Gear+1 mithral chain shirt, light crossbow, cloak of resistance +1, handy haversack, bedroll, belt pouch, disguise kit, entertainer's outfit, flint and steel, hypnotist's locket, ink, inkpen, pot, stationery, torch (10), trail rations (5), waterskin, 84 gp
Special Abilities Change Shape (Su) Assume a single human form.
Consummate Liar +1 Counts as Combat Expertise for some feats.
Fast Shifter (Su) Using your racial change shape ability is a move action instead of a standard action
Hypnotic Stare (-2, 30 feet) (Su) As swift action, target creature takes penalty on Will saves.
Mesmerist Tricks (130 feet, 5/day) (Su) Implant hypnotic bond with allies. granting edge vs. foes.
Painful Stare (+1 or +1d6, 1/round) (Su) As a free action, hyp. stare target takes extra precision dam from a hit.
Psychic Inception (Su) The hypnotic stare and its penalty can affect creatures that are mindless or immune to mind-affecting effects (such as an undead or vermin). The mesmerist can also partially affect such a creature with his mind-affecting spells and abilities if it's under the effect of his hypnotic stare; it gains a +2 bonus on its saving throw (if any), and if affected, it still has a 50% chance each round of ignoring the effect. Ignoring the effect doesn't end the effect, but does allow the creature to act normally for that round.
Realistic Likeness Change shape can mimic individuals you've met, gain a +10 bonus to Disguise to impersonate.
Touch Treatment (Minor, 7/day) (Su) Remove certain conditions (fascinated, shaken) from creature touched.
Tricks Fearsome Guise:
A veil of illusion makes the subject appear to be someone else and then transform into a hideous monster at an opportune time. While this trick is implanted, the subject's appearance is altered, as disguise self. The mesmerist can trigger this trick when the subject attacks a creature. The illusory appearance briefly makes the subject appear monstrous, then ends. The mesmerist attempts an Intimidate check to demoralize the target of the triggering attack. The restrictions on attempts to demoralize a target (the target being within 30 feet and able to see and hear the creature attempting the Intimidate check) apply to the subject of the trick. This is an illusion (glamer) effect.
Mask Misery:
The subject can shrug off a condition for a short time before succumbing to it. The mesmerist can trigger this trick when the subject becomes affected by a minor condition listed under the touch treatment ability. The subject can ignore the effect of that condition for 1d4 rounds, after which the subject takes the full effect. This has no effect on any conditions affecting the subject other than the triggering condition, even if those other effects are also listed under touch treatment. The rounds during which the subject ignores the triggering effect still count against that effect's duration; if the duration of mask misery is longer than the effect lasts, the subject isn't affected by the condition at all. If an effect that imposes more than one condition triggers this trick, the subject ignores all eligible conditions. If the mesmerist is 6th level or higher, he adds the moderate conditions to the conditions he can ignore with this trick, and this trick ends minor conditions entirely instead of suppressing them temporarily. The mesmerist doesn't need to have touch treatment to choose or use this trick.
Boons Influence Specialist +2 bonus on all discovery and influence checks using the influence subsystem. May cross this boon to attempt both discovery and influence check during the same phase, or reroll a failed check with +2 bonus.
Introduction:
A petite, discreet girl chimes in, clothed in foreign garb - of Tien make, no doubt. Her shy voice yet rings true to your ears, and listening to her quickly becomes a trance like experience.
"Well met! I am Shisen of the Fallen Cherry Blossoms, one of the newest agents among the Society, freshly arrived from Goka." she concludes as she bows gracefully then beams a charming, almost disarming smile.
PFS information for the GM:
PFS #76446-18
XP: 6 (normal advancement)
Faction: Dark Archive
Fame: 10 / Prestige: 8
Shisen's additional resources are all scanned and available on demand for GMs, please ask via PM.
Chronicles applied:
#1 - 7-10 The Consortium Compact
#2 - 7-12 The Twisted Circle
#3 - 7-22 Bid for Alabastrine
#4 - AP#85 Fires of Creation
#5 - Boon: Influence Specialist