Merisiel

Shimmer Darkstar's page

123 posts. Alias of Skorn.


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Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |
Raina Kai wrote:

Links to the posts:

Part 2

Part 3

Part 4

Thanks Raina. And thanks for the pointers and guidance along the way. I had a good time Doublegold. Thanks for running.

If anyone needs another player in the future let me know.


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

I'd be happy to get either. But my thought is that you should take one and Klava the other. I have 4 healing potions now myself.


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

Would it be too much to ask to post a summary of Exp. gold, etc for each part? I want to make sure I get it all right. Record keeping is quite a chore for me.


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

If shimmer is up she is going to take the Gauntlets of Ogre Power. This will give her +1 to hit and Damage with her melee weapons compared to using her dex.


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

Lets resolve this. Klava takes the boots.

Sounds like Vyn takes the staff. Klava pick again please. Then Shimmer, Vyn and Klafa again.

Remaining are:

Gautlets of Ogre Power
Wand of magic missiles
+1 Dragonguard breastplate: Also grants advantage on saving throws against breath weapons of all Dragons, Dragonborn, etc. Uncommon
+1 mace, lightbringer. Also deals 1d6 extra radiant damage against an undead. And can glow bright light that can be shut on and off at will as if it were a torch


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

Shimmer starts her bladesong, moves up, and casts Thunderwave, catching all but one orc in the blast.

Thunderwave: 2d8 ⇒ (7, 5) = 12 DC 14 Con save for half and to avoid 10' push back.

Thunderwave:

1st-level Evocation
Casting Time: 1 action
Range: Self
Target: Each creature in a 15-foot cube originating from you
Components: V, S
Duration: 1 minute
Save Constitution
Damage 2d8
Damage Type Thunder
Save Success Half damage and not pushed

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

In addition, unsecured Objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

I think (hope) they have finally fixed the issue causing us to have to keep logging in.


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

Shimmer moves up and casts Ray of Frost.

Firebolt: 1d20 + 6 ⇒ (18) + 6 = 241d18 ⇒ 7 speed is reduced by 10 feet until the start of my next turn.

Moved you Raina.


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

Is there such thing as a charge in this game: double move with an attack at the end?


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

Shimmer leads the group forward to the door at the other end of this room.

Stealth: 1d20 + 5 ⇒ (19) + 5 = 24


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

Thanks. Was confusing the rogue ability with the wolf form from druids I guess. The get Advantage when an ally is adjacent. Still new to this 5e stuff. :)

Shimmer tries to take advantage of the enemy being distracted by Raina She strikes at it with her rapier.

Rapier: 1d20 + 5 ⇒ (20) + 5 = 251d8 + 3 + 1d6 ⇒ (7) + 3 + (4) = 14

The strike penetrated deeply.

Extra Damage: 1d8 ⇒ 4 Don't think I get to roll the sneak twice, do I?


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

Still no map. I know maps are not easy but since my Sneak Attack and Advantage depends on the placement of my allies in relation to the enemy I really need a map.


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

Shimmer casts Fire Bolt at the closer of the two orcs and ten readies her blade to receive them.

Firebolt: 1d20 + 6 ⇒ (4) + 6 = 101d10 + 1d8 ⇒ (4) + (3) = 7


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

Shimmer, in stealth mode, will lead. Move us forward. :)


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

I was seen. Shimmer says in way of apology.

She strikes at a gobgoblin with her sword but misses. She then uses Cunning Action to get out of the way, withdrawing to the back of her group.

Rapier: 1d20 + 5 ⇒ (4) + 5 = 91d8 + 3 ⇒ (1) + 3 = 4


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

A map would help a lot formulate best tactics. But I'll try this.

Shimmer moves to catch the 4 enemy in a Thunder Wave.

Thunderwave: 2d8 ⇒ (3, 8) = 11 DC 14 Con save for half and to avoid the 10 push

After her attack she disengages with her newly acquired Cunning Action ability and moves to the back of the group saying. 4 hobgobs incoming.

Thunderwave:

1st-level Evocation
Casting Time: 1 action
Range: Self
Target: Each creature in a 15-foot cube originating from you
Components: V, S
Duration: 1 minute
Save Constitution
Damage 2d8
Damage Type Thunder
Save Success Half damage and not pushed

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

In addition, unsecured Objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

Shimmer stealths into the front.

Stealth: 1d20 + 5 + 1d4 ⇒ (14) + 5 + (3) = 22


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

Shimmer casts Mage Armor before disarming the simple trip wire. I can scout if you like. Shimmer offers quietly.


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

I am leveled and ready to go. Was sorta anti-climatic, Basically I gained a few hit points and Cunning Action.


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

I am here. Busy weekend and eve got around to updating my character. Don't know 5e well enough to do it on the fly and my book is. Ever where I am when I have time.


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

Traveling this weekend. Still have not leveled up but can do that quickly tomorrow night.


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

Right.

Raina has the axe. Shimmer has the ring. I think Vynirsia is taking the fly potion and some of the 6 healing potions.

That leaves three scrolls and some healing for Klava. But Vynirsia can use some of the scrolls.

Here is my recommendation:

Riana gets the axe

Shimmer gets the ring and 1 healing potion

Vynirsia get the potion of fly, the two scrolls she can use and 2 healing potions

Klava gets the scroll of Lightning Bolt and three healing potions.


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

So we have 4 players?

I am still not clear on loot division.


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |
DoubleGold wrote:
2933 XP, 478.16 gold, all per person, ring of protection, if I haven't already mentioned it, Hew (a +1 battleaxe that deals max damage to plants and trees), if I haven't already mentioned the axe. 6 potions of healing, 1 potion of flying, if I haven't already mentioned the flying potion. A scroll of darkness, misty step and lightning bolt if I haven't already mentioned the scrolls. 10 downtime, 1 renown.


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

I seem to recall that the staff was taken by a first level wizard that was with us at the time. Not sure.

I still need to level as well. Just forgot to last night. We need to do a final division of stuff. Shimmer is gonna claim the ring. Raina the axe. Vynirsia, that means you can claim any of the rest. You should grab the potion of fly and the scrolls that you can use and some of the healing potions.


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

Klava, can't you use any or all of the scrolls?


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

Hmm. I had said above that Shimmer would take the ring as she is melee and could use the AC boost. I am willing to be quite generous with the rest of the stuff though.


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

That sounds like a good deal to me. Its a nice axe but Shimmer certainly does not need it. I guess I could do something similar and get it to my second level dwarven cleric but I did not even know that was a thing and I see no need anyway. What do you want Vynirsia? I guess as a melee fighter I could use the ring. If you cannot use the scrolls I am happy to take them. You take the fly potion and most of the healing potions? Is there anyone else splitting with us?


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

So that experience, but itself, is enough to level even a new first level character up to level 4 (2700 for 4th level). So everyone who played this will now be level 4.

Can we do part 4? Do we need more players?


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

Who needs what? I have one permanent magic item. Could use the ring but do not specifically need it. Just to clarify, are the scrolls separate or all on one scroll? Would be great learn spells for my book.


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

And I was thinking that you could be levels 1-4 for this? I could level too. I am interested in continuing.


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

Shimmer stabs at the remaining orc, offering no quarter. If another adjacent opponent lives green flame jumps to him or her and does 5 points of damage.

Rapier: 1d20 + 5 ⇒ (19) + 5 = 241d8 + 3 ⇒ (1) + 3 = 4


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

Ogre's club misses Shimmer due to her blade dance. Hmm. I do not see Vynirsia on the map?

With no one to flank with Shimmer uses Green Flame Blade to try to stab the orc as she steps between the two enemies. Her nearly perfect strike squarers the creature and a green flame jumps from the blade and strikes the ager for 5 points.

Rapier: 1d20 + 5 ⇒ (20) + 5 = 251d8 + 3 ⇒ (3) + 3 = 6

Extra Crit Damage: 1d8 ⇒ 5


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

Seeing that "her" orc was sleeping Shimmer steps up and Tunder waves the other group.

Thunderwave: 2d8 ⇒ (6, 7) = 13 DC 14 Con. That green square is her spell.


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

Unsure how I missed it was my turn yesterday. Sorry. It looks like there is an orc by Shimmer too. Is that right? If so she will attack it. If not she will do something else.


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

And wake up the sleepers...


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

Shimmer casts a second sleep spell hoping to even the odds some.

Sleep: 5d8 + 3 ⇒ (4, 6, 8, 2, 8) + 3 = 31]


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

Sleep will target the lower hp creatures first so no chance of getting the ogre. And with the low roll I am hopping for a single orc.


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

Shimmer moves forward and begins a blade dance as she casts Sleep centered on the ogre.

Sleep: 5d8 ⇒ (3, 2, 1, 6, 7) = 19


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

Sounds like a tough fight. Is there a map? I sorta need to know ranges to choose tactics.


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

Shimmer closes with the orc beginning a blades one and attacks with a blade.

Rapier: 1d20 + 5 ⇒ (9) + 5 = 141d8 + 3 + 1d6 ⇒ (6) + 3 + (3) = 12


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

A short rest would restore a first level spell for me.


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

Awed a the thread this creature poses and wanting to avenge her companion Klava Shimmer pours more missiles into the bear.

Magic Missiles: 3d4 + 3 ⇒ (4, 4, 3) + 3 = 14


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

Backing up still further Shimmer pumps magic Missiles into the bear.

Magic Missiles: 3d4 + 3 ⇒ (1, 1, 1) + 3 = 6

Sigh. This is harder than the dragon. That roll sucked but half the damage is mine.


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

Not wanting to get any closer to the bear Shimmer fires more magic. She then retreats further if she can do so and still target said bear.

Fire Bolt: 1d20 + 6 ⇒ (11) + 6 = 171d10 ⇒ 10


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

Unhappy that she must now try to kill the bear, Shimmer fires a bolt of magical fire at it while backing up even further. My that is a large bear.

Fire Bolt: 1d20 + 6 ⇒ (16) + 6 = 221d10 ⇒ 8


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

Knowing that we have a Druid in the group Shimmer retreats back to the back is the group and hopes hat we can resolve this without a fight. She will ready a spell if hat is allowed, in case the Druid cannot handle this animal.


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

Hmm. I suspect we are spotted. Thanks Klava. :P


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

Shimmer takes point and stealths forward.

Stealth: 1d20 + 7 ⇒ (18) + 7 = 25


Female High Elf | Rogue 2/Wizard (Bladesinger) 2| Spells 1: 2/3, | Spell DC 14 | HP 22/22 | AC 17/21 bladesong | Init +3 | Saves S-1, D+7, C +2, I +6, W +1, Ch -1 | Pass Perc 15 | Status: Mage Armor |

Shimmer sends the dragon on his way with more magic missiles.

Magic Missiles: 3d4 + 3 ⇒ (1, 4, 2) + 3 = 10

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