 levels the barbarian has. The barbarian cannot be the willing target of any spell and must attempt saving throws to resist all spells, even those cast by allies.
Sure-Footed (Ex) At 5th level, a sea reaver takes no penalties when moving across slick surfaces, whether natural or magical (e.g., grease, ice storm, and sleet storm). She is not at risk of falling, is not denied her Dexterity bonus when moving across such areas, and does not treat them as difficult terrain. This ability replaces improved uncanny dodge.
Swift Foot (+10 ft) (Ex) While raging, gain the listed enhancement bonus to speed.
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Special Abilities
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Aquatic Combatant You gain a +2 bonus on Swim checks and don’t take the usual penalties on melee attack rolls made underwater. Your slashing melee attacks and unarmed bludgeoning attacks deal full damage underwater.
Darkvision (60 feet) You can see in the dark (black and white only).
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Swim (30 feet) You have a Swim speed.
Special: A creature with a swim speed can move through water at its indicated speed without making Swim checks. It gains a +8 racial bonus on any Swim check to perform a special action or avoid a hazard. The creature can always choose to take 10 on a Swim check, even if distracted or endangered when swimming. Such a creature can use the run action while swimming, provided that it swims in a straight line.

*Source: Pirates of the Inner Sea

Dice:

Raging
[dice=Claw #1 w/PA]1d20+5[/dice]
[dice=Damage]1d6+6[/dice]

[dice=Claw #2 w/PA]1d20+5[/dice]
[dice=Damage]1d6+6[/dice]

[dice=Dagger w/PA]1d20+2[/dice]
[dice=Damage]1d4+4[/dice]

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[dice=Falchion]1d20+3[/dice]
[dice=Damage]2d4+3[/dice]

[dice=Falchion w/PA]1d20+2[/dice]
[dice=Damage]2d4+6[/dice]

-------------------------------------------------------

[dice=Trident]1d20+3[/dice]
[dice=Damage]1d8+3[/dice]

[dice=Trident]1d20+2[/dice]
[dice=Damage]1d8+6[/dice]

----------------------------------------------------
Ranged

[dice=Javelin]1d20+3[/dice]
[dice=Damage]1d6+2[/dice]

-----------------------------------------------------

[dice=Fort]1d20+5[/dice]

[dice=Ref]1d20+2[/dice]

[dice=Will]1d20+2[/dice]

------------------------------------------------------

[dice=Acrobatics]1d20+6[/dice]

[dice=Climb]1d20+6[/dice]

[dice=Craft(Sails)]1d20+1[/dice]

[dice=Craft(Ships)]1d20+4[/dice]

[dice=Escape Artist]1d20+2[/dice]

[dice=Perception]1d20+6[/dice]

[dice=Profession (sailor)]1d20+7[/dice]

[dice=Stealth]1d20+2[/dice]

[dice=Survival]1d20+2[/dice]

[dice=Swim]1d20+11[/dice]