]
Init +3;
Senses darkvision 60 ft.; Perception +0
Aura see no evil, hear no evil (20 ft.)
DEFENSE
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 21 (2d10+6)
Fort +5, Ref +3, Will +2
Weaknesses wracked by healing
OFFENSE
Speed 30 ft.
Melee quarterstaff +2 (1d6)
Special Attacks detect evil, lay on hands 5/day (1d6+2 [only +1 for dmg]), stigmata (9 rounds/day; countersong, distraction, inspire courage +1)
STATISTICS
Str 10, Dex 16, Con 14, Int 10, Wis 8, Cha 18
Base Atk +2; CMB +2; CMD 15 (17 against grapple)
Feats Skill Focus (Heal)
Traits Blessed Touch (+1 to healing w/ LoH, channel or cure)
Skills [4 total + 4 background] Diplomacy +8 [1 rank], Heal +6 [1 rank], Knowledge (religion) +4 [1 rank], Lore (rakshasa) +5 [BG], Perception +0 [1 rank], Profession (herbalist) +4 [BG]
Languages Common, Infernal
SQ aura of good, veil piercer
EQUIPMENT
17 gp, studded leather, paladin’s kit [This kit includes a backpack, a bedroll, a belt pouch, a cheap holy text, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), a waterskin, and a wooden holy symbol.], traveler’s clothes, healer’s kit, surgeon’s tools, scroll of cure light wounds,
quarterstaff