
Classes/Levels |
HP 5/5 | AC 14, T 14, FF 11| SR: 5| Resist Acid, Cold and Electricity: 5 | F: +3, R: +5, W: +1 | Perc +4, Darkvision 60’, low-light vision, scent | Init +4 |
About Shenendril's Summoned Rat
N Small animal
Init +3; Senses darkvision 60 ft, low-light vision, scent; Perception +4
AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
SR 5 Resist Cold, Acid and Electricity - 5
hp 5 (1d8+1)
Fort +3, Ref +5, Will +1
Speed 40 ft., climb 20 ft., swim 20 ft.
Melee bite +1 (1d4 plus disease)
Special Attacks disease, smite evil 1/day
Str 10, Dex 17, Con 13, Int 2, Wis 13, Cha 4
Base Atk +0; CMB –1; CMD 12 (16 vs. trip)
Feats Skill Focus (Perception)
Skills Climb +11, Perception +4, Stealth +11, Swim +11; Racial Modifiers uses Dex to modify Climb and Swim
Special Abilities
Disease (Ex) Filth fever: Bite—injury; save Fort DC 11; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.
Smite Evil 1/day as a swift action adds +1 to damage against evil foes; smite persists until target is dead or the rat rests.