Nar'shinddah Sugimar

Sher Khan's page

34 posts. Alias of Seth86.


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Male Animal Kith
VITALS:
AC: 14, T: 10, FF: 14; HP: 20/20; F:1, R:3, W:1 ; CMD 14; CMB +4; Init: +0 ; Perc: +5
Rogue 2
SKILLS:
Appraise +7, Bluff +8, Climb +14, Diplomacy +8, Intimidate +8, Knowledge (history) +7, Knowledge (local) +6, Knowledge (nobility) +7, Perception +5, Sense Motive +5, Swim +7, Use Magic Device +8

And so it comes to an end....

-Posted with Wayfinder


Male Animal Kith
VITALS:
AC: 14, T: 10, FF: 14; HP: 20/20; F:1, R:3, W:1 ; CMD 14; CMB +4; Init: +0 ; Perc: +5
Rogue 2
SKILLS:
Appraise +7, Bluff +8, Climb +14, Diplomacy +8, Intimidate +8, Knowledge (history) +7, Knowledge (local) +6, Knowledge (nobility) +7, Perception +5, Sense Motive +5, Swim +7, Use Magic Device +8

unsure... is our target invisible now or was that our guide?

-Posted with Wayfinder


Male Animal Kith
VITALS:
AC: 14, T: 10, FF: 14; HP: 20/20; F:1, R:3, W:1 ; CMD 14; CMB +4; Init: +0 ; Perc: +5
Rogue 2
SKILLS:
Appraise +7, Bluff +8, Climb +14, Diplomacy +8, Intimidate +8, Knowledge (history) +7, Knowledge (local) +6, Knowledge (nobility) +7, Perception +5, Sense Motive +5, Swim +7, Use Magic Device +8

Still here


Male Animal Kith
VITALS:
AC: 14, T: 10, FF: 14; HP: 20/20; F:1, R:3, W:1 ; CMD 14; CMB +4; Init: +0 ; Perc: +5
Rogue 2
SKILLS:
Appraise +7, Bluff +8, Climb +14, Diplomacy +8, Intimidate +8, Knowledge (history) +7, Knowledge (local) +6, Knowledge (nobility) +7, Perception +5, Sense Motive +5, Swim +7, Use Magic Device +8

Shere Khan will take his moment to move to flank their opponent. Know that a distracted target leaves itself open

-Posted with Wayfinder


Male Animal Kith
VITALS:
AC: 14, T: 10, FF: 14; HP: 20/20; F:1, R:3, W:1 ; CMD 14; CMB +4; Init: +0 ; Perc: +5
Rogue 2
SKILLS:
Appraise +7, Bluff +8, Climb +14, Diplomacy +8, Intimidate +8, Knowledge (history) +7, Knowledge (local) +6, Knowledge (nobility) +7, Perception +5, Sense Motive +5, Swim +7, Use Magic Device +8

Okay. Will do that now

-Posted with Wayfinder


Male Animal Kith
VITALS:
AC: 14, T: 10, FF: 14; HP: 20/20; F:1, R:3, W:1 ; CMD 14; CMB +4; Init: +0 ; Perc: +5
Rogue 2
SKILLS:
Appraise +7, Bluff +8, Climb +14, Diplomacy +8, Intimidate +8, Knowledge (history) +7, Knowledge (local) +6, Knowledge (nobility) +7, Perception +5, Sense Motive +5, Swim +7, Use Magic Device +8

Where can i drop in?


Male Animal Kith
VITALS:
AC: 14, T: 10, FF: 14; HP: 20/20; F:1, R:3, W:1 ; CMD 14; CMB +4; Init: +0 ; Perc: +5
Rogue 2
SKILLS:
Appraise +7, Bluff +8, Climb +14, Diplomacy +8, Intimidate +8, Knowledge (history) +7, Knowledge (local) +6, Knowledge (nobility) +7, Perception +5, Sense Motive +5, Swim +7, Use Magic Device +8

2 weeks... and now 4pm... but i have internet back... just in time for the long weekend to try and catch up to everything i missed.

Thanks for not leaving me in the dust :P


Male Animal Kith
VITALS:
AC: 14, T: 10, FF: 14; HP: 20/20; F:1, R:3, W:1 ; CMD 14; CMB +4; Init: +0 ; Perc: +5
Rogue 2
SKILLS:
Appraise +7, Bluff +8, Climb +14, Diplomacy +8, Intimidate +8, Knowledge (history) +7, Knowledge (local) +6, Knowledge (nobility) +7, Perception +5, Sense Motive +5, Swim +7, Use Magic Device +8

"thank you. Well. To answer your riddle. The answer is Nothing." he calmly states, hands behind his back

-Posted with Wayfinder


Male Animal Kith
VITALS:
AC: 14, T: 10, FF: 14; HP: 20/20; F:1, R:3, W:1 ; CMD 14; CMB +4; Init: +0 ; Perc: +5
Rogue 2
SKILLS:
Appraise +7, Bluff +8, Climb +14, Diplomacy +8, Intimidate +8, Knowledge (history) +7, Knowledge (local) +6, Knowledge (nobility) +7, Perception +5, Sense Motive +5, Swim +7, Use Magic Device +8

"If you don't mind, i will answer this one"

-Posted with Wayfinder


Male Animal Kith
VITALS:
AC: 14, T: 10, FF: 14; HP: 20/20; F:1, R:3, W:1 ; CMD 14; CMB +4; Init: +0 ; Perc: +5
Rogue 2
SKILLS:
Appraise +7, Bluff +8, Climb +14, Diplomacy +8, Intimidate +8, Knowledge (history) +7, Knowledge (local) +6, Knowledge (nobility) +7, Perception +5, Sense Motive +5, Swim +7, Use Magic Device +8

Sorry if it seemed out of place. I used a riddle from the late, grear, William Shakespear

-Posted with Wayfinder


Male Animal Kith
VITALS:
AC: 14, T: 10, FF: 14; HP: 20/20; F:1, R:3, W:1 ; CMD 14; CMB +4; Init: +0 ; Perc: +5
Rogue 2
SKILLS:
Appraise +7, Bluff +8, Climb +14, Diplomacy +8, Intimidate +8, Knowledge (history) +7, Knowledge (local) +6, Knowledge (nobility) +7, Perception +5, Sense Motive +5, Swim +7, Use Magic Device +8

"One who digs the graves for those passed. Those who have died" he shakes his head. This might be tricky if he doesnt understand death

-Posted with Wayfinder


Male Animal Kith
VITALS:
AC: 14, T: 10, FF: 14; HP: 20/20; F:1, R:3, W:1 ; CMD 14; CMB +4; Init: +0 ; Perc: +5
Rogue 2
SKILLS:
Appraise +7, Bluff +8, Climb +14, Diplomacy +8, Intimidate +8, Knowledge (history) +7, Knowledge (local) +6, Knowledge (nobility) +7, Perception +5, Sense Motive +5, Swim +7, Use Magic Device +8

The feline shakes his head
"No my friend, the answer is a Gravedigger. The homes they build last much longer"


Male Animal Kith
VITALS:
AC: 14, T: 10, FF: 14; HP: 20/20; F:1, R:3, W:1 ; CMD 14; CMB +4; Init: +0 ; Perc: +5
Rogue 2
SKILLS:
Appraise +7, Bluff +8, Climb +14, Diplomacy +8, Intimidate +8, Knowledge (history) +7, Knowledge (local) +6, Knowledge (nobility) +7, Perception +5, Sense Motive +5, Swim +7, Use Magic Device +8

The tiger steps up

"Very well, answer me this, small creature..."

he closes his golden eyes for a second, then opens them with a grin

"What is he that builds stronger than either the mason, the shipwright, or the carpenter?"


Male Animal Kith
VITALS:
AC: 14, T: 10, FF: 14; HP: 20/20; F:1, R:3, W:1 ; CMD 14; CMB +4; Init: +0 ; Perc: +5
Rogue 2
SKILLS:
Appraise +7, Bluff +8, Climb +14, Diplomacy +8, Intimidate +8, Knowledge (history) +7, Knowledge (local) +6, Knowledge (nobility) +7, Perception +5, Sense Motive +5, Swim +7, Use Magic Device +8

Still here

-Posted with Wayfinder


Male Animal Kith
VITALS:
AC: 14, T: 10, FF: 14; HP: 20/20; F:1, R:3, W:1 ; CMD 14; CMB +4; Init: +0 ; Perc: +5
Rogue 2
SKILLS:
Appraise +7, Bluff +8, Climb +14, Diplomacy +8, Intimidate +8, Knowledge (history) +7, Knowledge (local) +6, Knowledge (nobility) +7, Perception +5, Sense Motive +5, Swim +7, Use Magic Device +8

Khan simply watches, amused by the banter and so called "combat"

"This is rather amusing"


Male Animal Kith
VITALS:
AC: 14, T: 10, FF: 14; HP: 20/20; F:1, R:3, W:1 ; CMD 14; CMB +4; Init: +0 ; Perc: +5
Rogue 2
SKILLS:
Appraise +7, Bluff +8, Climb +14, Diplomacy +8, Intimidate +8, Knowledge (history) +7, Knowledge (local) +6, Knowledge (nobility) +7, Perception +5, Sense Motive +5, Swim +7, Use Magic Device +8

Hey people. My pc is finally up and running.... felt like forever. will catch up by Sunday. Weekend a bit tight, plus need to reinstall everything on my PC, thank goodness for Steam and Origin. So most games are okay :P

Sorry for taking so long


Male Animal Kith
VITALS:
AC: 14, T: 10, FF: 14; HP: 20/20; F:1, R:3, W:1 ; CMD 14; CMB +4; Init: +0 ; Perc: +5
Rogue 2
SKILLS:
Appraise +7, Bluff +8, Climb +14, Diplomacy +8, Intimidate +8, Knowledge (history) +7, Knowledge (local) +6, Knowledge (nobility) +7, Perception +5, Sense Motive +5, Swim +7, Use Magic Device +8

Khan was simply looking on. Savage and uncultured. Duels. Waste of time and energy. Talking it over and coming to a deal is much more rewarding for both parties

-Posted with Wayfinder


Male Animal Kith
VITALS:
AC: 14, T: 10, FF: 14; HP: 20/20; F:1, R:3, W:1 ; CMD 14; CMB +4; Init: +0 ; Perc: +5
Rogue 2
SKILLS:
Appraise +7, Bluff +8, Climb +14, Diplomacy +8, Intimidate +8, Knowledge (history) +7, Knowledge (local) +6, Knowledge (nobility) +7, Perception +5, Sense Motive +5, Swim +7, Use Magic Device +8

Ditto. =^^=

-Posted with Wayfinder


Male Animal Kith
VITALS:
AC: 14, T: 10, FF: 14; HP: 20/20; F:1, R:3, W:1 ; CMD 14; CMB +4; Init: +0 ; Perc: +5
Rogue 2
SKILLS:
Appraise +7, Bluff +8, Climb +14, Diplomacy +8, Intimidate +8, Knowledge (history) +7, Knowledge (local) +6, Knowledge (nobility) +7, Perception +5, Sense Motive +5, Swim +7, Use Magic Device +8

"Duel? Why so? Did this one do you harm or did it insult you? I see no other reason to initiate a duel" he looks at the strange creature

-Posted with Wayfinder


Male Animal Kith
VITALS:
AC: 14, T: 10, FF: 14; HP: 20/20; F:1, R:3, W:1 ; CMD 14; CMB +4; Init: +0 ; Perc: +5
Rogue 2
SKILLS:
Appraise +7, Bluff +8, Climb +14, Diplomacy +8, Intimidate +8, Knowledge (history) +7, Knowledge (local) +6, Knowledge (nobility) +7, Perception +5, Sense Motive +5, Swim +7, Use Magic Device +8

good luck. get well soon. =^^=


Male Animal Kith
VITALS:
AC: 14, T: 10, FF: 14; HP: 20/20; F:1, R:3, W:1 ; CMD 14; CMB +4; Init: +0 ; Perc: +5
Rogue 2
SKILLS:
Appraise +7, Bluff +8, Climb +14, Diplomacy +8, Intimidate +8, Knowledge (history) +7, Knowledge (local) +6, Knowledge (nobility) +7, Perception +5, Sense Motive +5, Swim +7, Use Magic Device +8

Dusk or dawn, only have LLV. Power outage, will post again properly soon


Male Animal Kith
VITALS:
AC: 14, T: 10, FF: 14; HP: 20/20; F:1, R:3, W:1 ; CMD 14; CMB +4; Init: +0 ; Perc: +5
Rogue 2
SKILLS:
Appraise +7, Bluff +8, Climb +14, Diplomacy +8, Intimidate +8, Knowledge (history) +7, Knowledge (local) +6, Knowledge (nobility) +7, Perception +5, Sense Motive +5, Swim +7, Use Magic Device +8

"I suggest we make camp, most of us can not travel easily through this undergrowth"


Male Animal Kith
VITALS:
AC: 14, T: 10, FF: 14; HP: 20/20; F:1, R:3, W:1 ; CMD 14; CMB +4; Init: +0 ; Perc: +5
Rogue 2
SKILLS:
Appraise +7, Bluff +8, Climb +14, Diplomacy +8, Intimidate +8, Knowledge (history) +7, Knowledge (local) +6, Knowledge (nobility) +7, Perception +5, Sense Motive +5, Swim +7, Use Magic Device +8

Perception: 1d20 + 5 ⇒ (16) + 5 = 21

"I am merely here to reestablish my empire, this world robbed me of my industry, I will have it returned" he adjusted his clothing. The way he spoke was if stating a fact. Not a maybe, or an if. Just plain simple fact


Male Animal Kith
VITALS:
AC: 14, T: 10, FF: 14; HP: 20/20; F:1, R:3, W:1 ; CMD 14; CMB +4; Init: +0 ; Perc: +5
Rogue 2
SKILLS:
Appraise +7, Bluff +8, Climb +14, Diplomacy +8, Intimidate +8, Knowledge (history) +7, Knowledge (local) +6, Knowledge (nobility) +7, Perception +5, Sense Motive +5, Swim +7, Use Magic Device +8

Yes, i would like to avoid rolling sneak attack damage on anyone at this point in time


Male Animal Kith
VITALS:
AC: 14, T: 10, FF: 14; HP: 20/20; F:1, R:3, W:1 ; CMD 14; CMB +4; Init: +0 ; Perc: +5
Rogue 2
SKILLS:
Appraise +7, Bluff +8, Climb +14, Diplomacy +8, Intimidate +8, Knowledge (history) +7, Knowledge (local) +6, Knowledge (nobility) +7, Perception +5, Sense Motive +5, Swim +7, Use Magic Device +8

Sorry. Power was out for almost 24hr... and can't charge phone. Back now, hope to catch up soon


Male Animal Kith
VITALS:
AC: 14, T: 10, FF: 14; HP: 20/20; F:1, R:3, W:1 ; CMD 14; CMB +4; Init: +0 ; Perc: +5
Rogue 2
SKILLS:
Appraise +7, Bluff +8, Climb +14, Diplomacy +8, Intimidate +8, Knowledge (history) +7, Knowledge (local) +6, Knowledge (nobility) +7, Perception +5, Sense Motive +5, Swim +7, Use Magic Device +8

Khan simply waited and watched. Searching and rummaging through undergrowth was beneath him

"I shall await your return" he says inbhis calm voice

-Posted with Wayfinder


Male Animal Kith
VITALS:
AC: 14, T: 10, FF: 14; HP: 20/20; F:1, R:3, W:1 ; CMD 14; CMB +4; Init: +0 ; Perc: +5
Rogue 2
SKILLS:
Appraise +7, Bluff +8, Climb +14, Diplomacy +8, Intimidate +8, Knowledge (history) +7, Knowledge (local) +6, Knowledge (nobility) +7, Perception +5, Sense Motive +5, Swim +7, Use Magic Device +8

"I am named Shere Khan. Pleasure" he greets them with a slight nod of his head


Male Animal Kith
VITALS:
AC: 14, T: 10, FF: 14; HP: 20/20; F:1, R:3, W:1 ; CMD 14; CMB +4; Init: +0 ; Perc: +5
Rogue 2
SKILLS:
Appraise +7, Bluff +8, Climb +14, Diplomacy +8, Intimidate +8, Knowledge (history) +7, Knowledge (local) +6, Knowledge (nobility) +7, Perception +5, Sense Motive +5, Swim +7, Use Magic Device +8

Good thing there is calm and collected one in the group then ;)


Male Animal Kith
VITALS:
AC: 14, T: 10, FF: 14; HP: 20/20; F:1, R:3, W:1 ; CMD 14; CMB +4; Init: +0 ; Perc: +5
Rogue 2
SKILLS:
Appraise +7, Bluff +8, Climb +14, Diplomacy +8, Intimidate +8, Knowledge (history) +7, Knowledge (local) +6, Knowledge (nobility) +7, Perception +5, Sense Motive +5, Swim +7, Use Magic Device +8

still being led by the prince. So still a formal setting =^^=

-Posted with Wayfinder


Male Animal Kith
VITALS:
AC: 14, T: 10, FF: 14; HP: 20/20; F:1, R:3, W:1 ; CMD 14; CMB +4; Init: +0 ; Perc: +5
Rogue 2
SKILLS:
Appraise +7, Bluff +8, Climb +14, Diplomacy +8, Intimidate +8, Knowledge (history) +7, Knowledge (local) +6, Knowledge (nobility) +7, Perception +5, Sense Motive +5, Swim +7, Use Magic Device +8

"Do not fret my dear. I was not offended. This is not my house. Only one who might be offended is the prince." he makes a formal bow before he steps forward
"My services are at your disposal majesty. You have my support in this endeavor. My name is Shere Khan."

-Posted with Wayfinder


Male Animal Kith
VITALS:
AC: 14, T: 10, FF: 14; HP: 20/20; F:1, R:3, W:1 ; CMD 14; CMB +4; Init: +0 ; Perc: +5
Rogue 2
SKILLS:
Appraise +7, Bluff +8, Climb +14, Diplomacy +8, Intimidate +8, Knowledge (history) +7, Knowledge (local) +6, Knowledge (nobility) +7, Perception +5, Sense Motive +5, Swim +7, Use Magic Device +8

"This is a court, in front of a prince, I see it as very ill mannered to raise your voice in such a way. I merely asked a question. I did not say I would accept only if there is a reward. I do plan to go along, I was merely asking the prince if there was something in it for us at the end."

The feline, brushes of what must have been dust from his shoulder. Then he waits again for a reply


Male Animal Kith
VITALS:
AC: 14, T: 10, FF: 14; HP: 20/20; F:1, R:3, W:1 ; CMD 14; CMB +4; Init: +0 ; Perc: +5
Rogue 2
SKILLS:
Appraise +7, Bluff +8, Climb +14, Diplomacy +8, Intimidate +8, Knowledge (history) +7, Knowledge (local) +6, Knowledge (nobility) +7, Perception +5, Sense Motive +5, Swim +7, Use Magic Device +8

"Unless we die or do not return. Then there is not much reward. Yes. If we die, a reward at the end doesnt help either, but as a goal, one tends to add more effort to stay alive"
He keeps his posture. His tone does not accuse. It is merely a question and a statement

-Posted with Wayfinder


Male Animal Kith
VITALS:
AC: 14, T: 10, FF: 14; HP: 20/20; F:1, R:3, W:1 ; CMD 14; CMB +4; Init: +0 ; Perc: +5
Rogue 2
SKILLS:
Appraise +7, Bluff +8, Climb +14, Diplomacy +8, Intimidate +8, Knowledge (history) +7, Knowledge (local) +6, Knowledge (nobility) +7, Perception +5, Sense Motive +5, Swim +7, Use Magic Device +8

A well dressed, regal looking feline looks at the one talking, his face a mask of indifference. Paws behind his back. Bright blue eyes surveying everything around.
"What, if i may ask, do those that go, gain from this venture?"


Male Animal Kith
VITALS:
AC: 14, T: 10, FF: 14; HP: 20/20; F:1, R:3, W:1 ; CMD 14; CMB +4; Init: +0 ; Perc: +5
Rogue 2
SKILLS:
Appraise +7, Bluff +8, Climb +14, Diplomacy +8, Intimidate +8, Knowledge (history) +7, Knowledge (local) +6, Knowledge (nobility) +7, Perception +5, Sense Motive +5, Swim +7, Use Magic Device +8

Known Stuff

Lost his empire. Trying to reclaim it. Very calm and collected individual

Just check if his crunch is okay. It's been a while ;)

Race

| HP: 22/22 | AC: 18, F: +7, R: +6, W: +6 | Perc: +8, darkvision

Classes/Levels

| Speed 20ft | Active conditions: none. | Hero Points: 3

Gender

Female NG dwarf fighter 1

About Ntuni Anzaga

NG Medium Dwarf (taralu) Humanoid
XP 750/1000
Heritage Strong-Blooded Dwarf
Background Sponsored by a Village
Free Archetype -
Perception +8[e], darkvision
Languages Dwarven, Mwangi
Skills Athletics +7, Crafting +3, Jungle Lore +3, Nature +6, Religion +6, Survival +6
Str 18 (+4), Dex 12 (+1), Con 14 (+2), Int 10 (+0), Wis 16 (+3), Cha 8 (-1)
Items 45gp, 5sp, 6cp backpack (bedroll, compass, marbles, soap, wooden religious symbol), elixir of life (minor), stone clan dagger, stone chainmail, stone maul
Bulk 9; Items Bulk 4, 1L + 4L Backpack (0 + 4L Bulk)
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
AC 18 (+1 Dex, +4 item, +3 medium armor); Fort +7[e], Ref +6[e], Will +6; +1 vs. spells
HP 22; Resist poison 1
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Speed 20 feet
Melee ◆ maul +9 (shove), Damage 1d12+4 bludgeoning
Melee ◆ clan dagger +9 (agile, parry, versatile B), Damage 1d4+4 piercing
Melee ◆ fist +9 (agile, finesse, nonlethal, unarmed), Damage 1d4+4 bludgeoning
Ranged ◆ dagger +6 (agile, finesse, thrown, versatile S), Damage 1d4+4 piercing, 10ft range
Reactive Strike ↺ Trigger A creature within Ntuni's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect Ntuni lashes out at a foe that leaves an opening. She makes a melee Strike against the triggering creature. If her attack is a critical hit and the trigger was a manipulate action, she disrupts that action. This Strike doesn't count toward her multiple attack penalty, and her multiple attack penalty doesn't apply to this Strike.
Sudden Charge ◆◆ (flourish) With a quick sprint, Ntuni dashes up to her foe and swings. She strides twice. If she ends her movement within melee reach of at least one enemy, she can make a melee Strike against that enemy.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Ancestry Feats and Abilities
Rock Runner Ntuni's innate connection to stone makes her adept at moving across uneven surfaces. She can ignore difficult terrain caused by stone (such as rubble or gravel) and uneven ground made of stone and earth. In addition, when she uses the Acrobatics skill to Balance on narrow surfaces or uneven ground made of stone or earth, she isn't off-guard, and when she rolls a success at one of these Acrobatics checks, she gets a critical success instead.
Strong-Blooded Dwarf Ntuni's blood runs hearty and strong, and she can shake off toxins. She gains poison resistance equal to half her level (minimum 1), and each of her successful saving throws against a poison affliction reduces its stage by 2, or by 1 for a virulent poison. Each critical success against an ongoing poison reduces its stage by 3, or by 2 for a virulent poison.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Skill Feats
Crafter's Appraisal Ntuni's knowledge of items' construction allows her to discern their magical effects as well. She can use Crafting instead of a skill associated with a magic tradition to Identify Magic on magic items, though not on any other sorts of magic.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Fighter Feats and Abilities
Reactive Strike
Sudden Charge
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Archetype Feats and Abilities
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
General Feats
Shield Block

Background:
How? Just how can a city be so huge? It was clearly larger than Kibwe. Perhaps twice? Thrice the size? Something like that, but also much nicer. Ntuni had been in Kibwe twice, but aside from the size, she wasn't really impressed. Too few trees and too much hot. Not that the Mwangi was that much cooler, but it felt that way. But Nantambu? That was something different about it. Something magical... Ha! Sigh. Fake until you make it, that was the plan.

People were somewhat staring at her. Right, her hair, purple to represent the calmness of the night. Despite the colorful customs of the Mwangi people in general, a taraluan hair was still something else. Sigh, not much she could do about it, because even if she really disliked to be the center of attentions, she was who she was and she loved her people. She'd begrudgingly represent clan Tovaz and pretend to like it and...

OUCH! So hot! Ntuni jumps after taking a couple steps over the hot stones of the streets. What a great start. She looks for the cover of shadows as she looks at her feet. She should have accepted the boots and the sole comfort was that her grandma wasn't close to say 'I told you so'.

People were smiling at her. Too many people. An awkward smile in return and moving on. There was no hope in that front. Her people was famous for being great diplomats, but she had not inherited that particular aspect from them. Nor the desire to be part of a great adventurer, or become a mage, or moving to Nantambu, or whatever that was pushed into her lap. No, she was a simple girl that wanted to keep her simple life. A blessing from Uvuko, they've said. Hum, she did not feel that way, honestly, but what could she actually do? Defy the elders? Risk offend Uvuko in the slim chance the elders were not talking monkeyshit? No, despite her feelings and reservations, she was a Taralu and she'd honor her people.

Ntuni walks the streets and watches the canals. She moves past happy people and gazes upon the colorful glasses. This thing, this 'opportunity' as her friends and family could not stop to talk about, perhaps... perhaps would not be horrible. Perhaps.