Cragkin

Shirzon the Quarter's page

517 posts. Alias of mechaPoet (RPG Superstar Season 9 Top 32).


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Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

Shirzon contents herself with life in Kassen: helping out at the Seven Silvers, spending time with her fellow heroes, and enjoying admiration and acceptance from the townsfolk that she had always craved. This suits her - for a time. After recovering from her adventure to defeat the Razmiri cultists, Shirzon grows restless in her small home town. She packs up, says her goodbyes, and sets out again for Tamran.

Back in the city, Shirzon seeks out the Pathfinder Society. She meets up with Reginar and takes on field work, ever seeking mysteries and fighting against threats around Lake Encarthan, but always returning to Tamran to report her adventures and visit Asina. She proves a capable agent, facing numerous close calls but always managing to get out of a tough scrape with her team's lives intact. Working with other Pathfinders wins her new friends (or at least begrudging respect, depending on the person), but it never feels quite the same as the bond she formed with the others from Kassen. She still writes them letters when she's not working on reports or on missions, of course, but those early days hold a special place in her memories.

After years of experience, having traveled all over the Inner Sea and survived mortal dangers (although she does acquire an eyepatch after a particularly nasty trap), Shirzon feels ready to pass on her knowledge to other, newer Pathfinders. The Pathfinder Society, recognizing Shirzon's experience and expertise, promotes her to a Venture-Captain. She stays in Tamran for a little while, but decides to leave and form her own lodge. With the substantial wealth she's carefully saved over the years, she heads north west and follows Kassen's example by forming her own town. Her new home, which she names Beacon in a drunken moment of sentimentality, sits on the border between Nirmathas and the Hold of Belkzen as a hopeful experiment where humans, orcs, and half-orcs alike can live and trade in (sometimes tentative) peace. After some careful negotiation with both words and steel, Shirzon establishes her new town and builds a tavern in the center to be her new Pathfinder lodge: The Quarter's Hall. Under Shirzon's leadership and with aid from the Pathfinder Society, Beacon grows from a plot of borderland dirt to a proper town, a gateway and haven inhabited by both Nirmathi and orcs willing to trade and abide by a cautious truce. Whether it will last remains to be seen, but as long as Shirzon keeps her (remaining) eye on things, kids like she used to be will have a place to go.


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

I'm also working on my closing post. Giuseppe has got a pretty good read on Shirzon's plans for the future, I gotta say, but I'm thinking I'll throw a little twist on it.

Thanks for a great ending to a great PbP, everyone! Giuseppe, thank you for all your hard work and an excellent campaign. I hope you enjoyed running it as much as I enjoyed playing it! Likewise thanks to the other players, for making a great team and putting up with all of Shirzon's scowling. :)


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

Shirzon takes in ragged breaths as the fiery form shrinks back down to Iramine. She takes a moment to let everything sink in as she watches the Jewel roll away. She lets her weapons drop to the ground and runs to the nearby Calden, throwing her arms around him in a hug. She repeats this with Merephel and Korech, grinning hugely. "We did it! We actually did it."

Shirzon helps the others gather up Iramine's belongings, and slips on the completed amulet for safekeeping. She leaves the Jewel - it can get swallowed up in the molten gold for all she cares.

---

Out of the city, with only a few handfuls of golden treasure in her pockets, Shirzon stares out over the cursed island. She idly plays with the amulet around her neck, reminded of everything they went through to get it. "What do you think we should do with this? Bring it back to Kassen's crypt? Break it into pieces again?"


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

Great job, friends! Giuseppe, if you see this before you're away, do you know how long we've been on the island and in the city? That might affect how long Shirzon stays to nab some gold...


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

=============
Round 2
=============

Sweating from the furnace-like heat of the room, Shirzon shields her face from the rush of heat and gasps for air as Iramine erupts into a living pillar of flame. Maybe it's an illusion? Or maybe she really turned into a living fire. Either way, she won't last long.

Shirzon quickly wipes the pooling sweat from her brow, then launches a flurry of attacks on the fiery new Iramine.

+1 light mace, flanking?: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Mwk light mace, flanking?: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30
Damage: 1d6 ⇒ 2


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

From your description, Giuseppe, it sounds like Iramine has a blur spell up (or something similar). I don't know if you've already taken it into account, but if she has any sort of concealment then she's immune to my sneak attacks.


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

=============
Round 1
=============

Reflex: 1d20 + 10 ⇒ (19) + 10 = 29

Shirzon ducks out of the way of the web that springs up, trying to avoid stepping in the sticky carpet of tough strands.

Escape Artist: 1d20 + 12 ⇒ (11) + 12 = 23

She navigates through the webbing, moving toward Iramine with her weapons raised and determined scowl in place. Next to the elven woman, Shirzon shudders as a shiver runs down her spine. Confronted with the woman's beauty and her hypnotic voice, Shirzon nearly loses her nerve. But all it takes is thinking back to the cult in Tamran and the half-orc girl regains her fiery resolve. "You're going to pay for everything you've done!" Shirzon nods to Calden and whips her mace at the elf's enchanting face.

I'll move into flanking with Calden if possible and attack. I'm assuming I can flank, but if not then just remove those numbers. I would move myself, but my computer is not working properly right now.

+1 light mace, flanking: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24
Damage, sneak attack: 1d6 + 2 + 3d6 ⇒ (6) + 2 + (4, 2, 4) = 18


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

Shirzon nods to her comrades. Here in the center of a lost city, the past holds the present in its grip. Shirzon wears her history in her face: a desperate struggle for something more, now crystallized into confident determination. Only one obstacle still lies before them.

"For Kassen."


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

Shirzon grins at her friends. "Iramine doesn't stand a chance against the four of us. It still feels strange, when I think about how different things are from not that long ago, when we were all still in Kassen. And while we're still tangled up in that history, Meph is right. This is about us now. I - I lo-" Shirzon stops, the word catching uncomfortably in her mouth. She averts her eyes and her slouch deepens as she finishes her sentence, "I love you all, too. Now let's do this!"

I think I would benefit most from a protection from evil (which won't stack with shield of faith). Bless would also be good! I think Calden might need the most protection right now, so the potion of blur can go to him (it looks like it's a potion, not a scroll). I'll re-cast my wand of shield, too.

Use Magic Device: 1d20 + 9 ⇒ (17) + 9 = 26


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

=============
Round 4
=============

Shirzon fends off the herald, and as Calden comes up behind her she takes advantage of their positioning to unleash another pair of attacks. "We're coming for Iramine next. Good to know she's here."

+1 light mace, TWF, flanking: 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 12
Damage, sneak attack: 1d6 + 2 + 3d6 ⇒ (6) + 2 + (6, 3, 5) = 22

Mwk cold iron mace, TWF, flanking: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
Damage, sneak attack: 1d6 + 3d6 ⇒ (3) + (1, 2, 5) = 11


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

=============
Round 3
=============

Shirzon steps around the herald, moving with her as they exchange attacks. Ducking and sidestepping the herald's blows, she puts in two swings herself in a whirlwind of steel. As she lashes out, she calls to Merephel and Korech, "What even is that snake thing?! Watch out for that lightning!" she advises, unhelpfully.

+1 light mace, TWF: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Mwk cold iron mace, TWF: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d6 ⇒ 1

5 foot step and full attack.


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

=============
Round 2
=============

Reflex: 1d20 + 10 ⇒ (16) + 10 = 26

As the priest drops, Shirzon hears a faint step behind her. She turns just as the rapier pierces her skin, avoiding a nastier wound. She opens her mouth to berate the herald, but spots the serpentine creature peeking over the ledge. She ducks just in time to avoid its bolt of lightning as the air around her fills with the smell of burning ozone.

She steps to the side of the herald, scowling. "Ready to give up yet? You lot and your your fake god can't stop us." Shirzon makes two quick strikes as she mocks the herald, trying to get past their shield.

+1 light mace, TWF: 1d20 + 8 ⇒ (2) + 8 = 10

Mwk cold iron mace, TWF: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d6 ⇒ 5

5 foot step so I'm not in line for another lightning bolt and full attack. I can't get to the map right now, but I think there should be room enough for that.


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

=============
Round 1
=============

Shirzon wastes no time when she sees the familiar masks. She ducks through the doorway, slipping between the pair of Razmir's faithful.

Acrobatics: 1d20 + 13 ⇒ (12) + 13 = 25

Once behind the cultist, she quickly turns and viciously whips her mace at his back.

+1 Light mace, flanking: 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32
Damage, sneak attack: 1d6 + 2 + 3d6 ⇒ (2) + 2 + (3, 2, 6) = 15

Crit confirm: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22
Crit Damage: 1d6 + 2 ⇒ (3) + 2 = 5


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

If it's alright, I'm going to try to jump the gap, since my acrobatics is much higher than my climb skill.

Shirzon eyes the gap and the rope, trusting the solidity of the latter but not her ability to shimmy across it. She gestures to her friends and gently moves them aside so she has a clear path, backs up toward the entrance they came through, then runs toward the edge, her boots slapping on the stone. She reaches the edge, pushes off, and leaps toward the other side.

Acrobatics, running jump: 1d20 + 13 ⇒ (9) + 13 = 22


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

Just wanted to pop in, as I'm not used to this campaign going silent for a day. :P

I'm assuming our dear GM is still feeling sick. Take your time getting better! Sending some more well wishes your way!


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

I'm going to try to get my shield back up before we head in.
Use Magic Device: 1d20 + 9 ⇒ (12) + 9 = 21

"Not sure what that is..." Shirzon answers, eyeing the human-faced snake thing. She raises an eyebrow at Calden's seemingly unconsciously uttered claim to be able to leap across the chasm. Giving a look, Shirzon figures she could probably make it too, if she had a good start. "As long as it leaves us alone, let's ignore it and try to get across. Slim chance of that, I'm guessing.

"Anyway, it looks like the Razmiri used this rope to get across - let me check it out and see if it's safe." Shirzon examines the rope stretching across the pit, as well as the pitons in the wall next to them. She looks for any tampering, planning to test out its safety.

I want to examine the piton-and-rope setup for traps and/or sabotage. If I don't find anything, I'll test the rope to see if it holds.
Perception: 1d20 + 11 ⇒ (12) + 11 = 23 - 26 for traps


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

So I picked out the stuff from the loot sheet that was unclaimed and worth rolling for. Since its 50% chance, I'll roll to see what was burned up.

1d2, 1 is destroyed, 2 is survived:

Lizardfolk chief's bracers
1d2 ⇒ 2

Potion: Invisiblity
1d2 ⇒ 1

Brooch of shielding (85 points)
1d2 ⇒ 2

There we have it!

Giuseppe, I hope you feel better soon! No rush, you should focus on getting better!


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

It suddenly occurred to me that Calden's equipment probably also took 87 fire damage from the molten gold. Feel free to select anything from my character sheet if you need equipment. Maybe the loot sheet has some things of interest as well (I know we had a backup pair of bracers of armor +1. Then again, I don't know how much was in your bag of holding vs Korech's. If we never specified, maybe we can roll 50/50 to see what survived?

Edit: also, I assume we at least gave him a blanket or something, because otherwise I have to imagine Calden naked for the past few posts...


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

After a moment to clean her face and take a deep breath, Shirzon is back to her usual focused self. "Yeah, the dragon is gone. I thought we were done for, but somehow we pulled through."

She pauses, dwelling on Kassen as the others chat. Their warm homecoming had been what Shirzon wanted for a long time, but did she still need it? Did Kassen still need her? Shaking her head to clear these thoughts and focus on the present, she says, "We can't go back until we find Kassen's amulet. It looks like we're at the center - we can't be far now."

Looking at Calden, she looks at him quizzically. His eyes were now gold, but there was something else off about him. He always traveled light, but... "Uh, Calden? I'm glad you're back, but we couldn't really save any of your stuff. Here, take what you need..." Shirzon puts her bag down and empties it out on the golden ground, laying down some of her backup weapons next to it. "Once you're geared up, let's continue. It's time to finish this."


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

Thanks Merephel!

I'll roll my wand healing here.

CLW, 5 charges: 5d8 + 5 ⇒ (3, 7, 4, 5, 4) + 5 = 28


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

I left my post vague about healing because I don't know if I should use all wand charges or if Merephel wants to use any channels or if we have any other consumables (potions from the cultists?). Thoughts?


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Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

Shirzon continues to lie still on the bridge as Merephel cries out, then begins to sing. Soothing, cool tears well up in her eyes, rolling down her face and evaporating quickly in the hot air. Her stomach feels like a heavy rock, and she catches sobs in her throat, worried that letting cries out will further agitate her wounds. Eventually she pushes back her grief, knowing that they can bring Calden back, and stands painfully while wiping her face clear to see.

After retreating, Shirzon gets some healing from her friends as they prepare to bring Calden back. Her wounds closed, she can focus all her worry on the ritual. What if it didn't work, or they did it wrong? What if it made him come back in a form he hated? What if he didn't want to coffee back at all? After one of the longest hours of Shirzon's life, Calden's body starts to reconstitute. As the gold melts away, Shirzon can't restrain a huge grin as Calden returns to life, looking the same as ever - except for those eyes.

Tears welling up in her eyes again, she lunges at him before he can stand and embraces the boy in a tight hug with a cry of "Calden!" She holds him tightly, half crying and half laughing, her tears rolling fast and wet onto his newly formed body. Once Shirzon regains her composure, she leans back with her hands on Calden's shoulders, beaming at him through her tears. She wipes her wet eyes and nose on her sleeve and laughs quietly in a nervous, relieved way. "Calden, I..." Shirzon starts. Her grin fades into an uncertain expression as she searches for the right words, and then her brows furrow and her tusks curl out as she snarls. She punches him hard on his upper arm, more hot tears forming as she shouts, "Idiot! I can't believe you did something so stupid! We could have lost you for good! Be more careful, or next time - well - well, there better not be a next time!" Shirzon fumes for a moment, but then sheepishly looks away. She scratches the back of her neck as she stares down, and by way of apology says, "...You're important to us. We need you." She stands up and ventures a glance at her revived friend, offering him a hand to help him up.


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

I'm crossing my fingers for a bugbear. ;)


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

Shirzon takes a deep breath, then painfully and slowly lowers herself to a lying position. She digs through her bag, pulling out a small healing potion. Crawling over to Merephel, she eases the potion into her friend's unconscious form.

CLW potion: 1d8 + 1 ⇒ (2) + 1 = 3

That done, she turns her head toward Korech and croaks out in Orcish, "We did it... Help Merephel first..." She then lies flat, drained of energy and staring up in a mix of exhausted triumph and numb shock as she dwells on Calden's death. We can get him back... I just hope it's not too late.


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

========
Round 4
========

Shirzon sees Merephel drop, and in her distraction loses focus: her mace swings wide and before she can react there are dragon teeth in her arm. She howls in pain, bleeding and dodging between the golden bones ripping her to shreds. She starts to fade, her vision darkening as the pain overwhelms her, but she pushes through to consciousness. I have to stay alive... help Merephel... bring Calden back...

Teetering on the edge of life, Shirzon summons her fury and unleashes her attacks on the dragon, swinging at the cracks in the gold.

TWF, aid: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15

I think I can safely assume the first attack misses.

Her first swing goes wide, her aching body screaming out from the effort. She grits her teeth, tusks grinding against her dry, blood spattered lips, then swings again, aiming for the crack in the dragon's skull where Calden smacked it before he fell.

TWF, aid: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23
Damage: 1d6 ⇒ 5


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

Oh, man, I'm sorry Merephel. I was so concerned with getting the flank so I could actually get some damage in that I totally forgot that it would probably have reach when I told you to move up. I think if Korech can hit it with enough arrows, we still have a chance, but I don't know if retreat is an option. Unless Korech runs away and comes back later to stealthily grapple-arrow our unconscious bodies back, but that seems like a literal and figurative long shot.


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil
Korech wrote:


Adjusted action. If Korehc can get up on that ledge, he will. If I can produce the rope and swing for Calden same round, I'll do that as well although not sure what kind of roll you want.
GM Giuseppe wrote:
So, since Calden fell to his death, now it's up to you to decide what to do with his corpse. I would allow Korech to fish it with a ranged touch attack made against AC 10 with a grappling arrow, so you can later resurrect him via salve of the second chance.

For Korech's reference. You can do it!


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

Immediate action: if the dragon drops me below 0 hp, I'll use my immediate action to activate my resiliency rogue talent to gain 6 temporary hp. If I'm still at negatives, I'll use my orc ferocity (which I think is a non action).


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

========
Round 3
========

Dang. Glad I got my natural 1 on a save over with.

"CALDEN!" Shirzon screams as the boy plummets into the gold below. She barely has time to register his demise before she has to fend off more attacks from the dragon skeleton, coming out bruised and bleeding from the assault.

She cranes her neck to look over the dragon's gleaming golden form, trying to make eye contact with Merephel. "Merephel! I need you to move up! Please!" Shirzon glances at the maces in her hands: worthless trinkets against this guardian if she can't get the right attack in. She waits for Merephel to approach the dragon, primed to strike when the beast shows even a hint of distraction.

Readied action to attack when I have flanking.
+1 light mace, aid, flanking: 1d20 + 10 + 1 + 2 ⇒ (2) + 10 + 1 + 2 = 15
Damage, sneak attack: 1d6 + 2 + 3d6 ⇒ (2) + 2 + (2, 1, 5) = 12

RPG Superstar Season 9 Top 32

I believe Merephel has the salve, since I think we gave most of the healing consumables to her.

Poor Calden. I was hoping our Kassen's Boon scales might help, but they're self re-roll only. At least we can retrieve his body (assuming we don't die in the meantime). Here's hoping the lava damage roll is high so that Calden doesn't have to take a couple of rounds to go unconscious.


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

========
Round 2
========

I think the fire breath might burn up the horn of fog's cloud.

Reflex: 1d20 + 10 ⇒ (1) + 10 = 11

Shirzon attempts to duck the gout of flame, but in her haste she trips over her own feet and stumbles directly into the blast. She swears loudly as the fire licks at her clothes and skin, finding some relief after Merephel sends out her healing energy.

Gritting her teeth, she moves up to the imposing bone dragon and braces herself. "Calden! I'm going to try to get behind it! Let's destroy this thing!"

Double move to try to move through the dragon's space to get behind it.

Acrobatics: 1d20 + 13 ⇒ (19) + 13 = 32


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

========
Round 1
========

Shirzon takes a deep, nervous breath as the dragon looms before her. You're tough enough to face this, she assures herself, although it's a hard sell. She tries to make herself smaller in the fog, hoping the dragon won't see through it.
Stealth: 1d20 + 13 ⇒ (7) + 13 = 20

Assuming the dragon moves closer to us before my turn:
When the dragon approaches, Shirzon bursts forth from the fog in ambush. She swings her maces in a flurry of motion, aiming for the thinnest bones on this huge skeletal creature.

Full attack, 5 foot step if necessary, and I'll roll sneak attack damage in case hiding in the fog's concealment successfully triggers it.

+1 Light mace, aid, TWF, vs flat-footed?: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12
Damage, sneak attack?: 1d6 + 2 + 3d6 ⇒ (6) + 2 + (2, 5, 6) = 21

Mwk cold iron Light mace, aid, TWF, vs flat-footed?: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21
Damage, sneak attack?: 1d6 + 3d6 ⇒ (3) + (3, 6, 5) = 17


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

Aid temp hp: 1d8 + 6 ⇒ (6) + 6 = 12

Shirzon nods to Merephel in thanks, her face serious as they all prepare to face the dragon. "This is it. Good luck to us, huh?" She smirks a little, but then moves forward when the others are ready to face the huge foe that stands between them and resolving Kassen's legacy.


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

"Yeah, Meph can use the horn for cover while she casts," Shirzon agrees. "Like all the other things in this place, it's probably guarding the bridge. I don't think we'll be able to lure it out too far. Our best bet is probably to hit it hard, and hit it fast. I'll go up on the left side, Calden, go right. If we can surround it, I can make it hurt. Korech, I think you can do a lot if you just hit it with as many arrows as you can. Merephel, maybe see if Shelyn will lend us some luck - it looks like we'll need it. Sound good?"

If you could cast Aid on Shirzon, that will definitely help, and much appreciated. c:


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

Shirzon quietly releases a long breath as she spots the skeletal dragon. In hushed tones, she says, "This has got to be the place. Definitely fancy enough for these Razmir followers. Do you think this dragon can still breath fire? Is that something most dragons can do? I'd guess that something just made of bones couldn't breath at all, but usually bones aren't moving around on their own either. In any case, I'm gonna try my wand before I consider running up to a dragon."

She draws her wand of shield and starts trying to activate it, hoping that each utterance of the command word doesn't attract the dragon's attention.

Use Magic Device: 1d20 + 9 ⇒ (4) + 9 = 13
Use Magic Device: 1d20 + 9 ⇒ (13) + 9 = 22

I don't have any other buffs to use. If someone wants to use any of my consumables, let me know.


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

I'll use one more wand charge then, for a total of 6.

CLW: 1d8 + 1 ⇒ (2) + 1 = 3


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

Rogue 6:

hp +8 (1d8 +2 Con +1 fcb)
8 skill ranks. Increases to Acrobatics, Bluff, Disable Device, Escape Artist, Intimidate, Perception, Stealth, UMD
+1 all saves
+1 BAB
Trap sense +2
Trapfinding +3
Rogue Talent: Resiliency


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

Shirzon smirks at Calden, chiming in despite her injuries with a small voice, "I dunno. Remember that arrow-shooting pillar back in Kassen's crypt? We didn't do great against that." She starts to laugh, but stops quickly from the burning pain in her chest. "Ow."

I'll roll some healing from the wand. I think Calden was hit once, so I don't know if Merephel wants to use a channel or not. 5 charges

Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8
Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3
Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3
Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7
Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

========
Round 4 Revised
========

I appreciate the move, Giuseppe, but I'm gonna take a slightly different approach.

Shirzon prepares to attack the column, but Korech's arrow shuts it down. She breathes a sigh of relief and turns her attention to the remaining foe. Knowing that she can't take another hit like the ones before, she drops her mace and quickly springs a wand into her hand. She holds it up and concentrates, trying to push her pain into focus, and two bolts of force shoot forth to hit the statue.

Use Magic Device: 1d20 + 8 ⇒ (13) + 8 = 21
Magic Missiles damage: 2d4 + 2 ⇒ (1, 2) + 2 = 5

========
Round 5
========

Shirzon once again tries to command the wand to her will. Trying to use her pain to focus her will she gets close to activating the magic. However, it backfires as the pain overwhelms her with a sudden intense pulse that shudders through her chest and arm. She clenches her teeth and sucks in a breath before quietly muttering some Orcish curses.

Use Magic Device: 1d20 + 8 ⇒ (11) + 8 = 19
Magic Missiles: 2d4 + 2 ⇒ (2, 3) + 2 = 7


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

========
Round 4
========

Shirzon grimaces at her new wound, letting out a quiet grunt of pain. She calls over to Calden, unable to put much volume into her voice, "Sort of."

She strikes out again, her new wound stinging in the hot air, but not preventing her from getting at least one solid hit on the column. Whether it will damage the creature at all is dubious, however.

Full attack and 5 foot step left.
+1 light mace, TWF: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Cold iron light mace, TWF: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d6 ⇒ 4

Cold iron crit confirm: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d6 ⇒ 5


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

========
Round 3
========

Shirzon swings out again, bearing her blood stained teeth. She huffs out a tired breath, spraying a light mist of blood. Even though her hits don't seem to be doing much, she's still getting some scratches in and struggles to finish off the golden foe. Realizing she's getting too far away from her friends, she starts shifting back toward the group to draw the column closer to destruction.

5 foot step left and full attack.
+1 light mace, TWF: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Cold iron light mace, TWF: 1d20 + 7 ⇒ (5) + 7 = 12
Damage: 1d6 ⇒ 2


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

========
Round 2
========

Shirzon wheezes a wet breath, blood bubbling out of her mouth. She scowls, but doesn't dare try crying out in pain and anger for fear of further aggravating her damaged lungs. She tightens her grip on her weapons, knuckles pale and shaking, before making more attacks on the statue.

5 foot step right and full attack.
+1 light mace, TWF: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Cold iron light mace, TWF: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d6 ⇒ 2


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

========
Round 1
========

My maces are light metal hafted weapons, so hardness 12 on the magic one and 10 on the other.

Shirzon manages to avoid the swing of the statue, slightly unnerved by its eerie, silent strength. She steps to the side and catches sight of the others near a second statue. Her stomach sinks just a little, realizing that she's stranded herself in one on one combat with a pillar of animated stone and gold.

She calls out to Korech in Orc:

Orc:
"Hey! Korech! I could use some help with this one if you can spare it!"

Swallowing her fear, Shirzon takes a couple of shots at the sword weilding column.

5 foot step right and full attack.
+1 light mace, TWF: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d6 + 2 ⇒ (4) + 2 = 6

Cold iron light mace, TWF: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d6 ⇒ 4


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

Wand of shield before stepping on the bridge:
UMD wand of shield: 1d20 + 8 ⇒ (5) + 8 = 13
UMD wand of shield: 1d20 + 8 ⇒ (7) + 8 = 15
UMD wand of shield: 1d20 + 8 ⇒ (20) + 8 = 28

========
Surprise Round
========

Shirzon sees one of the columns start to move, and her eyes narrow as she steels herself for a fight. "Figures," she mutters. "The columns are moving! Look alive!"

After her rallying cry, Shirzon dashes toward the far statue and tries to smash some of its gold off before it can react properly.

Charge, -2 AC for the surprise round
Charge, +1 light mace: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29
Damage, sneak attack: 1d6 + 2 + 3d6 ⇒ (5) + 2 + (6, 2, 6) = 21


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

Would you like to go ahead and roll your channel energies for healing, Merephel?

Shirzon settles in for sleeping, having found a small corner to put her bedroll in. She stares up at the ceiling, watching the yellow light's reflect on the ceiling from the gold covering the ground. "Is sleeping on gold a dragon thing? Or is that something kings do?" She idly picks her teeth, thinking of the ridiculous situation she's in. Shirzon the Quarter, once only one scummy step above her uncle, now chasing cultists through some lost city coated in liquid gold.

She would laugh if the whole situation weren't so dire. Considering what they faced in just the first ring, who knew what could be waiting for them further on. Between Iramine's bloodthirsty Razmiri fanatics and the gold covered skeletal guardians of a dead city, their chances didn't seem good. And yet, they made it this far. Maybe they would live up to all this hero stuff after all.


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

Magic items, masterwork weapons, and gold coins added to spreadsheet. It looks like we still have a number of unidentified potions in there as well.


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

Shirzon nods as the girl speaks, her expression focused and serious. She holds out a hand to shake once the girl finishes. "Deal. Thanks for the information. You seem pretty smart - too smart for this cultist nonsense anyway. You two should get out of here, find somewhere safe (well, as safe as you can find), and we'll be out as soon as we deal with Iramine. That was the name, right?"

Once the acolytes are sent off, Shirzon stifles a yawn. "We should rest now. I can't tell what time it is in this place, but I feel like I've been awake for days. Once we're ready, we can find the Razmiri leader, get Kassen's key back, and then leave this place for good. I never thought I'd be sick of gold."


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

"Wait here. I've got some stuff to take care of," Shirzon commands the surrendered acolyte, giving him a nasty scowl. She gathers up her things that she dropped during the battle, and puts them in their proper places before returning. While Calden and Korech interrogate the one acolyte, Shirzon squats in front of the other one. "Hey. Your luck is pretty good: I'm not planning on killing you. If you help us set up a safe place to rest, answer our questions, and then leave, you get off with your life. Sound like a deal?" the half-orc asks, tilting her head in a nonchalant way--almost like a cat that's taken a lazy interest in a mouse it has cornered.

"What do you think, Meph?" she says, turning toward the young priestess. "Should we let them help out before we send them out of here? Or just kick 'em out now?"

I'll roll some healing if needed, but if Merephel has any healing left before we rest, I'll ask her to be so kind as to use her last spells and channels before resting and see where I am after that. :)


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

========
Round 5
========

Feeling a bit tender from the acolytes' attacks, Shirzon leaves the herald to Korech and Calden, and decides to even out the odds with Merephel. She rushes to the skirmish between the columns, and swings out her mace with a sideways blow as soon as she sees a robed cultist fully in view. Her swing feels a bit off, but she still smirks at the now mask-less acoylte. "Are you sure you need to wear a mask? That face of yours is plenty nasty as it is."

+1 Light Mace: 1d20 + 9 ⇒ (3) + 9 = 12
Damage: 1d6 + 2 ⇒ (5) + 2 = 7


Female N Half-orc Rogue 6 | HP: 51/51 | AC: 23 19 (15 Tch, 19 Fl) (+2 vs traps and evil creatures) | CMB: +5, CMD: 20 (+2 vs evil)| F: +5, R: +10 (evasion, +2 vs traps), W: +5; +1 vs evil | Init: +4 | Perc: +11 (+3 traps), SM: +3 | Speed 30ft | Orc Ferocity: 1/1 | Resiliency (6 hp) 0/1 | Active conditions: 1 Con drain, shield, protection from evil

========
Round 4
========

"Huh? Hey!" Shirzon scolds Calden as he dashes away toward the herald. She makes a slight, annoyed sound in her throat, but turns her attention back to the acolyte in front of her. "You lot aren't very bright, are you?" she asks playfully, before unleashing a series of attacks on her masked foe.

Masterwork rapier, TWF: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

+1 Light Mace: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d6 + 1 ⇒ (5) + 1 = 6

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