Red Dragon

Shigamori's page

Organized Play Member. 21 posts. No reviews. No lists. No wishlists. 5 Organized Play characters.




If I flurry as a monk and use power attack, do I get the +2 bonus to damage on all of my attacks or do i get +1 on half of the attacks?


So, I ran this mod last night, and it ended up being impossible for my group to complete. It seemed far too difficult for the ELs listed, at least for Act 1, and had it not been for a very lucky few rolls, the party would have died. My major complaints with it, however, are Act 1 and Act 4

Movie plot spoiler:

Act 1: 1 Clay golem and 2 Fire Projectors. For EL 4 that was listed for the turrets, 6d6+1 seems far too high, especially for a touch attack and no limit on how many times they can use it (once per round, sure, but its not a spell, and there isn't a limit for times per day, and has a 30 foot range, far enough to hit everyone that is in the combat unless the run away and corner themselves. As for the clay golem, the Cursed wounds were very hard to deal with, especially only having a 7th caster level healer available. This dropped one characters effective max hit points to 11 for the remainder of the session. I did end up rolling a failed berserk check (round 8 of combat for the golem, rolled a 4 on the percentile) which caused it to attack the turret, being the closest thing that was smaller than him (nothing living was in reach) and spared the characters for 2 rounds. The PCs defeated him by throwing alchemist fires and running away, taking no more than 1 hit per round, killing him JUST as they were cornered on the other end of the ship.

Act 2: It was interesting, but coming out of act 1 with one PC with effective max of 11, and taking 1 con damage from the horrific gaze, it almost ended in a PC death, had it not been for the cleric's turn attempt that had it flee and return, provoking AoO's from 2 of the party members 2 times.

Act 3: Since there were no tactics written for the Xill, I originally had them planewalk into 2 flanks, attack the PCs and try to subdue them this way. Eventually I had them think that grappling would be quicker, so they can get a bite off and hopefully paralyze so that they could be taken prisoner, but this ended up helping the PCs in the end, as they were only attacking in the grapple at a +1 for all of the attacks in the grapple, and the PCs were succeeding the fort saves. Not a bad combat, and for having something in store should they fail this act, I was pretty happy with it.

Act 4: This puzzle stopped the party, they ended up leaving with no way to solve the puzzle, leaving them with no way to move on. The DC 20 Knowledge(Arcana) or DC 25 Int check was BARELY possible by the party, by way of the int check, and that was only if the rogue rolled a 18+ and the rest of the party succeeded on assisting him. With this failure, they only suffered the vortex, which they had a close call with, and had determined that they would not be able to succeed without major risk of death or other hazard. The disintegrate ray was especially worrying for me, as it would take out 2 of the party members, save or not, due to reduced hit points from the clay golem, and 2 of them would be hard pressed to live through it.

Overall, it seemed to be a mod that was far too difficult as written, and they did not finish the scenario.


I am about to go to Connoga, which will be doing the Year of the Shadow Lodge adventure. I have already done this scenario, and therefore cannot get credit for it again. However, I do still want to play it, even though I can't receive credit. Would it be legal for me to be seated at a table, using the same character/faction as I used last time to play? (he is higher level, I mostly wanted to experience the top tier in this scenario)


I have a quick question about magic items, in particular, items that scale up, such as a Cloak of Resistance, Bracers of Armor, Ring of Protection, etc.

Are you able to directly upgrade them by purchasing the difference in price, e.g. Bracers of Armor +1 => Bracers of Armor +2 costs 3000g, or do you have to sell the lower quality one for half price and then buy the new, upgraded one?

I am fairly certain that for Weapons and armor, you can just upgrade without selling and re-buying, but I wasn't sure about wondrous items, rings and the like.