Kazim

Sheska Kune's page

50 posts. Alias of swordwarden.


Full Name

Sheska Kune

Race

Human

Classes/Levels

Wizard 2 (Evoker) | hp 20/20 | Move 30 | AC 12 Touch 12 FF 10 (+4 w/ Mage Armor) | CMD 13 | Fort +3 Ref +2 Will +4 | Per +4 Spellcraft +9

Size

Medium

Age

19

Alignment

Neutral

Languages

Common, Taman Busuk, Solamnic, Elvish, Camptalk

Strength 12
Dexterity 14
Constitution 16
Intelligence 19
Wisdom 15
Charisma 15

About Sheska Kune

appearance:

She stands a lithe 5’8”, with dusky skin, full lips and dark eyes. Her dark brown hair is cut short. Her accent marks her as hailing from Taman Busuk.

School: Evocation (Admixture)
Opposition Schools: Illusion & Necromancy

combat stats:
Move 30

+2 Init Dex +2

HD 2d6 +6 Con +2 FCB
hp 20

AC 12 / touch 12 / ff 10 (10 +2 Dex) +4 if mage armor

BAB +1
CMB +2
CMD 13

+3 Fort +0 +3
+2 Reflex +0 +2
+4 Will +2 +2

Attacks
Dagger +2 / 1d4+1 (19-20/x2)
Light Crossbow +3 / 1d8 (19-20/x2): range 80 feet

proficiencies and trait:

Weapon & Armor Proficiencies
Wizards are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield. Armor interferes with a wizard’s movements, which can cause his spells with somatic components to fail.

Background Trait
Pick one spell (Fireball) when you choose this trait. When you apply metamagic feats to this spell that add at least 1 level to the spell, treat its actual level as 1 lower for determining the spell’s final adjusted level.

skills:

+9 Spellcraft 2 ranks +3 +4
+9 Knowledge: Arcana 2 ranks +3 +4
+8 Knowledge: Geography 1 rank +3 +4
+8 Knowledge: Local 1 rank +3 +4
+8 Knowledge: Planes 1 rank +3 +4
+8 Knowledge: History 1 rank +3 +4
+8 Knowledge: Nature 1 rank +3 +4
+8 Knowledge: Religion 1 rank +3 +4
+6 Profession: Prostitute 1 rank +3 +2
+4 Perception 2 ranks +2
+3 Sense Motive 1 rank +2

feats:

H1 - Spell Focus (Evocation): Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select.
1 - Spell Specialization (Burning Hands): Select one spell of a school for which you have taken the Spell Focus feat. Treat your caster level as being two higher for all level-variable effects of the spell.
W1 - Scribe Scroll

class abilities:

Bonded Object: Ring
Intense Spells (Su)
Whenever you cast an evocation spell that deals hit point damage, add 1/2 your wizard level to the damage (minimum +1). This bonus only applies once to a spell, not once per missile or ray, and cannot be split between multiple missiles or rays. This bonus damage is not increased by Empower Spell or similar effects. This damage is of the same type as the spell. At 20th level, whenever you cast an evocation spell you can roll twice to penetrate a creature’s spell resistance and take the better result.
Versatile Evocation (Su): When you cast an evocation spell that does acid, cold, electricity, or fire damage, you may change the damage dealt to one of the other four energy types. This changes the descriptor of the spell to match the new energy type. Any non-damaging effects remain unchanged unless the new energy type invalidates them (an ice storm that deals fire damage might still provide a penalty on Perception checks due to smoke, but it would not create difficult terrain). Such effects are subject to GM discretion. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

spells

cantrips:

detect magic
dancing lights
read magic
daze

1st Level (DC 15): 3 (usually leaves one slot open) +1 evocation per day +1 arcane bond:

burning hands (DC 16)
grease
mage armor
charm person
sleep
snowball
unseen servant
mount
protection from evil
alarm
shield
endure elements
obscuring mist
heightened awareness
magic missile
glue seal
enlarge person
reduce person
feather fall
liberating command
magic weapon
monkey fish
expeditious retreat
break
mindlink
unseen servant
handy grapnel
swift girding
comprehend languages
identify
ear-piercing scream

equipment:

magic items
525 gp - 21 1st level scrolls to put in spellbook
200 gp scrolls of:
identify
comprehend languages
enlarge person x3
mindlink
handy grapnel
monkey fish
expeditious retreat
protection from evil x2
sleep
magic weapon
unseen servant
mount
obscuring mist

102.7 +75 (scroll materials) = 178.5 st.p
normal equipment (33.5 lbs. of 43 lbs. light load)
traveler’s clothes - 5 lbs.
pair of garnet earrings (20 st.p) --
two daggers - 2 lbs.
light crossbow - 4 lbs.
twenty quarrels - 1 lb.
water resistant satchel - ½ lb.
spellbook - 4 lbs.
scroll case - ½ lb. (or hanging from belt)
common backpack - 2 lbs. Leather, it holds 2 cubic feet or 40 lbs.: at 15 lbs
three scroll cases - 3lbs.
ink --
scroll/spell- copying ink (75 st.p worth) --
ten sheets of parchment --
ink pen --
candle lamp - 1 lb.
ten candles --
trail rations x3 - 3 lbs.
canteen - 4 lbs.
flask - 1 lb. contains whiskey
flint & steel --
mess kit - 1 lb. This kit includes plate, bowl, cup, fork, knife and spoon, made of horn.
Each item has a handle or small hole, and can be tied together using the included leather cord.
grooming kit - 2 lbs. This pouch of toiletries includes comb, scissors, nail file, sponge,
hairbrush, miniature mirror, soap, chewing stick and tooth powder.
belt pouch - ½ lb. It holds ½ cubic foot or 10 lbs. : coins
in wagon:
small sack - ½ lb. holds 1 cubic ft. or 60 lbs. of contents full: at 19 lbs.
trail rations x11 - 11 lbs.
canteen x2 - 8 lbs.
bedroll - 5 lbs.

st.p: 136 - 79 (wand) = 17
sp: 5
cp:
gems & jewelry:
special: