Droogami

Sekhmet-Animal Companion's page

4 posts. Alias of Jman72.


About Sekhmet-Animal Companion

Big Cat
NN Medium Animal
Init +4; Senses Low-Light Vision, Scent; Perception +8
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Defense
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AC 24, touch 14, flat-footed 20 (+5 armor, +4 Dex, +5 natural)
hp 54 (+6)
Fort +6, Ref +9, Will +6 (+4 Enchantment)
Defensive Abilities Evasion, Devotion
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Offense
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Speed 40 ft.
Melee Bite (Lion) +8 (1d6+2/x2) and
Claw x2 (Lion) +8 x2 (1d4+2/x2) and
Rake x2 (Lion) +8 x2 (1d4+2/x2)
Pounce: When a creature with this special attack makes a charge, it can make a full attack (including rake attacks if the creature also has the rake ability)
Grab: If a creature with this special attack hits with the indicated attack (usually a claw or bite attack), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. Unless otherwise noted, grab can only be used against targets of a size equal to or smaller than the creature with this ability. If the creature can use grab on creatures of other sizes, it is noted in the creature's Special Attacks line. The creature has the option to conduct the grapple normally, or simply use the part of its body it used in the grab to hold the opponent. If it chooses to do the latter, it takes a –20 penalty on its CMB check to make and maintain the grapple, but does not gain the grappled condition itself. A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, it deals constriction damage as well (the amount is given in the creature's descriptive text).
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Statistics
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Str 15, Dex 19, Con 13, Int 3, Wis 15, Cha 10
Base Atk +4; CMB +6; CMD 20 (24 vs. Trip)
Feats Armor Proficiency (Light), Iron Will, Weapon Finesse
Skills Acrobatics +3 (+7 jump), Climb +1, Escape Artist +3, Fly +3, Perception +8, Ride +3, Stealth +9 (+13 in Undergrowth), Swim +1 Modifiers +4 Stealth in Undergrowth
Languages
SQ Devotion +4
Combat Gear +1 Chain shirt;
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Special Abilities
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+4 Stealth in Undergrowth (Ex) You gain a bonus to Stealth Checks under the listed conditions.
Devotion +4 (Ex) +4 Morale bonus on Will Saves vs. Enchantments.
Evasion (Ex) No damage on successful reflex save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

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