| ShinsouBlue |
I Would Swap your Strength and Your Con, and taking Guided hand as a feat, which allows you to use your Wisdom to attack, instead of your strength, with your deity's favored weapon.
I wouldent go with any of the varient channeling feats, as it halves your channel energy healing factors with a majority of them. instead, i would focus on healing outside of combat instead of in it. In Combat, preventing damage is ofen the best way to heal. Aid another for AC is your friend(Once again, with guided hand, you would use your wisdom for this check), Spells like Protection from evil, Sanctuary, and other spells like that with your high Wisdom will go a long way for you. higher spells will be stuff like barkskin and other protective spells.
Your other feats,(if your DM allows them) would be channeling force, and then followed by Extra Channel, Extra Channel, Extra Channel. thus, when you do have to be in melee, you can smack them with the Power of Sarenrea.
For the point on Guided Hand, you have to bear in mind I did all of this with the Core Rulebook only. As I know, Guided Hand was added in the Ultimate Combat Book, so I wouldn't have known of its existence at the time. Though reading it, I do like it, and I'm gonna add it to my character. Any changes I should be aware of if I use other rulebooks for my characters?