Simple question; Does this allow a Goblin to wield a medium-sized musket? Long question; Has there been an errata on this that clearly defined the purpose of this feat? Because if a Goblin becomes Tiny or Medium, the rules get quite messed up for RAW, so what is this feat supposed to do? Can it allow a Goblin to wield a firearm one category larger without a problem? Or is it meant to essentially be useless? Because there's no reason to wield a one-handed medium-sized firearm, over a small-sized musket. I've seen arguments both ways, so I'm only looking for a reply from a Paizo official on this one. The past 30 minutes of Googling has been very divisive.
So I'm making a goat as an animal companion, because after playing some Goat Simulator, I have to try it. I can't decide between Druid or Cavalier, so I decided to focus on the goat. Then I ran into a little problem. There's only one kind of goat in the game, this guy. http://www.d20pfsrd.com/bestiary/monster-listings/animals/herd-animals/goat Small, and only a tiny little gore attack with 12 strength. I'm determined though to make this the most badass Goat Animal Companion I can, and I need help. I don't make companions often, so I often feel I'm always missing a few things when I make them. So let me give you the guidelines
Is there any other goat in Pathfinder that I'm missing?
Ozz reporting in, Captain. I shall get cracking and edit this post with my character later tonight after work. Already have a great idea. Attempt 1
Attempt 2
Attempt 3
Link to character
Once we've started, I'll delete my 3 attempts.
So my friend is new to Pathfinder, and tabletop RPGs as a whole. He's played a few pregens and wants to dive in with something more custom made. So he asked if I could make him a character based off Eddie Riggs (from Brutal Legend). So 3 things came to mind.
So focusing on a Bard with a Greataxe, and a Wand of Call Lightning, I feel like I can do better than my current build. So have a look, and give your suggestions, or even alternate builds. Here are some of the rules. Level 8, base gp (33,000).
That's about it. He wants to get in there and chop enemies up, while playing his guitar and summoning awesome spells. Edit: Forgot to link the character, d'oh! It seems to put a space between the g and s in "riggs", so just delete that space, and you're good to go.
I'd allow any class with a Ki Pool to take the vows. Monks don't gain the ability to learn Still Mind, alright. No other class/archetype loses anything by taking a vow, alright. I don't see a problem with this because of one simple reason. Other classes are built differently than Monks. Vows with a Monk are better than taking a Vow with a Ninja, so to even the playing field, Monks lose Still Mind. Both classes will use their Ki Pool differently (Smoke Bombs for Ninjas, for example), and generally play differently. Paizo wouldn't have said "All classes that have Ki Pools can take Vows", than not have Vows do anything for other classes. That's the only slip up I see here.
After playing a hefty amount of the classic Castlevania titles, I thought it would be a fun idea to base my next character after Simon Belmont. The immediate problem is that whips are pretty much useless as weapons, but rather useful as a tool for disarming/tripping/etc.
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