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5 people marked this as FAQ candidate. Answered in the FAQ.

Please excuse the intentionally mistaken title. In a discussion on the advice forum some people made the mistaken claim that the Speed property stacks with Haste and also that Speed would stack with itself if the property were on different weapons. So as to not derail the thread I am making a new thread here so that a discussion can take place. Also, a claim was made that SKR said in the FAQ that the Speed property on an AoMF would give extra attacks to all natural weapons but was disallowed because the combination was too strong so I am posting the relevant FAQ here.

FAQ wrote:

Amulet of Mighty Fists: If a creature with multiple natural attacks (such as bite/claw/claw) wears an amulet with the speed property, does it get one extra attack with each of its natural weapons?

No... mainly because that combination is way too good for monsters with multiple attacks, and gets better the more natural attacks a monster has. Doubling a creature's attacks per round is really powerful, even for 80,000 gp (the price of a +4 amulet).

—Sean K Reynolds, 07/29/11 Back to Top


4 people marked this as FAQ candidate.

So an interesting question came up. If a druid with an animal companion takes levels in a class that also has an animal companion those levels stack for determing the HD of the animal companion correct? Now supposing this is true if a druid takes the Eldritch Heritage feat to take the Sylvan bloodline (assuming that this is allowed as I know this has been the subject of a rather lengthy debate before) gaining an animal companion at a total of -5 to your current levels, do the levels stack with each other? Example, a level 20 druid has a 20th level animal companion, he also gains at an animal companion at an effective druid level of 15 through the eldritch heritage feat, now since levels to determin animal companions stack, does this mean that the 20th level druid would have a 35th level animal companion? I have looked around but I have found no mention of a cap for the animal companion.


Tail:
Prehensile Tail: Many tieflings have tails, but some have long, flexible tails that can be used to carry items. While they cannot wield weapons with their tails, they can use them to retrieve small, stowed objects carried on their persons as a swift action. This racial trait replaces fiendish sorcery.

States that an object can be carried using this and that a weapon cannot be wielded. Can we apply this same logic to shields? I was assuming that all this did was let you grab items without having to spend a move action but someone told me that because a shield is not a weapon you can hold a shield in the tail and gain the AC bonus while using a two-handed weapon.

Bucklers+Firearms:
Bucklers: You can use a one-handed or two-handed firearm without penalty while carrying a buckler.

Does this mean that if I am wearing a buckler whil using a 2 handed firearm, and then fire with that firearm, that I do not lose the AC bonus as that would be a penalty of using the firearm and buckler at the same time? Or is this just a "Don't worry, nothing is stopping you from using a buckler with a firearm." and you are supposed to follow the rules as per normal?


I thought I read somewhere in the rules that you could ready a full-attack to use during the next round but couldn't ready a full-round action. I can't find this rule again so I am ready to just go with "I must be crazy" but just wanted to know if anybody else knows what I am talking about before I do. So am I crazy?


The anchoring special weapon quality says that it can only be applied to melee or thrown weapons. A shuriken is a thrown weapon that is treated as ammunition for the purposes of drawing, enchanting and what happens to it after it is thrown. So does this mean if I try to make Shurikens of Anchoring that the weapon quality would be wasted because the Shuriken is supposed to break upon contact? What about if I made it out of adamantium? I only ask because as a ninja/monk you can get alot of attacks in with shurikens and it would be cool to become a battlefield controller for a few key fights. Unfortunately even if it is allowed it might not be viable as a stack of 50 shuriken would cost around 24k gp (12k if you have a crafter in the group).


So I saw a thread where someone was playing a ninja based on throwing shurikens. During the course of the discussion it turned out that the ninja in question was only strong because of house rules and being well over wbl but I wanted to try and make a viable build and wanted some help.

At lvl 10 here is what I have to hit

+7 (24dex(16+2racial+2level+4belt))
+7 BAB
+1 Point blank shot
+1 Weapon Focus
+3 custom magic item(Pouch of abundant ammunition with Greater magic weapon permanencied onto it at CL 12 so +3 bonus) DM oked
+1 desperate battler feat
+1 when using boots of speed

So on a full attack action using deadly aim, rapid shot, and flurry of stars ninja trick it should look like this:

+15/+15/+15/+15/+15/+10

and each hit is 5d6+1d2+10(1str+3enh+4deadlyaim+1PBS+1desperate battler)
getting sneak attack for using vanishing trick with greater invisibility.

any advice on how to give this more to hit? Damage doesn't seem to be an issue so I don't really need that. I only ask because I was looking into going monk to get the benefit of flurry of blows but at lvl 11 while using monk's flurry of blows I would take a -2 to hit while using flurry of blows and an additional -1 from deadly aim because while flurrying my BAB would go to 8, the +1 to BAB for using monk lvl as BAB while flurrying mitigates the deadly aim but then my highest to hit would be a +13.


Simple question, is there any class out there that gives you the ability to take power attack as a bonus feat without meeting the prerequisites?

I decided to take the Monk of Many Styles Archetype, and to avoid the multiple ability dependency of the monk I took a 9 strength to increase my wisdom more and eventually get the guided weapon property on my Amulet of Mighty fists. Now I'm planning my character out and I was looking at getting tiger style to apply my negatives to hit from power attack to AC but I would be unable to get power attack to complement it.


So a situation came up where enemies were sneaking up on us from a distance. One player at the table suggested that whenever a creature makes a stealth check that everyone gets an opposed perception check to notice the creature. I agree with this what he said but we disagreed when it came to distance. He was saying that you should get an opposed check regardless of distance, so for example rogue is coming up to a guard, starts stealth 200 feet away he says that the guard should automatically get an opposed roll to perceive him. I realize there are conditional modifiers to perception that would reduce his chance to see the rogue but discounting that and assuming he could see regardless of any negative modifiers is this true?


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So in UC, the monk has an archetype called Master of many styles which lets him benefit from multiple style feats at the same time at the cost of the flurry of blows skill. No lets say he is of sufficiently high level to get all three feats for crane, panther, and snake style. Can you walk by an enemy, provoking an attack of opportunity, hit him before his attack resolves with panther style, deflect his attack with crane, attack him because you deflected his attack, attack him because his attack "missed" with snake, and attack again with an immediate action with snake again when your attack connects? Thereby attacking an enemy 4 times on a move action?

Now I know there is some hijinks in here so here are some further questions:

1. To use crane you have to be fighting defensively or in total defense, can you call this before or as part of your initial panther strike to satisfy the requirements?

2. Crane riposte is an AoO for parrying an attack. Snake Fang is an AoO triggered by the enemy missing. Does this count as two separate triggers, thereby letting you make two AoOs on the same target?

3.Panther Claw lets you make retaliatory strikes on a creature attempting to attack you with an AoO up to your wisdom modifier. It does not classify these as AoOs but just attacks, so can you use this with say a 20 WIS to bump that 4 attacks to 8?

4 Panther Parry says that if your retaliatory strike hits you reduce their AoO attack by -2 to hit and damage, does that stack with itself when you hit multiple times?

This seem like it has the potential to make the monk less crappy.