Beltias Kreun

Shrike the Ranger's page

18 posts. Alias of Loup Blanc.


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Shrike shakes his head and casts a sharp look at Thelian. "Doesn't matter? Everything matters out here. Any little thing can kill you, or hurt you and leave you to die, or slow you down so you run out of food and clean water. Happy Jack knew that, and here he is. Don't ignore the dangers of the swamp, Thelian. Your spear won't save you from everything." So saying, Shrike moves forward and once more begins examining the wounds.

Discerning Realities Again: 2d6 + 1 ⇒ (6, 4) + 1 = 11
Uh. All I really wanted to know was how did Jack die, what kind of weapon was used judging by the wound. Maybe what's about to happen, or what I should be on the lookout for? I didn't expect Shrike to become a skilled forensic investigator.


Shrike frowns at the discovery, and looks to Wraith before nodding. "Something happened here. I need to look for tracks, and see if we can't find more."

Discern Realities: 2d6 + 1 ⇒ (4, 2) + 1 = 7
Hmm. I'd love to know what happened here recently.


Yeah, take your time and do what you need to do. We'll be here.


Shrike quickly draws his bow, nocks an arrow, and fires at one of the nearest eels, while Wraith pounces on the same, snarling and wild.

Volley: 2d6 + 2 ⇒ (1, 4) + 2 = 7 I'll take what I can get. The water makes it hard to aim for a good spot, and reduces the arrow's force before impact.
Damage?: 1d8 + 2 - 1d6 ⇒ (7) + 2 - (1) = 8


Defy Danger: 2d6 + 2 ⇒ (6, 5) + 2 = 13

Shrike is leading the way when he catches a whiff of something wrong--Wraith at his side also sniffs suddenly. When the water bursts into flame, the ranger reacts quickly, diving directly away from the rest of the group into a roll that brings him back to his feet. His cloak absorbs most of the impact with the water, and though his outer garment is now heavy with dripping swamp, Shrike himself is more or less unaffected. "Eyes open!" he shouts, looking about for the source of the threat.


"That's fine. I'm used to the wilds."

Trailblazer: 2d6 + 1 ⇒ (6, 3) + 1 = 10 Aw yiss


I second that. That's rough.


"You've been pretty busy if you're the cause of the coughing," Shrike comments, watching the drunk make his way out. "Seems half the town has it."


"Hmm." Shrike grunts in response to Marigold's comment, and trades a glance with his wolf. "Marigold, I'll be back for the bed, but I should check with my allies--make sure they've found a place to sleep. I'll return soon."

With that, he moves around town to find the others--first Kadasa and Shyff, and then to the Bongo's Bounty to meet Thelian and Wyla.


Shrike quickly turns his gaze on Marigold as she coughs, and Wraith's ears perk up as well. The Ranger watches her closely for a few moments, then speaks, his voice soft and calm. "What exactly is this cough?"

Discern Realities: 2d6 + 1 ⇒ (1, 1) + 1 = 3 Beautiful


Shrike looks up sharply as the voice calls out, but he relaxes as he recognizes Marigold. His mouth tugs up in a slight smirk as she gives him the usual verbal lashing, and gives a short grunt of surprise when she stamps out his fire. Fixing her with a glare, the ranger quickly finds himself unable to keep up the pretense, and he gives her a nod and a smile. "Alright. But one of these days I'll burn down your barn so you'll stop bothering me so. Don't pretend I wouldn't."

With that, Shrike regathers his things and pets Wraith before heading toward the shelter. At least I'll have the food I gathered out there, he muses, looking to his old companion. Wraith, in turn, lolls out his tongue and rubs his head up under Marigold's hand. Traitor.


Shrike returns to the town gates with the others, but leaves them there, preferring something approaching free wilderness to civilization, even on a day like this. The silver-white form of Wraith limping along behind him, the ranger finds a good spot in an alley or under a tree or disused roof, out of the way and a little out of the rain. There he hangs his cloak up to make a dryish spot for a campfire, revealing his patched old clothing that does little to hide the sharp joints of his lean body, and hair that falls ragged about his shoulders.

Gathering some sparse wood, Shrike pulls his tinder from a pouch and strikes it alight with a flint, hoping to get a little of his own warmth and comfort on this dour day.


Alright, then my final bond is this:

Although Shrike doesn't know Wyla well on a personal level, his interactions with the woman have soured him. She seems uncaring for the finer points of the natural world, viewing it only as a source of material goods and sustenance. She has no respect for nature, so Shrike has no respect for her.


Hmm. My last bond is quite judgmental on Shrike's part, at least, and at least seemingly puts a character trait on the other party. So Mezirbrekan/Wyla Darksun, how do you feel about not respecting nature, at least in Shrike's eyes?


Cool, so we have four, at least. I guess I'll do my bonds as well.

Thelian may be a mercenary adventurer now, but he used to be a city guard, and while the job entails some danger and intrigue, it's still too civilized for real living. He does not understand life in the wild, so Shrike will teach him.
Kadasa may be more meditative than truly inspired by the natural world, but still, she contemplates the mysteries of existence. That's good enough to get Shrike's attention. She is a friend of nature, so Shrike will be her friend as well.
Shyff was once a voice in the High Choir, and his song is worth a king's fortunes. Still, he's in Murk Water now, but he had to get there somehow. Shrike guided him there, and while he doesn't say it aloud, he feels Shyff owes him for it.

Seem good to folks? Like Kadasa, I'm fine with changing it.


I'm fine with inviting more. I was kind of waiting for people to finish posting in so we could figure out bonds and the like.


Shrike is a ranger, through and through. He prefers living off the land and making his own way through life rather than staying in taverns and inns in the towns and cities. He spends most of his time int he wilderness, hunting and trapping and gathering and otherwise plying a living from the dangerous lands. He's accompanied by a wolf with light gray fur, which walks with a limp and bears an old scar on one leg. Shrike isn't the most personable individual, and tends to be a little blunt in his conversation, although often with a dry wit added in.

Thelian may be a mercenary adventurer now, but he used to be a city guard, and while the job entails some danger and intrigue, it's still too civilized for real living. He does not understand life in the wild, so Shrike will teach him. (I think.)


Hey! Just a quick check-in for right now, I'll be back in a little while to give some info on the character and work on bonds and such.
Also did a dot and delete in Gameplay, so I'm tracking the game even though there isn't a visible post.